blob: 5cd4c955666f6224441e89ff54cf04b8f54c23cb [file] [log] [blame]
/*
* Copyright (C) 2011 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "third_party/blink/renderer/core/html/shadow/progress_shadow_element.h"
#include "third_party/blink/renderer/core/html/html_progress_element.h"
#include "third_party/blink/renderer/core/html_names.h"
#include "third_party/blink/renderer/core/layout/layout_object.h"
namespace blink {
using namespace HTMLNames;
ProgressShadowElement::ProgressShadowElement(Document& document)
: HTMLDivElement(document) {}
DEFINE_NODE_FACTORY(ProgressShadowElement)
HTMLProgressElement* ProgressShadowElement::ProgressElement() const {
return ToHTMLProgressElement(OwnerShadowHost());
}
bool ProgressShadowElement::LayoutObjectIsNeeded(
const ComputedStyle& style) const {
LayoutObject* progress_layout_object = ProgressElement()->GetLayoutObject();
return progress_layout_object &&
!progress_layout_object->Style()->HasAppearance() &&
HTMLDivElement::LayoutObjectIsNeeded(style);
}
} // namespace blink