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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_SCHEDULER_COMPOSITOR_TIMING_HISTORY_H_
#define CC_SCHEDULER_COMPOSITOR_TIMING_HISTORY_H_
#include <memory>
#include "base/macros.h"
#include "cc/base/rolling_time_delta_history.h"
#include "cc/cc_export.h"
#include "cc/tiles/tile_priority.h"
#include "components/viz/common/frame_sinks/begin_frame_args.h"
namespace base {
namespace trace_event {
class TracedValue;
} // namespace trace_event
} // namespace base
namespace cc {
class RenderingStatsInstrumentation;
class CC_EXPORT CompositorTimingHistory {
public:
enum UMACategory {
RENDERER_UMA,
BROWSER_UMA,
NULL_UMA,
};
class UMAReporter;
CompositorTimingHistory(
bool using_synchronous_renderer_compositor,
UMACategory uma_category,
RenderingStatsInstrumentation* rendering_stats_instrumentation);
virtual ~CompositorTimingHistory();
void AsValueInto(base::trace_event::TracedValue* state) const;
// The main thread responsiveness depends heavily on whether or not the
// on_critical_path flag is set, so we record response times separately.
virtual base::TimeDelta BeginMainFrameQueueDurationCriticalEstimate() const;
virtual base::TimeDelta BeginMainFrameQueueDurationNotCriticalEstimate()
const;
virtual base::TimeDelta BeginMainFrameStartToReadyToCommitDurationEstimate()
const;
virtual base::TimeDelta CommitDurationEstimate() const;
virtual base::TimeDelta CommitToReadyToActivateDurationEstimate() const;
virtual base::TimeDelta PrepareTilesDurationEstimate() const;
virtual base::TimeDelta ActivateDurationEstimate() const;
virtual base::TimeDelta DrawDurationEstimate() const;
// State that affects when events should be expected/recorded/reported.
void SetRecordingEnabled(bool enabled);
void DidCreateAndInitializeLayerTreeFrameSink();
// Events to be timed.
void WillBeginImplFrame(bool new_active_tree_is_likely,
base::TimeTicks frame_time,
viz::BeginFrameArgs::BeginFrameArgsType frame_type,
base::TimeTicks now);
void WillFinishImplFrame(bool needs_redraw);
void BeginImplFrameNotExpectedSoon();
void WillBeginMainFrame(bool on_critical_path,
base::TimeTicks main_frame_time);
void BeginMainFrameStarted(base::TimeTicks main_thread_start_time);
void BeginMainFrameAborted();
void NotifyReadyToCommit();
void WillCommit();
void DidCommit();
void WillPrepareTiles();
void DidPrepareTiles();
void ReadyToActivate();
void WillActivate();
void DidActivate();
void DrawAborted();
void WillDraw();
void DidDraw(bool used_new_active_tree,
base::TimeTicks impl_frame_time,
size_t composited_animations_count,
size_t main_thread_animations_count,
bool current_frame_had_raf,
bool next_frame_has_pending_raf);
void DidSubmitCompositorFrame();
void DidReceiveCompositorFrameAck();
void WillInvalidateOnImplSide();
void SetTreePriority(TreePriority priority);
base::TimeTicks begin_main_frame_sent_time() const {
return begin_main_frame_sent_time_;
}
void ClearHistory();
size_t begin_main_frame_start_to_ready_to_commit_sample_count() const {
return begin_main_frame_start_to_ready_to_commit_duration_history_
.sample_count();
}
size_t commit_to_ready_to_activate_sample_count() const {
return commit_to_ready_to_activate_duration_history_.sample_count();
}
protected:
void DidBeginMainFrame(base::TimeTicks begin_main_frame_end_time);
void SetBeginMainFrameNeededContinuously(bool active);
void SetBeginMainFrameCommittingContinuously(bool active);
void SetCompositorDrawingContinuously(bool active);
static std::unique_ptr<UMAReporter> CreateUMAReporter(UMACategory category);
virtual base::TimeTicks Now() const;
bool using_synchronous_renderer_compositor_;
bool enabled_;
// Used to calculate frame rates of Main and Impl threads.
bool did_send_begin_main_frame_;
bool begin_main_frame_needed_continuously_;
bool begin_main_frame_committing_continuously_;
bool compositor_drawing_continuously_;
base::TimeTicks begin_main_frame_end_time_prev_;
base::TimeTicks new_active_tree_draw_end_time_prev_;
base::TimeTicks new_active_tree_draw_end_time_prev_committing_continuously_;
base::TimeTicks draw_end_time_prev_;
// If you add any history here, please remember to reset it in
// ClearHistory.
RollingTimeDeltaHistory begin_main_frame_queue_duration_history_;
RollingTimeDeltaHistory begin_main_frame_queue_duration_critical_history_;
RollingTimeDeltaHistory begin_main_frame_queue_duration_not_critical_history_;
RollingTimeDeltaHistory
begin_main_frame_start_to_ready_to_commit_duration_history_;
RollingTimeDeltaHistory commit_duration_history_;
RollingTimeDeltaHistory commit_to_ready_to_activate_duration_history_;
RollingTimeDeltaHistory prepare_tiles_duration_history_;
RollingTimeDeltaHistory activate_duration_history_;
RollingTimeDeltaHistory draw_duration_history_;
bool begin_main_frame_on_critical_path_;
base::TimeTicks begin_main_frame_frame_time_;
base::TimeTicks begin_main_frame_sent_time_;
base::TimeTicks begin_main_frame_start_time_;
base::TimeTicks commit_start_time_;
base::TimeTicks pending_tree_main_frame_time_;
base::TimeTicks pending_tree_creation_time_;
base::TimeTicks pending_tree_ready_to_activate_time_;
base::TimeTicks prepare_tiles_start_time_;
base::TimeTicks activate_start_time_;
base::TimeTicks active_tree_main_frame_time_;
base::TimeTicks draw_start_time_;
base::TimeTicks submit_start_time_;
bool pending_tree_is_impl_side_;
// Watchdog timers.
bool submit_ack_watchdog_enabled_;
std::unique_ptr<UMAReporter> uma_reporter_;
RenderingStatsInstrumentation* rendering_stats_instrumentation_;
// Used only for reporting animation targeted UMA.
bool previous_frame_had_composited_animations_ = false;
bool previous_frame_had_main_thread_animations_ = false;
bool previous_frame_had_raf_ = false;
TreePriority tree_priority_ = SAME_PRIORITY_FOR_BOTH_TREES;
private:
DISALLOW_COPY_AND_ASSIGN(CompositorTimingHistory);
};
} // namespace cc
#endif // CC_SCHEDULER_COMPOSITOR_TIMING_HISTORY_H_