blob: 0da00b1f53c252b6faea95403f81ef88539e42bf [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "content/gpu/gpu_child_thread.h"
#include <stddef.h>
#include <utility>
#include "base/bind.h"
#include "base/callback_helpers.h"
#include "base/lazy_instance.h"
#include "base/strings/string_number_conversions.h"
#include "base/threading/thread_local.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/threading/worker_pool.h"
#include "build/build_config.h"
#include "content/child/child_process.h"
#include "content/child/thread_safe_sender.h"
#include "content/common/establish_channel_params.h"
#include "content/common/gpu_host_messages.h"
#include "content/gpu/gpu_service_factory.h"
#include "content/public/common/content_client.h"
#include "content/public/common/content_switches.h"
#include "content/public/common/service_manager_connection.h"
#include "content/public/gpu/content_gpu_client.h"
#include "gpu/command_buffer/service/gpu_switches.h"
#include "gpu/command_buffer/service/sync_point_manager.h"
#include "gpu/config/gpu_info_collector.h"
#include "gpu/config/gpu_switches.h"
#include "gpu/config/gpu_util.h"
#include "gpu/ipc/common/memory_stats.h"
#include "gpu/ipc/service/gpu_memory_buffer_factory.h"
#include "gpu/ipc/service/gpu_watchdog_thread.h"
#include "ipc/ipc_channel_handle.h"
#include "ipc/ipc_sync_message_filter.h"
#include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_decode_accelerator.h"
#include "media/gpu/ipc/service/gpu_video_encode_accelerator.h"
#include "media/gpu/ipc/service/media_gpu_channel_manager.h"
#include "services/service_manager/public/cpp/interface_registry.h"
#include "ui/gl/gl_implementation.h"
#include "ui/gl/gl_switches.h"
#include "ui/gl/gpu_switching_manager.h"
#include "ui/gl/init/gl_factory.h"
#include "url/gurl.h"
#if defined(USE_OZONE)
#include "ui/ozone/public/ozone_platform.h"
#endif
#if defined(OS_ANDROID)
#include "media/base/android/media_client_android.h"
#include "media/gpu/avda_codec_allocator.h"
#endif
namespace content {
namespace {
static base::LazyInstance<scoped_refptr<ThreadSafeSender> >
g_thread_safe_sender = LAZY_INSTANCE_INITIALIZER;
bool GpuProcessLogMessageHandler(int severity,
const char* file, int line,
size_t message_start,
const std::string& str) {
std::string header = str.substr(0, message_start);
std::string message = str.substr(message_start);
g_thread_safe_sender.Get()->Send(
new GpuHostMsg_OnLogMessage(severity, header, message));
return false;
}
// Message filter used to to handle GpuMsg_CreateGpuMemoryBuffer messages
// on the IO thread. This allows the UI thread in the browser process to remain
// fast at all times.
class GpuMemoryBufferMessageFilter : public IPC::MessageFilter {
public:
explicit GpuMemoryBufferMessageFilter(
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory)
: gpu_memory_buffer_factory_(gpu_memory_buffer_factory),
sender_(nullptr) {}
// Overridden from IPC::MessageFilter:
void OnFilterAdded(IPC::Channel* channel) override {
DCHECK(!sender_);
sender_ = channel;
}
void OnFilterRemoved() override {
DCHECK(sender_);
sender_ = nullptr;
}
bool OnMessageReceived(const IPC::Message& message) override {
DCHECK(sender_);
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuMemoryBufferMessageFilter, message)
IPC_MESSAGE_HANDLER(GpuMsg_CreateGpuMemoryBuffer, OnCreateGpuMemoryBuffer)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
protected:
~GpuMemoryBufferMessageFilter() override {}
void OnCreateGpuMemoryBuffer(
const GpuMsg_CreateGpuMemoryBuffer_Params& params) {
TRACE_EVENT2("gpu", "GpuMemoryBufferMessageFilter::OnCreateGpuMemoryBuffer",
"id", params.id.id, "client_id", params.client_id);
DCHECK(gpu_memory_buffer_factory_);
sender_->Send(new GpuHostMsg_GpuMemoryBufferCreated(
gpu_memory_buffer_factory_->CreateGpuMemoryBuffer(
params.id, params.size, params.format, params.usage,
params.client_id, params.surface_handle)));
}
gpu::GpuMemoryBufferFactory* const gpu_memory_buffer_factory_;
IPC::Sender* sender_;
};
ChildThreadImpl::Options GetOptions(
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) {
ChildThreadImpl::Options::Builder builder;
builder.AddStartupFilter(
new GpuMemoryBufferMessageFilter(gpu_memory_buffer_factory));
#if defined(USE_OZONE)
IPC::MessageFilter* message_filter =
ui::OzonePlatform::GetInstance()->GetGpuMessageFilter();
if (message_filter)
builder.AddStartupFilter(message_filter);
#endif
builder.ConnectToBrowser(true);
return builder.Build();
}
} // namespace
GpuChildThread::GpuChildThread(
std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread,
bool dead_on_arrival,
const gpu::GPUInfo& gpu_info,
const DeferredMessages& deferred_messages,
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory)
: ChildThreadImpl(GetOptions(gpu_memory_buffer_factory)),
dead_on_arrival_(dead_on_arrival),
watchdog_thread_(std::move(watchdog_thread)),
gpu_info_(gpu_info),
deferred_messages_(deferred_messages),
in_browser_process_(false),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory) {
#if defined(OS_WIN)
target_services_ = NULL;
#endif
g_thread_safe_sender.Get() = thread_safe_sender();
}
GpuChildThread::GpuChildThread(
const InProcessChildThreadParams& params,
const gpu::GPUInfo& gpu_info,
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory)
: ChildThreadImpl(ChildThreadImpl::Options::Builder()
.InBrowserProcess(params)
.AddStartupFilter(new GpuMemoryBufferMessageFilter(
gpu_memory_buffer_factory))
.ConnectToBrowser(true)
.Build()),
dead_on_arrival_(false),
gpu_info_(gpu_info),
in_browser_process_(true),
gpu_memory_buffer_factory_(gpu_memory_buffer_factory) {
#if defined(OS_WIN)
target_services_ = NULL;
#endif
DCHECK(base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kSingleProcess) ||
base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kInProcessGPU));
g_thread_safe_sender.Get() = thread_safe_sender();
}
GpuChildThread::~GpuChildThread() {
}
void GpuChildThread::Shutdown() {
ChildThreadImpl::Shutdown();
logging::SetLogMessageHandler(NULL);
}
void GpuChildThread::Init(const base::Time& process_start_time) {
process_start_time_ = process_start_time;
#if defined(OS_ANDROID)
// When running in in-process mode, this has been set in the browser at
// ChromeBrowserMainPartsAndroid::PreMainMessageLoopRun().
if (!in_browser_process_)
media::SetMediaClientAndroid(GetContentClient()->GetMediaClientAndroid());
#endif
// We don't want to process any incoming interface requests until
// OnInitialize() is invoked.
GetInterfaceRegistry()->PauseBinding();
if (GetContentClient()->gpu()) // NULL in tests.
GetContentClient()->gpu()->Initialize(this);
channel()->AddAssociatedInterface(base::Bind(
&GpuChildThread::CreateGpuMainService, base::Unretained(this)));
}
void GpuChildThread::OnFieldTrialGroupFinalized(const std::string& trial_name,
const std::string& group_name) {
Send(new GpuHostMsg_FieldTrialActivated(trial_name));
}
void GpuChildThread::CreateGpuMainService(
ui::mojom::GpuMainAssociatedRequest request) {
// TODO(sad): Implement.
}
bool GpuChildThread::Send(IPC::Message* msg) {
// The GPU process must never send a synchronous IPC message to the browser
// process. This could result in deadlock.
DCHECK(!msg->is_sync());
return ChildThreadImpl::Send(msg);
}
bool GpuChildThread::OnControlMessageReceived(const IPC::Message& msg) {
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg)
IPC_MESSAGE_HANDLER(GpuMsg_Initialize, OnInitialize)
IPC_MESSAGE_HANDLER(GpuMsg_Finalize, OnFinalize)
IPC_MESSAGE_HANDLER(GpuMsg_CollectGraphicsInfo, OnCollectGraphicsInfo)
IPC_MESSAGE_HANDLER(GpuMsg_GetVideoMemoryUsageStats,
OnGetVideoMemoryUsageStats)
IPC_MESSAGE_HANDLER(GpuMsg_Clean, OnClean)
IPC_MESSAGE_HANDLER(GpuMsg_Crash, OnCrash)
IPC_MESSAGE_HANDLER(GpuMsg_Hang, OnHang)
IPC_MESSAGE_HANDLER(GpuMsg_GpuSwitched, OnGpuSwitched)
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
return handled;
}
bool GpuChildThread::OnMessageReceived(const IPC::Message& msg) {
if (ChildThreadImpl::OnMessageReceived(msg))
return true;
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(GpuChildThread, msg)
IPC_MESSAGE_HANDLER(GpuMsg_EstablishChannel, OnEstablishChannel)
IPC_MESSAGE_HANDLER(GpuMsg_CloseChannel, OnCloseChannel)
IPC_MESSAGE_HANDLER(GpuMsg_DestroyGpuMemoryBuffer, OnDestroyGpuMemoryBuffer)
IPC_MESSAGE_HANDLER(GpuMsg_LoadedShader, OnLoadedShader)
#if defined(OS_ANDROID)
IPC_MESSAGE_HANDLER(GpuMsg_WakeUpGpu, OnWakeUpGpu);
IPC_MESSAGE_HANDLER(GpuMsg_DestroyingVideoSurface,
OnDestroyingVideoSurface);
#endif
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
if (handled)
return true;
return false;
}
void GpuChildThread::SetActiveURL(const GURL& url) {
GetContentClient()->SetActiveURL(url);
}
void GpuChildThread::DidCreateOffscreenContext(const GURL& active_url) {
Send(new GpuHostMsg_DidCreateOffscreenContext(active_url));
}
void GpuChildThread::DidDestroyChannel(int client_id) {
media_gpu_channel_manager_->RemoveChannel(client_id);
Send(new GpuHostMsg_DestroyChannel(client_id));
}
void GpuChildThread::DidDestroyOffscreenContext(const GURL& active_url) {
Send(new GpuHostMsg_DidDestroyOffscreenContext(active_url));
}
void GpuChildThread::DidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& active_url) {
Send(new GpuHostMsg_DidLoseContext(offscreen, reason, active_url));
}
#if defined(OS_WIN)
void GpuChildThread::SendAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) {
Send(new GpuHostMsg_AcceleratedSurfaceCreatedChildWindow(parent_window,
child_window));
}
#endif
void GpuChildThread::StoreShaderToDisk(int32_t client_id,
const std::string& key,
const std::string& shader) {
Send(new GpuHostMsg_CacheShader(client_id, key, shader));
}
void GpuChildThread::OnInitialize(const gpu::GpuPreferences& gpu_preferences) {
gpu_info_.video_decode_accelerator_capabilities =
media::GpuVideoDecodeAccelerator::GetCapabilities(gpu_preferences);
gpu_info_.video_encode_accelerator_supported_profiles =
media::GpuVideoEncodeAccelerator::GetSupportedProfiles(gpu_preferences);
gpu_info_.jpeg_decode_accelerator_supported =
media::GpuJpegDecodeAccelerator::IsSupported();
// Record initialization only after collecting the GPU info because that can
// take a significant amount of time.
gpu_info_.initialization_time = base::Time::Now() - process_start_time_;
Send(new GpuHostMsg_Initialized(!dead_on_arrival_, gpu_info_));
while (!deferred_messages_.empty()) {
const LogMessage& log = deferred_messages_.front();
Send(new GpuHostMsg_OnLogMessage(log.severity, log.header, log.message));
deferred_messages_.pop();
}
if (dead_on_arrival_) {
LOG(ERROR) << "Exiting GPU process due to errors during initialization";
base::MessageLoop::current()->QuitWhenIdle();
return;
}
// We don't need to pipe log messages if we are running the GPU thread in
// the browser process.
if (!in_browser_process_)
logging::SetLogMessageHandler(GpuProcessLogMessageHandler);
gpu::SyncPointManager* sync_point_manager = nullptr;
// Note SyncPointManager from ContentGpuClient cannot be owned by this.
if (GetContentClient()->gpu())
sync_point_manager = GetContentClient()->gpu()->GetSyncPointManager();
if (!sync_point_manager) {
if (!owned_sync_point_manager_) {
owned_sync_point_manager_.reset(new gpu::SyncPointManager(false));
}
sync_point_manager = owned_sync_point_manager_.get();
}
// Defer creation of the render thread. This is to prevent it from handling
// IPC messages before the sandbox has been enabled and all other necessary
// initialization has succeeded.
gpu_channel_manager_.reset(new gpu::GpuChannelManager(
gpu_preferences, this, watchdog_thread_.get(),
base::ThreadTaskRunnerHandle::Get().get(),
ChildProcess::current()->io_task_runner(),
ChildProcess::current()->GetShutDownEvent(), sync_point_manager,
gpu_memory_buffer_factory_));
media_gpu_channel_manager_.reset(
new media::MediaGpuChannelManager(gpu_channel_manager_.get()));
// Only set once per process instance.
service_factory_.reset(
new GpuServiceFactory(media_gpu_channel_manager_->AsWeakPtr()));
GetInterfaceRegistry()->AddInterface(base::Bind(
&GpuChildThread::BindServiceFactoryRequest, base::Unretained(this)));
if (GetContentClient()->gpu()) { // NULL in tests.
GetContentClient()->gpu()->ExposeInterfacesToBrowser(GetInterfaceRegistry(),
gpu_preferences);
GetContentClient()->gpu()->ConsumeInterfacesFromBrowser(
GetRemoteInterfaces());
}
GetInterfaceRegistry()->ResumeBinding();
}
void GpuChildThread::OnFinalize() {
// Quit the GPU process
base::MessageLoop::current()->QuitWhenIdle();
}
void GpuChildThread::OnCollectGraphicsInfo() {
if (dead_on_arrival_)
return;
#if defined(OS_WIN)
// GPU full info collection should only happen on un-sandboxed GPU process
// or single process/in-process gpu mode on Windows.
base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
DCHECK(command_line->HasSwitch(switches::kDisableGpuSandbox) ||
in_browser_process_);
#endif // OS_WIN
// gpu::CollectContextGraphicsInfo() is already called during gpu process
// initialization on non-mac platforms (see GpuMain()). So it is necessary to
// call it here only when running in the browser process on these platforms.
bool should_collect_info = in_browser_process_;
#if defined(OS_MACOSX)
should_collect_info = true;
#endif
if (should_collect_info) {
DCHECK_EQ(gpu::kCollectInfoNone, gpu_info_.context_info_state);
gpu::CollectInfoResult result = gpu::CollectContextGraphicsInfo(&gpu_info_);
switch (result) {
case gpu::kCollectInfoFatalFailure:
LOG(ERROR) << "gpu::CollectGraphicsInfo failed (fatal).";
// TODO(piman): can we signal overall failure?
break;
case gpu::kCollectInfoNonFatalFailure:
DVLOG(1) << "gpu::CollectGraphicsInfo failed (non-fatal).";
break;
case gpu::kCollectInfoNone:
NOTREACHED();
break;
case gpu::kCollectInfoSuccess:
break;
}
GetContentClient()->SetGpuInfo(gpu_info_);
}
#if defined(OS_WIN)
// This is slow, but it's the only thing the unsandboxed GPU process does,
// and GpuDataManager prevents us from sending multiple collecting requests,
// so it's OK to be blocking.
gpu::GetDxDiagnostics(&gpu_info_.dx_diagnostics);
gpu_info_.dx_diagnostics_info_state = gpu::kCollectInfoSuccess;
#endif // OS_WIN
Send(new GpuHostMsg_GraphicsInfoCollected(gpu_info_));
#if defined(OS_WIN)
if (!in_browser_process_) {
// The unsandboxed GPU process fulfilled its duty. Rest in peace.
base::MessageLoop::current()->QuitWhenIdle();
}
#endif // OS_WIN
}
void GpuChildThread::OnGetVideoMemoryUsageStats() {
gpu::VideoMemoryUsageStats video_memory_usage_stats;
if (gpu_channel_manager_) {
gpu_channel_manager_->gpu_memory_manager()->GetVideoMemoryUsageStats(
&video_memory_usage_stats);
}
Send(new GpuHostMsg_VideoMemoryUsageStats(video_memory_usage_stats));
}
void GpuChildThread::OnClean() {
DVLOG(1) << "GPU: Removing all contexts";
if (gpu_channel_manager_)
gpu_channel_manager_->DestroyAllChannels();
}
void GpuChildThread::OnCrash() {
DVLOG(1) << "GPU: Simulating GPU crash";
// Good bye, cruel world.
volatile int* it_s_the_end_of_the_world_as_we_know_it = NULL;
*it_s_the_end_of_the_world_as_we_know_it = 0xdead;
}
void GpuChildThread::OnHang() {
DVLOG(1) << "GPU: Simulating GPU hang";
for (;;) {
// Do not sleep here. The GPU watchdog timer tracks the amount of user
// time this thread is using and it doesn't use much while calling Sleep.
}
}
void GpuChildThread::OnGpuSwitched() {
DVLOG(1) << "GPU: GPU has switched";
// Notify observers in the GPU process.
if (!in_browser_process_)
ui::GpuSwitchingManager::GetInstance()->NotifyGpuSwitched();
}
void GpuChildThread::OnEstablishChannel(const EstablishChannelParams& params) {
if (!gpu_channel_manager_)
return;
IPC::ChannelHandle channel_handle = gpu_channel_manager_->EstablishChannel(
params.client_id, params.client_tracing_id, params.preempts,
params.allow_view_command_buffers, params.allow_real_time_streams);
media_gpu_channel_manager_->AddChannel(params.client_id);
Send(new GpuHostMsg_ChannelEstablished(channel_handle));
}
void GpuChildThread::OnCloseChannel(int32_t client_id) {
if (gpu_channel_manager_)
gpu_channel_manager_->RemoveChannel(client_id);
}
void GpuChildThread::OnLoadedShader(const std::string& shader) {
if (gpu_channel_manager_)
gpu_channel_manager_->PopulateShaderCache(shader);
}
void GpuChildThread::OnDestroyGpuMemoryBuffer(
gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token) {
if (gpu_channel_manager_)
gpu_channel_manager_->DestroyGpuMemoryBuffer(id, client_id, sync_token);
}
#if defined(OS_ANDROID)
void GpuChildThread::OnWakeUpGpu() {
if (gpu_channel_manager_)
gpu_channel_manager_->WakeUpGpu();
}
void GpuChildThread::OnDestroyingVideoSurface(int surface_id) {
media::AVDACodecAllocator::Instance()->OnSurfaceDestroyed(surface_id);
Send(new GpuHostMsg_DestroyingVideoSurfaceAck(surface_id));
}
#endif
void GpuChildThread::OnLoseAllContexts() {
if (gpu_channel_manager_) {
gpu_channel_manager_->DestroyAllChannels();
media_gpu_channel_manager_->DestroyAllChannels();
}
}
void GpuChildThread::BindServiceFactoryRequest(
service_manager::mojom::ServiceFactoryRequest request) {
DVLOG(1) << "GPU: Binding service_manager::mojom::ServiceFactoryRequest";
DCHECK(service_factory_);
service_factory_bindings_.AddBinding(service_factory_.get(),
std::move(request));
}
} // namespace content