blob: f8337d4fbc2a35bb336a03d539036cf440630bea [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CONTENT_GPU_GPU_CHILD_THREAD_H_
#define CONTENT_GPU_GPU_CHILD_THREAD_H_
#include <stdint.h>
#include <memory>
#include <queue>
#include <string>
#include "base/callback.h"
#include "base/command_line.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/metrics/field_trial.h"
#include "base/time/time.h"
#include "build/build_config.h"
#include "content/child/child_thread_impl.h"
#include "gpu/command_buffer/service/gpu_preferences.h"
#include "gpu/config/gpu_info.h"
#include "gpu/ipc/service/gpu_channel.h"
#include "gpu/ipc/service/gpu_channel_manager.h"
#include "gpu/ipc/service/gpu_channel_manager_delegate.h"
#include "gpu/ipc/service/gpu_config.h"
#include "gpu/ipc/service/x_util.h"
#include "mojo/public/cpp/bindings/binding_set.h"
#include "services/service_manager/public/interfaces/service_factory.mojom.h"
#include "services/ui/gpu/interfaces/gpu_main.mojom.h"
#include "ui/gfx/native_widget_types.h"
namespace gpu {
class GpuMemoryBufferFactory;
class GpuWatchdogThread;
class SyncPointManager;
}
namespace media {
class MediaGpuChannelManager;
}
namespace sandbox {
class TargetServices;
}
namespace content {
class GpuServiceFactory;
struct EstablishChannelParams;
// The main thread of the GPU child process. There will only ever be one of
// these per process. It does process initialization and shutdown. It forwards
// IPC messages to gpu::GpuChannelManager, which is responsible for issuing
// rendering commands to the GPU.
class GpuChildThread : public ChildThreadImpl,
public gpu::GpuChannelManagerDelegate,
public base::FieldTrialList::Observer {
public:
struct LogMessage {
int severity;
std::string header;
std::string message;
};
typedef std::queue<LogMessage> DeferredMessages;
GpuChildThread(std::unique_ptr<gpu::GpuWatchdogThread> gpu_watchdog_thread,
bool dead_on_arrival,
const gpu::GPUInfo& gpu_info,
const DeferredMessages& deferred_messages,
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory);
GpuChildThread(const InProcessChildThreadParams& params,
const gpu::GPUInfo& gpu_info,
gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory);
~GpuChildThread() override;
void Shutdown() override;
void Init(const base::Time& process_start_time);
gpu::GpuWatchdogThread* watchdog_thread() { return watchdog_thread_.get(); }
private:
void CreateGpuMainService(ui::mojom::GpuMainAssociatedRequest request);
// ChildThreadImpl:.
bool Send(IPC::Message* msg) override;
bool OnControlMessageReceived(const IPC::Message& msg) override;
bool OnMessageReceived(const IPC::Message& msg) override;
// gpu::GpuChannelManagerDelegate:
void SetActiveURL(const GURL& url) override;
void DidCreateOffscreenContext(const GURL& active_url) override;
void DidDestroyChannel(int client_id) override;
void DidDestroyOffscreenContext(const GURL& active_url) override;
void DidLoseContext(bool offscreen,
gpu::error::ContextLostReason reason,
const GURL& active_url) override;
#if defined(OS_WIN)
void SendAcceleratedSurfaceCreatedChildWindow(
gpu::SurfaceHandle parent_window,
gpu::SurfaceHandle child_window) override;
#endif
void StoreShaderToDisk(int32_t client_id,
const std::string& key,
const std::string& shader) override;
// base::FieldTrialList::Observer:
void OnFieldTrialGroupFinalized(const std::string& trial_name,
const std::string& group_name) override;
// Message handlers.
void OnInitialize(const gpu::GpuPreferences& gpu_preferences);
void OnFinalize();
void OnCollectGraphicsInfo();
void OnGetVideoMemoryUsageStats();
void OnSetVideoMemoryWindowCount(uint32_t window_count);
void OnClean();
void OnCrash();
void OnHang();
void OnGpuSwitched();
void OnEstablishChannel(const EstablishChannelParams& params);
void OnCloseChannel(int32_t client_id);
void OnLoadedShader(const std::string& shader);
void OnDestroyGpuMemoryBuffer(gfx::GpuMemoryBufferId id,
int client_id,
const gpu::SyncToken& sync_token);
#if defined(OS_ANDROID)
void OnWakeUpGpu();
void OnDestroyingVideoSurface(int surface_id);
#endif
void OnLoseAllContexts();
void BindServiceFactoryRequest(
service_manager::mojom::ServiceFactoryRequest request);
// Set this flag to true if a fatal error occurred before we receive the
// OnInitialize message, in which case we just declare ourselves DOA.
const bool dead_on_arrival_;
base::Time process_start_time_;
std::unique_ptr<gpu::GpuWatchdogThread> watchdog_thread_;
#if defined(OS_WIN)
// Windows specific client sandbox interface.
sandbox::TargetServices* target_services_;
#endif
// Can be null if overridden by ContentGpuClient.
std::unique_ptr<gpu::SyncPointManager> owned_sync_point_manager_;
std::unique_ptr<gpu::GpuChannelManager> gpu_channel_manager_;
std::unique_ptr<media::MediaGpuChannelManager> media_gpu_channel_manager_;
// Information about the GPU, such as device and vendor ID.
gpu::GPUInfo gpu_info_;
// Error messages collected in gpu_main() before the thread is created.
DeferredMessages deferred_messages_;
// Whether the GPU thread is running in the browser process.
bool in_browser_process_;
// The gpu::GpuMemoryBufferFactory instance used to allocate GpuMemoryBuffers.
gpu::GpuMemoryBufferFactory* const gpu_memory_buffer_factory_;
// ServiceFactory for service_manager::Service hosting.
std::unique_ptr<GpuServiceFactory> service_factory_;
// Bindings to the service_manager::mojom::ServiceFactory impl.
mojo::BindingSet<service_manager::mojom::ServiceFactory>
service_factory_bindings_;
DISALLOW_COPY_AND_ASSIGN(GpuChildThread);
};
} // namespace content
#endif // CONTENT_GPU_GPU_CHILD_THREAD_H_