blob: 560d587a2c94130f5fbe5fcfff3ac02a81e9756a [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WALLPAPER_WALLPAPER_VIEW_H_
#define ASH_WALLPAPER_WALLPAPER_VIEW_H_
#include "ash/wallpaper/wallpaper_base_view.h"
#include "ash/wallpaper/wallpaper_property.h"
#include "ui/views/context_menu_controller.h"
namespace aura {
class Window;
}
namespace ash {
// The desktop wallpaper view that, in addition to painting the wallpaper, can
// also add blur and dimming effects, as well as handle context menu requests.
class WallpaperView : public WallpaperBaseView,
public views::ContextMenuController {
public:
explicit WallpaperView(const WallpaperProperty& property);
~WallpaperView() override;
// Clears cached image. Must be called when wallpaper image is changed.
void ClearCachedImage();
// Enables/Disables the lock shield layer.
void SetLockShieldEnabled(bool enabled);
void set_wallpaper_property(const WallpaperProperty& property) {
property_ = property;
}
const WallpaperProperty& property() const { return property_; }
private:
// views::View:
const char* GetClassName() const override;
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
// views::ContextMenuController:
void ShowContextMenuForViewImpl(views::View* source,
const gfx::Point& point,
ui::MenuSourceType source_type) override;
// WallpaperBaseView:
void DrawWallpaper(const gfx::ImageSkia& wallpaper,
const gfx::Rect& src,
const gfx::Rect& dst,
const cc::PaintFlags& flags,
gfx::Canvas* canvas) override;
// Paint parameters (blur sigma and opacity) to draw wallpaper.
WallpaperProperty property_{wallpaper_constants::kClear};
// A view to hold solid color layer to hide desktop, in case compositor
// failed to draw its content due to memory shortage.
views::View* shield_view_ = nullptr;
// A cached downsampled image of the wallpaper image. It will help wallpaper
// blur/brightness animations be more performant.
base::Optional<gfx::ImageSkia> small_image_;
DISALLOW_COPY_AND_ASSIGN(WallpaperView);
};
std::unique_ptr<views::Widget> CreateWallpaperWidget(
aura::Window* root_window,
int container_id,
const WallpaperProperty& property,
WallpaperView** out_wallpaper_view);
} // namespace ash
#endif // ASH_WALLPAPER_WALLPAPER_VIEW_H_