blob: d09ac5ecb19250c3e3727691f1d10f0886a7fd64 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/client/command_buffer_proxy_impl.h"
#include <memory>
#include "base/bind.h"
#include "base/callback.h"
#include "base/command_line.h"
#include "base/location.h"
#include "base/logging.h"
#include "base/optional.h"
#include "base/stl_util.h"
#include "base/threading/thread_task_runner_handle.h"
#include "base/trace_event/trace_event.h"
#include "build/build_config.h"
#include "gpu/command_buffer/client/gpu_control_client.h"
#include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
#include "gpu/command_buffer/common/cmd_buffer_common.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/command_buffer_shared.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/common/gpu_memory_buffer_support.h"
#include "gpu/command_buffer/common/presentation_feedback_utils.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "gpu/ipc/client/gpu_channel_host.h"
#include "gpu/ipc/common/command_buffer_id.h"
#include "gpu/ipc/common/gpu_messages.h"
#include "gpu/ipc/common/gpu_param_traits.h"
#include "mojo/public/cpp/system/buffer.h"
#include "mojo/public/cpp/system/platform_handle.h"
#include "ui/gfx/buffer_format_util.h"
#include "ui/gfx/geometry/size.h"
#include "ui/gfx/gpu_fence.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gpu_preference.h"
namespace gpu {
CommandBufferProxyImpl::CommandBufferProxyImpl(
scoped_refptr<GpuChannelHost> channel,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
int32_t stream_id,
scoped_refptr<base::SingleThreadTaskRunner> task_runner)
: channel_(std::move(channel)),
gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
channel_id_(channel_->channel_id()),
route_id_(channel_->GenerateRouteID()),
stream_id_(stream_id),
command_buffer_id_(
CommandBufferIdFromChannelAndRoute(channel_id_, route_id_)),
callback_thread_(std::move(task_runner)) {
DCHECK(route_id_);
}
CommandBufferProxyImpl::~CommandBufferProxyImpl() {
for (auto& observer : deletion_observers_)
observer.OnWillDeleteImpl();
DisconnectChannel();
}
ContextResult CommandBufferProxyImpl::Initialize(
gpu::SurfaceHandle surface_handle,
CommandBufferProxyImpl* share_group,
gpu::SchedulingPriority stream_priority,
const gpu::ContextCreationAttribs& attribs,
const GURL& active_url) {
DCHECK(!share_group || (stream_id_ == share_group->stream_id_));
TRACE_EVENT1("gpu", "GpuChannelHost::CreateViewCommandBuffer",
"surface_handle", surface_handle);
// Drop the |channel_| if this method does not succeed and early-outs, to
// prevent cleanup on destruction.
auto channel = std::move(channel_);
GPUCreateCommandBufferConfig init_params;
init_params.surface_handle = surface_handle;
init_params.share_group_id =
share_group ? share_group->route_id_ : MSG_ROUTING_NONE;
init_params.stream_id = stream_id_;
init_params.stream_priority = stream_priority;
init_params.attribs = attribs;
init_params.active_url = active_url;
TRACE_EVENT0("gpu", "CommandBufferProxyImpl::Initialize");
std::tie(shared_state_shm_, shared_state_mapping_) =
AllocateAndMapSharedMemory(sizeof(*shared_state()));
if (!shared_state_shm_.IsValid()) {
LOG(ERROR) << "ContextResult::kFatalFailure: "
"AllocateAndMapSharedMemory failed";
return ContextResult::kFatalFailure;
}
shared_state()->Initialize();
base::UnsafeSharedMemoryRegion region = shared_state_shm_.Duplicate();
if (!region.IsValid()) {
// TODO(piman): ShareToGpuProcess should alert if it is failing due to
// being out of file descriptors, in which case this is a fatal error
// that won't be recovered from.
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Shared memory region is not valid";
return ContextResult::kTransientFailure;
}
// Route must be added before sending the message, otherwise messages sent
// from the GPU process could race against adding ourselves to the filter.
channel->AddRouteWithTaskRunner(route_id_, weak_ptr_factory_.GetWeakPtr(),
callback_thread_);
// We're blocking the UI thread, which is generally undesirable.
// In this case we need to wait for this before we can show any UI /anyway/,
// so it won't cause additional jank.
// TODO(piman): Make this asynchronous (http://crbug.com/125248).
ContextResult result = ContextResult::kSuccess;
bool sent = channel->Send(new GpuChannelMsg_CreateCommandBuffer(
init_params, route_id_, std::move(region), &result, &capabilities_));
if (!sent) {
channel->RemoveRoute(route_id_);
LOG(ERROR) << "ContextResult::kTransientFailure: "
"Failed to send GpuChannelMsg_CreateCommandBuffer.";
return ContextResult::kTransientFailure;
}
if (result != ContextResult::kSuccess) {
DLOG(ERROR) << "Failure processing GpuChannelMsg_CreateCommandBuffer.";
channel->RemoveRoute(route_id_);
return result;
}
channel_ = std::move(channel);
return result;
}
bool CommandBufferProxyImpl::OnMessageReceived(const IPC::Message& message) {
base::AutoLockMaybe lock(lock_);
bool handled = true;
IPC_BEGIN_MESSAGE_MAP(CommandBufferProxyImpl, message)
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Destroyed, OnDestroyed);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ConsoleMsg, OnConsoleMessage);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_GpuSwitched, OnGpuSwitched);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalAck, OnSignalAck);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SwapBuffersCompleted,
OnSwapBuffersCompleted);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_BufferPresented, OnBufferPresented);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_GetGpuFenceHandleComplete,
OnGetGpuFenceHandleComplete);
IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ReturnData, OnReturnData);
IPC_MESSAGE_UNHANDLED(handled = false)
IPC_END_MESSAGE_MAP()
if (!handled) {
LOG(ERROR) << "Gpu process sent invalid message.";
base::AutoLock last_state_lock(last_state_lock_);
OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage,
gpu::error::kLostContext);
}
return handled;
}
void CommandBufferProxyImpl::OnChannelError() {
base::AutoLockMaybe lock(lock_);
base::AutoLock last_state_lock(last_state_lock_);
gpu::error::ContextLostReason context_lost_reason =
gpu::error::kGpuChannelLost;
if (shared_state_mapping_.IsValid()) {
// The GPU process might have intentionally been crashed
// (exit_on_context_lost), so try to find out the original reason.
TryUpdateStateDontReportError();
if (last_state_.error == gpu::error::kLostContext)
context_lost_reason = last_state_.context_lost_reason;
}
OnGpuAsyncMessageError(context_lost_reason, gpu::error::kLostContext);
}
void CommandBufferProxyImpl::OnDestroyed(gpu::error::ContextLostReason reason,
gpu::error::Error error) {
base::AutoLock lock(last_state_lock_);
OnGpuAsyncMessageError(reason, error);
}
void CommandBufferProxyImpl::OnConsoleMessage(
const GPUCommandBufferConsoleMessage& message) {
if (gpu_control_client_)
gpu_control_client_->OnGpuControlErrorMessage(message.message.c_str(),
message.id);
}
void CommandBufferProxyImpl::OnGpuSwitched(
gl::GpuPreference active_gpu_heuristic) {
if (gpu_control_client_)
gpu_control_client_->OnGpuSwitched(active_gpu_heuristic);
}
void CommandBufferProxyImpl::AddDeletionObserver(DeletionObserver* observer) {
std::unique_ptr<base::AutoLock> lock;
if (lock_)
lock.reset(new base::AutoLock(*lock_));
deletion_observers_.AddObserver(observer);
}
void CommandBufferProxyImpl::RemoveDeletionObserver(
DeletionObserver* observer) {
std::unique_ptr<base::AutoLock> lock;
if (lock_)
lock.reset(new base::AutoLock(*lock_));
deletion_observers_.RemoveObserver(observer);
}
void CommandBufferProxyImpl::OnSignalAck(uint32_t id,
const CommandBuffer::State& state) {
{
base::AutoLock lock(last_state_lock_);
SetStateFromMessageReply(state);
if (last_state_.error != gpu::error::kNoError)
return;
}
SignalTaskMap::iterator it = signal_tasks_.find(id);
if (it == signal_tasks_.end()) {
LOG(ERROR) << "Gpu process sent invalid SignalAck.";
base::AutoLock lock(last_state_lock_);
OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage,
gpu::error::kLostContext);
return;
}
base::OnceClosure callback = std::move(it->second);
signal_tasks_.erase(it);
std::move(callback).Run();
}
CommandBuffer::State CommandBufferProxyImpl::GetLastState() {
base::AutoLock lock(last_state_lock_);
TryUpdateState();
return last_state_;
}
void CommandBufferProxyImpl::Flush(int32_t put_offset) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
TRACE_EVENT1("gpu", "CommandBufferProxyImpl::Flush", "put_offset",
put_offset);
OrderingBarrierHelper(put_offset);
// Don't send messages once disconnected.
if (!disconnected_)
channel_->EnsureFlush(last_flush_id_);
}
void CommandBufferProxyImpl::OrderingBarrier(int32_t put_offset) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
TRACE_EVENT1("gpu", "CommandBufferProxyImpl::OrderingBarrier", "put_offset",
put_offset);
OrderingBarrierHelper(put_offset);
}
void CommandBufferProxyImpl::OrderingBarrierHelper(int32_t put_offset) {
DCHECK(has_buffer_);
if (last_put_offset_ == put_offset)
return;
last_put_offset_ = put_offset;
last_flush_id_ = channel_->OrderingBarrier(
route_id_, put_offset, std::move(pending_sync_token_fences_));
}
void CommandBufferProxyImpl::SetUpdateVSyncParametersCallback(
const UpdateVSyncParametersCallback& callback) {
CheckLock();
update_vsync_parameters_completion_callback_ = callback;
}
gpu::CommandBuffer::State CommandBufferProxyImpl::WaitForTokenInRange(
int32_t start,
int32_t end) {
CheckLock();
base::AutoLock lock(last_state_lock_);
TRACE_EVENT2("gpu", "CommandBufferProxyImpl::WaitForToken", "start", start,
"end", end);
// Error needs to be checked in case the state was updated on another thread.
// We need to make sure that the reentrant context loss callback is called so
// that the share group is also lost before we return any error up the stack.
if (last_state_.error != gpu::error::kNoError) {
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContextMaybeReentrant();
return last_state_;
}
TryUpdateState();
if (!InRange(start, end, last_state_.token) &&
last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
if (Send(new GpuCommandBufferMsg_WaitForTokenInRange(route_id_, start, end,
&state))) {
SetStateFromMessageReply(state);
}
}
if (!InRange(start, end, last_state_.token) &&
last_state_.error == gpu::error::kNoError) {
LOG(ERROR) << "GPU state invalid after WaitForTokenInRange.";
OnGpuSyncReplyError();
}
return last_state_;
}
gpu::CommandBuffer::State CommandBufferProxyImpl::WaitForGetOffsetInRange(
uint32_t set_get_buffer_count,
int32_t start,
int32_t end) {
CheckLock();
base::AutoLock lock(last_state_lock_);
TRACE_EVENT2("gpu", "CommandBufferProxyImpl::WaitForGetOffset", "start",
start, "end", end);
// Error needs to be checked in case the state was updated on another thread.
// We need to make sure that the reentrant context loss callback is called so
// that the share group is also lost before we return any error up the stack.
if (last_state_.error != gpu::error::kNoError) {
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContextMaybeReentrant();
return last_state_;
}
TryUpdateState();
if (((set_get_buffer_count != last_state_.set_get_buffer_count) ||
!InRange(start, end, last_state_.get_offset)) &&
last_state_.error == gpu::error::kNoError) {
gpu::CommandBuffer::State state;
if (Send(new GpuCommandBufferMsg_WaitForGetOffsetInRange(
route_id_, set_get_buffer_count, start, end, &state)))
SetStateFromMessageReply(state);
}
if (((set_get_buffer_count != last_state_.set_get_buffer_count) ||
!InRange(start, end, last_state_.get_offset)) &&
last_state_.error == gpu::error::kNoError) {
LOG(ERROR) << "GPU state invalid after WaitForGetOffsetInRange.";
OnGpuSyncReplyError();
}
return last_state_;
}
void CommandBufferProxyImpl::SetGetBuffer(int32_t shm_id) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
Send(new GpuCommandBufferMsg_SetGetBuffer(route_id_, shm_id));
last_put_offset_ = -1;
has_buffer_ = (shm_id > 0);
}
scoped_refptr<gpu::Buffer> CommandBufferProxyImpl::CreateTransferBuffer(
uint32_t size,
int32_t* id,
TransferBufferAllocationOption option) {
CheckLock();
base::AutoLock lock(last_state_lock_);
*id = -1;
int32_t new_id = GetNextBufferId();
base::UnsafeSharedMemoryRegion shared_memory_region;
base::WritableSharedMemoryMapping shared_memory_mapping;
std::tie(shared_memory_region, shared_memory_mapping) =
AllocateAndMapSharedMemory(size);
if (!shared_memory_mapping.IsValid()) {
if (last_state_.error == gpu::error::kNoError &&
option != TransferBufferAllocationOption::kReturnNullOnOOM)
OnClientError(gpu::error::kOutOfBounds);
return nullptr;
}
DCHECK_LE(shared_memory_mapping.size(), static_cast<size_t>(UINT32_MAX));
if (last_state_.error == gpu::error::kNoError) {
base::UnsafeSharedMemoryRegion region = shared_memory_region.Duplicate();
if (!region.IsValid()) {
if (last_state_.error == gpu::error::kNoError)
OnClientError(gpu::error::kLostContext);
return nullptr;
}
Send(new GpuCommandBufferMsg_RegisterTransferBuffer(route_id_, new_id,
std::move(region)));
}
*id = new_id;
scoped_refptr<gpu::Buffer> buffer(gpu::MakeBufferFromSharedMemory(
std::move(shared_memory_region), std::move(shared_memory_mapping)));
return buffer;
}
void CommandBufferProxyImpl::DestroyTransferBuffer(int32_t id) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
last_flush_id_ = channel_->EnqueueDeferredMessage(
GpuCommandBufferMsg_DestroyTransferBuffer(route_id_, id));
}
void CommandBufferProxyImpl::SetGpuControlClient(GpuControlClient* client) {
CheckLock();
gpu_control_client_ = client;
}
const gpu::Capabilities& CommandBufferProxyImpl::GetCapabilities() const {
return capabilities_;
}
int32_t CommandBufferProxyImpl::CreateImage(ClientBuffer buffer,
size_t width,
size_t height) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return -1;
int32_t new_id = channel_->ReserveImageId();
gfx::GpuMemoryBuffer* gpu_memory_buffer =
reinterpret_cast<gfx::GpuMemoryBuffer*>(buffer);
DCHECK(gpu_memory_buffer);
// This handle is owned by the GPU process and must be passed to it or it
// will leak. In otherwords, do not early out on error between here and the
// sending of the CreateImage IPC below.
gfx::GpuMemoryBufferHandle handle = gpu_memory_buffer->CloneHandle();
bool requires_sync_token = handle.type == gfx::IO_SURFACE_BUFFER;
uint64_t image_fence_sync = 0;
if (requires_sync_token)
image_fence_sync = GenerateFenceSyncRelease();
DCHECK(gpu::IsImageFromGpuMemoryBufferFormatSupported(
gpu_memory_buffer->GetFormat(), capabilities_))
<< gfx::BufferFormatToString(gpu_memory_buffer->GetFormat());
DCHECK(gpu::IsImageSizeValidForGpuMemoryBufferFormat(
gfx::Size(width, height), gpu_memory_buffer->GetFormat()))
<< gfx::BufferFormatToString(gpu_memory_buffer->GetFormat());
GpuCommandBufferMsg_CreateImage_Params params;
params.id = new_id;
params.gpu_memory_buffer = std::move(handle);
params.size = gfx::Size(width, height);
params.format = gpu_memory_buffer->GetFormat();
params.image_release_count = image_fence_sync;
Send(new GpuCommandBufferMsg_CreateImage(route_id_, params));
if (image_fence_sync) {
gpu::SyncToken sync_token(GetNamespaceID(), GetCommandBufferID(),
image_fence_sync);
// Force a synchronous IPC to validate sync token.
EnsureWorkVisible();
sync_token.SetVerifyFlush();
gpu_memory_buffer_manager_->SetDestructionSyncToken(gpu_memory_buffer,
sync_token);
}
return new_id;
}
void CommandBufferProxyImpl::DestroyImage(int32_t id) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
Send(new GpuCommandBufferMsg_DestroyImage(route_id_, id));
}
void CommandBufferProxyImpl::SetLock(base::Lock* lock) {
lock_ = lock;
}
void CommandBufferProxyImpl::EnsureWorkVisible() {
// Don't send messages once disconnected.
if (!disconnected_)
channel_->VerifyFlush(UINT32_MAX);
}
gpu::CommandBufferNamespace CommandBufferProxyImpl::GetNamespaceID() const {
return gpu::CommandBufferNamespace::GPU_IO;
}
gpu::CommandBufferId CommandBufferProxyImpl::GetCommandBufferID() const {
return command_buffer_id_;
}
void CommandBufferProxyImpl::FlushPendingWork() {
// Don't send messages once disconnected.
if (!disconnected_)
channel_->EnsureFlush(UINT32_MAX);
}
uint64_t CommandBufferProxyImpl::GenerateFenceSyncRelease() {
CheckLock();
return next_fence_sync_release_++;
}
// This can be called from any thread without holding |lock_|. Use a thread-safe
// non-error throwing variant of TryUpdateState for this.
bool CommandBufferProxyImpl::IsFenceSyncReleased(uint64_t release) {
base::AutoLock lock(last_state_lock_);
TryUpdateStateThreadSafe();
return release <= last_state_.release_count;
}
void CommandBufferProxyImpl::SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
uint32_t signal_id = next_signal_id_++;
Send(new GpuCommandBufferMsg_SignalSyncToken(route_id_, sync_token,
signal_id));
signal_tasks_.insert(std::make_pair(signal_id, std::move(callback)));
}
void CommandBufferProxyImpl::WaitSyncToken(const gpu::SyncToken& sync_token) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
pending_sync_token_fences_.push_back(sync_token);
}
bool CommandBufferProxyImpl::CanWaitUnverifiedSyncToken(
const gpu::SyncToken& sync_token) {
// Can only wait on an unverified sync token if it is from the same channel.
int sync_token_channel_id =
ChannelIdFromCommandBufferId(sync_token.command_buffer_id());
if (sync_token.namespace_id() != gpu::CommandBufferNamespace::GPU_IO ||
sync_token_channel_id != channel_id_) {
return false;
}
return true;
}
void CommandBufferProxyImpl::SignalQuery(uint32_t query,
base::OnceClosure callback) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
// Signal identifiers are hidden, so nobody outside of this class will see
// them. (And thus, they cannot save them.) The IDs themselves only last
// until the callback is invoked, which will happen as soon as the GPU
// catches upwith the command buffer.
// A malicious caller trying to create a collision by making next_signal_id
// would have to make calls at an astounding rate (300B/s) and even if they
// could do that, all they would do is to prevent some callbacks from getting
// called, leading to stalled threads and/or memory leaks.
uint32_t signal_id = next_signal_id_++;
Send(new GpuCommandBufferMsg_SignalQuery(route_id_, query, signal_id));
signal_tasks_.insert(std::make_pair(signal_id, std::move(callback)));
}
void CommandBufferProxyImpl::CreateGpuFence(uint32_t gpu_fence_id,
ClientGpuFence source) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError) {
DLOG(ERROR) << "got error=" << last_state_.error;
return;
}
gfx::GpuFence* gpu_fence = gfx::GpuFence::FromClientGpuFence(source);
gfx::GpuFenceHandle handle =
gfx::CloneHandleForIPC(gpu_fence->GetGpuFenceHandle());
Send(new GpuCommandBufferMsg_CreateGpuFenceFromHandle(route_id_, gpu_fence_id,
handle));
}
void CommandBufferProxyImpl::SetDisplayTransform(
gfx::OverlayTransform transform) {
NOTREACHED();
}
void CommandBufferProxyImpl::GetGpuFence(
uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError) {
DLOG(ERROR) << "got error=" << last_state_.error;
return;
}
Send(new GpuCommandBufferMsg_GetGpuFenceHandle(route_id_, gpu_fence_id));
get_gpu_fence_tasks_.emplace(gpu_fence_id, std::move(callback));
}
void CommandBufferProxyImpl::OnGetGpuFenceHandleComplete(
uint32_t gpu_fence_id,
const gfx::GpuFenceHandle& handle) {
// Always consume the provided handle to avoid leaks on error.
auto gpu_fence = std::make_unique<gfx::GpuFence>(handle);
GetGpuFenceTaskMap::iterator it = get_gpu_fence_tasks_.find(gpu_fence_id);
if (it == get_gpu_fence_tasks_.end()) {
DLOG(ERROR) << "GPU process sent invalid GetGpuFenceHandle response.";
base::AutoLock lock(last_state_lock_);
OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage,
gpu::error::kLostContext);
return;
}
auto callback = std::move(it->second);
get_gpu_fence_tasks_.erase(it);
std::move(callback).Run(std::move(gpu_fence));
}
void CommandBufferProxyImpl::OnReturnData(const std::vector<uint8_t>& data) {
if (gpu_control_client_) {
gpu_control_client_->OnGpuControlReturnData(data);
}
}
void CommandBufferProxyImpl::TakeFrontBuffer(const gpu::Mailbox& mailbox) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
// TakeFrontBuffer should be a deferred message so that it's sequenced
// correctly with respect to preceding ReturnFrontBuffer messages.
last_flush_id_ = channel_->EnqueueDeferredMessage(
GpuCommandBufferMsg_TakeFrontBuffer(route_id_, mailbox));
}
void CommandBufferProxyImpl::ReturnFrontBuffer(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
bool is_lost) {
CheckLock();
base::AutoLock lock(last_state_lock_);
if (last_state_.error != gpu::error::kNoError)
return;
last_flush_id_ = channel_->EnqueueDeferredMessage(
GpuCommandBufferMsg_ReturnFrontBuffer(route_id_, mailbox, is_lost),
{sync_token});
}
bool CommandBufferProxyImpl::Send(IPC::Message* msg) {
DCHECK(channel_);
DCHECK_EQ(gpu::error::kNoError, last_state_.error);
last_state_lock_.Release();
// Call is_sync() before sending message.
bool is_sync = msg->is_sync();
bool result = channel_->Send(msg);
// Send() should always return true for async messages.
DCHECK(is_sync || result);
last_state_lock_.Acquire();
if (last_state_.error != gpu::error::kNoError) {
// Error needs to be checked in case the state was updated on another thread
// while we were waiting on Send. We need to make sure that the reentrant
// context loss callback is called so that the share group is also lost
// before we return any error up the stack.
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContextMaybeReentrant();
return false;
}
if (!result) {
// Flag the command buffer as lost. Defer deleting the channel until
// OnChannelError is called after returning to the message loop in case it
// is referenced elsewhere.
DVLOG(1) << "CommandBufferProxyImpl::Send failed. Losing context.";
OnClientError(gpu::error::kLostContext);
return false;
}
return true;
}
std::pair<base::UnsafeSharedMemoryRegion, base::WritableSharedMemoryMapping>
CommandBufferProxyImpl::AllocateAndMapSharedMemory(size_t size) {
base::UnsafeSharedMemoryRegion region =
base::UnsafeSharedMemoryRegion::Create(size);
if (!region.IsValid()) {
DLOG(ERROR) << "AllocateAndMapSharedMemory: Allocation failed";
return {};
}
base::WritableSharedMemoryMapping mapping = region.Map();
if (!mapping.IsValid()) {
DLOG(ERROR) << "AllocateAndMapSharedMemory: Map failed";
return {};
}
return {std::move(region), std::move(mapping)};
}
void CommandBufferProxyImpl::SetStateFromMessageReply(
const gpu::CommandBuffer::State& state) {
CheckLock();
if (last_state_.error != gpu::error::kNoError)
return;
// Handle wraparound. It works as long as we don't have more than 2B state
// updates in flight across which reordering occurs.
if (state.generation - last_state_.generation < 0x80000000U)
last_state_ = state;
if (last_state_.error != gpu::error::kNoError)
OnGpuStateError();
}
void CommandBufferProxyImpl::TryUpdateState() {
CheckLock();
if (last_state_.error == gpu::error::kNoError) {
shared_state()->Read(&last_state_);
if (last_state_.error != gpu::error::kNoError)
OnGpuStateError();
}
}
void CommandBufferProxyImpl::TryUpdateStateThreadSafe() {
if (last_state_.error == gpu::error::kNoError) {
shared_state()->Read(&last_state_);
if (last_state_.error != gpu::error::kNoError) {
callback_thread_->PostTask(
FROM_HERE,
base::BindOnce(&CommandBufferProxyImpl::LockAndDisconnectChannel,
weak_ptr_factory_.GetWeakPtr()));
}
}
}
void CommandBufferProxyImpl::TryUpdateStateDontReportError() {
if (last_state_.error == gpu::error::kNoError)
shared_state()->Read(&last_state_);
}
gpu::CommandBufferSharedState* CommandBufferProxyImpl::shared_state() const {
return reinterpret_cast<gpu::CommandBufferSharedState*>(
shared_state_mapping_.memory());
}
void CommandBufferProxyImpl::OnSwapBuffersCompleted(
const SwapBuffersCompleteParams& params) {
if (gpu_control_client_)
gpu_control_client_->OnGpuControlSwapBuffersCompleted(params);
}
void CommandBufferProxyImpl::OnBufferPresented(
uint64_t swap_id,
const gfx::PresentationFeedback& feedback) {
if (gpu_control_client_)
gpu_control_client_->OnSwapBufferPresented(swap_id, feedback);
if (update_vsync_parameters_completion_callback_ &&
ShouldUpdateVsyncParams(feedback)) {
update_vsync_parameters_completion_callback_.Run(feedback.timestamp,
feedback.interval);
}
}
void CommandBufferProxyImpl::OnGpuSyncReplyError() {
CheckLock();
last_state_.error = gpu::error::kLostContext;
last_state_.context_lost_reason = gpu::error::kInvalidGpuMessage;
// This method may be inside a callstack from the GpuControlClient (we got a
// bad reply to something we are sending to the GPU process). So avoid
// re-entering the GpuControlClient here.
DisconnectChannelInFreshCallStack();
}
void CommandBufferProxyImpl::OnGpuAsyncMessageError(
gpu::error::ContextLostReason reason,
gpu::error::Error error) {
CheckLock();
last_state_.error = error;
last_state_.context_lost_reason = reason;
// This method only occurs when receiving IPC messages, so we know it's not in
// a callstack from the GpuControlClient. Unlock the state lock to prevent
// a deadlock when calling the context loss callback.
base::AutoUnlock unlock(last_state_lock_);
DisconnectChannel();
}
void CommandBufferProxyImpl::OnGpuStateError() {
CheckLock();
DCHECK_NE(gpu::error::kNoError, last_state_.error);
// This method may be inside a callstack from the GpuControlClient (we
// encountered an error while trying to perform some action). So avoid
// re-entering the GpuControlClient here.
DisconnectChannelInFreshCallStack();
}
void CommandBufferProxyImpl::OnClientError(gpu::error::Error error) {
CheckLock();
last_state_.error = error;
last_state_.context_lost_reason = gpu::error::kUnknown;
// This method may be inside a callstack from the GpuControlClient (we
// encountered an error while trying to perform some action). So avoid
// re-entering the GpuControlClient here.
DisconnectChannelInFreshCallStack();
}
void CommandBufferProxyImpl::DisconnectChannelInFreshCallStack() {
CheckLock();
// Inform the GpuControlClient of the lost state immediately, though this may
// be a re-entrant call to the client so we use the MaybeReentrant variant.
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContextMaybeReentrant();
// Create a fresh call stack to keep the |channel_| alive while we unwind the
// stack in case things will use it, and give the GpuChannelClient a chance to
// act fully on the lost context.
callback_thread_->PostTask(
FROM_HERE,
base::BindOnce(&CommandBufferProxyImpl::LockAndDisconnectChannel,
weak_ptr_factory_.GetWeakPtr()));
}
void CommandBufferProxyImpl::LockAndDisconnectChannel() {
base::AutoLockMaybe lock(lock_);
DisconnectChannel();
}
void CommandBufferProxyImpl::DisconnectChannel() {
CheckLock();
// Prevent any further messages from being sent, and ensure we only call
// the client for lost context a single time.
if (!channel_ || disconnected_)
return;
disconnected_ = true;
channel_->VerifyFlush(UINT32_MAX);
channel_->Send(new GpuChannelMsg_DestroyCommandBuffer(route_id_));
channel_->RemoveRoute(route_id_);
if (gpu_control_client_)
gpu_control_client_->OnGpuControlLostContext();
}
} // namespace gpu