| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/client/command_buffer_proxy_impl.h" |
| |
| #include <memory> |
| |
| #include "base/bind.h" |
| #include "base/callback.h" |
| #include "base/command_line.h" |
| #include "base/location.h" |
| #include "base/logging.h" |
| #include "base/optional.h" |
| #include "base/stl_util.h" |
| #include "base/threading/thread_task_runner_handle.h" |
| #include "base/trace_event/trace_event.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/client/gpu_control_client.h" |
| #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" |
| #include "gpu/command_buffer/common/cmd_buffer_common.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/command_buffer_shared.h" |
| #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
| #include "gpu/command_buffer/common/gpu_memory_buffer_support.h" |
| #include "gpu/command_buffer/common/presentation_feedback_utils.h" |
| #include "gpu/command_buffer/common/sync_token.h" |
| #include "gpu/ipc/client/gpu_channel_host.h" |
| #include "gpu/ipc/common/command_buffer_id.h" |
| #include "gpu/ipc/common/gpu_messages.h" |
| #include "gpu/ipc/common/gpu_param_traits.h" |
| #include "mojo/public/cpp/system/buffer.h" |
| #include "mojo/public/cpp/system/platform_handle.h" |
| #include "ui/gfx/buffer_format_util.h" |
| #include "ui/gfx/geometry/size.h" |
| #include "ui/gfx/gpu_fence.h" |
| #include "ui/gl/gl_bindings.h" |
| #include "ui/gl/gpu_preference.h" |
| |
| namespace gpu { |
| |
| CommandBufferProxyImpl::CommandBufferProxyImpl( |
| scoped_refptr<GpuChannelHost> channel, |
| GpuMemoryBufferManager* gpu_memory_buffer_manager, |
| int32_t stream_id, |
| scoped_refptr<base::SingleThreadTaskRunner> task_runner) |
| : channel_(std::move(channel)), |
| gpu_memory_buffer_manager_(gpu_memory_buffer_manager), |
| channel_id_(channel_->channel_id()), |
| route_id_(channel_->GenerateRouteID()), |
| stream_id_(stream_id), |
| command_buffer_id_( |
| CommandBufferIdFromChannelAndRoute(channel_id_, route_id_)), |
| callback_thread_(std::move(task_runner)) { |
| DCHECK(route_id_); |
| } |
| |
| CommandBufferProxyImpl::~CommandBufferProxyImpl() { |
| for (auto& observer : deletion_observers_) |
| observer.OnWillDeleteImpl(); |
| DisconnectChannel(); |
| } |
| |
| ContextResult CommandBufferProxyImpl::Initialize( |
| gpu::SurfaceHandle surface_handle, |
| CommandBufferProxyImpl* share_group, |
| gpu::SchedulingPriority stream_priority, |
| const gpu::ContextCreationAttribs& attribs, |
| const GURL& active_url) { |
| DCHECK(!share_group || (stream_id_ == share_group->stream_id_)); |
| TRACE_EVENT1("gpu", "GpuChannelHost::CreateViewCommandBuffer", |
| "surface_handle", surface_handle); |
| |
| // Drop the |channel_| if this method does not succeed and early-outs, to |
| // prevent cleanup on destruction. |
| auto channel = std::move(channel_); |
| |
| GPUCreateCommandBufferConfig init_params; |
| init_params.surface_handle = surface_handle; |
| init_params.share_group_id = |
| share_group ? share_group->route_id_ : MSG_ROUTING_NONE; |
| init_params.stream_id = stream_id_; |
| init_params.stream_priority = stream_priority; |
| init_params.attribs = attribs; |
| init_params.active_url = active_url; |
| |
| TRACE_EVENT0("gpu", "CommandBufferProxyImpl::Initialize"); |
| std::tie(shared_state_shm_, shared_state_mapping_) = |
| AllocateAndMapSharedMemory(sizeof(*shared_state())); |
| if (!shared_state_shm_.IsValid()) { |
| LOG(ERROR) << "ContextResult::kFatalFailure: " |
| "AllocateAndMapSharedMemory failed"; |
| return ContextResult::kFatalFailure; |
| } |
| |
| shared_state()->Initialize(); |
| |
| base::UnsafeSharedMemoryRegion region = shared_state_shm_.Duplicate(); |
| if (!region.IsValid()) { |
| // TODO(piman): ShareToGpuProcess should alert if it is failing due to |
| // being out of file descriptors, in which case this is a fatal error |
| // that won't be recovered from. |
| LOG(ERROR) << "ContextResult::kTransientFailure: " |
| "Shared memory region is not valid"; |
| return ContextResult::kTransientFailure; |
| } |
| |
| // Route must be added before sending the message, otherwise messages sent |
| // from the GPU process could race against adding ourselves to the filter. |
| channel->AddRouteWithTaskRunner(route_id_, weak_ptr_factory_.GetWeakPtr(), |
| callback_thread_); |
| |
| // We're blocking the UI thread, which is generally undesirable. |
| // In this case we need to wait for this before we can show any UI /anyway/, |
| // so it won't cause additional jank. |
| // TODO(piman): Make this asynchronous (http://crbug.com/125248). |
| ContextResult result = ContextResult::kSuccess; |
| bool sent = channel->Send(new GpuChannelMsg_CreateCommandBuffer( |
| init_params, route_id_, std::move(region), &result, &capabilities_)); |
| if (!sent) { |
| channel->RemoveRoute(route_id_); |
| LOG(ERROR) << "ContextResult::kTransientFailure: " |
| "Failed to send GpuChannelMsg_CreateCommandBuffer."; |
| return ContextResult::kTransientFailure; |
| } |
| if (result != ContextResult::kSuccess) { |
| DLOG(ERROR) << "Failure processing GpuChannelMsg_CreateCommandBuffer."; |
| channel->RemoveRoute(route_id_); |
| return result; |
| } |
| |
| channel_ = std::move(channel); |
| return result; |
| } |
| |
| bool CommandBufferProxyImpl::OnMessageReceived(const IPC::Message& message) { |
| base::AutoLockMaybe lock(lock_); |
| bool handled = true; |
| IPC_BEGIN_MESSAGE_MAP(CommandBufferProxyImpl, message) |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_Destroyed, OnDestroyed); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ConsoleMsg, OnConsoleMessage); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_GpuSwitched, OnGpuSwitched); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SignalAck, OnSignalAck); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_SwapBuffersCompleted, |
| OnSwapBuffersCompleted); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_BufferPresented, OnBufferPresented); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_GetGpuFenceHandleComplete, |
| OnGetGpuFenceHandleComplete); |
| IPC_MESSAGE_HANDLER(GpuCommandBufferMsg_ReturnData, OnReturnData); |
| IPC_MESSAGE_UNHANDLED(handled = false) |
| IPC_END_MESSAGE_MAP() |
| |
| if (!handled) { |
| LOG(ERROR) << "Gpu process sent invalid message."; |
| base::AutoLock last_state_lock(last_state_lock_); |
| OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage, |
| gpu::error::kLostContext); |
| } |
| return handled; |
| } |
| |
| void CommandBufferProxyImpl::OnChannelError() { |
| base::AutoLockMaybe lock(lock_); |
| base::AutoLock last_state_lock(last_state_lock_); |
| |
| gpu::error::ContextLostReason context_lost_reason = |
| gpu::error::kGpuChannelLost; |
| if (shared_state_mapping_.IsValid()) { |
| // The GPU process might have intentionally been crashed |
| // (exit_on_context_lost), so try to find out the original reason. |
| TryUpdateStateDontReportError(); |
| if (last_state_.error == gpu::error::kLostContext) |
| context_lost_reason = last_state_.context_lost_reason; |
| } |
| OnGpuAsyncMessageError(context_lost_reason, gpu::error::kLostContext); |
| } |
| |
| void CommandBufferProxyImpl::OnDestroyed(gpu::error::ContextLostReason reason, |
| gpu::error::Error error) { |
| base::AutoLock lock(last_state_lock_); |
| OnGpuAsyncMessageError(reason, error); |
| } |
| |
| void CommandBufferProxyImpl::OnConsoleMessage( |
| const GPUCommandBufferConsoleMessage& message) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlErrorMessage(message.message.c_str(), |
| message.id); |
| } |
| |
| void CommandBufferProxyImpl::OnGpuSwitched( |
| gl::GpuPreference active_gpu_heuristic) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuSwitched(active_gpu_heuristic); |
| } |
| |
| void CommandBufferProxyImpl::AddDeletionObserver(DeletionObserver* observer) { |
| std::unique_ptr<base::AutoLock> lock; |
| if (lock_) |
| lock.reset(new base::AutoLock(*lock_)); |
| deletion_observers_.AddObserver(observer); |
| } |
| |
| void CommandBufferProxyImpl::RemoveDeletionObserver( |
| DeletionObserver* observer) { |
| std::unique_ptr<base::AutoLock> lock; |
| if (lock_) |
| lock.reset(new base::AutoLock(*lock_)); |
| deletion_observers_.RemoveObserver(observer); |
| } |
| |
| void CommandBufferProxyImpl::OnSignalAck(uint32_t id, |
| const CommandBuffer::State& state) { |
| { |
| base::AutoLock lock(last_state_lock_); |
| SetStateFromMessageReply(state); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| } |
| SignalTaskMap::iterator it = signal_tasks_.find(id); |
| if (it == signal_tasks_.end()) { |
| LOG(ERROR) << "Gpu process sent invalid SignalAck."; |
| base::AutoLock lock(last_state_lock_); |
| OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage, |
| gpu::error::kLostContext); |
| return; |
| } |
| base::OnceClosure callback = std::move(it->second); |
| signal_tasks_.erase(it); |
| std::move(callback).Run(); |
| } |
| |
| CommandBuffer::State CommandBufferProxyImpl::GetLastState() { |
| base::AutoLock lock(last_state_lock_); |
| TryUpdateState(); |
| return last_state_; |
| } |
| |
| void CommandBufferProxyImpl::Flush(int32_t put_offset) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| TRACE_EVENT1("gpu", "CommandBufferProxyImpl::Flush", "put_offset", |
| put_offset); |
| |
| OrderingBarrierHelper(put_offset); |
| |
| // Don't send messages once disconnected. |
| if (!disconnected_) |
| channel_->EnsureFlush(last_flush_id_); |
| } |
| |
| void CommandBufferProxyImpl::OrderingBarrier(int32_t put_offset) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| TRACE_EVENT1("gpu", "CommandBufferProxyImpl::OrderingBarrier", "put_offset", |
| put_offset); |
| |
| OrderingBarrierHelper(put_offset); |
| } |
| |
| void CommandBufferProxyImpl::OrderingBarrierHelper(int32_t put_offset) { |
| DCHECK(has_buffer_); |
| |
| if (last_put_offset_ == put_offset) |
| return; |
| last_put_offset_ = put_offset; |
| last_flush_id_ = channel_->OrderingBarrier( |
| route_id_, put_offset, std::move(pending_sync_token_fences_)); |
| } |
| |
| void CommandBufferProxyImpl::SetUpdateVSyncParametersCallback( |
| const UpdateVSyncParametersCallback& callback) { |
| CheckLock(); |
| update_vsync_parameters_completion_callback_ = callback; |
| } |
| |
| gpu::CommandBuffer::State CommandBufferProxyImpl::WaitForTokenInRange( |
| int32_t start, |
| int32_t end) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| TRACE_EVENT2("gpu", "CommandBufferProxyImpl::WaitForToken", "start", start, |
| "end", end); |
| // Error needs to be checked in case the state was updated on another thread. |
| // We need to make sure that the reentrant context loss callback is called so |
| // that the share group is also lost before we return any error up the stack. |
| if (last_state_.error != gpu::error::kNoError) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlLostContextMaybeReentrant(); |
| return last_state_; |
| } |
| TryUpdateState(); |
| if (!InRange(start, end, last_state_.token) && |
| last_state_.error == gpu::error::kNoError) { |
| gpu::CommandBuffer::State state; |
| if (Send(new GpuCommandBufferMsg_WaitForTokenInRange(route_id_, start, end, |
| &state))) { |
| SetStateFromMessageReply(state); |
| } |
| } |
| if (!InRange(start, end, last_state_.token) && |
| last_state_.error == gpu::error::kNoError) { |
| LOG(ERROR) << "GPU state invalid after WaitForTokenInRange."; |
| OnGpuSyncReplyError(); |
| } |
| return last_state_; |
| } |
| |
| gpu::CommandBuffer::State CommandBufferProxyImpl::WaitForGetOffsetInRange( |
| uint32_t set_get_buffer_count, |
| int32_t start, |
| int32_t end) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| TRACE_EVENT2("gpu", "CommandBufferProxyImpl::WaitForGetOffset", "start", |
| start, "end", end); |
| // Error needs to be checked in case the state was updated on another thread. |
| // We need to make sure that the reentrant context loss callback is called so |
| // that the share group is also lost before we return any error up the stack. |
| if (last_state_.error != gpu::error::kNoError) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlLostContextMaybeReentrant(); |
| return last_state_; |
| } |
| TryUpdateState(); |
| if (((set_get_buffer_count != last_state_.set_get_buffer_count) || |
| !InRange(start, end, last_state_.get_offset)) && |
| last_state_.error == gpu::error::kNoError) { |
| gpu::CommandBuffer::State state; |
| if (Send(new GpuCommandBufferMsg_WaitForGetOffsetInRange( |
| route_id_, set_get_buffer_count, start, end, &state))) |
| SetStateFromMessageReply(state); |
| } |
| if (((set_get_buffer_count != last_state_.set_get_buffer_count) || |
| !InRange(start, end, last_state_.get_offset)) && |
| last_state_.error == gpu::error::kNoError) { |
| LOG(ERROR) << "GPU state invalid after WaitForGetOffsetInRange."; |
| OnGpuSyncReplyError(); |
| } |
| return last_state_; |
| } |
| |
| void CommandBufferProxyImpl::SetGetBuffer(int32_t shm_id) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| Send(new GpuCommandBufferMsg_SetGetBuffer(route_id_, shm_id)); |
| last_put_offset_ = -1; |
| has_buffer_ = (shm_id > 0); |
| } |
| |
| scoped_refptr<gpu::Buffer> CommandBufferProxyImpl::CreateTransferBuffer( |
| uint32_t size, |
| int32_t* id, |
| TransferBufferAllocationOption option) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| *id = -1; |
| |
| int32_t new_id = GetNextBufferId(); |
| |
| base::UnsafeSharedMemoryRegion shared_memory_region; |
| base::WritableSharedMemoryMapping shared_memory_mapping; |
| std::tie(shared_memory_region, shared_memory_mapping) = |
| AllocateAndMapSharedMemory(size); |
| if (!shared_memory_mapping.IsValid()) { |
| if (last_state_.error == gpu::error::kNoError && |
| option != TransferBufferAllocationOption::kReturnNullOnOOM) |
| OnClientError(gpu::error::kOutOfBounds); |
| return nullptr; |
| } |
| DCHECK_LE(shared_memory_mapping.size(), static_cast<size_t>(UINT32_MAX)); |
| |
| if (last_state_.error == gpu::error::kNoError) { |
| base::UnsafeSharedMemoryRegion region = shared_memory_region.Duplicate(); |
| if (!region.IsValid()) { |
| if (last_state_.error == gpu::error::kNoError) |
| OnClientError(gpu::error::kLostContext); |
| return nullptr; |
| } |
| Send(new GpuCommandBufferMsg_RegisterTransferBuffer(route_id_, new_id, |
| std::move(region))); |
| } |
| |
| *id = new_id; |
| scoped_refptr<gpu::Buffer> buffer(gpu::MakeBufferFromSharedMemory( |
| std::move(shared_memory_region), std::move(shared_memory_mapping))); |
| return buffer; |
| } |
| |
| void CommandBufferProxyImpl::DestroyTransferBuffer(int32_t id) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| last_flush_id_ = channel_->EnqueueDeferredMessage( |
| GpuCommandBufferMsg_DestroyTransferBuffer(route_id_, id)); |
| } |
| |
| void CommandBufferProxyImpl::SetGpuControlClient(GpuControlClient* client) { |
| CheckLock(); |
| gpu_control_client_ = client; |
| } |
| |
| const gpu::Capabilities& CommandBufferProxyImpl::GetCapabilities() const { |
| return capabilities_; |
| } |
| |
| int32_t CommandBufferProxyImpl::CreateImage(ClientBuffer buffer, |
| size_t width, |
| size_t height) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return -1; |
| |
| int32_t new_id = channel_->ReserveImageId(); |
| |
| gfx::GpuMemoryBuffer* gpu_memory_buffer = |
| reinterpret_cast<gfx::GpuMemoryBuffer*>(buffer); |
| DCHECK(gpu_memory_buffer); |
| |
| // This handle is owned by the GPU process and must be passed to it or it |
| // will leak. In otherwords, do not early out on error between here and the |
| // sending of the CreateImage IPC below. |
| gfx::GpuMemoryBufferHandle handle = gpu_memory_buffer->CloneHandle(); |
| bool requires_sync_token = handle.type == gfx::IO_SURFACE_BUFFER; |
| |
| uint64_t image_fence_sync = 0; |
| if (requires_sync_token) |
| image_fence_sync = GenerateFenceSyncRelease(); |
| |
| DCHECK(gpu::IsImageFromGpuMemoryBufferFormatSupported( |
| gpu_memory_buffer->GetFormat(), capabilities_)) |
| << gfx::BufferFormatToString(gpu_memory_buffer->GetFormat()); |
| DCHECK(gpu::IsImageSizeValidForGpuMemoryBufferFormat( |
| gfx::Size(width, height), gpu_memory_buffer->GetFormat())) |
| << gfx::BufferFormatToString(gpu_memory_buffer->GetFormat()); |
| |
| GpuCommandBufferMsg_CreateImage_Params params; |
| params.id = new_id; |
| params.gpu_memory_buffer = std::move(handle); |
| params.size = gfx::Size(width, height); |
| params.format = gpu_memory_buffer->GetFormat(); |
| params.image_release_count = image_fence_sync; |
| |
| Send(new GpuCommandBufferMsg_CreateImage(route_id_, params)); |
| |
| if (image_fence_sync) { |
| gpu::SyncToken sync_token(GetNamespaceID(), GetCommandBufferID(), |
| image_fence_sync); |
| |
| // Force a synchronous IPC to validate sync token. |
| EnsureWorkVisible(); |
| sync_token.SetVerifyFlush(); |
| |
| gpu_memory_buffer_manager_->SetDestructionSyncToken(gpu_memory_buffer, |
| sync_token); |
| } |
| |
| return new_id; |
| } |
| |
| void CommandBufferProxyImpl::DestroyImage(int32_t id) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| Send(new GpuCommandBufferMsg_DestroyImage(route_id_, id)); |
| } |
| |
| void CommandBufferProxyImpl::SetLock(base::Lock* lock) { |
| lock_ = lock; |
| } |
| |
| void CommandBufferProxyImpl::EnsureWorkVisible() { |
| // Don't send messages once disconnected. |
| if (!disconnected_) |
| channel_->VerifyFlush(UINT32_MAX); |
| } |
| |
| gpu::CommandBufferNamespace CommandBufferProxyImpl::GetNamespaceID() const { |
| return gpu::CommandBufferNamespace::GPU_IO; |
| } |
| |
| gpu::CommandBufferId CommandBufferProxyImpl::GetCommandBufferID() const { |
| return command_buffer_id_; |
| } |
| |
| void CommandBufferProxyImpl::FlushPendingWork() { |
| // Don't send messages once disconnected. |
| if (!disconnected_) |
| channel_->EnsureFlush(UINT32_MAX); |
| } |
| |
| uint64_t CommandBufferProxyImpl::GenerateFenceSyncRelease() { |
| CheckLock(); |
| return next_fence_sync_release_++; |
| } |
| |
| // This can be called from any thread without holding |lock_|. Use a thread-safe |
| // non-error throwing variant of TryUpdateState for this. |
| bool CommandBufferProxyImpl::IsFenceSyncReleased(uint64_t release) { |
| base::AutoLock lock(last_state_lock_); |
| TryUpdateStateThreadSafe(); |
| return release <= last_state_.release_count; |
| } |
| |
| void CommandBufferProxyImpl::SignalSyncToken(const gpu::SyncToken& sync_token, |
| base::OnceClosure callback) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| uint32_t signal_id = next_signal_id_++; |
| Send(new GpuCommandBufferMsg_SignalSyncToken(route_id_, sync_token, |
| signal_id)); |
| signal_tasks_.insert(std::make_pair(signal_id, std::move(callback))); |
| } |
| |
| void CommandBufferProxyImpl::WaitSyncToken(const gpu::SyncToken& sync_token) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| pending_sync_token_fences_.push_back(sync_token); |
| } |
| |
| bool CommandBufferProxyImpl::CanWaitUnverifiedSyncToken( |
| const gpu::SyncToken& sync_token) { |
| // Can only wait on an unverified sync token if it is from the same channel. |
| int sync_token_channel_id = |
| ChannelIdFromCommandBufferId(sync_token.command_buffer_id()); |
| if (sync_token.namespace_id() != gpu::CommandBufferNamespace::GPU_IO || |
| sync_token_channel_id != channel_id_) { |
| return false; |
| } |
| return true; |
| } |
| |
| void CommandBufferProxyImpl::SignalQuery(uint32_t query, |
| base::OnceClosure callback) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| // Signal identifiers are hidden, so nobody outside of this class will see |
| // them. (And thus, they cannot save them.) The IDs themselves only last |
| // until the callback is invoked, which will happen as soon as the GPU |
| // catches upwith the command buffer. |
| // A malicious caller trying to create a collision by making next_signal_id |
| // would have to make calls at an astounding rate (300B/s) and even if they |
| // could do that, all they would do is to prevent some callbacks from getting |
| // called, leading to stalled threads and/or memory leaks. |
| uint32_t signal_id = next_signal_id_++; |
| Send(new GpuCommandBufferMsg_SignalQuery(route_id_, query, signal_id)); |
| signal_tasks_.insert(std::make_pair(signal_id, std::move(callback))); |
| } |
| |
| void CommandBufferProxyImpl::CreateGpuFence(uint32_t gpu_fence_id, |
| ClientGpuFence source) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) { |
| DLOG(ERROR) << "got error=" << last_state_.error; |
| return; |
| } |
| |
| gfx::GpuFence* gpu_fence = gfx::GpuFence::FromClientGpuFence(source); |
| gfx::GpuFenceHandle handle = |
| gfx::CloneHandleForIPC(gpu_fence->GetGpuFenceHandle()); |
| Send(new GpuCommandBufferMsg_CreateGpuFenceFromHandle(route_id_, gpu_fence_id, |
| handle)); |
| } |
| |
| void CommandBufferProxyImpl::SetDisplayTransform( |
| gfx::OverlayTransform transform) { |
| NOTREACHED(); |
| } |
| |
| void CommandBufferProxyImpl::GetGpuFence( |
| uint32_t gpu_fence_id, |
| base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)> callback) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) { |
| DLOG(ERROR) << "got error=" << last_state_.error; |
| return; |
| } |
| |
| Send(new GpuCommandBufferMsg_GetGpuFenceHandle(route_id_, gpu_fence_id)); |
| get_gpu_fence_tasks_.emplace(gpu_fence_id, std::move(callback)); |
| } |
| |
| void CommandBufferProxyImpl::OnGetGpuFenceHandleComplete( |
| uint32_t gpu_fence_id, |
| const gfx::GpuFenceHandle& handle) { |
| // Always consume the provided handle to avoid leaks on error. |
| auto gpu_fence = std::make_unique<gfx::GpuFence>(handle); |
| |
| GetGpuFenceTaskMap::iterator it = get_gpu_fence_tasks_.find(gpu_fence_id); |
| if (it == get_gpu_fence_tasks_.end()) { |
| DLOG(ERROR) << "GPU process sent invalid GetGpuFenceHandle response."; |
| base::AutoLock lock(last_state_lock_); |
| OnGpuAsyncMessageError(gpu::error::kInvalidGpuMessage, |
| gpu::error::kLostContext); |
| return; |
| } |
| auto callback = std::move(it->second); |
| get_gpu_fence_tasks_.erase(it); |
| std::move(callback).Run(std::move(gpu_fence)); |
| } |
| |
| void CommandBufferProxyImpl::OnReturnData(const std::vector<uint8_t>& data) { |
| if (gpu_control_client_) { |
| gpu_control_client_->OnGpuControlReturnData(data); |
| } |
| } |
| |
| void CommandBufferProxyImpl::TakeFrontBuffer(const gpu::Mailbox& mailbox) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| // TakeFrontBuffer should be a deferred message so that it's sequenced |
| // correctly with respect to preceding ReturnFrontBuffer messages. |
| last_flush_id_ = channel_->EnqueueDeferredMessage( |
| GpuCommandBufferMsg_TakeFrontBuffer(route_id_, mailbox)); |
| } |
| |
| void CommandBufferProxyImpl::ReturnFrontBuffer(const gpu::Mailbox& mailbox, |
| const gpu::SyncToken& sync_token, |
| bool is_lost) { |
| CheckLock(); |
| base::AutoLock lock(last_state_lock_); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| |
| last_flush_id_ = channel_->EnqueueDeferredMessage( |
| GpuCommandBufferMsg_ReturnFrontBuffer(route_id_, mailbox, is_lost), |
| {sync_token}); |
| } |
| |
| bool CommandBufferProxyImpl::Send(IPC::Message* msg) { |
| DCHECK(channel_); |
| DCHECK_EQ(gpu::error::kNoError, last_state_.error); |
| |
| last_state_lock_.Release(); |
| |
| // Call is_sync() before sending message. |
| bool is_sync = msg->is_sync(); |
| bool result = channel_->Send(msg); |
| // Send() should always return true for async messages. |
| DCHECK(is_sync || result); |
| |
| last_state_lock_.Acquire(); |
| |
| if (last_state_.error != gpu::error::kNoError) { |
| // Error needs to be checked in case the state was updated on another thread |
| // while we were waiting on Send. We need to make sure that the reentrant |
| // context loss callback is called so that the share group is also lost |
| // before we return any error up the stack. |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlLostContextMaybeReentrant(); |
| return false; |
| } |
| |
| if (!result) { |
| // Flag the command buffer as lost. Defer deleting the channel until |
| // OnChannelError is called after returning to the message loop in case it |
| // is referenced elsewhere. |
| DVLOG(1) << "CommandBufferProxyImpl::Send failed. Losing context."; |
| OnClientError(gpu::error::kLostContext); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| std::pair<base::UnsafeSharedMemoryRegion, base::WritableSharedMemoryMapping> |
| CommandBufferProxyImpl::AllocateAndMapSharedMemory(size_t size) { |
| base::UnsafeSharedMemoryRegion region = |
| base::UnsafeSharedMemoryRegion::Create(size); |
| if (!region.IsValid()) { |
| DLOG(ERROR) << "AllocateAndMapSharedMemory: Allocation failed"; |
| return {}; |
| } |
| |
| base::WritableSharedMemoryMapping mapping = region.Map(); |
| if (!mapping.IsValid()) { |
| DLOG(ERROR) << "AllocateAndMapSharedMemory: Map failed"; |
| return {}; |
| } |
| |
| return {std::move(region), std::move(mapping)}; |
| } |
| |
| void CommandBufferProxyImpl::SetStateFromMessageReply( |
| const gpu::CommandBuffer::State& state) { |
| CheckLock(); |
| if (last_state_.error != gpu::error::kNoError) |
| return; |
| // Handle wraparound. It works as long as we don't have more than 2B state |
| // updates in flight across which reordering occurs. |
| if (state.generation - last_state_.generation < 0x80000000U) |
| last_state_ = state; |
| if (last_state_.error != gpu::error::kNoError) |
| OnGpuStateError(); |
| } |
| |
| void CommandBufferProxyImpl::TryUpdateState() { |
| CheckLock(); |
| if (last_state_.error == gpu::error::kNoError) { |
| shared_state()->Read(&last_state_); |
| if (last_state_.error != gpu::error::kNoError) |
| OnGpuStateError(); |
| } |
| } |
| |
| void CommandBufferProxyImpl::TryUpdateStateThreadSafe() { |
| if (last_state_.error == gpu::error::kNoError) { |
| shared_state()->Read(&last_state_); |
| if (last_state_.error != gpu::error::kNoError) { |
| callback_thread_->PostTask( |
| FROM_HERE, |
| base::BindOnce(&CommandBufferProxyImpl::LockAndDisconnectChannel, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| } |
| } |
| |
| void CommandBufferProxyImpl::TryUpdateStateDontReportError() { |
| if (last_state_.error == gpu::error::kNoError) |
| shared_state()->Read(&last_state_); |
| } |
| |
| gpu::CommandBufferSharedState* CommandBufferProxyImpl::shared_state() const { |
| return reinterpret_cast<gpu::CommandBufferSharedState*>( |
| shared_state_mapping_.memory()); |
| } |
| |
| void CommandBufferProxyImpl::OnSwapBuffersCompleted( |
| const SwapBuffersCompleteParams& params) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlSwapBuffersCompleted(params); |
| } |
| |
| void CommandBufferProxyImpl::OnBufferPresented( |
| uint64_t swap_id, |
| const gfx::PresentationFeedback& feedback) { |
| if (gpu_control_client_) |
| gpu_control_client_->OnSwapBufferPresented(swap_id, feedback); |
| if (update_vsync_parameters_completion_callback_ && |
| ShouldUpdateVsyncParams(feedback)) { |
| update_vsync_parameters_completion_callback_.Run(feedback.timestamp, |
| feedback.interval); |
| } |
| } |
| |
| void CommandBufferProxyImpl::OnGpuSyncReplyError() { |
| CheckLock(); |
| last_state_.error = gpu::error::kLostContext; |
| last_state_.context_lost_reason = gpu::error::kInvalidGpuMessage; |
| // This method may be inside a callstack from the GpuControlClient (we got a |
| // bad reply to something we are sending to the GPU process). So avoid |
| // re-entering the GpuControlClient here. |
| DisconnectChannelInFreshCallStack(); |
| } |
| |
| void CommandBufferProxyImpl::OnGpuAsyncMessageError( |
| gpu::error::ContextLostReason reason, |
| gpu::error::Error error) { |
| CheckLock(); |
| last_state_.error = error; |
| last_state_.context_lost_reason = reason; |
| // This method only occurs when receiving IPC messages, so we know it's not in |
| // a callstack from the GpuControlClient. Unlock the state lock to prevent |
| // a deadlock when calling the context loss callback. |
| base::AutoUnlock unlock(last_state_lock_); |
| DisconnectChannel(); |
| } |
| |
| void CommandBufferProxyImpl::OnGpuStateError() { |
| CheckLock(); |
| DCHECK_NE(gpu::error::kNoError, last_state_.error); |
| // This method may be inside a callstack from the GpuControlClient (we |
| // encountered an error while trying to perform some action). So avoid |
| // re-entering the GpuControlClient here. |
| DisconnectChannelInFreshCallStack(); |
| } |
| |
| void CommandBufferProxyImpl::OnClientError(gpu::error::Error error) { |
| CheckLock(); |
| last_state_.error = error; |
| last_state_.context_lost_reason = gpu::error::kUnknown; |
| // This method may be inside a callstack from the GpuControlClient (we |
| // encountered an error while trying to perform some action). So avoid |
| // re-entering the GpuControlClient here. |
| DisconnectChannelInFreshCallStack(); |
| } |
| |
| void CommandBufferProxyImpl::DisconnectChannelInFreshCallStack() { |
| CheckLock(); |
| // Inform the GpuControlClient of the lost state immediately, though this may |
| // be a re-entrant call to the client so we use the MaybeReentrant variant. |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlLostContextMaybeReentrant(); |
| // Create a fresh call stack to keep the |channel_| alive while we unwind the |
| // stack in case things will use it, and give the GpuChannelClient a chance to |
| // act fully on the lost context. |
| callback_thread_->PostTask( |
| FROM_HERE, |
| base::BindOnce(&CommandBufferProxyImpl::LockAndDisconnectChannel, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| void CommandBufferProxyImpl::LockAndDisconnectChannel() { |
| base::AutoLockMaybe lock(lock_); |
| DisconnectChannel(); |
| } |
| |
| void CommandBufferProxyImpl::DisconnectChannel() { |
| CheckLock(); |
| // Prevent any further messages from being sent, and ensure we only call |
| // the client for lost context a single time. |
| if (!channel_ || disconnected_) |
| return; |
| disconnected_ = true; |
| channel_->VerifyFlush(UINT32_MAX); |
| channel_->Send(new GpuChannelMsg_DestroyCommandBuffer(route_id_)); |
| channel_->RemoveRoute(route_id_); |
| if (gpu_control_client_) |
| gpu_control_client_->OnGpuControlLostContext(); |
| } |
| |
| } // namespace gpu |