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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_
#define GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_
#include <stddef.h>
#include <stdint.h>
#include <map>
#include <memory>
#include <queue>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "base/callback.h"
#include "base/compiler_specific.h"
#include "base/containers/flat_map.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/memory/shared_memory_mapping.h"
#include "base/memory/unsafe_shared_memory_region.h"
#include "base/memory/weak_ptr.h"
#include "base/observer_list.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "gpu/command_buffer/client/gpu_control.h"
#include "gpu/command_buffer/common/command_buffer.h"
#include "gpu/command_buffer/common/command_buffer_id.h"
#include "gpu/command_buffer/common/command_buffer_shared.h"
#include "gpu/command_buffer/common/context_result.h"
#include "gpu/command_buffer/common/gpu_memory_allocation.h"
#include "gpu/command_buffer/common/scheduling_priority.h"
#include "gpu/gpu_export.h"
#include "gpu/ipc/common/surface_handle.h"
#include "ipc/ipc_listener.h"
#include "ui/gfx/swap_result.h"
#include "ui/gl/gpu_preference.h"
struct GPUCommandBufferConsoleMessage;
class GURL;
namespace gfx {
struct GpuFenceHandle;
struct PresentationFeedback;
}
namespace gpu {
struct ContextCreationAttribs;
struct Mailbox;
struct SwapBuffersCompleteParams;
struct SyncToken;
}
namespace gpu {
class GpuChannelHost;
class GpuMemoryBufferManager;
// Client side proxy that forwards messages synchronously to a
// CommandBufferStub.
class GPU_EXPORT CommandBufferProxyImpl : public gpu::CommandBuffer,
public gpu::GpuControl,
public IPC::Listener {
public:
class DeletionObserver {
public:
// Called during the destruction of the CommandBufferProxyImpl.
virtual void OnWillDeleteImpl() = 0;
protected:
virtual ~DeletionObserver() = default;
};
CommandBufferProxyImpl(
scoped_refptr<GpuChannelHost> channel,
GpuMemoryBufferManager* gpu_memory_buffer_manager,
int32_t stream_id,
scoped_refptr<base::SingleThreadTaskRunner> task_runner);
~CommandBufferProxyImpl() override;
// Connect to a command buffer in the GPU process.
ContextResult Initialize(gpu::SurfaceHandle surface_handle,
CommandBufferProxyImpl* share_group,
gpu::SchedulingPriority stream_priority,
const gpu::ContextCreationAttribs& attribs,
const GURL& active_url);
// IPC::Listener implementation:
bool OnMessageReceived(const IPC::Message& message) override;
void OnChannelError() override;
// CommandBuffer implementation:
State GetLastState() override;
void Flush(int32_t put_offset) override;
void OrderingBarrier(int32_t put_offset) override;
State WaitForTokenInRange(int32_t start, int32_t end) override;
State WaitForGetOffsetInRange(uint32_t set_get_buffer_count,
int32_t start,
int32_t end) override;
void SetGetBuffer(int32_t shm_id) override;
scoped_refptr<gpu::Buffer> CreateTransferBuffer(
uint32_t size,
int32_t* id,
TransferBufferAllocationOption option =
TransferBufferAllocationOption::kLoseContextOnOOM) override;
void DestroyTransferBuffer(int32_t id) override;
// gpu::GpuControl implementation:
void SetGpuControlClient(GpuControlClient* client) override;
const gpu::Capabilities& GetCapabilities() const override;
int32_t CreateImage(ClientBuffer buffer,
size_t width,
size_t height) override;
void DestroyImage(int32_t id) override;
void SignalQuery(uint32_t query, base::OnceClosure callback) override;
void CreateGpuFence(uint32_t gpu_fence_id, ClientGpuFence source) override;
void GetGpuFence(uint32_t gpu_fence_id,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>
callback) override;
void SetDisplayTransform(gfx::OverlayTransform transform) override;
void SetLock(base::Lock* lock) override;
void EnsureWorkVisible() override;
gpu::CommandBufferNamespace GetNamespaceID() const override;
gpu::CommandBufferId GetCommandBufferID() const override;
void FlushPendingWork() override;
uint64_t GenerateFenceSyncRelease() override;
bool IsFenceSyncReleased(uint64_t release) override;
void SignalSyncToken(const gpu::SyncToken& sync_token,
base::OnceClosure callback) override;
void WaitSyncToken(const gpu::SyncToken& sync_token) override;
bool CanWaitUnverifiedSyncToken(const gpu::SyncToken& sync_token) override;
void TakeFrontBuffer(const gpu::Mailbox& mailbox);
void ReturnFrontBuffer(const gpu::Mailbox& mailbox,
const gpu::SyncToken& sync_token,
bool is_lost);
void AddDeletionObserver(DeletionObserver* observer);
void RemoveDeletionObserver(DeletionObserver* observer);
bool EnsureBackbuffer();
using UpdateVSyncParametersCallback =
base::RepeatingCallback<void(base::TimeTicks timebase,
base::TimeDelta interval)>;
void SetUpdateVSyncParametersCallback(
const UpdateVSyncParametersCallback& callback);
int32_t route_id() const { return route_id_; }
const scoped_refptr<GpuChannelHost>& channel() const { return channel_; }
const base::UnsafeSharedMemoryRegion& GetSharedStateRegion() const {
return shared_state_shm_;
}
private:
typedef std::map<int32_t, scoped_refptr<gpu::Buffer>> TransferBufferMap;
typedef std::unordered_map<uint32_t, base::OnceClosure> SignalTaskMap;
void CheckLock() {
if (lock_) {
lock_->AssertAcquired();
} else {
DCHECK(lockless_thread_checker_.CalledOnValidThread());
}
}
void OrderingBarrierHelper(int32_t put_offset);
// Send an IPC message over the GPU channel. This is private to fully
// encapsulate the channel; all callers of this function must explicitly
// verify that the context has not been lost.
bool Send(IPC::Message* msg) EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
std::pair<base::UnsafeSharedMemoryRegion, base::WritableSharedMemoryMapping>
AllocateAndMapSharedMemory(size_t size);
// Message handlers:
void OnDestroyed(gpu::error::ContextLostReason reason,
gpu::error::Error error);
void OnConsoleMessage(const GPUCommandBufferConsoleMessage& message);
void OnGpuSwitched(gl::GpuPreference active_gpu_heuristic);
void OnSignalAck(uint32_t id, const CommandBuffer::State& state);
void OnSwapBuffersCompleted(const SwapBuffersCompleteParams& params);
void OnBufferPresented(uint64_t swap_id,
const gfx::PresentationFeedback& feedback);
void OnGetGpuFenceHandleComplete(uint32_t gpu_fence_id,
const gfx::GpuFenceHandle&);
void OnReturnData(const std::vector<uint8_t>& data);
// Try to read an updated copy of the state from shared memory, and calls
// OnGpuStateError() if the new state has an error.
void TryUpdateState() EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Like above but calls the error handler and disconnects channel by posting
// a task.
void TryUpdateStateThreadSafe() EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Like the above but does not call the error event handler if the new state
// has an error.
void TryUpdateStateDontReportError()
EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Sets the state, and calls OnGpuStateError() if the new state has an error.
void SetStateFromMessageReply(const CommandBuffer::State& state)
EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Loses the context after we received an invalid reply from the GPU
// process.
void OnGpuSyncReplyError() EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Loses the context when receiving a message from the GPU process.
void OnGpuAsyncMessageError(gpu::error::ContextLostReason reason,
gpu::error::Error error)
EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Loses the context after we receive an error state from the GPU process.
void OnGpuStateError() EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Sets an error on the last_state_ and loses the context due to client-side
// errors.
void OnClientError(gpu::error::Error error)
EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
// Helper methods, don't call these directly.
void DisconnectChannelInFreshCallStack()
EXCLUSIVE_LOCKS_REQUIRED(last_state_lock_);
void LockAndDisconnectChannel();
void DisconnectChannel();
// The shared memory area used to update state.
gpu::CommandBufferSharedState* shared_state() const;
// The shared memory region used to update state.
base::UnsafeSharedMemoryRegion shared_state_shm_;
base::WritableSharedMemoryMapping shared_state_mapping_;
// The last cached state received from the service.
State last_state_;
// Lock to access shared state e.g. sync token release count across multiple
// threads. This allows tracking command buffer progress from another thread.
base::Lock last_state_lock_;
// There should be a lock_ if this is going to be used across multiple
// threads, or we guarantee it is used by a single thread by using a thread
// checker if no lock_ is set.
base::Lock* lock_ = nullptr;
base::ThreadChecker lockless_thread_checker_;
// Client that wants to listen for important events on the GpuControl.
gpu::GpuControlClient* gpu_control_client_ = nullptr;
// Unowned list of DeletionObservers.
base::ObserverList<DeletionObserver>::Unchecked deletion_observers_;
scoped_refptr<GpuChannelHost> channel_;
GpuMemoryBufferManager* gpu_memory_buffer_manager_;
bool disconnected_ = false;
const int channel_id_;
const int32_t route_id_;
const int32_t stream_id_;
const gpu::CommandBufferId command_buffer_id_;
uint32_t last_flush_id_ = 0;
int32_t last_put_offset_ = -1;
bool has_buffer_ = false;
// Next generated fence sync.
uint64_t next_fence_sync_release_ = 1;
// Sync token waits that haven't been flushed yet.
std::vector<SyncToken> pending_sync_token_fences_;
// Tasks to be invoked in SignalSyncPoint responses.
uint32_t next_signal_id_ = 0;
SignalTaskMap signal_tasks_;
gpu::Capabilities capabilities_;
UpdateVSyncParametersCallback update_vsync_parameters_completion_callback_;
using GetGpuFenceTaskMap =
base::flat_map<uint32_t,
base::OnceCallback<void(std::unique_ptr<gfx::GpuFence>)>>;
GetGpuFenceTaskMap get_gpu_fence_tasks_;
scoped_refptr<base::SingleThreadTaskRunner> callback_thread_;
base::WeakPtrFactory<CommandBufferProxyImpl> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(CommandBufferProxyImpl);
};
} // namespace gpu
#endif // GPU_IPC_CLIENT_COMMAND_BUFFER_PROXY_IMPL_H_