| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_IPC_COMMON_GPU_SURFACE_TRACKER_H_ |
| #define GPU_IPC_COMMON_GPU_SURFACE_TRACKER_H_ |
| |
| #include <stddef.h> |
| |
| #include <map> |
| |
| #include "base/macros.h" |
| #include "base/memory/singleton.h" |
| #include "base/synchronization/lock.h" |
| #include "gpu/gpu_export.h" |
| #include "gpu/ipc/common/gpu_surface_lookup.h" |
| #include "gpu/ipc/common/surface_handle.h" |
| #include "ui/gfx/native_widget_types.h" |
| |
| namespace gpu { |
| |
| // This class is used on Android and Mac, and is responsible for tracking native |
| // window surfaces exposed to the GPU process. Every surface gets registered to |
| // this class, and gets a handle. The handle can be passed to |
| // CommandBufferProxyImpl::Create or to |
| // GpuMemoryBufferManager::CreateGpuMemoryBuffer. |
| // On Android, the handle is used in the GPU process to get a reference to the |
| // ANativeWindow, using GpuSurfaceLookup (implemented by |
| // ChildProcessSurfaceManager). We require that an Android Surface is provided |
| // with the ANativeWindow, so one must provide an explicit GpuSurfaceTracker:: |
| // SurfaceRecord when adding it. |
| // On Mac, the handle just passes through the GPU process, and is sent back via |
| // GpuCommandBufferMsg_SwapBuffersCompleted to reference the surface. |
| // This class is thread safe. |
| class GPU_EXPORT GpuSurfaceTracker : public gpu::GpuSurfaceLookup { |
| public: |
| struct SurfaceRecord { |
| #if defined(OS_ANDROID) |
| SurfaceRecord(gfx::AcceleratedWidget widget, |
| jobject j_surface, |
| bool can_be_used_with_surface_control); |
| #else // defined(OS_ANDROID) |
| explicit SurfaceRecord(gfx::AcceleratedWidget widget); |
| #endif // !defined(OS_ANDROID) |
| |
| SurfaceRecord(SurfaceRecord&&); |
| SurfaceRecord(const SurfaceRecord&) = delete; |
| |
| gfx::AcceleratedWidget widget; |
| #if defined(OS_ANDROID) |
| gl::ScopedJavaSurface surface; |
| bool can_be_used_with_surface_control; |
| #endif |
| }; |
| |
| // GpuSurfaceLookup implementation: |
| // Returns the native widget associated with a given surface_handle. |
| // On Android, this adds a reference on the ANativeWindow. |
| gfx::AcceleratedWidget AcquireNativeWidget( |
| gpu::SurfaceHandle surface_handle, |
| bool* can_be_used_with_surface_control) override; |
| |
| #if defined(OS_ANDROID) |
| gl::ScopedJavaSurface AcquireJavaSurface( |
| gpu::SurfaceHandle surface_handle, |
| bool* can_be_used_with_surface_control) override; |
| #endif |
| |
| // Gets the global instance of the surface tracker. |
| static GpuSurfaceTracker* Get() { return GetInstance(); } |
| |
| // Adds a surface for a native widget. Returns the surface ID. |
| int AddSurfaceForNativeWidget(SurfaceRecord record); |
| |
| // Return true if the surface handle is registered with the tracker. |
| bool IsValidSurfaceHandle(gpu::SurfaceHandle surface_handle) const; |
| |
| // Removes a given existing surface. |
| void RemoveSurface(gpu::SurfaceHandle surface_handle); |
| |
| // Returns the number of surfaces currently registered with the tracker. |
| std::size_t GetSurfaceCount(); |
| |
| // Gets the global instance of the surface tracker. Identical to Get(), but |
| // named that way for the implementation of Singleton. |
| static GpuSurfaceTracker* GetInstance(); |
| |
| private: |
| using SurfaceMap = std::map<gpu::SurfaceHandle, SurfaceRecord>; |
| |
| friend struct base::DefaultSingletonTraits<GpuSurfaceTracker>; |
| |
| GpuSurfaceTracker(); |
| ~GpuSurfaceTracker() override; |
| |
| mutable base::Lock surface_map_lock_; |
| SurfaceMap surface_map_; |
| int next_surface_handle_; |
| |
| DISALLOW_COPY_AND_ASSIGN(GpuSurfaceTracker); |
| }; |
| |
| } // namespace ui |
| |
| #endif // GPU_IPC_COMMON_GPU_SURFACE_TRACKER_H_ |
| |