| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "gpu/ipc/host/shader_disk_cache.h" |
| |
| #include "base/bind.h" |
| #include "base/command_line.h" |
| #include "base/macros.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/strings/string_number_conversions.h" |
| #include "base/system/sys_info.h" |
| #include "base/threading/thread_checker.h" |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/common/constants.h" |
| #include "gpu/config/gpu_preferences.h" |
| #include "gpu/config/gpu_switches.h" |
| #include "net/base/cache_type.h" |
| #include "net/base/io_buffer.h" |
| #include "net/base/net_errors.h" |
| |
| namespace gpu { |
| |
| namespace { |
| |
| static const base::FilePath::CharType kGpuCachePath[] = |
| FILE_PATH_LITERAL("GPUCache"); |
| |
| #if !defined(OS_ANDROID) |
| size_t GetCustomCacheSizeBytesIfExists(base::StringPiece switch_string) { |
| const base::CommandLine& process_command_line = |
| *base::CommandLine::ForCurrentProcess(); |
| size_t cache_size; |
| if (process_command_line.HasSwitch(switch_string)) { |
| if (base::StringToSizeT( |
| process_command_line.GetSwitchValueASCII(switch_string), |
| &cache_size)) { |
| return cache_size * 1024; // Bytes |
| } |
| } |
| return 0; |
| } |
| #endif |
| |
| } // namespace |
| |
| // ShaderDiskCacheEntry handles the work of caching/updating the cached |
| // shaders. |
| class ShaderDiskCacheEntry : public base::ThreadChecker { |
| public: |
| ShaderDiskCacheEntry(ShaderDiskCache* cache, |
| const std::string& key, |
| const std::string& shader); |
| ~ShaderDiskCacheEntry(); |
| |
| void Cache(); |
| void OnOpComplete(int rv); |
| void OnEntryOpenComplete(disk_cache::EntryResult result); |
| |
| private: |
| enum OpType { |
| OPEN_ENTRY, |
| WRITE_DATA, |
| CREATE_ENTRY, |
| }; |
| |
| int OpenCallback(int rv); |
| int WriteCallback(int rv); |
| int IOComplete(int rv); |
| |
| ShaderDiskCache* cache_; |
| OpType op_type_; |
| std::string key_; |
| std::string shader_; |
| disk_cache::Entry* entry_; |
| base::WeakPtr<ShaderDiskCacheEntry> weak_ptr_; |
| base::WeakPtrFactory<ShaderDiskCacheEntry> weak_ptr_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry); |
| }; |
| |
| // ShaderDiskReadHelper is used to load all of the cached shaders from the |
| // disk cache and send to the memory cache. |
| class ShaderDiskReadHelper : public base::ThreadChecker { |
| public: |
| using ShaderLoadedCallback = ShaderDiskCache::ShaderLoadedCallback; |
| ShaderDiskReadHelper(ShaderDiskCache* cache, |
| const ShaderLoadedCallback& callback); |
| ~ShaderDiskReadHelper(); |
| |
| void LoadCache(); |
| void OnOpComplete(int rv); |
| void OnEntryOpenComplete(disk_cache::EntryResult result); |
| |
| private: |
| enum OpType { |
| TERMINATE, |
| OPEN_NEXT, |
| OPEN_NEXT_COMPLETE, |
| READ_COMPLETE, |
| ITERATION_FINISHED |
| }; |
| |
| int OpenNextEntry(); |
| int OpenNextEntryComplete(int rv); |
| int ReadComplete(int rv); |
| int IterationComplete(int rv); |
| |
| ShaderDiskCache* cache_; |
| ShaderLoadedCallback shader_loaded_callback_; |
| OpType op_type_; |
| std::unique_ptr<disk_cache::Backend::Iterator> iter_; |
| scoped_refptr<net::IOBufferWithSize> buf_; |
| disk_cache::Entry* entry_; |
| base::WeakPtrFactory<ShaderDiskReadHelper> weak_ptr_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper); |
| }; |
| |
| class ShaderClearHelper : public base::ThreadChecker { |
| public: |
| ShaderClearHelper(ShaderCacheFactory* factory, |
| scoped_refptr<ShaderDiskCache> cache, |
| const base::FilePath& path, |
| const base::Time& delete_begin, |
| const base::Time& delete_end, |
| base::OnceClosure callback); |
| ~ShaderClearHelper(); |
| |
| void Clear(); |
| |
| private: |
| enum OpType { TERMINATE, VERIFY_CACHE_SETUP, DELETE_CACHE }; |
| |
| void DoClearShaderCache(int rv); |
| |
| ShaderCacheFactory* factory_; |
| scoped_refptr<ShaderDiskCache> cache_; |
| OpType op_type_; |
| base::FilePath path_; |
| base::Time delete_begin_; |
| base::Time delete_end_; |
| base::OnceClosure callback_; |
| base::WeakPtrFactory<ShaderClearHelper> weak_ptr_factory_{this}; |
| |
| DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper); |
| }; |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShaderDiskCacheEntry |
| |
| ShaderDiskCacheEntry::ShaderDiskCacheEntry(ShaderDiskCache* cache, |
| const std::string& key, |
| const std::string& shader) |
| : cache_(cache), |
| op_type_(OPEN_ENTRY), |
| key_(key), |
| shader_(shader), |
| entry_(nullptr) { |
| weak_ptr_ = weak_ptr_factory_.GetWeakPtr(); |
| } |
| |
| ShaderDiskCacheEntry::~ShaderDiskCacheEntry() { |
| DCHECK(CalledOnValidThread()); |
| if (entry_) |
| entry_->Close(); |
| } |
| |
| void ShaderDiskCacheEntry::Cache() { |
| DCHECK(CalledOnValidThread()); |
| |
| auto callback = base::BindOnce(&ShaderDiskCacheEntry::OnEntryOpenComplete, |
| weak_ptr_factory_.GetWeakPtr()); |
| |
| disk_cache::EntryResult result = |
| cache_->backend()->OpenEntry(key_, net::HIGHEST, std::move(callback)); |
| if (result.net_error() != net::ERR_IO_PENDING) |
| OnEntryOpenComplete(std::move(result)); |
| } |
| |
| void ShaderDiskCacheEntry::OnOpComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| // The function calls inside the switch block below can end up destroying |
| // |this|. So hold on to a WeakPtr<>, and terminate the while loop if |this| |
| // has been destroyed. |
| auto weak_ptr = std::move(weak_ptr_); |
| do { |
| switch (op_type_) { |
| case OPEN_ENTRY: |
| rv = OpenCallback(rv); |
| break; |
| case CREATE_ENTRY: |
| rv = WriteCallback(rv); |
| break; |
| case WRITE_DATA: |
| rv = IOComplete(rv); |
| break; |
| } |
| } while (rv != net::ERR_IO_PENDING && weak_ptr); |
| if (weak_ptr) |
| weak_ptr_ = std::move(weak_ptr); |
| } |
| |
| void ShaderDiskCacheEntry::OnEntryOpenComplete(disk_cache::EntryResult result) { |
| int rv = result.net_error(); |
| entry_ = result.ReleaseEntry(); |
| OnOpComplete(rv); |
| } |
| |
| int ShaderDiskCacheEntry::OpenCallback(int rv) { |
| DCHECK(CalledOnValidThread()); |
| if (rv == net::OK) { |
| cache_->backend()->OnExternalCacheHit(key_); |
| cache_->EntryComplete(this); |
| return rv; |
| } |
| |
| op_type_ = CREATE_ENTRY; |
| |
| auto callback = base::BindOnce(&ShaderDiskCacheEntry::OnEntryOpenComplete, |
| weak_ptr_factory_.GetWeakPtr()); |
| |
| disk_cache::EntryResult create_result = |
| cache_->backend()->CreateEntry(key_, net::HIGHEST, std::move(callback)); |
| rv = create_result.net_error(); |
| |
| if (rv != net::ERR_IO_PENDING) |
| entry_ = create_result.ReleaseEntry(); // may be nullptr |
| return rv; |
| } |
| |
| int ShaderDiskCacheEntry::WriteCallback(int rv) { |
| DCHECK(CalledOnValidThread()); |
| if (rv != net::OK) { |
| LOG(ERROR) << "Failed to create shader cache entry: " << rv; |
| cache_->EntryComplete(this); |
| return rv; |
| } |
| |
| op_type_ = WRITE_DATA; |
| auto io_buf = base::MakeRefCounted<net::StringIOBuffer>(shader_); |
| return entry_->WriteData(1, 0, io_buf.get(), shader_.length(), |
| base::BindOnce(&ShaderDiskCacheEntry::OnOpComplete, |
| weak_ptr_factory_.GetWeakPtr()), |
| false); |
| } |
| |
| int ShaderDiskCacheEntry::IOComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| cache_->EntryComplete(this); |
| return rv; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShaderDiskReadHelper |
| |
| ShaderDiskReadHelper::ShaderDiskReadHelper(ShaderDiskCache* cache, |
| const ShaderLoadedCallback& callback) |
| : cache_(cache), |
| shader_loaded_callback_(callback), |
| op_type_(OPEN_NEXT), |
| buf_(nullptr), |
| entry_(nullptr) {} |
| |
| ShaderDiskReadHelper::~ShaderDiskReadHelper() { |
| DCHECK(CalledOnValidThread()); |
| if (entry_) |
| entry_->Close(); |
| iter_ = nullptr; |
| } |
| |
| void ShaderDiskReadHelper::LoadCache() { |
| DCHECK(CalledOnValidThread()); |
| OnOpComplete(net::OK); |
| } |
| |
| void ShaderDiskReadHelper::OnOpComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| do { |
| switch (op_type_) { |
| case OPEN_NEXT: |
| rv = OpenNextEntry(); |
| break; |
| case OPEN_NEXT_COMPLETE: |
| rv = OpenNextEntryComplete(rv); |
| break; |
| case READ_COMPLETE: |
| rv = ReadComplete(rv); |
| break; |
| case ITERATION_FINISHED: |
| rv = IterationComplete(rv); |
| break; |
| case TERMINATE: |
| cache_->ReadComplete(); |
| rv = net::ERR_IO_PENDING; // break the loop |
| break; |
| } |
| } while (rv != net::ERR_IO_PENDING); |
| } |
| |
| void ShaderDiskReadHelper::OnEntryOpenComplete(disk_cache::EntryResult result) { |
| int rv = result.net_error(); |
| entry_ = result.ReleaseEntry(); |
| OnOpComplete(rv); |
| } |
| |
| int ShaderDiskReadHelper::OpenNextEntry() { |
| DCHECK(CalledOnValidThread()); |
| op_type_ = OPEN_NEXT_COMPLETE; |
| if (!iter_) |
| iter_ = cache_->backend()->CreateIterator(); |
| |
| auto callback = base::BindOnce(&ShaderDiskReadHelper::OnEntryOpenComplete, |
| weak_ptr_factory_.GetWeakPtr()); |
| |
| disk_cache::EntryResult result = iter_->OpenNextEntry(std::move(callback)); |
| int rv = result.net_error(); |
| |
| if (rv != net::ERR_IO_PENDING) |
| entry_ = result.ReleaseEntry(); |
| return rv; |
| } |
| |
| int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| if (rv == net::ERR_FAILED) { |
| iter_.reset(); |
| op_type_ = ITERATION_FINISHED; |
| return net::OK; |
| } |
| |
| if (rv < 0) |
| return rv; |
| |
| op_type_ = READ_COMPLETE; |
| buf_ = base::MakeRefCounted<net::IOBufferWithSize>(entry_->GetDataSize(1)); |
| return entry_->ReadData(1, 0, buf_.get(), buf_->size(), |
| base::BindOnce(&ShaderDiskReadHelper::OnOpComplete, |
| weak_ptr_factory_.GetWeakPtr())); |
| } |
| |
| int ShaderDiskReadHelper::ReadComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| if (rv && rv == buf_->size() && !shader_loaded_callback_.is_null()) { |
| shader_loaded_callback_.Run(entry_->GetKey(), |
| std::string(buf_->data(), buf_->size())); |
| } |
| |
| buf_ = nullptr; |
| entry_->Close(); |
| entry_ = nullptr; |
| |
| op_type_ = OPEN_NEXT; |
| return net::OK; |
| } |
| |
| int ShaderDiskReadHelper::IterationComplete(int rv) { |
| DCHECK(CalledOnValidThread()); |
| iter_.reset(); |
| op_type_ = TERMINATE; |
| return net::OK; |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShaderClearHelper |
| |
| ShaderClearHelper::ShaderClearHelper(ShaderCacheFactory* factory, |
| scoped_refptr<ShaderDiskCache> cache, |
| const base::FilePath& path, |
| const base::Time& delete_begin, |
| const base::Time& delete_end, |
| base::OnceClosure callback) |
| : factory_(factory), |
| cache_(std::move(cache)), |
| op_type_(VERIFY_CACHE_SETUP), |
| path_(path), |
| delete_begin_(delete_begin), |
| delete_end_(delete_end), |
| callback_(std::move(callback)) {} |
| |
| ShaderClearHelper::~ShaderClearHelper() { |
| DCHECK(CalledOnValidThread()); |
| } |
| |
| void ShaderClearHelper::Clear() { |
| DCHECK(CalledOnValidThread()); |
| DoClearShaderCache(net::OK); |
| } |
| |
| void ShaderClearHelper::DoClearShaderCache(int rv) { |
| DCHECK(CalledOnValidThread()); |
| while (rv != net::ERR_IO_PENDING) { |
| switch (op_type_) { |
| case VERIFY_CACHE_SETUP: |
| rv = cache_->SetAvailableCallback( |
| base::BindOnce(&ShaderClearHelper::DoClearShaderCache, |
| weak_ptr_factory_.GetWeakPtr())); |
| op_type_ = DELETE_CACHE; |
| break; |
| case DELETE_CACHE: |
| rv = |
| cache_->Clear(delete_begin_, delete_end_, |
| base::BindOnce(&ShaderClearHelper::DoClearShaderCache, |
| weak_ptr_factory_.GetWeakPtr())); |
| op_type_ = TERMINATE; |
| break; |
| case TERMINATE: |
| std::move(callback_).Run(); |
| // Calling CacheCleared() destroys |this|. |
| factory_->CacheCleared(path_); |
| rv = net::ERR_IO_PENDING; // Break the loop. |
| break; |
| } |
| } |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShaderCacheFactory |
| |
| ShaderCacheFactory::ShaderCacheFactory() = default; |
| |
| ShaderCacheFactory::~ShaderCacheFactory() = default; |
| |
| void ShaderCacheFactory::SetCacheInfo(int32_t client_id, |
| const base::FilePath& path) { |
| DCHECK(CalledOnValidThread()); |
| client_id_to_path_map_[client_id] = path; |
| } |
| |
| void ShaderCacheFactory::RemoveCacheInfo(int32_t client_id) { |
| DCHECK(CalledOnValidThread()); |
| client_id_to_path_map_.erase(client_id); |
| } |
| |
| scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32_t client_id) { |
| DCHECK(CalledOnValidThread()); |
| ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id); |
| if (iter == client_id_to_path_map_.end()) |
| return nullptr; |
| return ShaderCacheFactory::GetByPath(iter->second); |
| } |
| |
| scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath( |
| const base::FilePath& path) { |
| DCHECK(CalledOnValidThread()); |
| ShaderCacheMap::iterator iter = shader_cache_map_.find(path); |
| if (iter != shader_cache_map_.end()) |
| return iter->second; |
| |
| auto cache = base::WrapRefCounted(new ShaderDiskCache(this, path)); |
| cache->Init(); |
| return cache; |
| } |
| |
| void ShaderCacheFactory::AddToCache(const base::FilePath& key, |
| ShaderDiskCache* cache) { |
| DCHECK(CalledOnValidThread()); |
| shader_cache_map_[key] = cache; |
| } |
| |
| void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) { |
| DCHECK(CalledOnValidThread()); |
| shader_cache_map_.erase(key); |
| } |
| |
| void ShaderCacheFactory::ClearByPath(const base::FilePath& path, |
| const base::Time& delete_begin, |
| const base::Time& delete_end, |
| base::OnceClosure callback) { |
| DCHECK(CalledOnValidThread()); |
| DCHECK(!callback.is_null()); |
| if (path.empty()) { |
| std::move(callback).Run(); |
| return; |
| } |
| |
| auto helper = std::make_unique<ShaderClearHelper>(this, GetByPath(path), path, |
| delete_begin, delete_end, |
| std::move(callback)); |
| |
| // We could receive requests to clear the same path with different |
| // begin/end times. So, we keep a list of requests. If we haven't seen this |
| // path before we kick off the clear and add it to the list. If we have see it |
| // already, then we already have a clear running. We add this clear to the |
| // list and wait for any previous clears to finish. |
| ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
| if (iter != shader_clear_map_.end()) { |
| iter->second.push(std::move(helper)); |
| return; |
| } |
| |
| // Insert the helper in the map before calling Clear(), since it can lead to a |
| // call back into CacheCleared(). |
| ShaderClearHelper* helper_ptr = helper.get(); |
| shader_clear_map_.insert( |
| std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue())); |
| shader_clear_map_[path].push(std::move(helper)); |
| helper_ptr->Clear(); |
| } |
| |
| void ShaderCacheFactory::ClearByClientId(int32_t client_id, |
| const base::Time& delete_begin, |
| const base::Time& delete_end, |
| base::OnceClosure callback) { |
| DCHECK(CalledOnValidThread()); |
| ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id); |
| if (iter == client_id_to_path_map_.end()) |
| return; |
| return ClearByPath(iter->second, delete_begin, delete_end, |
| std::move(callback)); |
| } |
| |
| void ShaderCacheFactory::CacheCleared(const base::FilePath& path) { |
| DCHECK(CalledOnValidThread()); |
| |
| ShaderClearMap::iterator iter = shader_clear_map_.find(path); |
| if (iter == shader_clear_map_.end()) { |
| LOG(ERROR) << "Completed clear but missing clear helper."; |
| return; |
| } |
| |
| iter->second.pop(); |
| |
| // If there are remaining items in the list we trigger the Clear on the |
| // next one. |
| if (!iter->second.empty()) { |
| iter->second.front()->Clear(); |
| return; |
| } |
| |
| shader_clear_map_.erase(iter); |
| } |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // ShaderDiskCache |
| |
| ShaderDiskCache::ShaderDiskCache(ShaderCacheFactory* factory, |
| const base::FilePath& cache_path) |
| : factory_(factory), |
| cache_available_(false), |
| cache_path_(cache_path), |
| is_initialized_(false) { |
| factory_->AddToCache(cache_path_, this); |
| } |
| |
| ShaderDiskCache::~ShaderDiskCache() { |
| factory_->RemoveFromCache(cache_path_); |
| } |
| |
| void ShaderDiskCache::Init() { |
| if (is_initialized_) { |
| NOTREACHED(); // can't initialize disk cache twice. |
| return; |
| } |
| is_initialized_ = true; |
| |
| int rv = disk_cache::CreateCacheBackend( |
| net::SHADER_CACHE, net::CACHE_BACKEND_DEFAULT, |
| cache_path_.Append(kGpuCachePath), CacheSizeBytes(), |
| disk_cache::ResetHandling::kResetOnError, nullptr, &backend_, |
| base::BindOnce(&ShaderDiskCache::CacheCreatedCallback, this)); |
| |
| if (rv == net::OK) |
| cache_available_ = true; |
| } |
| |
| void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) { |
| if (!cache_available_) |
| return; |
| |
| auto shim = std::make_unique<ShaderDiskCacheEntry>(this, key, shader); |
| shim->Cache(); |
| auto* raw_ptr = shim.get(); |
| entries_.insert(std::make_pair(raw_ptr, std::move(shim))); |
| } |
| |
| int ShaderDiskCache::Clear(const base::Time begin_time, |
| const base::Time end_time, |
| net::CompletionOnceCallback completion_callback) { |
| int rv; |
| if (begin_time.is_null()) { |
| rv = backend_->DoomAllEntries(std::move(completion_callback)); |
| } else { |
| rv = backend_->DoomEntriesBetween(begin_time, end_time, |
| std::move(completion_callback)); |
| } |
| return rv; |
| } |
| |
| int32_t ShaderDiskCache::Size() { |
| if (!cache_available_) |
| return -1; |
| return backend_->GetEntryCount(); |
| } |
| |
| int ShaderDiskCache::SetAvailableCallback( |
| net::CompletionOnceCallback callback) { |
| if (cache_available_) |
| return net::OK; |
| available_callback_ = std::move(callback); |
| return net::ERR_IO_PENDING; |
| } |
| |
| void ShaderDiskCache::CacheCreatedCallback(int rv) { |
| if (rv != net::OK) { |
| LOG(ERROR) << "Shader Cache Creation failed: " << rv; |
| return; |
| } |
| helper_ = |
| std::make_unique<ShaderDiskReadHelper>(this, shader_loaded_callback_); |
| helper_->LoadCache(); |
| } |
| |
| void ShaderDiskCache::EntryComplete(ShaderDiskCacheEntry* entry) { |
| entries_.erase(entry); |
| if (entries_.empty() && cache_complete_callback_) |
| std::move(cache_complete_callback_).Run(net::OK); |
| } |
| |
| void ShaderDiskCache::ReadComplete() { |
| helper_ = nullptr; |
| |
| // The cache is considered available after we have finished reading any |
| // of the old cache values off disk. This prevents a potential race where we |
| // are reading from disk and execute a cache clear at the same time. |
| cache_available_ = true; |
| if (available_callback_) |
| std::move(available_callback_).Run(net::OK); |
| } |
| |
| int ShaderDiskCache::SetCacheCompleteCallback( |
| net::CompletionOnceCallback callback) { |
| if (entries_.empty()) { |
| return net::OK; |
| } |
| cache_complete_callback_ = std::move(callback); |
| return net::ERR_IO_PENDING; |
| } |
| |
| // static |
| size_t ShaderDiskCache::CacheSizeBytes() { |
| #if !defined(OS_ANDROID) |
| size_t custom_cache_size = |
| GetCustomCacheSizeBytesIfExists(switches::kShaderDiskCacheSizeKB); |
| if (custom_cache_size) |
| return custom_cache_size; |
| return kDefaultMaxProgramCacheMemoryBytes; |
| #else // !defined(OS_ANDROID) |
| if (!base::SysInfo::IsLowEndDevice()) |
| return kDefaultMaxProgramCacheMemoryBytes; |
| else |
| return kLowEndMaxProgramCacheMemoryBytes; |
| #endif // !defined(OS_ANDROID) |
| } |
| |
| } // namespace gpu |