blob: 52dbcde835d11c270e49f386ac1d6151610460d3 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/ipc/host/shader_disk_cache.h"
#include "base/bind.h"
#include "base/command_line.h"
#include "base/macros.h"
#include "base/memory/ref_counted.h"
#include "base/strings/string_number_conversions.h"
#include "base/system/sys_info.h"
#include "base/threading/thread_checker.h"
#include "build/build_config.h"
#include "gpu/command_buffer/common/constants.h"
#include "gpu/config/gpu_preferences.h"
#include "gpu/config/gpu_switches.h"
#include "net/base/cache_type.h"
#include "net/base/io_buffer.h"
#include "net/base/net_errors.h"
namespace gpu {
namespace {
static const base::FilePath::CharType kGpuCachePath[] =
FILE_PATH_LITERAL("GPUCache");
#if !defined(OS_ANDROID)
size_t GetCustomCacheSizeBytesIfExists(base::StringPiece switch_string) {
const base::CommandLine& process_command_line =
*base::CommandLine::ForCurrentProcess();
size_t cache_size;
if (process_command_line.HasSwitch(switch_string)) {
if (base::StringToSizeT(
process_command_line.GetSwitchValueASCII(switch_string),
&cache_size)) {
return cache_size * 1024; // Bytes
}
}
return 0;
}
#endif
} // namespace
// ShaderDiskCacheEntry handles the work of caching/updating the cached
// shaders.
class ShaderDiskCacheEntry : public base::ThreadChecker {
public:
ShaderDiskCacheEntry(ShaderDiskCache* cache,
const std::string& key,
const std::string& shader);
~ShaderDiskCacheEntry();
void Cache();
void OnOpComplete(int rv);
void OnEntryOpenComplete(disk_cache::EntryResult result);
private:
enum OpType {
OPEN_ENTRY,
WRITE_DATA,
CREATE_ENTRY,
};
int OpenCallback(int rv);
int WriteCallback(int rv);
int IOComplete(int rv);
ShaderDiskCache* cache_;
OpType op_type_;
std::string key_;
std::string shader_;
disk_cache::Entry* entry_;
base::WeakPtr<ShaderDiskCacheEntry> weak_ptr_;
base::WeakPtrFactory<ShaderDiskCacheEntry> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ShaderDiskCacheEntry);
};
// ShaderDiskReadHelper is used to load all of the cached shaders from the
// disk cache and send to the memory cache.
class ShaderDiskReadHelper : public base::ThreadChecker {
public:
using ShaderLoadedCallback = ShaderDiskCache::ShaderLoadedCallback;
ShaderDiskReadHelper(ShaderDiskCache* cache,
const ShaderLoadedCallback& callback);
~ShaderDiskReadHelper();
void LoadCache();
void OnOpComplete(int rv);
void OnEntryOpenComplete(disk_cache::EntryResult result);
private:
enum OpType {
TERMINATE,
OPEN_NEXT,
OPEN_NEXT_COMPLETE,
READ_COMPLETE,
ITERATION_FINISHED
};
int OpenNextEntry();
int OpenNextEntryComplete(int rv);
int ReadComplete(int rv);
int IterationComplete(int rv);
ShaderDiskCache* cache_;
ShaderLoadedCallback shader_loaded_callback_;
OpType op_type_;
std::unique_ptr<disk_cache::Backend::Iterator> iter_;
scoped_refptr<net::IOBufferWithSize> buf_;
disk_cache::Entry* entry_;
base::WeakPtrFactory<ShaderDiskReadHelper> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ShaderDiskReadHelper);
};
class ShaderClearHelper : public base::ThreadChecker {
public:
ShaderClearHelper(ShaderCacheFactory* factory,
scoped_refptr<ShaderDiskCache> cache,
const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
base::OnceClosure callback);
~ShaderClearHelper();
void Clear();
private:
enum OpType { TERMINATE, VERIFY_CACHE_SETUP, DELETE_CACHE };
void DoClearShaderCache(int rv);
ShaderCacheFactory* factory_;
scoped_refptr<ShaderDiskCache> cache_;
OpType op_type_;
base::FilePath path_;
base::Time delete_begin_;
base::Time delete_end_;
base::OnceClosure callback_;
base::WeakPtrFactory<ShaderClearHelper> weak_ptr_factory_{this};
DISALLOW_COPY_AND_ASSIGN(ShaderClearHelper);
};
////////////////////////////////////////////////////////////////////////////////
// ShaderDiskCacheEntry
ShaderDiskCacheEntry::ShaderDiskCacheEntry(ShaderDiskCache* cache,
const std::string& key,
const std::string& shader)
: cache_(cache),
op_type_(OPEN_ENTRY),
key_(key),
shader_(shader),
entry_(nullptr) {
weak_ptr_ = weak_ptr_factory_.GetWeakPtr();
}
ShaderDiskCacheEntry::~ShaderDiskCacheEntry() {
DCHECK(CalledOnValidThread());
if (entry_)
entry_->Close();
}
void ShaderDiskCacheEntry::Cache() {
DCHECK(CalledOnValidThread());
auto callback = base::BindOnce(&ShaderDiskCacheEntry::OnEntryOpenComplete,
weak_ptr_factory_.GetWeakPtr());
disk_cache::EntryResult result =
cache_->backend()->OpenEntry(key_, net::HIGHEST, std::move(callback));
if (result.net_error() != net::ERR_IO_PENDING)
OnEntryOpenComplete(std::move(result));
}
void ShaderDiskCacheEntry::OnOpComplete(int rv) {
DCHECK(CalledOnValidThread());
// The function calls inside the switch block below can end up destroying
// |this|. So hold on to a WeakPtr<>, and terminate the while loop if |this|
// has been destroyed.
auto weak_ptr = std::move(weak_ptr_);
do {
switch (op_type_) {
case OPEN_ENTRY:
rv = OpenCallback(rv);
break;
case CREATE_ENTRY:
rv = WriteCallback(rv);
break;
case WRITE_DATA:
rv = IOComplete(rv);
break;
}
} while (rv != net::ERR_IO_PENDING && weak_ptr);
if (weak_ptr)
weak_ptr_ = std::move(weak_ptr);
}
void ShaderDiskCacheEntry::OnEntryOpenComplete(disk_cache::EntryResult result) {
int rv = result.net_error();
entry_ = result.ReleaseEntry();
OnOpComplete(rv);
}
int ShaderDiskCacheEntry::OpenCallback(int rv) {
DCHECK(CalledOnValidThread());
if (rv == net::OK) {
cache_->backend()->OnExternalCacheHit(key_);
cache_->EntryComplete(this);
return rv;
}
op_type_ = CREATE_ENTRY;
auto callback = base::BindOnce(&ShaderDiskCacheEntry::OnEntryOpenComplete,
weak_ptr_factory_.GetWeakPtr());
disk_cache::EntryResult create_result =
cache_->backend()->CreateEntry(key_, net::HIGHEST, std::move(callback));
rv = create_result.net_error();
if (rv != net::ERR_IO_PENDING)
entry_ = create_result.ReleaseEntry(); // may be nullptr
return rv;
}
int ShaderDiskCacheEntry::WriteCallback(int rv) {
DCHECK(CalledOnValidThread());
if (rv != net::OK) {
LOG(ERROR) << "Failed to create shader cache entry: " << rv;
cache_->EntryComplete(this);
return rv;
}
op_type_ = WRITE_DATA;
auto io_buf = base::MakeRefCounted<net::StringIOBuffer>(shader_);
return entry_->WriteData(1, 0, io_buf.get(), shader_.length(),
base::BindOnce(&ShaderDiskCacheEntry::OnOpComplete,
weak_ptr_factory_.GetWeakPtr()),
false);
}
int ShaderDiskCacheEntry::IOComplete(int rv) {
DCHECK(CalledOnValidThread());
cache_->EntryComplete(this);
return rv;
}
////////////////////////////////////////////////////////////////////////////////
// ShaderDiskReadHelper
ShaderDiskReadHelper::ShaderDiskReadHelper(ShaderDiskCache* cache,
const ShaderLoadedCallback& callback)
: cache_(cache),
shader_loaded_callback_(callback),
op_type_(OPEN_NEXT),
buf_(nullptr),
entry_(nullptr) {}
ShaderDiskReadHelper::~ShaderDiskReadHelper() {
DCHECK(CalledOnValidThread());
if (entry_)
entry_->Close();
iter_ = nullptr;
}
void ShaderDiskReadHelper::LoadCache() {
DCHECK(CalledOnValidThread());
OnOpComplete(net::OK);
}
void ShaderDiskReadHelper::OnOpComplete(int rv) {
DCHECK(CalledOnValidThread());
do {
switch (op_type_) {
case OPEN_NEXT:
rv = OpenNextEntry();
break;
case OPEN_NEXT_COMPLETE:
rv = OpenNextEntryComplete(rv);
break;
case READ_COMPLETE:
rv = ReadComplete(rv);
break;
case ITERATION_FINISHED:
rv = IterationComplete(rv);
break;
case TERMINATE:
cache_->ReadComplete();
rv = net::ERR_IO_PENDING; // break the loop
break;
}
} while (rv != net::ERR_IO_PENDING);
}
void ShaderDiskReadHelper::OnEntryOpenComplete(disk_cache::EntryResult result) {
int rv = result.net_error();
entry_ = result.ReleaseEntry();
OnOpComplete(rv);
}
int ShaderDiskReadHelper::OpenNextEntry() {
DCHECK(CalledOnValidThread());
op_type_ = OPEN_NEXT_COMPLETE;
if (!iter_)
iter_ = cache_->backend()->CreateIterator();
auto callback = base::BindOnce(&ShaderDiskReadHelper::OnEntryOpenComplete,
weak_ptr_factory_.GetWeakPtr());
disk_cache::EntryResult result = iter_->OpenNextEntry(std::move(callback));
int rv = result.net_error();
if (rv != net::ERR_IO_PENDING)
entry_ = result.ReleaseEntry();
return rv;
}
int ShaderDiskReadHelper::OpenNextEntryComplete(int rv) {
DCHECK(CalledOnValidThread());
if (rv == net::ERR_FAILED) {
iter_.reset();
op_type_ = ITERATION_FINISHED;
return net::OK;
}
if (rv < 0)
return rv;
op_type_ = READ_COMPLETE;
buf_ = base::MakeRefCounted<net::IOBufferWithSize>(entry_->GetDataSize(1));
return entry_->ReadData(1, 0, buf_.get(), buf_->size(),
base::BindOnce(&ShaderDiskReadHelper::OnOpComplete,
weak_ptr_factory_.GetWeakPtr()));
}
int ShaderDiskReadHelper::ReadComplete(int rv) {
DCHECK(CalledOnValidThread());
if (rv && rv == buf_->size() && !shader_loaded_callback_.is_null()) {
shader_loaded_callback_.Run(entry_->GetKey(),
std::string(buf_->data(), buf_->size()));
}
buf_ = nullptr;
entry_->Close();
entry_ = nullptr;
op_type_ = OPEN_NEXT;
return net::OK;
}
int ShaderDiskReadHelper::IterationComplete(int rv) {
DCHECK(CalledOnValidThread());
iter_.reset();
op_type_ = TERMINATE;
return net::OK;
}
////////////////////////////////////////////////////////////////////////////////
// ShaderClearHelper
ShaderClearHelper::ShaderClearHelper(ShaderCacheFactory* factory,
scoped_refptr<ShaderDiskCache> cache,
const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
base::OnceClosure callback)
: factory_(factory),
cache_(std::move(cache)),
op_type_(VERIFY_CACHE_SETUP),
path_(path),
delete_begin_(delete_begin),
delete_end_(delete_end),
callback_(std::move(callback)) {}
ShaderClearHelper::~ShaderClearHelper() {
DCHECK(CalledOnValidThread());
}
void ShaderClearHelper::Clear() {
DCHECK(CalledOnValidThread());
DoClearShaderCache(net::OK);
}
void ShaderClearHelper::DoClearShaderCache(int rv) {
DCHECK(CalledOnValidThread());
while (rv != net::ERR_IO_PENDING) {
switch (op_type_) {
case VERIFY_CACHE_SETUP:
rv = cache_->SetAvailableCallback(
base::BindOnce(&ShaderClearHelper::DoClearShaderCache,
weak_ptr_factory_.GetWeakPtr()));
op_type_ = DELETE_CACHE;
break;
case DELETE_CACHE:
rv =
cache_->Clear(delete_begin_, delete_end_,
base::BindOnce(&ShaderClearHelper::DoClearShaderCache,
weak_ptr_factory_.GetWeakPtr()));
op_type_ = TERMINATE;
break;
case TERMINATE:
std::move(callback_).Run();
// Calling CacheCleared() destroys |this|.
factory_->CacheCleared(path_);
rv = net::ERR_IO_PENDING; // Break the loop.
break;
}
}
}
////////////////////////////////////////////////////////////////////////////////
// ShaderCacheFactory
ShaderCacheFactory::ShaderCacheFactory() = default;
ShaderCacheFactory::~ShaderCacheFactory() = default;
void ShaderCacheFactory::SetCacheInfo(int32_t client_id,
const base::FilePath& path) {
DCHECK(CalledOnValidThread());
client_id_to_path_map_[client_id] = path;
}
void ShaderCacheFactory::RemoveCacheInfo(int32_t client_id) {
DCHECK(CalledOnValidThread());
client_id_to_path_map_.erase(client_id);
}
scoped_refptr<ShaderDiskCache> ShaderCacheFactory::Get(int32_t client_id) {
DCHECK(CalledOnValidThread());
ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id);
if (iter == client_id_to_path_map_.end())
return nullptr;
return ShaderCacheFactory::GetByPath(iter->second);
}
scoped_refptr<ShaderDiskCache> ShaderCacheFactory::GetByPath(
const base::FilePath& path) {
DCHECK(CalledOnValidThread());
ShaderCacheMap::iterator iter = shader_cache_map_.find(path);
if (iter != shader_cache_map_.end())
return iter->second;
auto cache = base::WrapRefCounted(new ShaderDiskCache(this, path));
cache->Init();
return cache;
}
void ShaderCacheFactory::AddToCache(const base::FilePath& key,
ShaderDiskCache* cache) {
DCHECK(CalledOnValidThread());
shader_cache_map_[key] = cache;
}
void ShaderCacheFactory::RemoveFromCache(const base::FilePath& key) {
DCHECK(CalledOnValidThread());
shader_cache_map_.erase(key);
}
void ShaderCacheFactory::ClearByPath(const base::FilePath& path,
const base::Time& delete_begin,
const base::Time& delete_end,
base::OnceClosure callback) {
DCHECK(CalledOnValidThread());
DCHECK(!callback.is_null());
if (path.empty()) {
std::move(callback).Run();
return;
}
auto helper = std::make_unique<ShaderClearHelper>(this, GetByPath(path), path,
delete_begin, delete_end,
std::move(callback));
// We could receive requests to clear the same path with different
// begin/end times. So, we keep a list of requests. If we haven't seen this
// path before we kick off the clear and add it to the list. If we have see it
// already, then we already have a clear running. We add this clear to the
// list and wait for any previous clears to finish.
ShaderClearMap::iterator iter = shader_clear_map_.find(path);
if (iter != shader_clear_map_.end()) {
iter->second.push(std::move(helper));
return;
}
// Insert the helper in the map before calling Clear(), since it can lead to a
// call back into CacheCleared().
ShaderClearHelper* helper_ptr = helper.get();
shader_clear_map_.insert(
std::pair<base::FilePath, ShaderClearQueue>(path, ShaderClearQueue()));
shader_clear_map_[path].push(std::move(helper));
helper_ptr->Clear();
}
void ShaderCacheFactory::ClearByClientId(int32_t client_id,
const base::Time& delete_begin,
const base::Time& delete_end,
base::OnceClosure callback) {
DCHECK(CalledOnValidThread());
ClientIdToPathMap::iterator iter = client_id_to_path_map_.find(client_id);
if (iter == client_id_to_path_map_.end())
return;
return ClearByPath(iter->second, delete_begin, delete_end,
std::move(callback));
}
void ShaderCacheFactory::CacheCleared(const base::FilePath& path) {
DCHECK(CalledOnValidThread());
ShaderClearMap::iterator iter = shader_clear_map_.find(path);
if (iter == shader_clear_map_.end()) {
LOG(ERROR) << "Completed clear but missing clear helper.";
return;
}
iter->second.pop();
// If there are remaining items in the list we trigger the Clear on the
// next one.
if (!iter->second.empty()) {
iter->second.front()->Clear();
return;
}
shader_clear_map_.erase(iter);
}
////////////////////////////////////////////////////////////////////////////////
// ShaderDiskCache
ShaderDiskCache::ShaderDiskCache(ShaderCacheFactory* factory,
const base::FilePath& cache_path)
: factory_(factory),
cache_available_(false),
cache_path_(cache_path),
is_initialized_(false) {
factory_->AddToCache(cache_path_, this);
}
ShaderDiskCache::~ShaderDiskCache() {
factory_->RemoveFromCache(cache_path_);
}
void ShaderDiskCache::Init() {
if (is_initialized_) {
NOTREACHED(); // can't initialize disk cache twice.
return;
}
is_initialized_ = true;
int rv = disk_cache::CreateCacheBackend(
net::SHADER_CACHE, net::CACHE_BACKEND_DEFAULT,
cache_path_.Append(kGpuCachePath), CacheSizeBytes(),
disk_cache::ResetHandling::kResetOnError, nullptr, &backend_,
base::BindOnce(&ShaderDiskCache::CacheCreatedCallback, this));
if (rv == net::OK)
cache_available_ = true;
}
void ShaderDiskCache::Cache(const std::string& key, const std::string& shader) {
if (!cache_available_)
return;
auto shim = std::make_unique<ShaderDiskCacheEntry>(this, key, shader);
shim->Cache();
auto* raw_ptr = shim.get();
entries_.insert(std::make_pair(raw_ptr, std::move(shim)));
}
int ShaderDiskCache::Clear(const base::Time begin_time,
const base::Time end_time,
net::CompletionOnceCallback completion_callback) {
int rv;
if (begin_time.is_null()) {
rv = backend_->DoomAllEntries(std::move(completion_callback));
} else {
rv = backend_->DoomEntriesBetween(begin_time, end_time,
std::move(completion_callback));
}
return rv;
}
int32_t ShaderDiskCache::Size() {
if (!cache_available_)
return -1;
return backend_->GetEntryCount();
}
int ShaderDiskCache::SetAvailableCallback(
net::CompletionOnceCallback callback) {
if (cache_available_)
return net::OK;
available_callback_ = std::move(callback);
return net::ERR_IO_PENDING;
}
void ShaderDiskCache::CacheCreatedCallback(int rv) {
if (rv != net::OK) {
LOG(ERROR) << "Shader Cache Creation failed: " << rv;
return;
}
helper_ =
std::make_unique<ShaderDiskReadHelper>(this, shader_loaded_callback_);
helper_->LoadCache();
}
void ShaderDiskCache::EntryComplete(ShaderDiskCacheEntry* entry) {
entries_.erase(entry);
if (entries_.empty() && cache_complete_callback_)
std::move(cache_complete_callback_).Run(net::OK);
}
void ShaderDiskCache::ReadComplete() {
helper_ = nullptr;
// The cache is considered available after we have finished reading any
// of the old cache values off disk. This prevents a potential race where we
// are reading from disk and execute a cache clear at the same time.
cache_available_ = true;
if (available_callback_)
std::move(available_callback_).Run(net::OK);
}
int ShaderDiskCache::SetCacheCompleteCallback(
net::CompletionOnceCallback callback) {
if (entries_.empty()) {
return net::OK;
}
cache_complete_callback_ = std::move(callback);
return net::ERR_IO_PENDING;
}
// static
size_t ShaderDiskCache::CacheSizeBytes() {
#if !defined(OS_ANDROID)
size_t custom_cache_size =
GetCustomCacheSizeBytesIfExists(switches::kShaderDiskCacheSizeKB);
if (custom_cache_size)
return custom_cache_size;
return kDefaultMaxProgramCacheMemoryBytes;
#else // !defined(OS_ANDROID)
if (!base::SysInfo::IsLowEndDevice())
return kDefaultMaxProgramCacheMemoryBytes;
else
return kLowEndMaxProgramCacheMemoryBytes;
#endif // !defined(OS_ANDROID)
}
} // namespace gpu