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// Copyright 2017 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <memory>
#include <string>
#include "base/containers/span.h"
#include "base/strings/string16.h"
#include "base/strings/string_piece.h"
#include "net/base/net_export.h"
#include "net/ntlm/ntlm_constants.h"
namespace net {
namespace ntlm {
// Supports various bounds checked low level buffer operations required by an
// NTLM implementation.
// The class supports sequential write to an internally managed buffer. All
// writes perform bounds checking to ensure enough space is remaining in the
// buffer.
// The internal buffer is allocated in the constructor with size |buffer_len|
// and owned by the class.
// Write* methods write the buffer at the current cursor position and perform
// any necessary type conversion and provide the data in out params. After a
// successful write the cursor position is advanced past the written field.
// Failed writes leave the internal cursor at the same position as before the
// call.
// Based on [MS-NLMP]: NT LAN Manager (NTLM) Authentication Protocol
// Specification version 28.0 [1]. Additional NTLM reference [2].
// [1]
// [2]
class NET_EXPORT_PRIVATE NtlmBufferWriter {
explicit NtlmBufferWriter(size_t buffer_len);
size_t GetLength() const { return buffer_.size(); }
size_t GetCursor() const { return cursor_; }
bool IsEndOfBuffer() const { return cursor_ >= GetLength(); }
base::span<const uint8_t> GetBuffer() const { return buffer_; }
std::vector<uint8_t> Pass() const { return std::move(buffer_); }
// Returns true if there are |len| more bytes between the current cursor
// position and the end of the buffer.
bool CanWrite(size_t len) const;
// Writes a 16 bit unsigned value (little endian). If there are not 16
// more bits available in the buffer, it returns false.
bool WriteUInt16(uint16_t value) WARN_UNUSED_RESULT;
// Writes a 32 bit unsigned value (little endian). If there are not 32
// more bits available in the buffer, it returns false.
bool WriteUInt32(uint32_t value) WARN_UNUSED_RESULT;
// Writes a 64 bit unsigned value (little endian). If there are not 64
// more bits available in the buffer, it returns false.
bool WriteUInt64(uint64_t value) WARN_UNUSED_RESULT;
// Writes flags as a 32 bit unsigned value (little endian).
bool WriteFlags(NegotiateFlags flags) WARN_UNUSED_RESULT;
// Writes the bytes from the |buffer|. If there are not enough
// bytes in the buffer, it returns false.
bool WriteBytes(base::span<const uint8_t> buffer) WARN_UNUSED_RESULT;
// Writes |count| bytes of zeros to the buffer. If there are not |count|
// more bytes in available in the buffer, it returns false.
bool WriteZeros(size_t count) WARN_UNUSED_RESULT;
// A security buffer is an 8 byte structure that defines the offset and
// length of a payload (string, struct, or byte array) that appears after
// the fixed part of the message.
// The structure in the NTLM message is (little endian fields):
// uint16 - |length| Length of payload
// uint16 - Allocation (ignored and always set to |length|)
// uint32 - |offset| Offset from start of message
bool WriteSecurityBuffer(SecurityBuffer sec_buf) WARN_UNUSED_RESULT;
// Writes an AvPair header. See [MS-NLMP] Section
// The header has the following structure:
// uint16 - |avid| The identifier of the following payload.
// uint16 - |avlen| The length of the following payload.
bool WriteAvPairHeader(TargetInfoAvId avid,
uint16_t avlen) WARN_UNUSED_RESULT;
// Writes an AvPair header for an |AvPair|. See [MS-NLMP] Section
bool WriteAvPairHeader(const AvPair& pair) WARN_UNUSED_RESULT {
return WriteAvPairHeader(pair.avid, pair.avlen);
// Writes a special AvPair header with both fields equal to 0. This zero
// length AvPair signals the end of the AvPair list.
bool WriteAvPairTerminator() WARN_UNUSED_RESULT;
// Writes an |AvPair| header and its payload to the buffer. If the |avid|
// is of type |TargetInfoAvId::kFlags| the |flags| field of |pair| will be
// used as the payload and the |buffer| field is ignored. In all other cases
// |buffer| is used as the payload. See also
// |NtlmBufferReader::ReadTargetInfo|.
bool WriteAvPair(const AvPair& pair) WARN_UNUSED_RESULT;
// Writes a string of 8 bit characters to the buffer.
// When Unicode was not negotiated only the hostname string will go through
// this code path. The 8 bit bytes of the hostname are written to the buffer.
// The encoding is not relevant.
bool WriteUtf8String(const std::string& str) WARN_UNUSED_RESULT;
// Converts the 16 bit characters to UTF8 and writes the resulting 8 bit
// characters.
// If Unicode was not negotiated, the username and domain get converted to
// UTF8 in the message. Since they are just treated as additional bytes
// input to hash the encoding doesn't matter. In practice, only a very old or
// non-Windows server might trigger this code path since we always attempt
// to negotiate Unicode and servers are supposed to honor that request.
bool WriteUtf16AsUtf8String(const base::string16& str) WARN_UNUSED_RESULT;
// Treats |str| as UTF8, converts to UTF-16 and writes it with little-endian
// byte order to the buffer.
// Two specific strings go through this code path.
// One case is the hostname. When the the Unicode flag has been set during
// negotiation, the hostname needs to appear in the message with 16-bit
// characters.
// The other case is the Service Principal Name (SPN). With Extended
// Protection for Authentication (EPA) enabled, it appears in the target info
// inside an AV Pair, where strings always have 16-bit characters.
bool WriteUtf8AsUtf16String(const std::string& str) WARN_UNUSED_RESULT;
// Writes UTF-16 LE characters to the buffer. For these strings, such as
// username and the domain the actual encoding isn't important; they are just
// treated as additional bytes of input to the hash.
bool WriteUtf16String(const base::string16& str) WARN_UNUSED_RESULT;
// Writes the 8 byte NTLM signature "NTLMSSP\0" into the buffer.
bool WriteSignature() WARN_UNUSED_RESULT;
// There are 3 message types Negotiate (sent by client), Challenge (sent by
// server), and Authenticate (sent by client).
// This writes |message_type| as a uint32_t into the buffer.
bool WriteMessageType(MessageType message_type) WARN_UNUSED_RESULT;
// Performs |WriteSignature| then |WriteMessageType|.
bool WriteMessageHeader(MessageType message_type) WARN_UNUSED_RESULT;
// Writes |sizeof(T)| bytes little-endian of an integer type to the buffer.
template <typename T>
bool WriteUInt(T value);
// Sets the cursor position. The caller should use |GetLength| or
// |CanWrite| to verify the bounds before calling this method.
void SetCursor(size_t cursor);
// Advances the cursor by |count|. The caller should use |GetLength| or
// |CanWrite| to verify the bounds before calling this method.
void AdvanceCursor(size_t count) { SetCursor(GetCursor() + count); }
// Returns a pointer to the start of the buffer.
const uint8_t* GetBufferPtr() const { return; }
uint8_t* GetBufferPtr() { return; }
// Returns pointer into the buffer at the current cursor location.
const uint8_t* GetBufferPtrAtCursor() const {
return GetBufferPtr() + GetCursor();
uint8_t* GetBufferPtrAtCursor() { return GetBufferPtr() + GetCursor(); }
std::vector<uint8_t> buffer_;
size_t cursor_;
} // namespace ntlm
} // namespace net