| .. _overview: |
| |
| ################## |
| Technical Overview |
| ################## |
| |
| .. contents:: |
| :local: |
| :backlinks: none |
| :depth: 2 |
| |
| **Native Client** (NaCl) is an open-source technology for running native |
| compiled code in the browser, with the goal of maintaining the portability |
| and safety that users expect from web applications. Native Client expands web |
| programming beyond JavaScript, enabling you to enhance your web applications |
| using your preferred language. This document describes some of the key benefits |
| and common use cases of Native Client. |
| |
| Google has implemented the open-source `Native Client project |
| <http://www.chromium.org/nativeclient>`_ in the Chrome browser on Windows, Mac, |
| Linux, and Chrome OS. The :doc:`Native Client Software Development Kit (SDK) |
| <sdk/download>`, itself an open-source project, lets you create web applications |
| that use NaCl and run in Chrome across multiple platforms. |
| |
| A Native Client web application consists of JavaScript, HTML, CSS, and a NaCl |
| module written in a language supported by the SDK. The NaCl SDK currently |
| supports C and C++; as compilers for additional languages are developed, the SDK |
| will be updated. |
| |
| .. figure:: /images/web-app-with-nacl.png |
| :alt: A web application with and without Native Client |
| |
| A web application with and without Native Client |
| |
| Native Client comes in two flavors: traditional (NaCl) and portable (PNaCl). |
| Traditional, which must be distributed through the Chrome Web Store lets you |
| target a specific hardware platform. Portable can run on the open web. A |
| bitcode file that can be loaded from any web server is downloaded to a client |
| machine and converted to hardware-specific code before any execution. For |
| details, see :doc:`NaCl and PNaCl </nacl-and-pnacl>`. |
| |
| .. _why-use-native-client: |
| |
| Why use Native Client? |
| ====================== |
| |
| Native Client open-source technology is designed to run compiled code |
| securely inside a browser at near-native speeds. Native Client gives web |
| applications some advantages of desktop software. Specifically, it provides the |
| means to fully harness the client's computational resources for applications |
| such as: |
| |
| - 3D games |
| - multimedia editors |
| - CAD modeling |
| - client-side data analytics |
| - interactive simulations. |
| |
| Native Client gives C and C++ (and other languages targeting it) the same level |
| of portability and safety as JavaScript. |
| |
| .. _benefits-of-native-client: |
| |
| Benefits of Native Client |
| ========================= |
| |
| Benefits of Native Client include: |
| |
| * **Graphics, audio, and much more:** Running native code modules that render 2D |
| and 3D graphics, play audio, respond to mouse and keyboard events, run on |
| multiple threads, and access memory directly---all without requiring the user |
| to install a plug-in. |
| * **Portability:** Writing your applications once and running them on multiple |
| operating systems (Windows, Linux, Mac, and Chrome OS) and CPU architectures |
| (x86 and ARM). |
| * **Easy migration path to the web:** Leveraging years of work in existing |
| desktop applications. Native Client makes the transition from the desktop to |
| a web application significantly easier because it supports C and C++. |
| * **Security:** Protecting the user's system from malicious or buggy |
| applications through Native Client's double sandbox model. This model offers |
| the safety of traditional web applications without sacrificing performance |
| and without requiring users to install a plug-in. |
| * **Performance:** Running at speeds within 5% to 15% of a native desktop |
| application. Native Client also allows applications to harness all available |
| CPU cores via a threading API. This enables demanding applications such as |
| console-quality games to run inside the browser. |
| |
| .. _common-use-cases: |
| |
| Common use cases |
| ================ |
| |
| Typical use cases for Native Client include the following: |
| |
| * **Existing software components:** Native Client lets you repurpose existing |
| C and C++ software in web applications. You don't need to rewrite and debug |
| code that already works. It also lets your application take advantage of |
| things the browser does well such as handling user interaction and processing |
| events. You can also take advantage of the latest developments in HTML5. |
| * **Legacy desktop applications:** Native Client provides a smooth migration |
| path from desktop applications to the web. You can port and recompile existing |
| code for the computation engine of your application directly to Native Client, |
| and need rebuild only the user interface and event handling portions for the |
| browser. |
| * **Heavy computation in enterprise applications:** Native Client can handle the |
| number crunching required by large-scale enterprise applications. To ensure |
| protection of user data, Native Client lets you run complex cryptographic |
| algorithms directly in the browser so that unencrypted data never goes out |
| over the network. |
| * **Multimedia applications:** Codecs for processing sounds, images, and movies |
| can be added to the browser in a Native Client module. |
| * **Games:** Native Client lets web applications run at close to native |
| speed, reuse existing multithreaded/multicore C/C++ code bases, and |
| access low-latency audio, networking APIs, and OpenGL ES with programmable |
| shaders. Native Client is a natural fit for running a physics engine or |
| artificial intelligence module that powers a sophisticated web game. |
| Native Client also enables applications to run unchanged across |
| many platforms. |
| * **Any application that requires acceleration:** Native Client fits seamlessly |
| into web applications. It's up to you to decide to what extent to use it. |
| Use of Native Client covers the full spectrum from complete applications to |
| small optimized routines that accelerate vital parts of web applications. |
| |
| .. _link_how_nacl_works: |
| |
| How Native Client works |
| ======================= |
| |
| Native Client is an umbrella name for a set of related software components for |
| developing C/C++ applications and running them securely on the web. At a high |
| level, Native Client consists of: |
| |
| * **Toolchains:** collections of development tools (compilers, linkers, etc.) |
| that transform C/C++ code to Portable Native Client modules or Native Client |
| modules. |
| * **Runtime components:** components embedded in the browser or other host |
| platforms that allow execution of Native Client modules securely and |
| efficiently. |
| |
| The following diagram shows how these components interact: |
| |
| .. figure:: /images/nacl-pnacl-component-diagram.png |
| :alt: The Native Client toolchains and their outputs |
| |
| The Native Client toolchains and their outputs |
| |
| .. _toolchains: |
| |
| Toolchains |
| ---------- |
| |
| A Native Client toolchain consists of a compiler, a linker, an assembler and |
| other tools that are used to convert C/C++ source code into a module that is |
| loadable by a browser. |
| |
| The Native Client SDK provides two toolchains: |
| |
| * The left side of the diagram shows **Portable Native Client** (PNaCl, |
| pronounced "pinnacle"). An LLVM based toolchain produces a single, portable |
| (**pexe**) module. At runtime an ahead-of-time (AOT) translator, built into |
| the browser, translates the pexe into native code for the relevant client |
| architecture. |
| |
| * The right side of the diagram shows **(non-portable) Native Client**. A GCC |
| based toolchain produces multiple architecture-dependent (**nexe**) modules, |
| which are packaged into an application. At runtime the browser determines |
| which nexe to load based on the architecture of the client machine. |
| |
| The PNaCl toolchain is recommended for most applications. The NaCl-GCC |
| toolchain should only be used for applications that won't be distributed on the |
| open web. |
| |
| .. _security: |
| |
| Security |
| -------- |
| |
| Since Native Client permits the execution of native code on client machines, |
| special security measures have to be implemented: |
| |
| * The NaCl sandbox ensures that code accesses system resources only through |
| safe, whitelisted APIs, and operates within its limits without attempting to |
| interfere with other code running either within the browser or outside it. |
| * The NaCl validator statically analyzes code before running it to make sure it |
| only uses code and data patterns that are permitted and safe. |
| |
| These security measures are in addition to the existing sandbox in the |
| Chrome browser. The Native Client module always executes in a process with |
| restricted permissions. The only interaction between this process and the |
| outside world is through defined browser interfaces. Because of the |
| combination of the NaCl sandbox and the Chrome sandbox, we say that |
| Native Client employs a **double sandbox** design. |
| |
| .. _portability: |
| |
| .. _link_for_pnacl_translator: |
| |
| Portability |
| ----------- |
| |
| Portable Native Client (PNaCl, prounounced "pinnacle") employs state-of-the-art |
| compiler technology to compile C/C++ source code to a portable bitcode |
| executable (**pexe**). PNaCl bitcode is an OS- and architecture-independent |
| format that can be freely distributed on the web and :ref:`embedded in web |
| applications<link_nacl_in_web_apps>`. |
| |
| The PNaCl translator is a component embedded in the Chrome browser; its task is |
| to run pexe modules. Internally, the translator compiles a pexe to a nexe |
| (described above), and then executes the nexe within the Native Client sandbox |
| as described above. The translator uses intelligent caching to avoid |
| re-compiling the pexe if it was previously compiled on the client's browser. |
| |
| Native Client also supports the execution of nexe modules directly in the |
| browser. However, since nexes contain architecture-specific machine code, they |
| are not allowed to be distributed on the open web. They can only be used as part |
| of applications and extensions that are installed from the Chrome Web Store. |
| |
| For more details on the difference between NaCl and PNaCl, see |
| :doc:`NaCl and PNaCl <nacl-and-pnacl>`. |
| |
| .. _link_nacl_in_web_apps: |
| |
| Structure of a web application |
| ============================== |
| |
| .. _application_files: |
| |
| A Native Client application consists of a set of files: |
| |
| * **HTML and CSS:** The HTML file tells the browser where to find the manifest |
| (nmf file) through the embed tag. |
| |
| .. naclcode:: |
| |
| <embed name="mygame" src="mygame.nmf" type="application/x-pnacl" /> |
| |
| * **Manifest:** The manifest identifies the module to load and specifies |
| options. For example, "mygame.nmf" might look like this: |
| |
| .. naclcode:: |
| |
| {... |
| ... |
| "url": "mygame.pexe", |
| } |
| |
| * **pexe (portable NaCl file):** A compiled Native Client module. It uses the |
| :ref:`Pepper API <link_pepper>`, which provides a bridge to JavaScript and |
| other browser resources. |
| |
| .. figure:: /images/nacl-in-a-web-app.png |
| :alt: Structure of a web application |
| |
| Structure of a web application |
| |
| For more details, see :doc:`Application Structure |
| <devguide/coding/application-structure>`. |
| |
| .. _link_pepper: |
| |
| Pepper plug-in API |
| ------------------ |
| |
| The Pepper plug-in API (PPAPI), called **Pepper** for convenience, is an |
| open-source, cross-platform C/C++ API for web browser plug-ins. Pepper allows a |
| C/C++ module to communicate with the hosting browser and to access system-level |
| functions in a safe and portable way. One of the security constraints in Native |
| Client is that modules cannot make OS-level calls. Pepper provides analogous |
| APIs that modules can use instead. |
| |
| You can use the Pepper APIs to gain access to the full array of browser |
| capabilities, including: |
| |
| * :doc:`Talking to the JavaScript code in your application |
| <devguide/coding/message-system>` from the C++ code in your NaCl module. |
| * :doc:`Doing file I/O <devguide/coding/file-io>`. |
| * :doc:`Playing audio <devguide/coding/audio>`. |
| * :doc:`Rendering 3D graphics <devguide/coding/3D-graphics>`. |
| |
| Pepper includes both a :doc:`C API </c-api>` and a :doc:`C++ API </cpp-api>`. |
| The C++ API is a set of bindings written on top of the C API. For additional |
| information about Pepper, see `Pepper Concepts |
| <http://code.google.com/p/ppapi/wiki/Concepts>`_. |
| |
| Where to start |
| ============== |
| |
| The :doc:`Quick Start <quick-start>` document provides links to downloads and |
| documentation to help you get started with developing and distributing Native |
| Client applications. |