| .. _publications_and_presentations: |
| |
| ############################## |
| Publications and Presentations |
| ############################## |
| |
| This page lists Native Client and Portable Native Client talks, demos, |
| and publications from various conferences and academic symposiums. |
| |
| Recent talks and demos |
| ---------------------- |
| |
| .. list-table:: |
| :header-rows: 1 |
| |
| * - Date |
| - Event |
| - Talk |
| * - 2013/05/16 |
| - `Google I/O 2013 <https://developers.google.com/events/io/2013>`_ |
| - `Introduction to Portable Native Client |
| <https://www.youtube.com/watch?v=5RFjOec-TI0>`_ |
| * - 2012/12/11 |
| - `Google Developers Live <https://developers.google.com/live/>`_ |
| - `Native Client Acceleration Modules |
| <https://developers.google.com/live/shows/7320022-5002/>`_ Learn |
| how to use Native Client to deliver performance where it counts |
| (`source code <https://github.com/johnmccutchan/NaClAMBase/>`__) |
| * - 2012/07/26 |
| - `Casual Connect Seattle 2012 |
| <http://casualconnect.org/seattle/content.html>`_ |
| - `Take your C++ To the Web with Native Client |
| <https://www.youtube.com/watch?v=RV7SMC3IJNo>`_ Includes an |
| overview of Native Client technology, porting legacy applications |
| from the Windows desktop, and current third-party use of Native |
| Client in middleware and games |
| * - 2012/06/28 |
| - `Google I/O 2012 <https://developers.google.com/events/io/2012>`_ |
| - `Native Client Live |
| <https://www.youtube.com/watch?v=1zvhs5FR0X8>`_ Demonstrates how |
| to port an existing C application to Native Client using a Visual |
| Studio add-in that lets developers debug their code as a trusted |
| Chrome plugin |
| * - 2012/06/28 |
| - `Google I/O 2012 <https://developers.google.com/events/io/2012>`_ |
| - `The Life of a Native Client Instruction |
| <https://www.youtube.com/watch?v=KOsJIhmeXoc>`_ (`slides |
| <https://nacl-instruction-io12.appspot.com>`__) |
| * - 2012/03/05 |
| - `GDC 2012 <http://www.gdcvault.com/free/gdc-12>`_ |
| - `Get Your Port On <https://www.youtube.com/watch?v=R281PhQufHo>`_ |
| Porting Your C++ Game to Native Client |
| * - 2011/08/12 |
| - --- |
| - `Native Client Update and Showcase |
| <https://www.youtube.com/watch?v=g3aBfkFbPWk>`_ |
| * - 2010/11/04 |
| - `2010 LLVM Developers' Meeting |
| <http://llvm.org/devmtg/2010-11/>`_ |
| - `Portable Native Client |
| <http://llvm.org/devmtg/2010-11/videos/Sehr_NativeClient-desktop.mp4>`_ |
| |
| Publications |
| ------------ |
| |
| .. list-table:: |
| :header-rows: 1 |
| |
| * - Title |
| - Authors |
| - Published in |
| * - `Language-Independent Sandboxing of Just-In-Time Compilation and |
| Self-Modifying Code |
| <http://research.google.com/pubs/archive/37204.pdf>`_ |
| - Jason Ansel, Petr Marchenko, `Ăšlfar Erlingsson |
| <http://research.google.com/pubs/ulfar.html>`_, Elijah Taylor, |
| `Brad Chen <http://research.google.com/pubs/author37895.html>`_, |
| Derek Schuff, David Sehr, `Cliff L. Biffle |
| <http://research.google.com/pubs/author38542.html>`_, Bennet |
| S. Yee |
| - ACM SIGPLAN Conference on Programming Language Design and |
| Implementation (PLDI), 2011 |
| * - `Adapting Software Fault Isolation to Contemporary CPU |
| Architectures <http://research.google.com/pubs/pub35649.html>`_ |
| - David Sehr, Robert Muth, `Cliff L. Biffle |
| <http://research.google.com/pubs/author38542.html>`_, Victor |
| Khimenko, Egor Pasko, Bennet S. Yee, Karl Schimpf, `Brad Chen |
| <http://research.google.com/pubs/author37895.html>`_ |
| - 19th USENIX Security Symposium, 2010, pp. 1-11 |
| * - `Native Client: A Sandbox for Portable, Untrusted x86 Native Code |
| <http://research.google.com/pubs/pub34913.html>`_ |
| - Bennet S. Yee, David Sehr, Greg Dardyk, `Brad Chen |
| <http://research.google.com/pubs/author37895.html>`_, Robert |
| Muth, Tavis Ormandy, Shiki Okasaka, Neha Narula, Nicholas |
| Fullagar |
| - IEEE Symposium on Security and Privacy (Oakland '09), 2009 |
| * - `PNaCl: Portable Native Client Executables |
| <http://nativeclient.googlecode.com/svn/data/site/pnacl.pdf>`_ |
| - Alan Donovan, Robert Muth, Brad Chen, David Sehr |
| - February 2010 |
| |
| External Publications |
| --------------------- |
| |
| In these articles outside developers and Google engineers describe their |
| experience porting libraries and applications to Native Client and |
| Portable Native Client. They share their insights and provide some tips |
| and instructions for how to port your own code. |
| |
| Porting Nebula3 to Portable Native Client |
| ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| Andre Weissflog ported his Nebula3 engine to Portable Native Client (see |
| `his demos <http://www.flohofwoe.net/demos.html>`__). He discusses |
| `build systems |
| <http://flohofwoe.blogspot.de/2013/08/emscripten-and-pnacl-build-systems.html>`__ |
| and `app entry |
| <http://flohofwoe.blogspot.de/2013/09/emscripten-and-pnacl-app-entry-in-pnacl.html>`__. |
| |
| Porting Go Home Dinosaurs |
| ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| `Fire Hose Games <http://firehosegames.com>`_ developed a new webgame |
| `Go Home Dinosaurs |
| <https://chrome.google.com/webstore/detail/icefnknicgejiphafapflechfoeelbeo>`_. |
| It features tower defense, dinosaurs, and good old fashioned BBQ. This |
| article explains their experiences developing for Native Client |
| including useful lessons learned to help you get started. |
| |
| `Read more <http://www.gamasutra.com/view/feature/175210/the_ins_and_outs_of_native_client.php>`__ |
| |
| Porting Zombie Track Meat |
| ^^^^^^^^^^^^^^^^^^^^^^^^^ |
| |
| `Fuzzycube Software <http://www.fuzzycubesoftware.com>`_, traditionally |
| a mobile game development studio, talks about their adventure into the |
| web, porting the undead decathlon `Zombie Track Meat |
| <https://chrome.google.com/webstore/detail/jmfhnfnjfdoplkgbkmibfkdjolnemfdk/reviews>`_ |
| from Objective C to Native Client. |
| |
| `Read more <http://fuzzycube.blogspot.com/2012/04/zombie-track-meat-post-mortem.html>`__ |
| |
| Porting AirMech |
| ^^^^^^^^^^^^^^^ |
| |
| `Carbon Games <http://carbongames.com/>`_ chose Native Client as a |
| solution for cross-platform delivery of their PC game `AirMech |
| <https://chrome.google.com/webstore/detail/hdahlabpinmfcemhcbcfoijcpoalfgdn>`_ |
| to Linux and Macintosh in lieu of native ports. They describe the |
| porting process on their blog. |
| |
| `Read more <http://carbongames.com/2012/01/Native-Client>`__ |