| <!DOCTYPE HTML> |
| <script src="../resources/js-test.js"></script> |
| <script> |
| description("Accessing Navigator Gamepad methods on a closed window."); |
| |
| window.jsTestIsAsync = true; |
| |
| var expectedLength = 0; |
| var w; |
| function processMessage(event) { |
| if (event.data == "opened") { |
| w.close(); |
| } else if (event.data == "closed") { |
| shouldBe("w.navigator.getGamepads().length", "expectedLength"); |
| finishJSTest(); |
| } |
| } |
| |
| if (window.gamepadController) { |
| if (window.testRunner) { |
| testRunner.dumpAsText(); |
| testRunner.setCanOpenWindows(); |
| testRunner.waitUntilDone(); |
| } |
| w = window.open('../resources/window-postmessage-open-close.html'); |
| expectedLength = w.navigator.getGamepads().length; |
| window.addEventListener("message", processMessage, false); |
| } else { |
| console.log("FAIL: no gamepad controller available.") |
| } |
| </script> |