| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/autoclick/autoclick_controller.h" |
| #include "ash/shell.h" |
| #include "ash/test/ash_test_base.h" |
| #include "ui/aura/test/test_window_delegate.h" |
| #include "ui/aura/window.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/display/manager/display_manager.h" |
| #include "ui/events/event.h" |
| #include "ui/events/event_constants.h" |
| #include "ui/events/event_handler.h" |
| #include "ui/events/event_utils.h" |
| #include "ui/events/keycodes/keyboard_codes.h" |
| #include "ui/events/test/event_generator.h" |
| |
| namespace ash { |
| |
| class MouseEventCapturer : public ui::EventHandler { |
| public: |
| MouseEventCapturer() { Reset(); } |
| ~MouseEventCapturer() override {} |
| |
| void Reset() { events_.clear(); } |
| |
| void OnMouseEvent(ui::MouseEvent* event) override { |
| if (!(event->flags() & ui::EF_LEFT_MOUSE_BUTTON)) |
| return; |
| // Filter out extraneous mouse events like mouse entered, exited, |
| // capture changed, etc. |
| ui::EventType type = event->type(); |
| if (type == ui::ET_MOUSE_MOVED || type == ui::ET_MOUSE_PRESSED || |
| type == ui::ET_MOUSE_RELEASED) { |
| events_.push_back(ui::MouseEvent(event->type(), event->location(), |
| event->root_location(), |
| ui::EventTimeForNow(), event->flags(), |
| event->changed_button_flags())); |
| // Stop event propagation so we don't click on random stuff that |
| // might break test assumptions. |
| event->StopPropagation(); |
| } |
| |
| // If there is a possibility that we're in an infinite loop, we should |
| // exit early with a sensible error rather than letting the test time out. |
| ASSERT_LT(events_.size(), 100u); |
| } |
| |
| const std::vector<ui::MouseEvent>& captured_events() const { return events_; } |
| |
| private: |
| std::vector<ui::MouseEvent> events_; |
| |
| DISALLOW_COPY_AND_ASSIGN(MouseEventCapturer); |
| }; |
| |
| class AutoclickTest : public test::AshTestBase { |
| public: |
| AutoclickTest() {} |
| ~AutoclickTest() override {} |
| |
| void SetUp() override { |
| test::AshTestBase::SetUp(); |
| Shell::GetInstance()->AddPreTargetHandler(&mouse_event_capturer_); |
| GetAutoclickController()->SetAutoclickDelay(base::TimeDelta()); |
| |
| // Move mouse to deterministic location at the start of each test. |
| GetEventGenerator().MoveMouseTo(100, 100); |
| |
| // Make sure the display is initialized so we don't fail the test due to any |
| // input events caused from creating the display. |
| Shell::GetInstance()->display_manager()->UpdateDisplays(); |
| RunAllPendingInMessageLoop(); |
| } |
| |
| void TearDown() override { |
| Shell::GetInstance()->RemovePreTargetHandler(&mouse_event_capturer_); |
| test::AshTestBase::TearDown(); |
| } |
| |
| void MoveMouseWithFlagsTo(int x, int y, ui::EventFlags flags) { |
| GetEventGenerator().set_flags(flags); |
| GetEventGenerator().MoveMouseTo(x, y); |
| GetEventGenerator().set_flags(ui::EF_NONE); |
| } |
| |
| const std::vector<ui::MouseEvent>& WaitForMouseEvents() { |
| mouse_event_capturer_.Reset(); |
| RunAllPendingInMessageLoop(); |
| return mouse_event_capturer_.captured_events(); |
| } |
| |
| AutoclickController* GetAutoclickController() { |
| return Shell::GetInstance()->autoclick_controller(); |
| } |
| |
| private: |
| MouseEventCapturer mouse_event_capturer_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AutoclickTest); |
| }; |
| |
| TEST_F(AutoclickTest, ToggleEnabled) { |
| std::vector<ui::MouseEvent> events; |
| |
| // We should not see any events initially. |
| EXPECT_FALSE(GetAutoclickController()->IsEnabled()); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| |
| // Enable autoclick, and we should see a mouse pressed and |
| // a mouse released event, simulating a click. |
| GetAutoclickController()->SetEnabled(true); |
| GetEventGenerator().MoveMouseTo(0, 0); |
| EXPECT_TRUE(GetAutoclickController()->IsEnabled()); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(ui::ET_MOUSE_PRESSED, events[0].type()); |
| EXPECT_EQ(ui::ET_MOUSE_RELEASED, events[1].type()); |
| |
| // We should not get any more clicks until we move the mouse. |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| GetEventGenerator().MoveMouseTo(30, 30); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(ui::ET_MOUSE_PRESSED, events[0].type()); |
| EXPECT_EQ(ui::ET_MOUSE_RELEASED, events[1].type()); |
| |
| // Disable autoclick, and we should see the original behaviour. |
| GetAutoclickController()->SetEnabled(false); |
| EXPECT_FALSE(GetAutoclickController()->IsEnabled()); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| } |
| |
| TEST_F(AutoclickTest, MouseMovement) { |
| std::vector<ui::MouseEvent> events; |
| GetAutoclickController()->SetEnabled(true); |
| |
| gfx::Point p1(0, 0); |
| gfx::Point p2(20, 20); |
| gfx::Point p3(40, 40); |
| |
| // Move mouse to p1. |
| GetEventGenerator().MoveMouseTo(p1); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(p1.ToString(), events[0].root_location().ToString()); |
| EXPECT_EQ(p1.ToString(), events[1].root_location().ToString()); |
| |
| // Move mouse to multiple locations and finally arrive at p3. |
| GetEventGenerator().MoveMouseTo(p2); |
| GetEventGenerator().MoveMouseTo(p1); |
| GetEventGenerator().MoveMouseTo(p3); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(p3.ToString(), events[0].root_location().ToString()); |
| EXPECT_EQ(p3.ToString(), events[1].root_location().ToString()); |
| } |
| |
| TEST_F(AutoclickTest, MovementThreshold) { |
| UpdateDisplay("1280x1024,800x600"); |
| RunAllPendingInMessageLoop(); |
| aura::Window::Windows root_windows = Shell::GetAllRootWindows(); |
| EXPECT_EQ(2u, root_windows.size()); |
| |
| // Run test for the secondary display too to test fix for crbug.com/449870. |
| for (auto* root_window : root_windows) { |
| gfx::Point center = root_window->GetBoundsInScreen().CenterPoint(); |
| |
| GetAutoclickController()->SetEnabled(true); |
| GetEventGenerator().MoveMouseTo(center); |
| EXPECT_EQ(2u, WaitForMouseEvents().size()); |
| |
| // Small mouse movements should not trigger an autoclick. |
| GetEventGenerator().MoveMouseTo(center + gfx::Vector2d(1, 1)); |
| EXPECT_EQ(0u, WaitForMouseEvents().size()); |
| GetEventGenerator().MoveMouseTo(center + gfx::Vector2d(2, 2)); |
| EXPECT_EQ(0u, WaitForMouseEvents().size()); |
| GetEventGenerator().MoveMouseTo(center); |
| EXPECT_EQ(0u, WaitForMouseEvents().size()); |
| |
| // A large mouse movement should trigger an autoclick. |
| GetEventGenerator().MoveMouseTo(center + gfx::Vector2d(100, 100)); |
| EXPECT_EQ(2u, WaitForMouseEvents().size()); |
| } |
| } |
| |
| TEST_F(AutoclickTest, SingleKeyModifier) { |
| GetAutoclickController()->SetEnabled(true); |
| MoveMouseWithFlagsTo(20, 20, ui::EF_SHIFT_DOWN); |
| std::vector<ui::MouseEvent> events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(ui::EF_SHIFT_DOWN, events[0].flags() & ui::EF_SHIFT_DOWN); |
| EXPECT_EQ(ui::EF_SHIFT_DOWN, events[1].flags() & ui::EF_SHIFT_DOWN); |
| } |
| |
| TEST_F(AutoclickTest, MultipleKeyModifiers) { |
| GetAutoclickController()->SetEnabled(true); |
| ui::EventFlags modifier_flags = static_cast<ui::EventFlags>( |
| ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN); |
| MoveMouseWithFlagsTo(30, 30, modifier_flags); |
| std::vector<ui::MouseEvent> events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(modifier_flags, events[0].flags() & modifier_flags); |
| EXPECT_EQ(modifier_flags, events[1].flags() & modifier_flags); |
| } |
| |
| TEST_F(AutoclickTest, KeyModifiersReleased) { |
| GetAutoclickController()->SetEnabled(true); |
| |
| ui::EventFlags modifier_flags = static_cast<ui::EventFlags>( |
| ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN); |
| MoveMouseWithFlagsTo(12, 12, modifier_flags); |
| |
| // Simulate releasing key modifiers by sending key released events. |
| GetEventGenerator().ReleaseKey( |
| ui::VKEY_CONTROL, |
| static_cast<ui::EventFlags>(ui::EF_ALT_DOWN | ui::EF_SHIFT_DOWN)); |
| GetEventGenerator().ReleaseKey(ui::VKEY_SHIFT, ui::EF_ALT_DOWN); |
| |
| std::vector<ui::MouseEvent> events; |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| EXPECT_EQ(0, events[0].flags() & ui::EF_CONTROL_DOWN); |
| EXPECT_EQ(0, events[0].flags() & ui::EF_SHIFT_DOWN); |
| EXPECT_EQ(ui::EF_ALT_DOWN, events[0].flags() & ui::EF_ALT_DOWN); |
| } |
| |
| TEST_F(AutoclickTest, UserInputCancelsAutoclick) { |
| GetAutoclickController()->SetEnabled(true); |
| std::vector<ui::MouseEvent> events; |
| |
| // Pressing a normal key should cancel the autoclick. |
| GetEventGenerator().MoveMouseTo(200, 200); |
| GetEventGenerator().PressKey(ui::VKEY_K, ui::EF_NONE); |
| GetEventGenerator().ReleaseKey(ui::VKEY_K, ui::EF_NONE); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| |
| // Pressing a modifier key should NOT cancel the autoclick. |
| GetEventGenerator().MoveMouseTo(100, 100); |
| GetEventGenerator().PressKey(ui::VKEY_SHIFT, ui::EF_SHIFT_DOWN); |
| GetEventGenerator().ReleaseKey(ui::VKEY_SHIFT, ui::EF_NONE); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| |
| // Performing a gesture should cancel the autoclick. |
| GetEventGenerator().MoveMouseTo(200, 200); |
| GetEventGenerator().GestureTapDownAndUp(gfx::Point(100, 100)); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| |
| // Test another gesture. |
| GetEventGenerator().MoveMouseTo(100, 100); |
| GetEventGenerator().GestureScrollSequence( |
| gfx::Point(100, 100), gfx::Point(200, 200), |
| base::TimeDelta::FromMilliseconds(200), 3); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| |
| // Test scroll events. |
| GetEventGenerator().MoveMouseTo(200, 200); |
| GetEventGenerator().ScrollSequence(gfx::Point(100, 100), |
| base::TimeDelta::FromMilliseconds(200), 0, |
| 100, 3, 2); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| } |
| |
| TEST_F(AutoclickTest, SynthesizedMouseMovesIgnored) { |
| GetAutoclickController()->SetEnabled(true); |
| std::vector<ui::MouseEvent> events; |
| GetEventGenerator().MoveMouseTo(100, 100); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(2u, events.size()); |
| |
| // Show a window and make sure the new window is under the cursor. As a |
| // result, synthesized mouse events will be dispatched to the window, but it |
| // should not trigger an autoclick. |
| aura::test::EventCountDelegate delegate; |
| std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithDelegate( |
| &delegate, 123, gfx::Rect(50, 50, 100, 100))); |
| window->Show(); |
| events = WaitForMouseEvents(); |
| EXPECT_EQ(0u, events.size()); |
| EXPECT_EQ("1 1 0", delegate.GetMouseMotionCountsAndReset()); |
| } |
| |
| } // namespace ash |