blob: 714c37c58e80757d52de718d2259159717c07847 [file]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/common/shelf/app_list_button.h"
#include "ash/common/ash_constants.h"
#include "ash/common/material_design/material_design_controller.h"
#include "ash/common/shelf/ink_drop_button_listener.h"
#include "ash/common/shelf/shelf_constants.h"
#include "ash/common/shelf/shelf_item_types.h"
#include "ash/common/shelf/shelf_view.h"
#include "ash/common/shelf/wm_shelf.h"
#include "ash/common/shelf/wm_shelf_util.h"
#include "ash/common/wm_shell.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "base/command_line.h"
#include "grit/ash_resources.h"
#include "grit/ash_strings.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/app_list/app_list_switches.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/resource/resource_bundle.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/animation/ink_drop_impl.h"
#include "ui/views/animation/square_ink_drop_ripple.h"
#include "ui/views/painter.h"
namespace ash {
AppListButton::AppListButton(InkDropButtonListener* listener,
ShelfView* shelf_view,
WmShelf* wm_shelf)
: views::ImageButton(nullptr),
draw_background_as_active_(false),
background_alpha_(0),
listener_(listener),
shelf_view_(shelf_view),
wm_shelf_(wm_shelf) {
DCHECK(listener_);
DCHECK(shelf_view_);
DCHECK(wm_shelf_);
if (ash::MaterialDesignController::IsShelfMaterial()) {
SetInkDropMode(InkDropMode::ON_NO_GESTURE_HANDLER);
set_ink_drop_base_color(kShelfInkDropBaseColor);
set_ink_drop_visible_opacity(kShelfInkDropVisibleOpacity);
}
SetAccessibleName(
l10n_util::GetStringUTF16(IDS_ASH_SHELF_APP_LIST_LAUNCHER_TITLE));
SetSize(
gfx::Size(GetShelfConstant(SHELF_SIZE), GetShelfConstant(SHELF_SIZE)));
SetFocusPainter(views::Painter::CreateSolidFocusPainter(
kFocusBorderColor, gfx::Insets(1, 1, 1, 1)));
set_notify_action(CustomButton::NOTIFY_ON_PRESS);
}
AppListButton::~AppListButton() {}
void AppListButton::OnAppListShown() {
if (ash::MaterialDesignController::IsShelfMaterial())
AnimateInkDrop(views::InkDropState::ACTIVATED, nullptr);
else
SchedulePaint();
}
void AppListButton::OnAppListDismissed() {
if (ash::MaterialDesignController::IsShelfMaterial())
AnimateInkDrop(views::InkDropState::DEACTIVATED, nullptr);
else
SchedulePaint();
}
void AppListButton::SetBackgroundAlpha(int alpha) {
background_alpha_ = alpha;
SchedulePaint();
}
bool AppListButton::OnMousePressed(const ui::MouseEvent& event) {
ImageButton::OnMousePressed(event);
shelf_view_->PointerPressedOnButton(this, ShelfView::MOUSE, event);
return true;
}
void AppListButton::OnMouseReleased(const ui::MouseEvent& event) {
ImageButton::OnMouseReleased(event);
shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, false);
}
void AppListButton::OnMouseCaptureLost() {
shelf_view_->PointerReleasedOnButton(this, ShelfView::MOUSE, true);
ImageButton::OnMouseCaptureLost();
}
bool AppListButton::OnMouseDragged(const ui::MouseEvent& event) {
ImageButton::OnMouseDragged(event);
shelf_view_->PointerDraggedOnButton(this, ShelfView::MOUSE, event);
return true;
}
void AppListButton::OnGestureEvent(ui::GestureEvent* event) {
const bool is_material = ash::MaterialDesignController::IsShelfMaterial();
switch (event->type()) {
case ui::ET_GESTURE_SCROLL_BEGIN:
if (is_material)
AnimateInkDrop(views::InkDropState::HIDDEN, event);
else
SetDrawBackgroundAsActive(false);
shelf_view_->PointerPressedOnButton(this, ShelfView::TOUCH, *event);
event->SetHandled();
return;
case ui::ET_GESTURE_SCROLL_UPDATE:
shelf_view_->PointerDraggedOnButton(this, ShelfView::TOUCH, *event);
event->SetHandled();
return;
case ui::ET_GESTURE_SCROLL_END:
case ui::ET_SCROLL_FLING_START:
shelf_view_->PointerReleasedOnButton(this, ShelfView::TOUCH, false);
event->SetHandled();
return;
case ui::ET_GESTURE_TAP_DOWN:
if (!is_material)
SetDrawBackgroundAsActive(true);
else if (!WmShell::Get()->IsApplistVisible())
AnimateInkDrop(views::InkDropState::ACTION_PENDING, event);
ImageButton::OnGestureEvent(event);
break;
case ui::ET_GESTURE_TAP_CANCEL:
case ui::ET_GESTURE_TAP:
if (!is_material)
SetDrawBackgroundAsActive(false);
ImageButton::OnGestureEvent(event);
break;
default:
ImageButton::OnGestureEvent(event);
return;
}
}
void AppListButton::OnPaint(gfx::Canvas* canvas) {
// Call the base class first to paint any background/borders.
View::OnPaint(canvas);
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
const gfx::ImageSkia& foreground_image =
MaterialDesignController::IsShelfMaterial()
? CreateVectorIcon(kShelfAppListIcon, kShelfIconColor)
: *rb.GetImageNamed(IDR_ASH_SHELF_ICON_APPLIST).ToImageSkia();
if (ash::MaterialDesignController::IsShelfMaterial()) {
PaintBackgroundMD(canvas);
PaintForegroundMD(canvas, foreground_image);
} else {
PaintAppListButton(canvas, foreground_image);
}
views::Painter::PaintFocusPainter(this, canvas, focus_painter());
}
void AppListButton::PaintBackgroundMD(gfx::Canvas* canvas) {
// Paint the circular background of AppList button.
gfx::Point circle_center = GetContentsBounds().CenterPoint();
if (!IsHorizontalAlignment(wm_shelf_->GetAlignment()))
circle_center = gfx::Point(circle_center.y(), circle_center.x());
SkPaint background_paint;
background_paint.setColor(SkColorSetA(kShelfBaseColor, background_alpha_));
background_paint.setFlags(SkPaint::kAntiAlias_Flag);
background_paint.setStyle(SkPaint::kFill_Style);
canvas->DrawCircle(circle_center, kAppListButtonRadius, background_paint);
}
void AppListButton::PaintForegroundMD(gfx::Canvas* canvas,
const gfx::ImageSkia& foreground_image) {
gfx::Rect foreground_bounds(foreground_image.size());
gfx::Rect contents_bounds = GetContentsBounds();
if (IsHorizontalAlignment(wm_shelf_->GetAlignment())) {
foreground_bounds.set_x(
(contents_bounds.width() - foreground_bounds.width()) / 2);
foreground_bounds.set_y(
(contents_bounds.height() - foreground_bounds.height()) / 2);
} else {
foreground_bounds.set_x(
(contents_bounds.height() - foreground_bounds.height()) / 2);
foreground_bounds.set_y(
(contents_bounds.width() - foreground_bounds.width()) / 2);
}
canvas->DrawImageInt(foreground_image, foreground_bounds.x(),
foreground_bounds.y());
}
void AppListButton::PaintAppListButton(gfx::Canvas* canvas,
const gfx::ImageSkia& foreground_image) {
int background_image_id = 0;
if (WmShell::Get()->GetAppListTargetVisibility() ||
draw_background_as_active_) {
background_image_id = IDR_AURA_LAUNCHER_BACKGROUND_PRESSED;
} else if (wm_shelf_->IsDimmed()) {
background_image_id = IDR_AURA_LAUNCHER_BACKGROUND_ON_BLACK;
} else {
background_image_id = IDR_AURA_LAUNCHER_BACKGROUND_NORMAL;
}
ResourceBundle& rb = ResourceBundle::GetSharedInstance();
gfx::ImageSkia background_image =
*rb.GetImageNamed(background_image_id).ToImageSkia();
gfx::Rect background_bounds(background_image.size());
ShelfAlignment alignment = wm_shelf_->GetAlignment();
gfx::Rect contents_bounds = GetContentsBounds();
if (alignment == SHELF_ALIGNMENT_LEFT) {
background_bounds.set_x(contents_bounds.width() - kShelfItemInset -
background_image.width());
background_bounds.set_y(
contents_bounds.y() +
(contents_bounds.height() - background_image.height()) / 2);
} else if (alignment == SHELF_ALIGNMENT_RIGHT) {
background_bounds.set_x(kShelfItemInset);
background_bounds.set_y(
contents_bounds.y() +
(contents_bounds.height() - background_image.height()) / 2);
} else {
background_bounds.set_y(kShelfItemInset);
background_bounds.set_x(
contents_bounds.x() +
(contents_bounds.width() - background_image.width()) / 2);
}
canvas->DrawImageInt(background_image, background_bounds.x(),
background_bounds.y());
gfx::Rect foreground_bounds(foreground_image.size());
foreground_bounds.set_x(
background_bounds.x() +
std::max(0, (background_bounds.width() - foreground_bounds.width()) / 2));
foreground_bounds.set_y(
background_bounds.y() +
std::max(0,
(background_bounds.height() - foreground_bounds.height()) / 2));
canvas->DrawImageInt(foreground_image, foreground_bounds.x(),
foreground_bounds.y());
}
void AppListButton::GetAccessibleNodeData(ui::AXNodeData* node_data) {
node_data->role = ui::AX_ROLE_BUTTON;
node_data->SetName(shelf_view_->GetTitleForView(this));
}
std::unique_ptr<views::InkDropRipple> AppListButton::CreateInkDropRipple()
const {
// TODO(mohsen): A circular SquareInkDropRipple is created with equal small
// and large sizes to mimic a circular flood fill. Replace with an actual
// flood fill when circular flood fills are implemented.
gfx::Size ripple_size(2 * kAppListButtonRadius, 2 * kAppListButtonRadius);
auto* ink_drop_ripple = new views::SquareInkDropRipple(
ripple_size, 0, ripple_size, 0, GetContentsBounds().CenterPoint(),
GetInkDropBaseColor(), ink_drop_visible_opacity());
ink_drop_ripple->set_activated_shape(views::SquareInkDropRipple::CIRCLE);
return base::WrapUnique(ink_drop_ripple);
}
void AppListButton::NotifyClick(const ui::Event& event) {
ImageButton::NotifyClick(event);
if (listener_)
listener_->ButtonPressed(this, event, GetInkDrop());
}
bool AppListButton::ShouldEnterPushedState(const ui::Event& event) {
if (!shelf_view_->ShouldEventActivateButton(this, event))
return false;
if (WmShell::Get()->IsApplistVisible())
return false;
return views::ImageButton::ShouldEnterPushedState(event);
}
std::unique_ptr<views::InkDrop> AppListButton::CreateInkDrop() {
std::unique_ptr<views::InkDropImpl> ink_drop =
CustomButton::CreateDefaultInkDropImpl();
ink_drop->SetShowHighlightOnHover(false);
return std::move(ink_drop);
}
void AppListButton::SetDrawBackgroundAsActive(bool draw_background_as_active) {
if (draw_background_as_active_ == draw_background_as_active)
return;
draw_background_as_active_ = draw_background_as_active;
SchedulePaint();
}
} // namespace ash