blob: acf5dc2d04dc86c50e89ca904ecbb14561465dfc [file]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/common/shelf/shelf_window_watcher.h"
#include "ash/common/shelf/shelf_item_types.h"
#include "ash/common/shelf/shelf_model.h"
#include "ash/common/wm/window_resizer.h"
#include "ash/common/wm/window_state.h"
#include "ash/common/wm_lookup.h"
#include "ash/common/wm_shell.h"
#include "ash/common/wm_window.h"
#include "ash/common/wm_window_property.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/test/ash_test_base.h"
#include "ui/base/hit_test.h"
#include "ui/views/widget/widget.h"
namespace ash {
class ShelfWindowWatcherTest : public test::AshTestBase {
public:
ShelfWindowWatcherTest() : model_(nullptr) {}
~ShelfWindowWatcherTest() override {}
void SetUp() override {
test::AshTestBase::SetUp();
model_ = WmShell::Get()->shelf_model();
}
void TearDown() override {
model_ = nullptr;
test::AshTestBase::TearDown();
}
ShelfID CreateShelfItem(WmWindow* window) {
ShelfID id = model_->next_id();
window->SetIntProperty(WmWindowProperty::SHELF_ITEM_TYPE, TYPE_DIALOG);
return id;
}
protected:
ShelfModel* model_;
private:
DISALLOW_COPY_AND_ASSIGN(ShelfWindowWatcherTest);
};
// Ensure shelf items are added and removed as windows are opened and closed.
TEST_F(ShelfWindowWatcherTest, OpenAndClose) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
// Adding windows with valid ShelfItemType properties adds shelf items.
std::unique_ptr<views::Widget> widget1 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
CreateShelfItem(WmLookup::Get()->GetWindowForWidget(widget1.get()));
EXPECT_EQ(2, model_->item_count());
std::unique_ptr<views::Widget> widget2 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
CreateShelfItem(WmLookup::Get()->GetWindowForWidget(widget2.get()));
EXPECT_EQ(3, model_->item_count());
// Each ShelfItem is removed when the associated window is destroyed.
widget1.reset();
EXPECT_EQ(2, model_->item_count());
widget2.reset();
EXPECT_EQ(1, model_->item_count());
}
TEST_F(ShelfWindowWatcherTest, CreateAndRemoveShelfItemProperties) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
// Creating windows without a valid ShelfItemType does not add items.
std::unique_ptr<views::Widget> widget1 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window1 = WmLookup::Get()->GetWindowForWidget(widget1.get());
std::unique_ptr<views::Widget> widget2 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window2 = WmLookup::Get()->GetWindowForWidget(widget2.get());
EXPECT_EQ(1, model_->item_count());
// Create a ShelfItem for the first window.
ShelfID id_w1 = CreateShelfItem(window1);
EXPECT_EQ(2, model_->item_count());
int index_w1 = model_->ItemIndexByID(id_w1);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
// Create a ShelfItem for the second window.
ShelfID id_w2 = CreateShelfItem(window2);
EXPECT_EQ(3, model_->item_count());
int index_w2 = model_->ItemIndexByID(id_w2);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status);
// ShelfItem is removed when the item type window property is cleared.
window1->SetIntProperty(WmWindowProperty::SHELF_ITEM_TYPE, TYPE_UNDEFINED);
EXPECT_EQ(2, model_->item_count());
window2->SetIntProperty(WmWindowProperty::SHELF_ITEM_TYPE, TYPE_UNDEFINED);
EXPECT_EQ(1, model_->item_count());
// Clearing twice doesn't do anything.
window2->SetIntProperty(WmWindowProperty::SHELF_ITEM_TYPE, TYPE_UNDEFINED);
EXPECT_EQ(1, model_->item_count());
// Setting an icon id (without a valid item type) does not add a shelf item.
window2->SetIntProperty(WmWindowProperty::SHELF_ICON_RESOURCE_ID, 1234);
EXPECT_EQ(1, model_->item_count());
}
TEST_F(ShelfWindowWatcherTest, ActivateWindow) {
// ShelfModel only have APP_LIST item.
EXPECT_EQ(1, model_->item_count());
std::unique_ptr<views::Widget> widget1 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window1 = WmLookup::Get()->GetWindowForWidget(widget1.get());
std::unique_ptr<views::Widget> widget2 =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window2 = WmLookup::Get()->GetWindowForWidget(widget2.get());
// Create a ShelfItem for the first window.
ShelfID id_w1 = CreateShelfItem(window1);
EXPECT_EQ(2, model_->item_count());
int index_w1 = model_->ItemIndexByID(id_w1);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
// Create a ShelfItem for the second window.
ShelfID id_w2 = CreateShelfItem(window2);
EXPECT_EQ(3, model_->item_count());
int index_w2 = model_->ItemIndexByID(id_w2);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status);
// The ShelfItem for the first window is active when the window is activated.
widget1->Activate();
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w1].status);
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w2].status);
// The ShelfItem for the second window is active when the window is activated.
widget2->Activate();
EXPECT_EQ(STATUS_RUNNING, model_->items()[index_w1].status);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index_w2].status);
}
TEST_F(ShelfWindowWatcherTest, UpdateWindowProperty) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
std::unique_ptr<views::Widget> widget =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget.get());
// Create a ShelfItem for |window|.
ShelfID id = CreateShelfItem(window);
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index].status);
// Update the ShelfItemType for |window|.
window->SetIntProperty(WmWindowProperty::SHELF_ITEM_TYPE, TYPE_PLATFORM_APP);
// No new item is created after updating a launcher item.
EXPECT_EQ(2, model_->item_count());
// index and id are not changed after updating a launcher item.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
}
TEST_F(ShelfWindowWatcherTest, MaximizeAndRestoreWindow) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
std::unique_ptr<views::Widget> widget =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget.get());
wm::WindowState* window_state = window->GetWindowState();
// Create a ShelfItem for |window|.
ShelfID id = CreateShelfItem(window);
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index].status);
// Maximize window |window|.
EXPECT_FALSE(window_state->IsMaximized());
window_state->Maximize();
EXPECT_TRUE(window_state->IsMaximized());
// No new item is created after maximizing a window |window|.
EXPECT_EQ(2, model_->item_count());
// index and id are not changed after maximizing a window |window|.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
// Restore window |window|.
window_state->Restore();
EXPECT_FALSE(window_state->IsMaximized());
// No new item is created after restoring a window |window|.
EXPECT_EQ(2, model_->item_count());
// Index and id are not changed after maximizing a window |window|.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
}
// Check that an item is maintained when its associated Window is docked.
TEST_F(ShelfWindowWatcherTest, DockWindow) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
std::unique_ptr<views::Widget> widget =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget.get());
// Create a ShelfItem for |window|.
ShelfID id = CreateShelfItem(window);
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index].status);
WmWindow* root_window = window->GetRootWindow();
WmWindow* default_container =
root_window->GetChildByShellWindowId(kShellWindowId_DefaultContainer);
EXPECT_EQ(default_container, window->GetParent());
WmWindow* docked_container =
root_window->GetChildByShellWindowId(kShellWindowId_DockedContainer);
// Check |window|'s item is not removed when it is re-parented to the dock.
docked_container->AddChild(window);
EXPECT_EQ(docked_container, window->GetParent());
EXPECT_EQ(2, model_->item_count());
// The shelf item is removed when the window is closed, even if it is in the
// docked container at the time.
widget.reset();
EXPECT_EQ(1, model_->item_count());
}
// Check |window|'s item is not changed during the dragging.
// TODO(simonhong): Add a test for removing a Window during the dragging.
TEST_F(ShelfWindowWatcherTest, DragWindow) {
// ShelfModel only has an APP_LIST item.
EXPECT_EQ(1, model_->item_count());
std::unique_ptr<views::Widget> widget =
CreateTestWidget(nullptr, kShellWindowId_DefaultContainer, gfx::Rect());
WmWindow* window = WmLookup::Get()->GetWindowForWidget(widget.get());
// Create a ShelfItem for |window|.
ShelfID id = CreateShelfItem(window);
EXPECT_EQ(2, model_->item_count());
int index = model_->ItemIndexByID(id);
EXPECT_EQ(STATUS_ACTIVE, model_->items()[index].status);
// Simulate dragging of |window| and check its item is not changed.
std::unique_ptr<WindowResizer> resizer(CreateWindowResizer(
window, gfx::Point(), HTCAPTION, aura::client::WINDOW_MOVE_SOURCE_MOUSE));
ASSERT_TRUE(resizer.get());
resizer->Drag(gfx::Point(50, 50), 0);
resizer->CompleteDrag();
// Index and id are not changed after dragging a |window|.
EXPECT_EQ(index, model_->ItemIndexByID(id));
EXPECT_EQ(id, model_->items()[index].id);
}
} // namespace ash