| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_COMMON_WM_DEFAULT_STATE_H_ |
| #define ASH_COMMON_WM_DEFAULT_STATE_H_ |
| |
| #include "ash/common/wm/window_state.h" |
| #include "base/macros.h" |
| #include "ui/display/display.h" |
| #include "ui/gfx/geometry/rect.h" |
| |
| namespace ash { |
| namespace wm { |
| class SetBoundsEvent; |
| |
| // DefaultState implements Ash behavior without state machine. |
| class DefaultState : public WindowState::State { |
| public: |
| explicit DefaultState(WindowStateType initial_state_type); |
| ~DefaultState() override; |
| |
| // WindowState::State overrides: |
| void OnWMEvent(WindowState* window_state, const WMEvent* event) override; |
| WindowStateType GetType() const override; |
| void AttachState(WindowState* window_state, |
| WindowState::State* previous_state) override; |
| void DetachState(WindowState* window_state) override; |
| |
| private: |
| // Process state dependent events, such as TOGGLE_MAXIMIZED, |
| // TOGGLE_FULLSCREEN. |
| static bool ProcessCompoundEvents(WindowState* window_state, |
| const WMEvent* event); |
| |
| // Process workspace related events, such as DISPLAY_BOUNDS_CHANGED. |
| static bool ProcessWorkspaceEvents(WindowState* window_state, |
| const WMEvent* event); |
| |
| // Set the fullscreen/maximized bounds without animation. |
| static bool SetMaximizedOrFullscreenBounds(wm::WindowState* window_state); |
| |
| static void SetBounds(WindowState* window_state, |
| const SetBoundsEvent* bounds_event); |
| |
| static void CenterWindow(WindowState* window_state); |
| |
| // Enters next state. This is used when the state moves from one to another |
| // within the same desktop mode. |
| void EnterToNextState(wm::WindowState* window_state, |
| wm::WindowStateType next_state_type); |
| |
| // Reenters the current state. This is called when migrating from |
| // previous desktop mode, and the window's state needs to re-construct the |
| // state/bounds for this state. |
| void ReenterToCurrentState(wm::WindowState* window_state, |
| wm::WindowState::State* state_in_previous_mode); |
| |
| // Animates to new window bounds based on the current and previous state type. |
| void UpdateBoundsFromState(wm::WindowState* window_state, |
| wm::WindowStateType old_state_type); |
| |
| // The current type of the window. |
| WindowStateType state_type_; |
| |
| // The saved window state for the case that the state gets de-/activated. |
| gfx::Rect stored_bounds_; |
| gfx::Rect stored_restore_bounds_; |
| |
| // The display state in which the mode got started. |
| display::Display stored_display_state_; |
| |
| // The window state only gets remembered for DCHECK reasons. |
| WindowState* stored_window_state_; |
| |
| DISALLOW_COPY_AND_ASSIGN(DefaultState); |
| }; |
| |
| } // namespace wm |
| } // namespace ash |
| |
| #endif // ASH_COMMON_WM_DEFAULT_STATE_H_ |