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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_COMMON_WM_WINDOW_CYCLE_LIST_H_
#define ASH_COMMON_WM_WINDOW_CYCLE_LIST_H_
#include <memory>
#include <vector>
#include "ash/ash_export.h"
#include "ash/common/wm/window_cycle_controller.h"
#include "ash/common/wm_window_observer.h"
#include "base/macros.h"
#include "base/scoped_observer.h"
#include "base/timer/timer.h"
#include "ui/display/display_observer.h"
namespace display {
class Screen;
}
namespace views {
class Label;
class Widget;
}
namespace ash {
class ScopedShowWindow;
class WindowCycleView;
// Tracks a set of Windows that can be stepped through. This class is used by
// the WindowCycleController.
class ASH_EXPORT WindowCycleList : public WmWindowObserver,
public display::DisplayObserver {
public:
using WindowList = std::vector<WmWindow*>;
explicit WindowCycleList(const WindowList& windows);
~WindowCycleList() override;
bool empty() const { return windows_.empty(); }
// Cycles to the next or previous window based on |direction|.
void Step(WindowCycleController::Direction direction);
int current_index() const { return current_index_; }
private:
friend class WindowCycleControllerTest;
static void DisableInitialDelayForTesting();
const WindowList& windows() const { return windows_; }
// WmWindowObserver overrides:
// There is a chance a window is destroyed, for example by JS code. We need to
// take care of that even if it is not intended for the user to close a window
// while window cycling.
void OnWindowDestroying(WmWindow* window) override;
// display::DisplayObserver overrides:
void OnDisplayAdded(const display::Display& new_display) override;
void OnDisplayRemoved(const display::Display& old_display) override;
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
// Returns true if the window list overlay should be shown.
bool ShouldShowUi();
// Initializes and shows |cycle_view_|.
void InitWindowCycleView();
// List of weak pointers to windows to use while cycling with the keyboard.
// List is built when the user initiates the gesture (i.e. hits alt-tab the
// first time) and is emptied when the gesture is complete (i.e. releases the
// alt key).
WindowList windows_;
// Current position in the |windows_|. Can be used to query selection depth,
// i.e., the position of an active window in a global MRU ordering.
int current_index_;
// The first direction the user stepped in (affects layout).
WindowCycleController::Direction initial_direction_;
// Wrapper for the window brought to the front.
// TODO(estade): remove ScopedShowWindow when we know we are happy launching
// the |cycle_view_| version.
std::unique_ptr<ScopedShowWindow> showing_window_;
// The top level View for the window cycle UI. May be null if the UI is not
// showing.
WindowCycleView* cycle_view_;
// The widget that hosts the window cycle UI.
views::Widget* cycle_ui_widget_;
// The window list will dismiss if the display metrics change.
ScopedObserver<display::Screen, display::DisplayObserver> screen_observer_;
// A timer to delay showing the UI. Quick Alt+Tab should not flash a UI.
base::OneShotTimer show_ui_timer_;
DISALLOW_COPY_AND_ASSIGN(WindowCycleList);
};
} // namespace ash
#endif // ASH_COMMON_WM_WINDOW_CYCLE_LIST_H_