blob: bdd1109d9905c3b44ed9da1b3902386006559ade [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/common/wm/window_dimmer.h"
#include <memory>
#include "ash/common/wm_shell.h"
#include "ash/common/wm_window.h"
#include "base/time/time.h"
#include "ui/compositor/layer.h"
#include "ui/wm/core/window_animations.h"
namespace ash {
namespace {
const int kDefaultDimAnimationDurationMs = 200;
const float kDefaultDimOpacity = 0.5f;
} // namespace
WindowDimmer::WindowDimmer(WmWindow* parent)
: parent_(parent),
window_(WmShell::Get()->NewWindow(ui::wm::WINDOW_TYPE_NORMAL,
ui::LAYER_SOLID_COLOR)) {
window_->SetVisibilityChangesAnimated();
window_->SetVisibilityAnimationType(
::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
window_->SetVisibilityAnimationDuration(
base::TimeDelta::FromMilliseconds(kDefaultDimAnimationDurationMs));
window_->AddObserver(this);
SetDimOpacity(kDefaultDimOpacity);
parent->AddChild(window_);
parent->AddObserver(this);
parent->StackChildAtTop(window_);
window_->SetBounds(gfx::Rect(parent_->GetBounds().size()));
}
WindowDimmer::~WindowDimmer() {
if (parent_)
parent_->RemoveObserver(this);
if (window_) {
window_->RemoveObserver(this);
window_->Destroy();
}
}
void WindowDimmer::SetDimOpacity(float target_opacity) {
DCHECK(window_);
window_->GetLayer()->SetColor(
SkColorSetA(SK_ColorBLACK, 255 * target_opacity));
}
void WindowDimmer::OnWindowBoundsChanged(WmWindow* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) {
if (window == parent_)
window_->SetBounds(gfx::Rect(new_bounds.size()));
}
void WindowDimmer::OnWindowDestroying(WmWindow* window) {
if (window == parent_) {
parent_->RemoveObserver(this);
parent_ = nullptr;
} else {
DCHECK_EQ(window_, window);
window_->RemoveObserver(this);
window_ = nullptr;
}
}
void WindowDimmer::OnWindowTreeChanging(WmWindow* window,
const TreeChangeParams& params) {
if (window == window_ && params.target == window) {
// This may happen on a display change or some unexpected condition. Hide
// the window to ensure it isn't obscuring the wrong thing.
window_->Hide();
}
}
} // namespace ash