| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/common/wm/window_positioner.h" |
| |
| #include "ash/common/wm/mru_window_tracker.h" |
| #include "ash/common/wm/window_positioning_utils.h" |
| #include "ash/common/wm/window_state.h" |
| #include "ash/common/wm/wm_screen_util.h" |
| #include "ash/common/wm_shell.h" |
| #include "ash/common/wm_window.h" |
| #include "ui/compositor/layer.h" |
| #include "ui/display/display.h" |
| #include "ui/display/screen.h" |
| #include "ui/gfx/geometry/insets.h" |
| |
| namespace ash { |
| |
| const int WindowPositioner::kMinimumWindowOffset = 32; |
| |
| // The number of pixels which are kept free top, left and right when a window |
| // gets positioned to its default location. |
| // static |
| const int WindowPositioner::kDesktopBorderSize = 16; |
| |
| // Maximum width of a window even if there is more room on the desktop. |
| // static |
| const int WindowPositioner::kMaximumWindowWidth = 1100; |
| |
| namespace { |
| |
| // When a window gets opened in default mode and the screen is less than or |
| // equal to this width, the window will get opened in maximized mode. This value |
| // can be reduced to a "tame" number if the feature is disabled. |
| const int kForceMaximizeWidthLimit = 1366; |
| |
| // The time in milliseconds which should be used to visually move a window |
| // through an automatic "intelligent" window management option. |
| const int kWindowAutoMoveDurationMS = 125; |
| |
| // If set to true all window repositioning actions will be ignored. Set through |
| // WindowPositioner::SetIgnoreActivations(). |
| static bool disable_auto_positioning = false; |
| |
| // If set to true, by default the first window in ASH will be maximized. |
| static bool maximize_first_window = false; |
| |
| // Check if any management should be performed (with a given |window|). |
| bool UseAutoWindowManager(const WmWindow* window) { |
| if (disable_auto_positioning) |
| return false; |
| const wm::WindowState* window_state = window->GetWindowState(); |
| return !window_state->is_dragged() && window_state->window_position_managed(); |
| } |
| |
| // Check if a given |window| can be managed. This includes that its |
| // state is not minimized/maximized/fullscreen/the user has changed |
| // its size by hand already. It furthermore checks for the |
| // WindowIsManaged status. |
| bool WindowPositionCanBeManaged(const WmWindow* window) { |
| if (disable_auto_positioning) |
| return false; |
| const wm::WindowState* window_state = window->GetWindowState(); |
| return window_state->window_position_managed() && |
| !window_state->IsMinimized() && !window_state->IsMaximized() && |
| !window_state->IsFullscreen() && !window_state->IsPinned() && |
| !window_state->bounds_changed_by_user(); |
| } |
| |
| // Move the given |bounds| on the available |work_area| in the direction |
| // indicated by |move_right|. If |move_right| is true, the rectangle gets moved |
| // to the right edge, otherwise to the left one. |
| bool MoveRectToOneSide(const gfx::Rect& work_area, |
| bool move_right, |
| gfx::Rect* bounds) { |
| if (move_right) { |
| if (work_area.right() > bounds->right()) { |
| bounds->set_x(work_area.right() - bounds->width()); |
| return true; |
| } |
| } else { |
| if (work_area.x() < bounds->x()) { |
| bounds->set_x(work_area.x()); |
| return true; |
| } |
| } |
| return false; |
| } |
| |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Moves the transient children of the |window| as well by the same |offset| as |
| // the parent |window|. |
| void SetBoundsAndOffsetTransientChildren(WmWindow* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area, |
| const gfx::Vector2d& offset) { |
| std::vector<WmWindow*> transient_children = window->GetTransientChildren(); |
| for (WmWindow* transient_child : transient_children) { |
| gfx::Rect child_bounds = transient_child->GetBounds(); |
| gfx::Rect new_child_bounds = child_bounds + offset; |
| if ((child_bounds.x() <= work_area.x() && |
| new_child_bounds.x() <= work_area.x()) || |
| (child_bounds.right() >= work_area.right() && |
| new_child_bounds.right() >= work_area.right())) { |
| continue; |
| } |
| if (new_child_bounds.right() > work_area.right()) |
| new_child_bounds.set_x(work_area.right() - bounds.width()); |
| else if (new_child_bounds.x() < work_area.x()) |
| new_child_bounds.set_x(work_area.x()); |
| SetBoundsAndOffsetTransientChildren(transient_child, new_child_bounds, |
| work_area, offset); |
| } |
| |
| window->SetBoundsWithTransitionDelay( |
| bounds, base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); |
| } |
| |
| // Move a |window| to new |bounds|. Animate if desired by user. |
| // Note: The function will do nothing if the bounds did not change. |
| void SetBoundsAnimated(WmWindow* window, |
| const gfx::Rect& bounds, |
| const gfx::Rect& work_area) { |
| gfx::Rect old_bounds = window->GetTargetBounds(); |
| if (bounds == old_bounds) |
| return; |
| gfx::Vector2d offset(bounds.origin() - old_bounds.origin()); |
| SetBoundsAndOffsetTransientChildren(window, bounds, work_area, offset); |
| } |
| |
| // Move |window| into the center of the screen - or restore it to the previous |
| // position. |
| void AutoPlaceSingleWindow(WmWindow* window, bool animated) { |
| gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(window); |
| gfx::Rect bounds = window->GetBounds(); |
| const gfx::Rect* user_defined_area = |
| window->GetWindowState()->pre_auto_manage_window_bounds(); |
| if (user_defined_area) { |
| bounds = *user_defined_area; |
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); |
| } else { |
| // Center the window (only in x). |
| bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); |
| } |
| |
| if (animated) |
| SetBoundsAnimated(window, bounds, work_area); |
| else |
| window->SetBounds(bounds); |
| } |
| |
| // Get the first open (non minimized) window which is on the screen defined. |
| WmWindow* GetReferenceWindow(const WmWindow* root_window, |
| const WmWindow* exclude, |
| bool* single_window) { |
| if (single_window) |
| *single_window = true; |
| // Get the active window. |
| WmWindow* active = root_window->GetShell()->GetActiveWindow(); |
| if (active && active->GetRootWindow() != root_window) |
| active = NULL; |
| |
| // Get a list of all windows. |
| const std::vector<WmWindow*> windows = root_window->GetShell() |
| ->mru_window_tracker() |
| ->BuildWindowListIgnoreModal(); |
| |
| if (windows.empty()) |
| return nullptr; |
| |
| int index = 0; |
| // Find the index of the current active window. |
| if (active) |
| index = std::find(windows.begin(), windows.end(), active) - windows.begin(); |
| |
| // Scan the cycle list backwards to see which is the second topmost window |
| // (and so on). Note that we might cycle a few indices twice if there is no |
| // suitable window. However - since the list is fairly small this should be |
| // very fast anyways. |
| WmWindow* found = nullptr; |
| for (int i = index + windows.size(); i >= 0; i--) { |
| WmWindow* window = windows[i % windows.size()]; |
| while (window->GetTransientParent()) |
| window = window->GetTransientParent(); |
| if (window != exclude && window->GetType() == ui::wm::WINDOW_TYPE_NORMAL && |
| window->GetRootWindow() == root_window && |
| window->GetTargetVisibility() && |
| window->GetWindowState()->window_position_managed()) { |
| if (found && found != window) { |
| // no need to check !single_window because the function must have |
| // been already returned in the "if (!single_window)" below. |
| *single_window = false; |
| return found; |
| } |
| found = window; |
| // If there is no need to check single window, return now. |
| if (!single_window) |
| return found; |
| } |
| } |
| return found; |
| } |
| |
| } // namespace |
| |
| // static |
| int WindowPositioner::GetForceMaximizedWidthLimit() { |
| return kForceMaximizeWidthLimit; |
| } |
| |
| // static |
| void WindowPositioner::GetBoundsAndShowStateForNewWindow( |
| const WmWindow* new_window, |
| bool is_saved_bounds, |
| ui::WindowShowState show_state_in, |
| gfx::Rect* bounds_in_out, |
| ui::WindowShowState* show_state_out) { |
| // Always open new window in the target display. |
| WmWindow* target = WmShell::Get()->GetRootWindowForNewWindows(); |
| |
| WmWindow* top_window = GetReferenceWindow(target, nullptr, nullptr); |
| // Our window should not have any impact if we are already on top. |
| if (top_window == new_window) |
| top_window = nullptr; |
| |
| // If there is no valid other window we take and adjust the passed coordinates |
| // and show state. |
| if (!top_window) { |
| gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
| |
| bounds_in_out->AdjustToFit(work_area); |
| // Use adjusted saved bounds, if there is one. |
| if (is_saved_bounds) |
| return; |
| |
| if (show_state_in == ui::SHOW_STATE_DEFAULT) { |
| const bool maximize_first_window_on_first_run = |
| target->GetShell()->IsForceMaximizeOnFirstRun(); |
| // We want to always open maximized on "small screens" or when policy |
| // tells us to. |
| const bool set_maximized = |
| maximize_first_window || |
| ((work_area.width() <= GetForceMaximizedWidthLimit() || |
| maximize_first_window_on_first_run) && |
| (!new_window || !new_window->GetWindowState()->IsFullscreen())); |
| |
| if (set_maximized) |
| *show_state_out = ui::SHOW_STATE_MAXIMIZED; |
| } |
| return; |
| } |
| |
| wm::WindowState* top_window_state = top_window->GetWindowState(); |
| bool maximized = top_window_state->IsMaximized(); |
| // We ignore the saved show state, but look instead for the top level |
| // window's show state. |
| if (show_state_in == ui::SHOW_STATE_DEFAULT) { |
| *show_state_out = |
| maximized ? ui::SHOW_STATE_MAXIMIZED : ui::SHOW_STATE_DEFAULT; |
| } |
| |
| if (maximized || top_window_state->IsFullscreen()) { |
| bool has_restore_bounds = top_window_state->HasRestoreBounds(); |
| if (has_restore_bounds) { |
| // For a maximized/fullscreen window ignore the real bounds of |
| // the top level window and use its restore bounds |
| // instead. Offset the bounds to prevent the windows from |
| // overlapping exactly when restored. |
| *bounds_in_out = |
| top_window_state->GetRestoreBoundsInScreen() + |
| gfx::Vector2d(kMinimumWindowOffset, kMinimumWindowOffset); |
| } |
| if (is_saved_bounds || has_restore_bounds) { |
| gfx::Rect work_area = target->GetDisplayNearestWindow().work_area(); |
| bounds_in_out->AdjustToFit(work_area); |
| // Use adjusted saved bounds or restore bounds, if there is one. |
| return; |
| } |
| } |
| |
| // Use the size of the other window. The window's bound will be rearranged |
| // in ash::WorkspaceLayoutManager using this location. |
| *bounds_in_out = top_window->GetBoundsInScreen(); |
| } |
| |
| // static |
| void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( |
| const WmWindow* removed_window) { |
| if (!UseAutoWindowManager(removed_window)) |
| return; |
| // Find a single open browser window. |
| bool single_window; |
| WmWindow* other_shown_window = GetReferenceWindow( |
| removed_window->GetRootWindow(), removed_window, &single_window); |
| if (!other_shown_window || !single_window || |
| !WindowPositionCanBeManaged(other_shown_window)) |
| return; |
| AutoPlaceSingleWindow(other_shown_window, true); |
| } |
| |
| // static |
| bool WindowPositioner::DisableAutoPositioning(bool ignore) { |
| bool old_state = disable_auto_positioning; |
| disable_auto_positioning = ignore; |
| return old_state; |
| } |
| |
| // static |
| void WindowPositioner::RearrangeVisibleWindowOnShow(WmWindow* added_window) { |
| wm::WindowState* added_window_state = added_window->GetWindowState(); |
| if (!added_window->GetTargetVisibility()) |
| return; |
| |
| if (!UseAutoWindowManager(added_window) || |
| added_window_state->bounds_changed_by_user()) { |
| if (added_window_state->minimum_visibility()) { |
| // Guarantee minimum visibility within the work area. |
| gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); |
| gfx::Rect bounds = added_window->GetBounds(); |
| gfx::Rect new_bounds = bounds; |
| wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &new_bounds); |
| if (new_bounds != bounds) |
| added_window->SetBounds(new_bounds); |
| } |
| return; |
| } |
| // Find a single open managed window. |
| bool single_window; |
| WmWindow* other_shown_window = GetReferenceWindow( |
| added_window->GetRootWindow(), added_window, &single_window); |
| |
| if (!other_shown_window) { |
| // It could be that this window is the first window joining the workspace. |
| if (!WindowPositionCanBeManaged(added_window) || other_shown_window) |
| return; |
| // Since we might be going from 0 to 1 window, we have to arrange the new |
| // window to a good default. |
| AutoPlaceSingleWindow(added_window, false); |
| return; |
| } |
| |
| gfx::Rect other_bounds = other_shown_window->GetBounds(); |
| gfx::Rect work_area = wm::GetDisplayWorkAreaBoundsInParent(added_window); |
| bool move_other_right = |
| other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; |
| |
| // Push the other window to the size only if there are two windows left. |
| if (single_window) { |
| // When going from one to two windows both windows loose their |
| // "positioned by user" flags. |
| added_window_state->set_bounds_changed_by_user(false); |
| wm::WindowState* other_window_state = other_shown_window->GetWindowState(); |
| other_window_state->set_bounds_changed_by_user(false); |
| |
| if (WindowPositionCanBeManaged(other_shown_window)) { |
| // Don't override pre auto managed bounds as the current bounds |
| // may not be original. |
| if (!other_window_state->pre_auto_manage_window_bounds()) |
| other_window_state->SetPreAutoManageWindowBounds(other_bounds); |
| |
| // Push away the other window after remembering its current position. |
| if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) |
| SetBoundsAnimated(other_shown_window, other_bounds, work_area); |
| } |
| } |
| |
| // Remember the current location of the window if it's new and push |
| // it also to the opposite location if needed. Since it is just |
| // being shown, we do not need to animate it. |
| gfx::Rect added_bounds = added_window->GetBounds(); |
| if (!added_window_state->pre_auto_manage_window_bounds()) |
| added_window_state->SetPreAutoManageWindowBounds(added_bounds); |
| if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) |
| added_window->SetBounds(added_bounds); |
| } |
| |
| WindowPositioner::WindowPositioner(WmShell* shell) |
| : shell_(shell), |
| pop_position_offset_increment_x(0), |
| pop_position_offset_increment_y(0), |
| popup_position_offset_from_screen_corner_x(0), |
| popup_position_offset_from_screen_corner_y(0), |
| last_popup_position_x_(0), |
| last_popup_position_y_(0) {} |
| |
| WindowPositioner::~WindowPositioner() {} |
| |
| gfx::Rect WindowPositioner::GetDefaultWindowBounds( |
| const display::Display& display) { |
| const gfx::Rect work_area = display.work_area(); |
| // There should be a 'desktop' border around the window at the left and right |
| // side. |
| int default_width = work_area.width() - 2 * kDesktopBorderSize; |
| // There should also be a 'desktop' border around the window at the top. |
| // Since the workspace excludes the tray area we only need one border size. |
| int default_height = work_area.height() - kDesktopBorderSize; |
| int offset_x = kDesktopBorderSize; |
| if (default_width > kMaximumWindowWidth) { |
| // The window should get centered on the screen and not follow the grid. |
| offset_x = (work_area.width() - kMaximumWindowWidth) / 2; |
| default_width = kMaximumWindowWidth; |
| } |
| return gfx::Rect(work_area.x() + offset_x, work_area.y() + kDesktopBorderSize, |
| default_width, default_height); |
| } |
| |
| gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { |
| int grid = kMinimumWindowOffset; |
| popup_position_offset_from_screen_corner_x = grid; |
| popup_position_offset_from_screen_corner_y = grid; |
| if (!pop_position_offset_increment_x) { |
| // When the popup position increment is 0, the last popup position |
| // was not yet initialized. |
| last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| } |
| pop_position_offset_increment_x = grid; |
| pop_position_offset_increment_y = grid; |
| // We handle the Multi monitor support by retrieving the active window's |
| // work area. |
| WmWindow* window = shell_->GetActiveWindow(); |
| const gfx::Rect work_area = |
| window && window->IsVisible() |
| ? window->GetDisplayNearestWindow().work_area() |
| : display::Screen::GetScreen()->GetPrimaryDisplay().work_area(); |
| // Only try to reposition the popup when it is not spanning the entire |
| // screen. |
| if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= |
| work_area.width()) || |
| (old_pos.height() + popup_position_offset_from_screen_corner_y >= |
| work_area.height())) |
| return AlignPopupPosition(old_pos, work_area, grid); |
| const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); |
| if (!result.IsEmpty()) |
| return AlignPopupPosition(result, work_area, grid); |
| return NormalPopupPosition(old_pos, work_area); |
| } |
| |
| // static |
| void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { |
| maximize_first_window = maximize; |
| } |
| |
| gfx::Rect WindowPositioner::NormalPopupPosition(const gfx::Rect& old_pos, |
| const gfx::Rect& work_area) { |
| int w = old_pos.width(); |
| int h = old_pos.height(); |
| // Note: The 'last_popup_position' is checked and kept relative to the |
| // screen size. The offsetting will be done in the last step when the |
| // target rectangle gets returned. |
| bool reset = false; |
| if (last_popup_position_y_ + h > work_area.height() || |
| last_popup_position_x_ + w > work_area.width()) { |
| // Popup does not fit on screen. Reset to next diagonal row. |
| last_popup_position_x_ -= last_popup_position_y_ - |
| popup_position_offset_from_screen_corner_x - |
| pop_position_offset_increment_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| reset = true; |
| } |
| if (last_popup_position_x_ + w > work_area.width()) { |
| // Start again over. |
| last_popup_position_x_ = popup_position_offset_from_screen_corner_x; |
| last_popup_position_y_ = popup_position_offset_from_screen_corner_y; |
| reset = true; |
| } |
| int x = last_popup_position_x_; |
| int y = last_popup_position_y_; |
| if (!reset) { |
| last_popup_position_x_ += pop_position_offset_increment_x; |
| last_popup_position_y_ += pop_position_offset_increment_y; |
| } |
| return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
| } |
| |
| gfx::Rect WindowPositioner::SmartPopupPosition(const gfx::Rect& old_pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| const std::vector<WmWindow*> windows = |
| shell_->mru_window_tracker()->BuildWindowListIgnoreModal(); |
| |
| std::vector<const gfx::Rect*> regions; |
| // Process the window list and check if we can bail immediately. |
| for (size_t i = 0; i < windows.size(); i++) { |
| // We only include opaque and visible windows. |
| if (windows[i] && windows[i]->IsVisible() && windows[i]->GetLayer() && |
| (windows[i]->GetLayer()->fills_bounds_opaquely() || |
| windows[i]->GetLayer()->GetTargetOpacity() == 1.0)) { |
| wm::WindowState* window_state = windows[i]->GetWindowState(); |
| // When any window is maximized we cannot find any free space. |
| if (window_state->IsMaximizedOrFullscreenOrPinned()) |
| return gfx::Rect(0, 0, 0, 0); |
| if (window_state->IsNormalOrSnapped()) |
| regions.push_back(&windows[i]->GetBounds()); |
| } |
| } |
| |
| if (regions.empty()) |
| return gfx::Rect(0, 0, 0, 0); |
| |
| int w = old_pos.width(); |
| int h = old_pos.height(); |
| int x_end = work_area.width() / 2; |
| int x, x_increment; |
| // We parse for a proper location on the screen. We do this in two runs: |
| // The first run will start from the left, parsing down, skipping any |
| // overlapping windows it will encounter until the popup's height can not |
| // be served anymore. Then the next grid position to the right will be |
| // taken, and the same cycle starts again. This will be repeated until we |
| // hit the middle of the screen (or we find a suitable location). |
| // In the second run we parse beginning from the right corner downwards and |
| // then to the left. |
| // When no location was found, an empty rectangle will be returned. |
| for (int run = 0; run < 2; run++) { |
| if (run == 0) { // First run: Start left, parse right till mid screen. |
| x = 0; |
| x_increment = pop_position_offset_increment_x; |
| } else { // Second run: Start right, parse left till mid screen. |
| x = work_area.width() - w; |
| x_increment = -pop_position_offset_increment_x; |
| } |
| // Note: The passing (x,y,w,h) window is always relative to the work area's |
| // origin. |
| for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { |
| int y = 0; |
| while (y + h <= work_area.height()) { |
| size_t i; |
| for (i = 0; i < regions.size(); i++) { |
| if (regions[i]->Intersects( |
| gfx::Rect(x + work_area.x(), y + work_area.y(), w, h))) { |
| y = regions[i]->bottom() - work_area.y(); |
| break; |
| } |
| } |
| if (i >= regions.size()) |
| return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); |
| } |
| } |
| } |
| return gfx::Rect(0, 0, 0, 0); |
| } |
| |
| gfx::Rect WindowPositioner::AlignPopupPosition(const gfx::Rect& pos, |
| const gfx::Rect& work_area, |
| int grid) { |
| if (grid <= 1) |
| return pos; |
| |
| int x = pos.x() - (pos.x() - work_area.x()) % grid; |
| int y = pos.y() - (pos.y() - work_area.y()) % grid; |
| int w = pos.width(); |
| int h = pos.height(); |
| |
| // If the alignment was pushing the window out of the screen, we ignore the |
| // alignment for that call. |
| if (abs(pos.right() - work_area.right()) < grid) |
| x = work_area.right() - w; |
| if (abs(pos.bottom() - work_area.bottom()) < grid) |
| y = work_area.bottom() - h; |
| return gfx::Rect(x, y, w, h); |
| } |
| |
| } // namespace ash |