blob: ce2c799e884470fbaf45d9bf9c1918c6d6ca3d76 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/utility/screenshot_controller.h"
#include <cmath>
#include "ash/display/mouse_cursor_event_filter.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/screenshot_delegate.h"
#include "ash/shell.h"
#include "ash/wm/window_util.h"
#include "base/memory/ptr_util.h"
#include "ui/aura/client/capture_client.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window_targeter.h"
#include "ui/compositor/paint_recorder.h"
#include "ui/display/screen.h"
#include "ui/events/event.h"
#include "ui/events/event_constants.h"
#include "ui/events/event_handler.h"
#include "ui/gfx/canvas.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/cursor_manager.h"
namespace ash {
namespace {
const int kCursorSize = 12;
// This will prevent the user from taking a screenshot across multiple
// monitors. it will stop the mouse at the any edge of the screen. must
// swtich back on when the screenshot is complete.
void EnableMouseWarp(bool enable) {
Shell::GetInstance()->mouse_cursor_filter()->set_mouse_warp_enabled(enable);
}
class ScreenshotWindowTargeter : public aura::WindowTargeter {
public:
ScreenshotWindowTargeter() = default;
~ScreenshotWindowTargeter() override = default;
aura::Window* FindWindowForEvent(ui::LocatedEvent* event) {
aura::Window* target = static_cast<aura::Window*>(event->target());
aura::Window* target_root = target->GetRootWindow();
aura::client::ScreenPositionClient* position_client =
aura::client::GetScreenPositionClient(target_root);
gfx::Point location = event->location();
position_client->ConvertPointToScreen(target, &location);
display::Display display =
display::Screen::GetScreen()->GetDisplayNearestPoint(location);
aura::Window* root_window = Shell::GetInstance()
->window_tree_host_manager()
->GetRootWindowForDisplayId(display.id());
position_client->ConvertPointFromScreen(root_window, &location);
gfx::Point target_location = event->location();
event->set_location(location);
// Ignore capture window when finding the target for located event.
aura::client::CaptureClient* original_capture_client =
aura::client::GetCaptureClient(root_window);
aura::client::SetCaptureClient(root_window, nullptr);
aura::Window* selected =
static_cast<aura::Window*>(FindTargetForEvent(root_window, event));
// Restore State.
aura::client::SetCaptureClient(root_window, original_capture_client);
event->set_location(target_location);
return selected;
}
private:
DISALLOW_COPY_AND_ASSIGN(ScreenshotWindowTargeter);
};
} // namespace
class ScreenshotController::ScreenshotLayer : public ui::LayerOwner,
public ui::LayerDelegate {
public:
ScreenshotLayer(ui::Layer* parent, bool immediate_overlay)
: draw_inactive_overlay_(immediate_overlay) {
SetLayer(base::MakeUnique<ui::Layer>(ui::LAYER_TEXTURED));
layer()->SetFillsBoundsOpaquely(false);
layer()->SetBounds(parent->bounds());
parent->Add(layer());
parent->StackAtTop(layer());
layer()->SetVisible(true);
layer()->set_delegate(this);
}
~ScreenshotLayer() override {}
const gfx::Rect& region() const { return region_; }
void SetRegion(const gfx::Rect& region) {
// Invalidates the region which covers the current and new region.
gfx::Rect union_rect(region_);
union_rect.Union(region);
union_rect.Intersects(layer()->bounds());
union_rect.Inset(-kCursorSize, -kCursorSize, -kCursorSize, -kCursorSize);
region_ = region;
layer()->SchedulePaint(union_rect);
// If we are going to start drawing the inactive overlay, we need to
// invalidate the entire layer.
bool is_drawing_inactive_overlay = draw_inactive_overlay_;
draw_inactive_overlay_ = draw_inactive_overlay_ || !region.IsEmpty();
if (draw_inactive_overlay_ && !is_drawing_inactive_overlay)
layer()->SchedulePaint(layer()->parent()->bounds());
}
void set_cursor_location_in_root(const gfx::Point& point) {
cursor_location_in_root_ = point;
}
private:
// ui::LayerDelegate:
void OnPaintLayer(const ui::PaintContext& context) override {
const SkColor kSelectedAreaOverlayColor = 0x60000000;
// Screenshot area representation: transparent hole with half opaque gray
// overlay.
ui::PaintRecorder recorder(context, layer()->size());
if (draw_inactive_overlay_) {
recorder.canvas()->FillRect(gfx::Rect(layer()->size()),
kSelectedAreaOverlayColor);
}
DrawPseudoCursor(recorder.canvas());
if (!region_.IsEmpty())
recorder.canvas()->FillRect(region_, SK_ColorBLACK,
SkXfermode::kClear_Mode);
}
void OnDelegatedFrameDamage(const gfx::Rect& damage_rect_in_dip) override {}
void OnDeviceScaleFactorChanged(float device_scale_factor) override {}
// Mouse cursor may move sub DIP, so paint pseudo cursor instead of
// using platform cursor so that it's aliend with the region.
void DrawPseudoCursor(gfx::Canvas* canvas) {
// Don't draw if window selection mode.
if (cursor_location_in_root_.IsOrigin())
return;
gfx::Point pseudo_cursor_point = cursor_location_in_root_;
// The cursor is above/before region.
if (pseudo_cursor_point.x() == region_.x())
pseudo_cursor_point.Offset(-1, 0);
if (pseudo_cursor_point.y() == region_.y())
pseudo_cursor_point.Offset(0, -1);
SkPaint paint;
paint.setAntiAlias(false);
paint.setStrokeWidth(1);
paint.setColor(SK_ColorWHITE);
paint.setBlendMode(SkBlendMode::kSrc);
gfx::Vector2d width(kCursorSize / 2, 0);
gfx::Vector2d height(0, kCursorSize / 2);
gfx::Vector2d white_x_offset(1, -1);
gfx::Vector2d white_y_offset(1, -1);
// Horizontal
canvas->DrawLine(pseudo_cursor_point - width + white_x_offset,
pseudo_cursor_point + width + white_x_offset, paint);
paint.setStrokeWidth(1);
// Vertical
canvas->DrawLine(pseudo_cursor_point - height + white_y_offset,
pseudo_cursor_point + height + white_y_offset, paint);
paint.setColor(SK_ColorBLACK);
// Horizontal
canvas->DrawLine(pseudo_cursor_point - width, pseudo_cursor_point + width,
paint);
// Vertical
canvas->DrawLine(pseudo_cursor_point - height, pseudo_cursor_point + height,
paint);
}
bool draw_inactive_overlay_;
gfx::Rect region_;
gfx::Point cursor_location_in_root_;
DISALLOW_COPY_AND_ASSIGN(ScreenshotLayer);
};
class ScreenshotController::ScopedCursorSetter {
public:
ScopedCursorSetter(::wm::CursorManager* cursor_manager,
gfx::NativeCursor cursor)
: cursor_manager_(nullptr) {
if (cursor_manager->IsCursorLocked())
return;
gfx::NativeCursor original_cursor = cursor_manager->GetCursor();
cursor_manager_ = cursor_manager;
if (cursor == ui::kCursorNone) {
cursor_manager_->HideCursor();
} else {
cursor_manager_->SetCursor(cursor);
cursor_manager_->ShowCursor();
}
cursor_manager_->LockCursor();
// Set/ShowCursor does not make any effects at this point but it sets
// back to the original cursor when unlocked.
cursor_manager_->SetCursor(original_cursor);
cursor_manager_->ShowCursor();
}
~ScopedCursorSetter() {
if (cursor_manager_)
cursor_manager_->UnlockCursor();
}
private:
::wm::CursorManager* cursor_manager_;
DISALLOW_COPY_AND_ASSIGN(ScopedCursorSetter);
};
ScreenshotController::ScreenshotController()
: mode_(NONE),
root_window_(nullptr),
selected_(nullptr),
screenshot_delegate_(nullptr) {
// Keep this here and don't move it to StartPartialScreenshotSession(), as it
// needs to be pre-pended by MouseCursorEventFilter in Shell::Init().
Shell::GetInstance()->PrependPreTargetHandler(this);
}
ScreenshotController::~ScreenshotController() {
if (screenshot_delegate_)
CancelScreenshotSession();
Shell::GetInstance()->RemovePreTargetHandler(this);
}
void ScreenshotController::StartWindowScreenshotSession(
ScreenshotDelegate* screenshot_delegate) {
if (screenshot_delegate_) {
DCHECK_EQ(screenshot_delegate_, screenshot_delegate);
return;
}
screenshot_delegate_ = screenshot_delegate;
mode_ = WINDOW;
display::Screen::GetScreen()->AddObserver(this);
for (aura::Window* root : Shell::GetAllRootWindows()) {
layers_[root] = base::MakeUnique<ScreenshotLayer>(
Shell::GetContainer(root, kShellWindowId_OverlayContainer)->layer(),
true);
}
SetSelectedWindow(wm::GetActiveWindow());
cursor_setter_.reset(new ScopedCursorSetter(
Shell::GetInstance()->cursor_manager(), ui::kCursorCross));
EnableMouseWarp(true);
}
void ScreenshotController::StartPartialScreenshotSession(
ScreenshotDelegate* screenshot_delegate,
bool draw_overlay_immediately) {
// Already in a screenshot session.
if (screenshot_delegate_) {
DCHECK_EQ(screenshot_delegate_, screenshot_delegate);
return;
}
screenshot_delegate_ = screenshot_delegate;
mode_ = PARTIAL;
display::Screen::GetScreen()->AddObserver(this);
for (aura::Window* root : Shell::GetAllRootWindows()) {
layers_[root] = base::MakeUnique<ScreenshotLayer>(
Shell::GetContainer(root, kShellWindowId_OverlayContainer)->layer(),
draw_overlay_immediately);
}
if (!pen_events_only_) {
cursor_setter_.reset(new ScopedCursorSetter(
Shell::GetInstance()->cursor_manager(), ui::kCursorCross));
}
EnableMouseWarp(false);
}
void ScreenshotController::CancelScreenshotSession() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
// Having pre-handled all mouse events, widgets that had mouse capture may
// now misbehave, so break any existing captures. Do this after the
// screenshot session is over so that it's still possible to screenshot
// things like menus.
aura::client::GetCaptureClient(root)->SetCapture(nullptr);
}
mode_ = NONE;
pen_events_only_ = false;
root_window_ = nullptr;
SetSelectedWindow(nullptr);
screenshot_delegate_ = nullptr;
display::Screen::GetScreen()->RemoveObserver(this);
layers_.clear();
cursor_setter_.reset();
EnableMouseWarp(true);
if (on_screenshot_session_done_) {
// Copy the closure to a temporary value so that if it calls
// CancelScreenshotSession we do not loop forever.
base::Closure on_done = on_screenshot_session_done_;
on_screenshot_session_done_.Reset();
on_done.Run();
}
}
void ScreenshotController::MaybeStart(const ui::LocatedEvent& event) {
aura::Window* current_root =
static_cast<aura::Window*>(event.target())->GetRootWindow();
if (root_window_) {
// It's already started. This can happen when the second finger touches
// the screen, or combination of the touch and mouse. We should grab the
// partial screenshot instead of restarting.
if (current_root == root_window_) {
Update(event);
CompletePartialScreenshot();
}
} else {
root_window_ = current_root;
start_position_ = event.root_location();
if (!pen_events_only_) {
// ScopedCursorSetter must be reset first to make sure that its dtor is
// called before ctor is called.
cursor_setter_.reset();
cursor_setter_.reset(new ScopedCursorSetter(
Shell::GetInstance()->cursor_manager(), ui::kCursorNone));
}
Update(event);
}
}
void ScreenshotController::CompleteWindowScreenshot() {
if (selected_)
screenshot_delegate_->HandleTakeWindowScreenshot(selected_);
CancelScreenshotSession();
}
void ScreenshotController::CompletePartialScreenshot() {
if (!root_window_) {
// If we received a released event before we ever got a pressed event
// (resulting in setting |root_window_|), we just return without canceling
// to keep the screenshot session active waiting for the next press.
//
// This is to avoid a crash that used to happen when we start the screenshot
// session while the mouse is pressed and then release without moving the
// mouse. crbug.com/581432.
return;
}
DCHECK(layers_.count(root_window_));
const gfx::Rect& region = layers_.at(root_window_)->region();
if (!region.IsEmpty()) {
screenshot_delegate_->HandleTakePartialScreenshot(
root_window_, gfx::IntersectRects(root_window_->bounds(), region));
}
CancelScreenshotSession();
}
void ScreenshotController::Update(const ui::LocatedEvent& event) {
// Update may happen without MaybeStart() if the partial screenshot session
// starts when dragging.
if (!root_window_)
MaybeStart(event);
DCHECK(layers_.find(root_window_) != layers_.end());
ScreenshotLayer* layer = layers_.at(root_window_).get();
layer->set_cursor_location_in_root(event.root_location());
layer->SetRegion(
gfx::Rect(std::min(start_position_.x(), event.root_location().x()),
std::min(start_position_.y(), event.root_location().y()),
::abs(start_position_.x() - event.root_location().x()),
::abs(start_position_.y() - event.root_location().y())));
}
void ScreenshotController::UpdateSelectedWindow(ui::LocatedEvent* event) {
aura::Window* selected = ScreenshotWindowTargeter().FindWindowForEvent(event);
// Find a window that is backed with a widget.
while (selected && (selected->type() == ui::wm::WINDOW_TYPE_CONTROL ||
!selected->delegate())) {
selected = selected->parent();
}
if (selected->parent()->id() == kShellWindowId_WallpaperContainer ||
selected->parent()->id() == kShellWindowId_LockScreenWallpaperContainer)
selected = nullptr;
SetSelectedWindow(selected);
}
void ScreenshotController::SetSelectedWindow(aura::Window* selected) {
if (selected_ == selected)
return;
if (selected_) {
selected_->RemoveObserver(this);
layers_.at(selected_->GetRootWindow())->SetRegion(gfx::Rect());
}
selected_ = selected;
if (selected_) {
selected_->AddObserver(this);
layers_.at(selected_->GetRootWindow())->SetRegion(selected_->bounds());
}
}
bool ScreenshotController::ShouldProcessEvent(
const ui::PointerDetails& pointer_details) const {
return !pen_events_only_ ||
pointer_details.pointer_type == ui::EventPointerType::POINTER_TYPE_PEN;
}
void ScreenshotController::OnKeyEvent(ui::KeyEvent* event) {
if (!screenshot_delegate_)
return;
if (event->type() == ui::ET_KEY_RELEASED) {
if (event->key_code() == ui::VKEY_ESCAPE) {
CancelScreenshotSession();
event->StopPropagation();
} else if (event->key_code() == ui::VKEY_RETURN && mode_ == WINDOW) {
CompleteWindowScreenshot();
event->StopPropagation();
}
}
// Stop all key events except if the user is using a pointer, in which case
// they should be able to continue manipulating the screen.
if (!pen_events_only_)
event->StopPropagation();
}
void ScreenshotController::OnMouseEvent(ui::MouseEvent* event) {
if (!screenshot_delegate_ || !ShouldProcessEvent(event->pointer_details()))
return;
switch (mode_) {
case NONE:
NOTREACHED();
break;
case WINDOW:
switch (event->type()) {
case ui::ET_MOUSE_MOVED:
case ui::ET_MOUSE_DRAGGED:
UpdateSelectedWindow(event);
break;
case ui::ET_MOUSE_RELEASED:
CompleteWindowScreenshot();
break;
default:
// Do nothing.
break;
}
break;
case PARTIAL:
switch (event->type()) {
case ui::ET_MOUSE_PRESSED:
MaybeStart(*event);
break;
case ui::ET_MOUSE_DRAGGED:
Update(*event);
break;
case ui::ET_MOUSE_RELEASED:
CompletePartialScreenshot();
break;
default:
// Do nothing.
break;
}
break;
}
event->StopPropagation();
}
void ScreenshotController::OnTouchEvent(ui::TouchEvent* event) {
if (!screenshot_delegate_ || !ShouldProcessEvent(event->pointer_details()))
return;
switch (mode_) {
case NONE:
NOTREACHED();
break;
case WINDOW:
switch (event->type()) {
case ui::ET_TOUCH_PRESSED:
case ui::ET_TOUCH_MOVED:
UpdateSelectedWindow(event);
break;
case ui::ET_TOUCH_RELEASED:
CompleteWindowScreenshot();
break;
default:
// Do nothing.
break;
}
break;
case PARTIAL:
switch (event->type()) {
case ui::ET_TOUCH_PRESSED:
MaybeStart(*event);
break;
case ui::ET_TOUCH_MOVED:
Update(*event);
break;
case ui::ET_TOUCH_RELEASED:
CompletePartialScreenshot();
break;
default:
// Do nothing.
break;
}
break;
}
event->StopPropagation();
}
void ScreenshotController::OnDisplayAdded(const display::Display& new_display) {
if (!screenshot_delegate_)
return;
CancelScreenshotSession();
}
void ScreenshotController::OnDisplayRemoved(
const display::Display& old_display) {
if (!screenshot_delegate_)
return;
CancelScreenshotSession();
}
void ScreenshotController::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t changed_metrics) {}
void ScreenshotController::OnWindowDestroying(aura::Window* window) {
SetSelectedWindow(nullptr);
}
} // namespace ash