| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/immersive_handler_factory_ash.h" |
| |
| #include "ash/wm/immersive_focus_watcher_aura.h" |
| #include "ash/wm/immersive_gesture_handler_aura.h" |
| #include "base/memory/ptr_util.h" |
| |
| namespace ash { |
| |
| ImmersiveHandlerFactoryAsh::ImmersiveHandlerFactoryAsh() {} |
| |
| ImmersiveHandlerFactoryAsh::~ImmersiveHandlerFactoryAsh() {} |
| |
| std::unique_ptr<ImmersiveFocusWatcher> |
| ImmersiveHandlerFactoryAsh::CreateFocusWatcher( |
| ImmersiveFullscreenController* controller) { |
| return base::MakeUnique<ImmersiveFocusWatcherAura>(controller); |
| } |
| |
| std::unique_ptr<ImmersiveGestureHandler> |
| ImmersiveHandlerFactoryAsh::CreateGestureHandler( |
| ImmersiveFullscreenController* controller) { |
| return base::MakeUnique<ImmersiveGestureHandlerAura>(controller); |
| } |
| |
| } // namespace ash |