| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "ash/wm/session_state_animator_impl.h" |
| |
| #include <vector> |
| |
| #include "ash/common/wm/wm_window_animations.h" |
| #include "ash/public/cpp/shell_window_ids.h" |
| #include "ash/shell.h" |
| #include "ui/aura/client/aura_constants.h" |
| #include "ui/aura/window_event_dispatcher.h" |
| #include "ui/compositor/layer_animation_observer.h" |
| #include "ui/compositor/layer_animation_sequence.h" |
| #include "ui/compositor/scoped_layer_animation_settings.h" |
| #include "ui/views/widget/widget.h" |
| |
| namespace ash { |
| namespace { |
| |
| // Slightly-smaller size that we scale the screen down to for the pre-lock and |
| // pre-shutdown states. |
| const float kSlowCloseSizeRatio = 0.95f; |
| |
| // Maximum opacity of white layer when animating pre-shutdown state. |
| const float kPartialFadeRatio = 0.3f; |
| |
| // Minimum size. Not zero as it causes numeric issues. |
| const float kMinimumScale = 1e-4f; |
| |
| // Returns the primary root window's container. |
| aura::Window* GetWallpaper() { |
| aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
| return Shell::GetContainer(root_window, kShellWindowId_WallpaperContainer); |
| } |
| |
| // Returns the transform that should be applied to containers for the slow-close |
| // animation. |
| gfx::Transform GetSlowCloseTransform() { |
| gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); |
| gfx::Transform transform; |
| transform.Translate( |
| floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.width() + 0.5), |
| floor(0.5 * (1.0 - kSlowCloseSizeRatio) * root_size.height() + 0.5)); |
| transform.Scale(kSlowCloseSizeRatio, kSlowCloseSizeRatio); |
| return transform; |
| } |
| |
| // Returns the transform that should be applied to containers for the fast-close |
| // animation. |
| gfx::Transform GetFastCloseTransform() { |
| gfx::Size root_size = Shell::GetPrimaryRootWindow()->bounds().size(); |
| gfx::Transform transform; |
| |
| transform.Translate(floor(0.5 * root_size.width() + 0.5), |
| floor(0.5 * root_size.height() + 0.5)); |
| transform.Scale(kMinimumScale, kMinimumScale); |
| return transform; |
| } |
| |
| // Slowly shrinks |window| to a slightly-smaller size. |
| void StartSlowCloseAnimationForWindow(aura::Window* window, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateTransformElement(GetSlowCloseTransform(), |
| duration)); |
| if (observer) |
| sequence->AddObserver(observer); |
| animator->StartAnimation(sequence); |
| } |
| |
| // Quickly undoes the effects of the slow-close animation on |window|. |
| void StartUndoSlowCloseAnimationForWindow( |
| aura::Window* window, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateTransformElement(gfx::Transform(), |
| duration)); |
| if (observer) |
| sequence->AddObserver(observer); |
| animator->StartAnimation(sequence); |
| } |
| |
| // Quickly shrinks |window| down to a point in the center of the screen and |
| // fades it out to 0 opacity. |
| void StartFastCloseAnimationForWindow(aura::Window* window, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| animator->StartAnimation(new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateTransformElement(GetFastCloseTransform(), |
| duration))); |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateOpacityElement(0.0, duration)); |
| if (observer) |
| sequence->AddObserver(observer); |
| animator->StartAnimation(sequence); |
| } |
| |
| // Fades |window| to |target_opacity| over |duration|. |
| void StartPartialFadeAnimation(aura::Window* window, |
| float target_opacity, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateOpacityElement(target_opacity, |
| duration)); |
| if (observer) |
| sequence->AddObserver(observer); |
| animator->StartAnimation(sequence); |
| } |
| |
| // Fades |window| to |opacity| over |duration|. |
| void StartOpacityAnimationForWindow(aura::Window* window, |
| float opacity, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateOpacityElement(opacity, duration)); |
| if (observer) |
| sequence->AddObserver(observer); |
| animator->StartAnimation(sequence); |
| } |
| |
| // Makes |window| fully transparent instantaneously. |
| void HideWindowImmediately(aura::Window* window, |
| ui::LayerAnimationObserver* observer) { |
| window->layer()->SetOpacity(0.0); |
| if (observer) |
| observer->OnLayerAnimationEnded(NULL); |
| } |
| |
| // Restores |window| to its original position and scale and full opacity |
| // instantaneously. |
| void RestoreWindow(aura::Window* window, ui::LayerAnimationObserver* observer) { |
| window->layer()->SetTransform(gfx::Transform()); |
| window->layer()->SetOpacity(1.0); |
| if (observer) |
| observer->OnLayerAnimationEnded(NULL); |
| } |
| |
| void HideWindow(aura::Window* window, |
| base::TimeDelta duration, |
| bool above, |
| ui::LayerAnimationObserver* observer) { |
| ui::Layer* layer = window->layer(); |
| ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
| |
| settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| settings.SetTransitionDuration(duration); |
| |
| settings.SetTweenType(gfx::Tween::EASE_OUT); |
| SetTransformForScaleAnimation( |
| layer, above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
| |
| settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
| layer->SetOpacity(0.0f); |
| |
| // After the animation completes snap the transform back to the identity, |
| // otherwise any one that asks for screen bounds gets a slightly scaled |
| // version. |
| settings.SetPreemptionStrategy(ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
| settings.SetTransitionDuration(base::TimeDelta()); |
| layer->SetTransform(gfx::Transform()); |
| |
| // A bit of a dirty trick: we need to catch the end of the animation we don't |
| // control. So we use two facts we know: which animator will be used and the |
| // target opacity to add "Do nothing" animation sequence. |
| // Unfortunately, we can not just use empty LayerAnimationSequence, because |
| // it does not call NotifyEnded(). |
| if (observer) { |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateOpacityElement(0.0, |
| base::TimeDelta())); |
| sequence->AddObserver(observer); |
| layer->GetAnimator()->ScheduleAnimation(sequence); |
| } |
| } |
| |
| // Animates |window| to identity transform and full opacity over |duration|. |
| void TransformWindowToBaseState(aura::Window* window, |
| base::TimeDelta duration, |
| ui::LayerAnimationObserver* observer) { |
| ui::Layer* layer = window->layer(); |
| ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
| |
| // Animate to target values. |
| settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| settings.SetTransitionDuration(duration); |
| |
| settings.SetTweenType(gfx::Tween::EASE_OUT); |
| layer->SetTransform(gfx::Transform()); |
| |
| settings.SetTweenType(gfx::Tween::EASE_IN_OUT); |
| layer->SetOpacity(1.0f); |
| |
| // A bit of a dirty trick: we need to catch the end of the animation we don't |
| // control. So we use two facts we know: which animator will be used and the |
| // target opacity to add "Do nothing" animation sequence. |
| // Unfortunately, we can not just use empty LayerAnimationSequence, because |
| // it does not call NotifyEnded(). |
| if (observer) { |
| ui::LayerAnimationSequence* sequence = new ui::LayerAnimationSequence( |
| ui::LayerAnimationElement::CreateOpacityElement(1.0, |
| base::TimeDelta())); |
| sequence->AddObserver(observer); |
| layer->GetAnimator()->ScheduleAnimation(sequence); |
| } |
| } |
| |
| void ShowWindow(aura::Window* window, |
| base::TimeDelta duration, |
| bool above, |
| ui::LayerAnimationObserver* observer) { |
| ui::Layer* layer = window->layer(); |
| ui::ScopedLayerAnimationSettings settings(layer->GetAnimator()); |
| |
| // Set initial state of animation |
| settings.SetPreemptionStrategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| settings.SetTransitionDuration(base::TimeDelta()); |
| SetTransformForScaleAnimation( |
| layer, above ? LAYER_SCALE_ANIMATION_ABOVE : LAYER_SCALE_ANIMATION_BELOW); |
| |
| TransformWindowToBaseState(window, duration, observer); |
| } |
| |
| // Starts grayscale/brightness animation for |window| over |duration|. Target |
| // value for both grayscale and brightness are specified by |target|. |
| void StartGrayscaleBrightnessAnimationForWindow( |
| aura::Window* window, |
| float target, |
| base::TimeDelta duration, |
| gfx::Tween::Type tween_type, |
| ui::LayerAnimationObserver* observer) { |
| ui::LayerAnimator* animator = window->layer()->GetAnimator(); |
| |
| std::unique_ptr<ui::LayerAnimationSequence> brightness_sequence( |
| new ui::LayerAnimationSequence()); |
| std::unique_ptr<ui::LayerAnimationSequence> grayscale_sequence( |
| new ui::LayerAnimationSequence()); |
| |
| std::unique_ptr<ui::LayerAnimationElement> brightness_element( |
| ui::LayerAnimationElement::CreateBrightnessElement(target, duration)); |
| brightness_element->set_tween_type(tween_type); |
| brightness_sequence->AddElement(brightness_element.release()); |
| |
| std::unique_ptr<ui::LayerAnimationElement> grayscale_element( |
| ui::LayerAnimationElement::CreateGrayscaleElement(target, duration)); |
| grayscale_element->set_tween_type(tween_type); |
| grayscale_sequence->AddElement(grayscale_element.release()); |
| |
| std::vector<ui::LayerAnimationSequence*> animations; |
| animations.push_back(brightness_sequence.release()); |
| animations.push_back(grayscale_sequence.release()); |
| |
| if (observer) |
| animations[0]->AddObserver(observer); |
| |
| animator->set_preemption_strategy( |
| ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
| |
| animator->StartTogether(animations); |
| } |
| |
| // Animation observer that will drop animated foreground once animation is |
| // finished. It is used in when undoing shutdown animation. |
| class CallbackAnimationObserver : public ui::LayerAnimationObserver { |
| public: |
| explicit CallbackAnimationObserver(base::Closure callback) |
| : callback_(callback) {} |
| ~CallbackAnimationObserver() override {} |
| |
| private: |
| // Overridden from ui::LayerAnimationObserver: |
| void OnLayerAnimationEnded(ui::LayerAnimationSequence* seq) override { |
| // Drop foreground once animation is over. |
| callback_.Run(); |
| delete this; |
| } |
| |
| void OnLayerAnimationAborted(ui::LayerAnimationSequence* seq) override { |
| // Drop foreground once animation is over. |
| callback_.Run(); |
| delete this; |
| } |
| |
| void OnLayerAnimationScheduled(ui::LayerAnimationSequence* seq) override {} |
| |
| base::Closure callback_; |
| |
| DISALLOW_COPY_AND_ASSIGN(CallbackAnimationObserver); |
| }; |
| |
| bool IsLayerAnimated(ui::Layer* layer, |
| SessionStateAnimator::AnimationType type) { |
| switch (type) { |
| case SessionStateAnimator::ANIMATION_PARTIAL_CLOSE: |
| if (layer->GetTargetTransform() != GetSlowCloseTransform()) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_UNDO_PARTIAL_CLOSE: |
| if (layer->GetTargetTransform() != gfx::Transform()) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_FULL_CLOSE: |
| if (layer->GetTargetTransform() != GetFastCloseTransform() || |
| layer->GetTargetOpacity() > 0.0001) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_FADE_IN: |
| if (layer->GetTargetOpacity() < 0.9999) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_FADE_OUT: |
| if (layer->GetTargetOpacity() > 0.0001) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_HIDE_IMMEDIATELY: |
| if (layer->GetTargetOpacity() > 0.0001) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_RESTORE: |
| if (layer->opacity() < 0.9999 || layer->transform() != gfx::Transform()) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_GRAYSCALE_BRIGHTNESS: |
| if ((layer->GetTargetBrightness() < 0.9999) || |
| (layer->GetTargetGrayscale() < 0.9999)) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
| if ((layer->GetTargetBrightness() > 0.0001) || |
| (layer->GetTargetGrayscale() > 0.0001)) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_DROP: |
| case SessionStateAnimator::ANIMATION_UNDO_LIFT: |
| // ToDo(antim) : check other effects |
| if (layer->GetTargetOpacity() < 0.9999) |
| return false; |
| break; |
| // ToDo(antim) : check other effects |
| case SessionStateAnimator::ANIMATION_LIFT: |
| if (layer->GetTargetOpacity() > 0.0001) |
| return false; |
| break; |
| case SessionStateAnimator::ANIMATION_RAISE_TO_SCREEN: |
| // ToDo(antim) : check other effects |
| if (layer->GetTargetOpacity() < 0.9999) |
| return false; |
| break; |
| // ToDo(antim) : check other effects |
| case SessionStateAnimator::ANIMATION_LOWER_BELOW_SCREEN: |
| if (layer->GetTargetOpacity() > 0.0001) |
| return false; |
| break; |
| default: |
| NOTREACHED() << "Unhandled animation type " << type; |
| return false; |
| } |
| return true; |
| } |
| |
| void GetContainersInRootWindow(int container_mask, |
| aura::Window* root_window, |
| aura::Window::Windows* containers) { |
| if (container_mask & SessionStateAnimator::ROOT_CONTAINER) { |
| containers->push_back(root_window); |
| } |
| |
| if (container_mask & SessionStateAnimator::WALLPAPER) { |
| containers->push_back( |
| Shell::GetContainer(root_window, kShellWindowId_WallpaperContainer)); |
| } |
| if (container_mask & SessionStateAnimator::LAUNCHER) { |
| containers->push_back( |
| Shell::GetContainer(root_window, kShellWindowId_ShelfContainer)); |
| } |
| if (container_mask & SessionStateAnimator::NON_LOCK_SCREEN_CONTAINERS) { |
| // TODO(antrim): Figure out a way to eliminate a need to exclude launcher |
| // in such way. |
| aura::Window* non_lock_screen_containers = Shell::GetContainer( |
| root_window, kShellWindowId_NonLockScreenContainersContainer); |
| // |non_lock_screen_containers| may already be removed in some tests. |
| if (non_lock_screen_containers) { |
| for (aura::Window* window : non_lock_screen_containers->children()) { |
| if (window->id() == kShellWindowId_ShelfContainer) |
| continue; |
| containers->push_back(window); |
| } |
| } |
| } |
| if (container_mask & SessionStateAnimator::LOCK_SCREEN_WALLPAPER) { |
| containers->push_back(Shell::GetContainer( |
| root_window, kShellWindowId_LockScreenWallpaperContainer)); |
| } |
| if (container_mask & SessionStateAnimator::LOCK_SCREEN_CONTAINERS) { |
| containers->push_back(Shell::GetContainer( |
| root_window, kShellWindowId_LockScreenContainersContainer)); |
| } |
| if (container_mask & SessionStateAnimator::LOCK_SCREEN_RELATED_CONTAINERS) { |
| containers->push_back(Shell::GetContainer( |
| root_window, kShellWindowId_LockScreenRelatedContainersContainer)); |
| } |
| } |
| |
| } // namespace |
| |
| // This observer is intended to use in cases when some action has to be taken |
| // once some animation successfully completes (i.e. it was not aborted). |
| // Observer will count a number of sequences it is attached to, and a number of |
| // finished sequences (either Ended or Aborted). Once these two numbers are |
| // equal, observer will delete itself, calling callback passed to constructor if |
| // there were no aborted animations. |
| // This way it can be either used to wait for some animation to be finished in |
| // multiple layers, to wait once a sequence of animations is finished in one |
| // layer or the mixture of both. |
| class SessionStateAnimatorImpl::AnimationSequence |
| : public SessionStateAnimator::AnimationSequence, |
| public ui::LayerAnimationObserver { |
| public: |
| explicit AnimationSequence(SessionStateAnimatorImpl* animator, |
| base::Closure callback) |
| : SessionStateAnimator::AnimationSequence(callback), |
| animator_(animator), |
| sequences_attached_(0), |
| sequences_completed_(0) {} |
| |
| // SessionStateAnimator::AnimationSequence: |
| void StartAnimation(int container_mask, |
| SessionStateAnimator::AnimationType type, |
| SessionStateAnimator::AnimationSpeed speed) override { |
| animator_->StartAnimationInSequence(container_mask, type, speed, this); |
| } |
| |
| private: |
| ~AnimationSequence() override {} |
| |
| // ui::LayerAnimationObserver: |
| void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override { |
| sequences_completed_++; |
| if (sequences_completed_ == sequences_attached_) |
| OnAnimationCompleted(); |
| } |
| |
| void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override { |
| sequences_completed_++; |
| if (sequences_completed_ == sequences_attached_) |
| OnAnimationAborted(); |
| } |
| |
| void OnLayerAnimationScheduled( |
| ui::LayerAnimationSequence* sequence) override {} |
| |
| void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override { |
| LayerAnimationObserver::OnAttachedToSequence(sequence); |
| sequences_attached_++; |
| } |
| |
| SessionStateAnimatorImpl* animator_; // not owned |
| |
| // Number of sequences this observer was attached to. |
| int sequences_attached_; |
| |
| // Number of sequences either ended or aborted. |
| int sequences_completed_; |
| |
| DISALLOW_COPY_AND_ASSIGN(AnimationSequence); |
| }; |
| |
| bool SessionStateAnimatorImpl::TestApi::ContainersAreAnimated( |
| int container_mask, |
| AnimationType type) const { |
| aura::Window::Windows containers; |
| animator_->GetContainers(container_mask, &containers); |
| for (aura::Window::Windows::const_iterator it = containers.begin(); |
| it != containers.end(); ++it) { |
| aura::Window* window = *it; |
| ui::Layer* layer = window->layer(); |
| if (!IsLayerAnimated(layer, type)) |
| return false; |
| } |
| return true; |
| } |
| |
| bool SessionStateAnimatorImpl::TestApi::RootWindowIsAnimated( |
| AnimationType type) const { |
| aura::Window* root_window = Shell::GetPrimaryRootWindow(); |
| ui::Layer* layer = root_window->layer(); |
| return IsLayerAnimated(layer, type); |
| } |
| |
| SessionStateAnimatorImpl::SessionStateAnimatorImpl() {} |
| |
| SessionStateAnimatorImpl::~SessionStateAnimatorImpl() {} |
| |
| // Fills |containers| with the containers described by |container_mask|. |
| void SessionStateAnimatorImpl::GetContainers( |
| int container_mask, |
| aura::Window::Windows* containers) { |
| containers->clear(); |
| |
| for (aura::Window* root_window : Shell::GetAllRootWindows()) |
| GetContainersInRootWindow(container_mask, root_window, containers); |
| |
| // Some of containers may be null in some tests. |
| containers->erase( |
| std::remove(containers->begin(), containers->end(), nullptr), |
| containers->end()); |
| } |
| |
| void SessionStateAnimatorImpl::StartAnimation(int container_mask, |
| AnimationType type, |
| AnimationSpeed speed) { |
| aura::Window::Windows containers; |
| GetContainers(container_mask, &containers); |
| for (aura::Window::Windows::const_iterator it = containers.begin(); |
| it != containers.end(); ++it) { |
| RunAnimationForWindow(*it, type, speed, NULL); |
| } |
| } |
| |
| void SessionStateAnimatorImpl::StartAnimationWithCallback( |
| int container_mask, |
| AnimationType type, |
| AnimationSpeed speed, |
| base::Closure callback) { |
| aura::Window::Windows containers; |
| GetContainers(container_mask, &containers); |
| for (aura::Window::Windows::const_iterator it = containers.begin(); |
| it != containers.end(); ++it) { |
| ui::LayerAnimationObserver* observer = |
| new CallbackAnimationObserver(callback); |
| RunAnimationForWindow(*it, type, speed, observer); |
| } |
| } |
| |
| SessionStateAnimator::AnimationSequence* |
| SessionStateAnimatorImpl::BeginAnimationSequence(base::Closure callback) { |
| return new AnimationSequence(this, callback); |
| } |
| |
| bool SessionStateAnimatorImpl::IsWallpaperHidden() const { |
| return !GetWallpaper()->IsVisible(); |
| } |
| |
| void SessionStateAnimatorImpl::ShowWallpaper() { |
| ui::ScopedLayerAnimationSettings settings( |
| GetWallpaper()->layer()->GetAnimator()); |
| settings.SetTransitionDuration(base::TimeDelta()); |
| GetWallpaper()->Show(); |
| } |
| |
| void SessionStateAnimatorImpl::HideWallpaper() { |
| ui::ScopedLayerAnimationSettings settings( |
| GetWallpaper()->layer()->GetAnimator()); |
| settings.SetTransitionDuration(base::TimeDelta()); |
| GetWallpaper()->Hide(); |
| } |
| |
| void SessionStateAnimatorImpl::StartAnimationInSequence( |
| int container_mask, |
| AnimationType type, |
| AnimationSpeed speed, |
| AnimationSequence* observer) { |
| aura::Window::Windows containers; |
| GetContainers(container_mask, &containers); |
| for (aura::Window::Windows::const_iterator it = containers.begin(); |
| it != containers.end(); ++it) { |
| RunAnimationForWindow(*it, type, speed, observer); |
| } |
| } |
| |
| void SessionStateAnimatorImpl::RunAnimationForWindow( |
| aura::Window* window, |
| AnimationType type, |
| AnimationSpeed speed, |
| ui::LayerAnimationObserver* observer) { |
| base::TimeDelta duration = GetDuration(speed); |
| |
| switch (type) { |
| case ANIMATION_PARTIAL_CLOSE: |
| StartSlowCloseAnimationForWindow(window, duration, observer); |
| break; |
| case ANIMATION_UNDO_PARTIAL_CLOSE: |
| StartUndoSlowCloseAnimationForWindow(window, duration, observer); |
| break; |
| case ANIMATION_FULL_CLOSE: |
| StartFastCloseAnimationForWindow(window, duration, observer); |
| break; |
| case ANIMATION_FADE_IN: |
| StartOpacityAnimationForWindow(window, 1.0, duration, observer); |
| break; |
| case ANIMATION_FADE_OUT: |
| StartOpacityAnimationForWindow(window, 0.0, duration, observer); |
| break; |
| case ANIMATION_HIDE_IMMEDIATELY: |
| DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
| HideWindowImmediately(window, observer); |
| break; |
| case ANIMATION_RESTORE: |
| DCHECK_EQ(speed, ANIMATION_SPEED_IMMEDIATE); |
| RestoreWindow(window, observer); |
| break; |
| case ANIMATION_LIFT: |
| HideWindow(window, duration, true, observer); |
| break; |
| case ANIMATION_DROP: |
| ShowWindow(window, duration, true, observer); |
| break; |
| case ANIMATION_UNDO_LIFT: |
| TransformWindowToBaseState(window, duration, observer); |
| break; |
| case ANIMATION_RAISE_TO_SCREEN: |
| ShowWindow(window, duration, false, observer); |
| break; |
| case ANIMATION_LOWER_BELOW_SCREEN: |
| HideWindow(window, duration, false, observer); |
| break; |
| case ANIMATION_PARTIAL_FADE_IN: |
| StartPartialFadeAnimation(window, kPartialFadeRatio, duration, observer); |
| break; |
| case ANIMATION_UNDO_PARTIAL_FADE_IN: |
| StartPartialFadeAnimation(window, 0.0, duration, observer); |
| break; |
| case ANIMATION_FULL_FADE_IN: |
| StartPartialFadeAnimation(window, 1.0, duration, observer); |
| break; |
| case ANIMATION_GRAYSCALE_BRIGHTNESS: |
| StartGrayscaleBrightnessAnimationForWindow(window, 1.0, duration, |
| gfx::Tween::EASE_IN, observer); |
| break; |
| case ANIMATION_UNDO_GRAYSCALE_BRIGHTNESS: |
| StartGrayscaleBrightnessAnimationForWindow( |
| window, 0.0, duration, gfx::Tween::EASE_IN_OUT, observer); |
| break; |
| } |
| } |
| |
| } // namespace ash |