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// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_WINDOW_PROPERTIES_H_
#define ASH_WM_WINDOW_PROPERTIES_H_
#include "ash/ash_export.h"
#include "ash/common/shelf/shelf_item_types.h"
#include "ui/base/ui_base_types.h"
#include "ui/gfx/geometry/rect.h"
namespace aura {
class Window;
template <typename T>
struct WindowProperty;
}
namespace ash {
namespace wm {
class WindowState;
} // namespace wm
// Shell-specific window property keys.
// Alphabetical sort.
// If this is set to true, the window stays in the same root window even if the
// bounds outside of its root window is set.
// This is exported as it's used in the tests.
ASH_EXPORT extern const aura::WindowProperty<bool>* const kLockedToRootKey;
// A property key which stores the bounds to restore a window to. These take
// preference over the current bounds/state. This is used by e.g. the always
// maximized mode window manager.
ASH_EXPORT extern const aura::WindowProperty<gfx::Rect*>* const
kRestoreBoundsOverrideKey;
// A property key which stores the bounds to restore a window to. These take
// preference over the current bounds/state if |kRestoreBoundsOverrideKey| is
// set. This is used by e.g. the always maximized mode window manager.
ASH_EXPORT extern const aura::WindowProperty<ui::WindowShowState>* const
kRestoreShowStateOverrideKey;
// A property key to store the icon resource id for a window's shelf item.
ASH_EXPORT extern const aura::WindowProperty<int>* const
kShelfIconResourceIdKey;
// A property key to store the id for a window's shelf item.
ASH_EXPORT extern const aura::WindowProperty<ShelfID>* const kShelfIDKey;
// A property key to store the type of a window's shelf item.
ASH_EXPORT extern const aura::WindowProperty<int>* const kShelfItemTypeKey;
// Containers with this property (true) are aligned with physical pixel
// boundary.
extern const aura::WindowProperty<bool>* const kSnapChildrenToPixelBoundary;
// Property to tell if the container uses the screen coordinates.
extern const aura::WindowProperty<bool>* const kUsesScreenCoordinatesKey;
// A property key to store WindowState in the window. The window state
// is owned by the window.
extern const aura::WindowProperty<wm::WindowState*>* const kWindowStateKey;
// Alphabetical sort.
} // namespace ash
#endif // ASH_WM_WINDOW_PROPERTIES_H_