| // Copyright 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef CC_BASE_MATH_UTIL_H_ |
| #define CC_BASE_MATH_UTIL_H_ |
| |
| #include <algorithm> |
| #include <cmath> |
| |
| #include "base/logging.h" |
| #include "base/memory/scoped_ptr.h" |
| #include "cc/base/cc_export.h" |
| #include "ui/gfx/box_f.h" |
| #include "ui/gfx/point3_f.h" |
| #include "ui/gfx/point_f.h" |
| #include "ui/gfx/size.h" |
| #include "ui/gfx/transform.h" |
| |
| namespace base { class Value; } |
| |
| namespace gfx { |
| class QuadF; |
| class Rect; |
| class RectF; |
| class Transform; |
| class Vector2dF; |
| class Vector2d; |
| } |
| |
| namespace cc { |
| |
| struct HomogeneousCoordinate { |
| HomogeneousCoordinate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar w) { |
| vec[0] = x; |
| vec[1] = y; |
| vec[2] = z; |
| vec[3] = w; |
| } |
| |
| bool ShouldBeClipped() const { return w() <= 0.0; } |
| |
| gfx::PointF CartesianPoint2d() const { |
| if (w() == SK_MScalar1) |
| return gfx::PointF(x(), y()); |
| |
| // For now, because this code is used privately only by MathUtil, it should |
| // never be called when w == 0, and we do not yet need to handle that case. |
| DCHECK(w()); |
| SkMScalar inv_w = SK_MScalar1 / w(); |
| return gfx::PointF(x() * inv_w, y() * inv_w); |
| } |
| |
| gfx::Point3F CartesianPoint3d() const { |
| if (w() == SK_MScalar1) |
| return gfx::Point3F(x(), y(), z()); |
| |
| // For now, because this code is used privately only by MathUtil, it should |
| // never be called when w == 0, and we do not yet need to handle that case. |
| DCHECK(w()); |
| SkMScalar inv_w = SK_MScalar1 / w(); |
| return gfx::Point3F(x() * inv_w, y() * inv_w, z() * inv_w); |
| } |
| |
| SkMScalar x() const { return vec[0]; } |
| SkMScalar y() const { return vec[1]; } |
| SkMScalar z() const { return vec[2]; } |
| SkMScalar w() const { return vec[3]; } |
| |
| SkMScalar vec[4]; |
| }; |
| |
| class CC_EXPORT MathUtil { |
| public: |
| static const double kPiDouble; |
| static const float kPiFloat; |
| |
| static double Deg2Rad(double deg) { return deg * kPiDouble / 180.0; } |
| static double Rad2Deg(double rad) { return rad * 180.0 / kPiDouble; } |
| |
| static float Deg2Rad(float deg) { return deg * kPiFloat / 180.0f; } |
| static float Rad2Deg(float rad) { return rad * 180.0f / kPiFloat; } |
| |
| static float Round(float f) { |
| return (f > 0.f) ? std::floor(f + 0.5f) : std::ceil(f - 0.5f); |
| } |
| static double Round(double d) { |
| return (d > 0.0) ? std::floor(d + 0.5) : std::ceil(d - 0.5); |
| } |
| |
| template <typename T> static T ClampToRange(T value, T min, T max) { |
| return std::min(std::max(value, min), max); |
| } |
| |
| // Background: Existing transform code does not do the right thing in |
| // MapRect / MapQuad / ProjectQuad when there is a perspective projection that |
| // causes one of the transformed vertices to go to w < 0. In those cases, it |
| // is necessary to perform clipping in homogeneous coordinates, after applying |
| // the transform, before dividing-by-w to convert to cartesian coordinates. |
| // |
| // These functions return the axis-aligned rect that encloses the correctly |
| // clipped, transformed polygon. |
| static gfx::Rect MapEnclosingClippedRect(const gfx::Transform& transform, |
| const gfx::Rect& rect); |
| static gfx::RectF MapClippedRect(const gfx::Transform& transform, |
| const gfx::RectF& rect); |
| static gfx::Rect ProjectEnclosingClippedRect(const gfx::Transform& transform, |
| const gfx::Rect& rect); |
| static gfx::RectF ProjectClippedRect(const gfx::Transform& transform, |
| const gfx::RectF& rect); |
| |
| // Returns an array of vertices that represent the clipped polygon. After |
| // returning, indexes from 0 to num_vertices_in_clipped_quad are valid in the |
| // clipped_quad array. Note that num_vertices_in_clipped_quad may be zero, |
| // which means the entire quad was clipped, and none of the vertices in the |
| // array are valid. |
| static void MapClippedQuad(const gfx::Transform& transform, |
| const gfx::QuadF& src_quad, |
| gfx::PointF clipped_quad[8], |
| int* num_vertices_in_clipped_quad); |
| |
| static gfx::RectF ComputeEnclosingRectOfVertices(const gfx::PointF vertices[], |
| int num_vertices); |
| static gfx::RectF ComputeEnclosingClippedRect( |
| const HomogeneousCoordinate& h1, |
| const HomogeneousCoordinate& h2, |
| const HomogeneousCoordinate& h3, |
| const HomogeneousCoordinate& h4); |
| |
| // NOTE: These functions do not do correct clipping against w = 0 plane, but |
| // they correctly detect the clipped condition via the boolean clipped. |
| static gfx::QuadF MapQuad(const gfx::Transform& transform, |
| const gfx::QuadF& quad, |
| bool* clipped); |
| static gfx::PointF MapPoint(const gfx::Transform& transform, |
| const gfx::PointF& point, |
| bool* clipped); |
| static gfx::Point3F MapPoint(const gfx::Transform&, |
| const gfx::Point3F&, |
| bool* clipped); |
| static gfx::QuadF ProjectQuad(const gfx::Transform& transform, |
| const gfx::QuadF& quad, |
| bool* clipped); |
| static gfx::PointF ProjectPoint(const gfx::Transform& transform, |
| const gfx::PointF& point, |
| bool* clipped); |
| |
| static gfx::Vector2dF ComputeTransform2dScaleComponents(const gfx::Transform&, |
| float fallbackValue); |
| |
| // Makes a rect that has the same relationship to input_outer_rect as |
| // scale_inner_rect has to scale_outer_rect. scale_inner_rect should be |
| // contained within scale_outer_rect, and likewise the rectangle that is |
| // returned will be within input_outer_rect at a similar relative, scaled |
| // position. |
| static gfx::RectF ScaleRectProportional(const gfx::RectF& input_outer_rect, |
| const gfx::RectF& scale_outer_rect, |
| const gfx::RectF& scale_inner_rect); |
| |
| // Returns the smallest angle between the given two vectors in degrees. |
| // Neither vector is assumed to be normalized. |
| static float SmallestAngleBetweenVectors(const gfx::Vector2dF& v1, |
| const gfx::Vector2dF& v2); |
| |
| // Projects the |source| vector onto |destination|. Neither vector is assumed |
| // to be normalized. |
| static gfx::Vector2dF ProjectVector(const gfx::Vector2dF& source, |
| const gfx::Vector2dF& destination); |
| |
| // Conversion to value. |
| static scoped_ptr<base::Value> AsValue(const gfx::Size& s); |
| static scoped_ptr<base::Value> AsValue(const gfx::SizeF& s); |
| static scoped_ptr<base::Value> AsValue(const gfx::Rect& r); |
| static bool FromValue(const base::Value*, gfx::Rect* out_rect); |
| static scoped_ptr<base::Value> AsValue(const gfx::PointF& q); |
| static scoped_ptr<base::Value> AsValue(const gfx::Vector2d& v); |
| static scoped_ptr<base::Value> AsValue(const gfx::QuadF& q); |
| static scoped_ptr<base::Value> AsValue(const gfx::RectF& rect); |
| static scoped_ptr<base::Value> AsValue(const gfx::Transform& transform); |
| static scoped_ptr<base::Value> AsValue(const gfx::BoxF& box); |
| |
| // Returns a base::Value representation of the floating point value. |
| // If the value is inf, returns max double/float representation. |
| static scoped_ptr<base::Value> AsValueSafely(double value); |
| static scoped_ptr<base::Value> AsValueSafely(float value); |
| }; |
| |
| } // namespace cc |
| |
| #endif // CC_BASE_MATH_UTIL_H_ |