| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/base/switches.h" |
| |
| #include "base/command_line.h" |
| |
| namespace cc { |
| namespace switches { |
| |
| const char kDisableThreadedAnimation[] = "disable-threaded-animation"; |
| |
| // Disables layer-edge anti-aliasing in the compositor. |
| const char kDisableCompositedAntialiasing[] = |
| "disable-composited-antialiasing"; |
| |
| // Disables sending the next BeginMainFrame before the previous commit has |
| // drawn. |
| const char kDisableMainFrameBeforeDraw[] = "disable-main-frame-before-draw"; |
| |
| // Disables sending the next BeginMainFrame before the previous commit |
| // activates. Overrides the kEnableMainFrameBeforeActivation flag. |
| const char kDisableMainFrameBeforeActivation[] = |
| "disable-main-frame-before-activation"; |
| |
| // Enables sending the next BeginMainFrame before the previous commit activates. |
| const char kEnableMainFrameBeforeActivation[] = |
| "enable-main-frame-before-activation"; |
| |
| const char kEnableTopControlsPositionCalculation[] = |
| "enable-top-controls-position-calculation"; |
| |
| // The height of the movable top controls. |
| const char kTopControlsHeight[] = "top-controls-height"; |
| |
| // Percentage of the top controls need to be hidden before they will auto hide. |
| const char kTopControlsHideThreshold[] = "top-controls-hide-threshold"; |
| |
| // Percentage of the top controls need to be shown before they will auto show. |
| const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; |
| |
| // Re-rasters everything multiple times to simulate a much slower machine. |
| // Give a scale factor to cause raster to take that many times longer to |
| // complete, such as --slow-down-raster-scale-factor=25. |
| const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; |
| |
| // Max tiles allowed for each tilings interest area. |
| const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area"; |
| |
| // The amount of unused resource memory compositor is allowed to keep around. |
| const char kMaxUnusedResourceMemoryUsagePercentage[] = |
| "max-unused-resource-memory-usage-percentage"; |
| |
| // Causes the compositor to render to textures which are then sent to the parent |
| // through the texture mailbox mechanism. |
| // Requires --enable-compositor-frame-message. |
| const char kCompositeToMailbox[] = "composite-to-mailbox"; |
| |
| // Check that property changes during paint do not occur. |
| const char kStrictLayerPropertyChangeChecking[] = |
| "strict-layer-property-change-checking"; |
| |
| // Virtual viewport for fixed-position elements, scrollbars during pinch. |
| const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport"; |
| const char kDisablePinchVirtualViewport[] = "disable-pinch-virtual-viewport"; |
| |
| // Disable partial swap which is needed for some OpenGL drivers / emulators. |
| const char kUIDisablePartialSwap[] = "ui-disable-partial-swap"; |
| |
| // Enables the GPU benchmarking extension |
| const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; |
| |
| // Renders a border around compositor layers to help debug and study |
| // layer compositing. |
| const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; |
| const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; |
| |
| // Draws a FPS indicator |
| const char kShowFPSCounter[] = "show-fps-counter"; |
| const char kUIShowFPSCounter[] = "ui-show-fps-counter"; |
| |
| // Renders a border that represents the bounding box for the layer's animation. |
| const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds"; |
| const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds"; |
| |
| // Show rects in the HUD around layers whose properties have changed. |
| const char kShowPropertyChangedRects[] = "show-property-changed-rects"; |
| const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects"; |
| |
| // Show rects in the HUD around damage as it is recorded into each render |
| // surface. |
| const char kShowSurfaceDamageRects[] = "show-surface-damage-rects"; |
| const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects"; |
| |
| // Show rects in the HUD around the screen-space transformed bounds of every |
| // layer. |
| const char kShowScreenSpaceRects[] = "show-screenspace-rects"; |
| const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects"; |
| |
| // Show rects in the HUD around the screen-space transformed bounds of every |
| // layer's replica, when they have one. |
| const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects"; |
| const char kUIShowReplicaScreenSpaceRects[] = |
| "ui-show-replica-screenspace-rects"; |
| |
| // Show rects in the HUD wherever something is known to be drawn opaque and is |
| // considered occluding the pixels behind it. |
| const char kShowOccludingRects[] = "show-occluding-rects"; |
| const char kUIShowOccludingRects[] = "ui-show-occluding-rects"; |
| |
| // Show rects in the HUD wherever something is not known to be drawn opaque and |
| // is not considered to be occluding the pixels behind it. |
| const char kShowNonOccludingRects[] = "show-nonoccluding-rects"; |
| const char kUIShowNonOccludingRects[] = "ui-show-nonoccluding-rects"; |
| |
| // Prevents the layer tree unit tests from timing out. |
| const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; |
| |
| // Makes pixel tests write their output instead of read it. |
| const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; |
| |
| // Disable touch hit testing in the compositor. |
| const char kDisableCompositorTouchHitTesting[] = |
| "disable-compositor-touch-hit-testing"; |
| |
| } // namespace switches |
| } // namespace cc |