| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "cc/surfaces/surface_aggregator.h" |
| |
| #include "base/containers/hash_tables.h" |
| #include "base/logging.h" |
| #include "cc/output/compositor_frame.h" |
| #include "cc/output/delegated_frame_data.h" |
| #include "cc/quads/draw_quad.h" |
| #include "cc/quads/render_pass_draw_quad.h" |
| #include "cc/quads/shared_quad_state.h" |
| #include "cc/quads/surface_draw_quad.h" |
| #include "cc/surfaces/surface.h" |
| #include "cc/surfaces/surface_manager.h" |
| |
| namespace cc { |
| |
| SurfaceAggregator::SurfaceAggregator(SurfaceManager* manager) |
| : manager_(manager) { |
| DCHECK(manager_); |
| } |
| |
| SurfaceAggregator::~SurfaceAggregator() {} |
| |
| DelegatedFrameData* SurfaceAggregator::GetReferencedDataForSurfaceID( |
| int surface_id) { |
| Surface* referenced_surface = manager_->GetSurfaceForID(surface_id); |
| if (!referenced_surface) |
| return NULL; // Invalid surface id, skip this quad. |
| CompositorFrame* referenced_frame = referenced_surface->GetEligibleFrame(); |
| if (!referenced_frame) |
| return NULL; |
| return referenced_frame->delegated_frame_data.get(); |
| } |
| |
| class SurfaceAggregator::RenderPassIdAllocator { |
| public: |
| explicit RenderPassIdAllocator(int surface_id) |
| : surface_id_(surface_id), next_index_(1) {} |
| ~RenderPassIdAllocator() {} |
| |
| void AddKnownPass(RenderPass::Id id) { |
| if (id_to_index_map_.find(id) != id_to_index_map_.end()) |
| return; |
| id_to_index_map_[id] = next_index_++; |
| } |
| |
| RenderPass::Id Remap(RenderPass::Id id) { |
| DCHECK(id_to_index_map_.find(id) != id_to_index_map_.end()); |
| return RenderPass::Id(surface_id_, id_to_index_map_[id]); |
| } |
| |
| private: |
| base::hash_map<RenderPass::Id, int> id_to_index_map_; |
| int surface_id_; |
| int next_index_; |
| |
| DISALLOW_COPY_AND_ASSIGN(RenderPassIdAllocator); |
| }; |
| |
| RenderPass::Id SurfaceAggregator::RemapPassId( |
| RenderPass::Id surface_local_pass_id, |
| int surface_id) { |
| RenderPassIdAllocator* allocator = render_pass_allocator_map_.get(surface_id); |
| if (!allocator) { |
| allocator = new RenderPassIdAllocator(surface_id); |
| render_pass_allocator_map_.set(surface_id, make_scoped_ptr(allocator)); |
| } |
| allocator->AddKnownPass(surface_local_pass_id); |
| return allocator->Remap(surface_local_pass_id); |
| } |
| |
| void SurfaceAggregator::HandleSurfaceQuad(const SurfaceDrawQuad* surface_quad, |
| RenderPass* dest_pass) { |
| int surface_id = surface_quad->surface_id; |
| // If this surface's id is already in our referenced set then it creates |
| // a cycle in the graph and should be dropped. |
| if (referenced_surfaces_.count(surface_id)) |
| return; |
| DelegatedFrameData* referenced_data = |
| GetReferencedDataForSurfaceID(surface_id); |
| if (!referenced_data) |
| return; |
| std::set<int>::iterator it = referenced_surfaces_.insert(surface_id).first; |
| |
| const RenderPassList& referenced_passes = referenced_data->render_pass_list; |
| for (size_t j = 0; j + 1 < referenced_passes.size(); ++j) { |
| const RenderPass& source = *referenced_passes[j]; |
| |
| scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| |
| RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
| |
| copy_pass->SetAll(remapped_pass_id, |
| source.output_rect, |
| source.damage_rect, |
| source.transform_to_root_target, |
| source.has_transparent_background); |
| |
| // Contributing passes aggregated in to the pass list need to take the |
| // transform of the surface quad into account to update their transform to |
| // the root surface. |
| // TODO(jamesr): Make sure this is sufficient for surfaces nested several |
| // levels deep and add tests. |
| copy_pass->transform_to_root_target.ConcatTransform( |
| surface_quad->quadTransform()); |
| |
| CopyQuadsToPass(source.quad_list, |
| source.shared_quad_state_list, |
| gfx::Transform(), |
| copy_pass.get(), |
| surface_id); |
| |
| dest_pass_list_->push_back(copy_pass.Pass()); |
| } |
| |
| // TODO(jamesr): Clean up last pass special casing. |
| const RenderPass& last_pass = *referenced_data->render_pass_list.back(); |
| const QuadList& quads = last_pass.quad_list; |
| |
| // TODO(jamesr): Make sure clipping is enforced. |
| CopyQuadsToPass(quads, |
| last_pass.shared_quad_state_list, |
| surface_quad->quadTransform(), |
| dest_pass, |
| surface_id); |
| |
| referenced_surfaces_.erase(it); |
| } |
| |
| void SurfaceAggregator::CopySharedQuadState( |
| const SharedQuadState* source_sqs, |
| const gfx::Transform& content_to_target_transform, |
| RenderPass* dest_render_pass) { |
| SharedQuadState* copy_shared_quad_state = |
| dest_render_pass->CreateAndAppendSharedQuadState(); |
| copy_shared_quad_state->CopyFrom(source_sqs); |
| // content_to_target_transform contains any transformation that may exist |
| // between the context that these quads are being copied from (i.e. the |
| // surface's draw transform when aggregated from within a surface) to the |
| // target space of the pass. This will be identity except when copying the |
| // root draw pass from a surface into a pass when the surface draw quad's |
| // transform is not identity. |
| copy_shared_quad_state->content_to_target_transform.ConcatTransform( |
| content_to_target_transform); |
| } |
| |
| void SurfaceAggregator::CopyQuadsToPass( |
| const QuadList& source_quad_list, |
| const SharedQuadStateList& source_shared_quad_state_list, |
| const gfx::Transform& content_to_target_transform, |
| RenderPass* dest_pass, |
| int surface_id) { |
| const SharedQuadState* last_copied_source_shared_quad_state = NULL; |
| |
| for (size_t i = 0, sqs_i = 0; i < source_quad_list.size(); ++i) { |
| DrawQuad* quad = source_quad_list[i]; |
| while (quad->shared_quad_state != source_shared_quad_state_list[sqs_i]) { |
| ++sqs_i; |
| DCHECK_LT(sqs_i, source_shared_quad_state_list.size()); |
| } |
| DCHECK_EQ(quad->shared_quad_state, source_shared_quad_state_list[sqs_i]); |
| |
| if (quad->material == DrawQuad::SURFACE_CONTENT) { |
| const SurfaceDrawQuad* surface_quad = SurfaceDrawQuad::MaterialCast(quad); |
| HandleSurfaceQuad(surface_quad, dest_pass); |
| } else { |
| if (quad->shared_quad_state != last_copied_source_shared_quad_state) { |
| CopySharedQuadState( |
| quad->shared_quad_state, content_to_target_transform, dest_pass); |
| last_copied_source_shared_quad_state = quad->shared_quad_state; |
| } |
| if (quad->material == DrawQuad::RENDER_PASS) { |
| const RenderPassDrawQuad* pass_quad = |
| RenderPassDrawQuad::MaterialCast(quad); |
| RenderPass::Id original_pass_id = pass_quad->render_pass_id; |
| RenderPass::Id remapped_pass_id = |
| RemapPassId(original_pass_id, surface_id); |
| |
| dest_pass->quad_list.push_back( |
| pass_quad->Copy(dest_pass->shared_quad_state_list.back(), |
| remapped_pass_id).PassAs<DrawQuad>()); |
| } else { |
| dest_pass->quad_list.push_back( |
| quad->Copy(dest_pass->shared_quad_state_list.back())); |
| } |
| } |
| } |
| } |
| |
| void SurfaceAggregator::CopyPasses(const RenderPassList& source_pass_list, |
| int surface_id) { |
| for (size_t i = 0; i < source_pass_list.size(); ++i) { |
| const RenderPass& source = *source_pass_list[i]; |
| |
| scoped_ptr<RenderPass> copy_pass(RenderPass::Create()); |
| |
| RenderPass::Id remapped_pass_id = RemapPassId(source.id, surface_id); |
| |
| copy_pass->SetAll(remapped_pass_id, |
| source.output_rect, |
| source.damage_rect, |
| source.transform_to_root_target, |
| source.has_transparent_background); |
| |
| CopyQuadsToPass(source.quad_list, |
| source.shared_quad_state_list, |
| gfx::Transform(), |
| copy_pass.get(), |
| surface_id); |
| |
| dest_pass_list_->push_back(copy_pass.Pass()); |
| } |
| } |
| |
| scoped_ptr<CompositorFrame> SurfaceAggregator::Aggregate(int surface_id) { |
| Surface* surface = manager_->GetSurfaceForID(surface_id); |
| if (!surface) |
| return scoped_ptr<CompositorFrame>(); |
| CompositorFrame* root_surface_frame = surface->GetEligibleFrame(); |
| if (!root_surface_frame) |
| return scoped_ptr<CompositorFrame>(); |
| |
| scoped_ptr<CompositorFrame> frame(new CompositorFrame); |
| frame->delegated_frame_data = make_scoped_ptr(new DelegatedFrameData); |
| |
| DCHECK(root_surface_frame->delegated_frame_data); |
| |
| const RenderPassList& source_pass_list = |
| root_surface_frame->delegated_frame_data->render_pass_list; |
| |
| std::set<int>::iterator it = referenced_surfaces_.insert(surface_id).first; |
| |
| dest_pass_list_ = &frame->delegated_frame_data->render_pass_list; |
| CopyPasses(source_pass_list, surface_id); |
| |
| referenced_surfaces_.erase(it); |
| DCHECK(referenced_surfaces_.empty()); |
| |
| dest_pass_list_ = NULL; |
| |
| // TODO(jamesr): Aggregate all resource references into the returned frame's |
| // resource list. |
| |
| return frame.Pass(); |
| } |
| |
| } // namespace cc |