blob: 5f583be0b36d63d1e386d7c1835ae4e766fb0896 [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef AudioWorkletThread_h
#define AudioWorkletThread_h
#include "core/workers/WorkerLoaderProxy.h"
#include "core/workers/WorkerThread.h"
#include "core/workers/WorkletThreadHolder.h"
#include "modules/ModulesExport.h"
#include <memory>
namespace blink {
class WorkerReportingProxy;
// AudioWorkletThread is a per-frame singleton object that represents the
// backing thread for the processing of AudioWorkletNode/AudioWorkletProcessor.
// It is supposed to run an instance of V8 isolate.
class MODULES_EXPORT AudioWorkletThread final : public WorkerThread {
public:
static std::unique_ptr<AudioWorkletThread> create(
PassRefPtr<WorkerLoaderProxy>,
WorkerReportingProxy&);
~AudioWorkletThread() override;
WorkerBackingThread& workerBackingThread() override;
// The backing thread is cleared by clearSharedBackingThread().
void clearWorkerBackingThread() override {}
// This may block the main thread.
static void collectAllGarbage();
static void ensureSharedBackingThread();
static void clearSharedBackingThread();
static void createSharedBackingThreadForTest();
protected:
WorkerOrWorkletGlobalScope* createWorkerGlobalScope(
std::unique_ptr<WorkerThreadStartupData>) final;
bool isOwningBackingThread() const override { return false; }
private:
AudioWorkletThread(PassRefPtr<WorkerLoaderProxy>, WorkerReportingProxy&);
};
} // namespace blink
#endif // AudioWorkletThread_h