blob: a980045cb2e8bebacf24f7be0b4524b3c4445442 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
#define COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_
#include <memory>
#include <string>
#include "base/macros.h"
#include "components/bubble/bubble_close_reason.h"
class BubbleUi;
namespace content {
class RenderFrameHost;
}
// Inherit from this class to define a bubble. A bubble is a small transient UI
// surface anchored to a parent window. Most bubbles are dismissed when they
// lose focus.
class BubbleDelegate {
public:
BubbleDelegate();
virtual ~BubbleDelegate();
// Called by BubbleController to notify a bubble of an event that the bubble
// might want to close on. Return true if the bubble should close for the
// specified reason.
virtual bool ShouldClose(BubbleCloseReason reason) const;
// Called by BubbleController to notify a bubble that it has closed.
virtual void DidClose(BubbleCloseReason reason);
// Called by BubbleController to build the UI that will represent this bubble.
// BubbleDelegate should not keep a reference to this newly created UI.
virtual std::unique_ptr<BubbleUi> BuildBubbleUi() = 0;
// Called to update an existing UI. This is the same BubbleUi that was created
// in |BuildBubbleUi|.
// Return true to indicate the UI was updated.
virtual bool UpdateBubbleUi(BubbleUi* bubble_ui);
// Used to identify a bubble for collecting metrics.
virtual std::string GetName() const = 0;
// If this returns non-null, the bubble will be closed when the returned frame
// is destroyed.
virtual const content::RenderFrameHost* OwningFrame() const = 0;
private:
DISALLOW_COPY_AND_ASSIGN(BubbleDelegate);
};
#endif // COMPONENTS_BUBBLE_BUBBLE_DELEGATE_H_