blob: e54b6448175f03f7ccbe7a0c1db88e27a31b22c1 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "mojo/views/input_method_mojo_linux.h"
#include "ui/base/ime/text_input_client.h"
#include "ui/events/event.h"
namespace mojo {
ui::internal::InputMethodDelegate* delegate)
: ui::InputMethodAuraLinux(delegate) {
InputMethodMojoLinux::~InputMethodMojoLinux() {}
bool InputMethodMojoLinux::DispatchKeyEvent(const ui::KeyEvent& event) {
DCHECK(event.type() == ui::ET_KEY_PRESSED ||
event.type() == ui::ET_KEY_RELEASED);
// If no text input client, do nothing.
if (!GetTextInputClient())
return DispatchKeyEventPostIME(event);
// Here is where we change the differ from our base class's logic. Instead of
// always dispatching a key down event, and then sending a synthesized
// character event, we instead check to see if this is a character event and
// send out the key if it is. (We fallback to normal dispatch if it isn't.)
if (event.is_char()) {
const uint16 ch = event.GetCharacter();
if (GetTextInputClient())
GetTextInputClient()->InsertChar(ch, event.flags());
return false;
return DispatchKeyEventPostIME(event);
} // namespace mojo