blob: a2c26234dbab4d4195ffbc259d1403c461c1a80e [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "gpu/command_buffer/tests/texture_image_factory.h"
#include "ui/gl/gl_bindings.h"
#include "ui/gl/gl_image.h"
namespace gpu {
// An image that allocates storage for the texture using glTexImage2D.
class TextureImage : public gl::GLImage {
public:
explicit TextureImage(const gfx::Size& size) : size_(size) {}
gfx::Size GetSize() override { return size_; }
unsigned GetInternalFormat() override { return GL_RGBA; }
bool BindTexImage(unsigned target) override {
glTexImage2D(target,
0, // mip level
GetInternalFormat(), size_.width(), size_.height(),
0, // border
GetInternalFormat(), GL_UNSIGNED_BYTE, nullptr);
return true;
}
void ReleaseTexImage(unsigned target) override {}
bool CopyTexImage(unsigned target) override { return false; }
bool CopyTexSubImage(unsigned target,
const gfx::Point& offset,
const gfx::Rect& rect) override {
return false;
}
bool ScheduleOverlayPlane(gfx::AcceleratedWidget widget,
int z_order,
gfx::OverlayTransform transform,
const gfx::Rect& bounds_rect,
const gfx::RectF& crop_rect) override {
return false;
}
void Flush() override {}
void OnMemoryDump(base::trace_event::ProcessMemoryDump* pmd,
uint64_t process_tracing_id,
const std::string& dump_name) override {}
private:
~TextureImage() override {}
gfx::Size size_;
};
scoped_refptr<gl::GLImage> TextureImageFactory::CreateImageForGpuMemoryBuffer(
const gfx::GpuMemoryBufferHandle& handle,
const gfx::Size& size,
gfx::BufferFormat format,
unsigned internalformat,
int client_id,
SurfaceHandle surface_handle) {
return nullptr;
}
scoped_refptr<gl::GLImage> TextureImageFactory::CreateAnonymousImage(
const gfx::Size& size,
gfx::BufferFormat format,
unsigned internalformat) {
return new TextureImage(size);
}
unsigned TextureImageFactory::RequiredTextureType() {
return required_texture_type_;
}
bool TextureImageFactory::SupportsFormatRGB() {
return false;
}
void TextureImageFactory::SetRequiredTextureType(unsigned type) {
required_texture_type_ = type;
}
} // namespace gpu