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/*
* Copyright (C) 2013 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef WebFloatSize_h
#define WebFloatSize_h
#include "WebCommon.h"
#include <algorithm>
#if INSIDE_BLINK
#include "platform/geometry/FloatSize.h"
#else
#include <cmath>
#include <ui/gfx/geometry/size_f.h>
#include <ui/gfx/geometry/vector2d_f.h>
#endif
namespace blink {
struct WebFloatSize {
float width;
float height;
bool IsEmpty() const { return width <= 0 || height <= 0; }
WebFloatSize() : width(0), height(0) {}
WebFloatSize(float width, float height) : width(width), height(height) {}
#if INSIDE_BLINK
WebFloatSize(const FloatSize& s) : width(s.Width()), height(s.Height()) {}
WebFloatSize& operator=(const FloatSize& s) {
width = s.Width();
height = s.Height();
return *this;
}
operator FloatSize() const { return FloatSize(width, height); }
#else
WebFloatSize(const gfx::SizeF& s) : width(s.width()), height(s.height()) {}
WebFloatSize(const gfx::Vector2dF& v) : width(v.x()), height(v.y()) {}
WebFloatSize& operator=(const gfx::SizeF& s) {
width = s.width();
height = s.height();
return *this;
}
WebFloatSize& operator=(const gfx::Vector2dF& v) {
width = v.x();
height = v.y();
return *this;
}
operator gfx::SizeF() const {
return gfx::SizeF(std::max(0.f, width), std::max(0.f, height));
}
operator gfx::Vector2dF() const { return gfx::Vector2dF(width, height); }
#endif
};
inline bool operator==(const WebFloatSize& a, const WebFloatSize& b) {
return a.width == b.width && a.height == b.height;
}
inline bool operator!=(const WebFloatSize& a, const WebFloatSize& b) {
return !(a == b);
}
} // namespace blink
#endif