blob: 8c375a6f3257bea2bb2e78804ec78df2805ff61c [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stdint.h>
#include <memory>
#include <set>
#include <string>
#include "base/callback_forward.h"
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "base/memory/weak_ptr.h"
#include "ui/base/ime/chromeos/character_composer.h"
#include "ui/base/ime/composition_text.h"
#include "ui/base/ime/ime_input_context_handler_interface.h"
#include "ui/base/ime/input_method_base.h"
namespace ui {
// A ui::InputMethod implementation based on IBus.
class UI_BASE_IME_EXPORT InputMethodChromeOS : public InputMethodBase {
explicit InputMethodChromeOS(internal::InputMethodDelegate* delegate);
~InputMethodChromeOS() override;
using AckCallback = base::OnceCallback<void(bool)>;
ui::EventDispatchDetails DispatchKeyEvent(ui::KeyEvent* event,
AckCallback ack_callback);
// Overridden from InputMethod:
bool OnUntranslatedIMEMessage(const base::NativeEvent& event,
NativeEventResult* result) override;
ui::EventDispatchDetails DispatchKeyEvent(ui::KeyEvent* event) override;
void OnTextInputTypeChanged(const TextInputClient* client) override;
void OnCaretBoundsChanged(const TextInputClient* client) override;
void CancelComposition(const TextInputClient* client) override;
bool IsCandidatePopupOpen() const override;
// Converts |text| into CompositionText.
void ExtractCompositionText(const CompositionText& text,
uint32_t cursor_position,
CompositionText* out_composition) const;
// Process a key returned from the input method.
virtual ui::EventDispatchDetails ProcessKeyEventPostIME(ui::KeyEvent* event,
bool handled)
// Resets context and abandon all pending results and key events.
void ResetContext();
class PendingKeyEvent;
// Overridden from InputMethodBase:
void OnWillChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) override;
void OnDidChangeFocusedClient(TextInputClient* focused_before,
TextInputClient* focused) override;
// Asks the client to confirm current composition text.
void ConfirmCompositionText();
// Checks the availability of focused text input client and update focus
// state.
void UpdateContextFocusState();
// Processes a key event that was already filtered by the input method.
// A VKEY_PROCESSKEY may be dispatched to the EventTargets.
// It returns the result of whether the event has been stopped propagation
// when dispatching post IME.
ui::EventDispatchDetails ProcessFilteredKeyPressEvent(ui::KeyEvent* event)
// Processes a key event that was not filtered by the input method.
ui::EventDispatchDetails ProcessUnfilteredKeyPressEvent(ui::KeyEvent* event)
// Sends input method result caused by the given key event to the focused text
// input client.
void ProcessInputMethodResult(ui::KeyEvent* event, bool filtered);
// Checks if the pending input method result needs inserting into the focused
// text input client as a single character.
bool NeedInsertChar() const;
// Checks if there is pending input method result.
bool HasInputMethodResult() const;
// Passes keyevent and executes character composition if necessary. Returns
// true if character composer comsumes key event.
bool ExecuteCharacterComposer(const ui::KeyEvent& event);
// ui::IMEInputContextHandlerInterface overrides:
void CommitText(const std::string& text) override;
void UpdateCompositionText(const CompositionText& text,
uint32_t cursor_pos,
bool visible) override;
void DeleteSurroundingText(int32_t offset, uint32_t length) override;
// Hides the composition text.
void HidePreeditText();
// Callback function for IMEEngineHandlerInterface::ProcessKeyEvent.
void KeyEventDoneCallback(ui::KeyEvent* event,
AckCallback ack_callback,
bool is_handled);
ui::EventDispatchDetails ProcessKeyEventDone(ui::KeyEvent* event,
AckCallback ack_callback,
bool is_handled)
// Returns whether an non-password input field is focused.
bool IsNonPasswordInputFieldFocused();
// Returns true if an text input field is focused.
bool IsInputFieldFocused();
// Pending composition text generated by the current pending key event.
// It'll be sent to the focused text input client as soon as we receive the
// processing result of the pending key event.
CompositionText composition_;
// Pending result text generated by the current pending key event.
// It'll be sent to the focused text input client as soon as we receive the
// processing result of the pending key event.
base::string16 result_text_;
base::string16 previous_surrounding_text_;
gfx::Range previous_selection_range_;
// Indicates if there is an ongoing composition text.
bool composing_text_;
// Indicates if the composition text is changed or deleted.
bool composition_changed_;
// An object to compose a character from a sequence of key presses
// including dead key etc.
CharacterComposer character_composer_;
// Indicates whether currently is handling a physical key event.
// This is used in CommitText/UpdateCompositionText/etc.
bool handling_key_event_;
// Used for making callbacks.
base::WeakPtrFactory<InputMethodChromeOS> weak_ptr_factory_;
} // namespace ui