blob: 513835e227a6812d06eeeeb520ded7591e22f708 [file] [log] [blame]
// Copyright (c) 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/base/models/simple_menu_model.h"
namespace gfx {
class Point;
class Rect;
class SelectionBound;
namespace ui {
// An interface implemented by widget that has text that can be selected/edited
// using touch.
class UI_BASE_EXPORT TouchEditable : public ui::SimpleMenuModel::Delegate {
// TODO(mohsen): Consider switching from local coordinates to screen
// coordinates in this interface and see if it will simplify things.
// Select everything between start and end (points are in view's local
// coordinate system). |start| is the logical start and |end| is the logical
// end of selection. Visually, |start| may lie after |end|.
virtual void SelectRect(const gfx::Point& start, const gfx::Point& end) = 0;
// Move the caret to |point|. |point| is in local coordinates.
virtual void MoveCaretTo(const gfx::Point& point) = 0;
// Gets the end points of the current selection. The end points |anchor| and
// |focus| must be the cursor rect for the logical start and logical end of
// selection (in local coordinates):
// ____________________________________
// | textfield with |selected text| |
// ------------------------------------
// ^anchor ^focus
// Visually, anchor could be to the right of focus in the figure above - it
// depends on the selection direction.
virtual void GetSelectionEndPoints(gfx::SelectionBound* anchor,
gfx::SelectionBound* focus) = 0;
// Gets the bounds of the client view in its local coordinates.
virtual gfx::Rect GetBounds() = 0;
// Gets the NativeView hosting the client.
virtual gfx::NativeView GetNativeView() const = 0;
// Converts a point to/from screen coordinates from/to client view.
virtual void ConvertPointToScreen(gfx::Point* point) = 0;
virtual void ConvertPointFromScreen(gfx::Point* point) = 0;
// Returns true if the editable draws its own handles (hence, the
// TouchEditingControllerDeprecated need not draw handles).
virtual bool DrawsHandles() = 0;
// Tells the editable to open context menu.
virtual void OpenContextMenu(const gfx::Point& anchor) = 0;
// Tells the editable to end touch editing and destroy touch selection
// controller it owns.
virtual void DestroyTouchSelection() = 0;
~TouchEditable() override {}
// This defines the callback interface for other code to be notified of changes
// in the state of a TouchEditable.
class UI_BASE_EXPORT TouchEditingControllerDeprecated {
virtual ~TouchEditingControllerDeprecated() {}
// Creates a TouchEditingControllerDeprecated. Caller owns the returned
// object.
static TouchEditingControllerDeprecated* Create(
TouchEditable* client_view);
// Notifies the controller that the selection has changed.
virtual void SelectionChanged() = 0;
// Returns true if the user is currently dragging one of the handles.
virtual bool IsHandleDragInProgress() = 0;
// Hides visible handles. According to the value of |quick|, handles might
// fade out quickly or slowly.
virtual void HideHandles(bool quick) = 0;
class UI_BASE_EXPORT TouchEditingControllerFactory {
static void SetInstance(TouchEditingControllerFactory* instance);
virtual TouchEditingControllerDeprecated* Create(TouchEditable* client_view)
= 0;
virtual ~TouchEditingControllerFactory() {}
} // namespace ui