| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |
| #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |
| |
| #include <stdint.h> |
| #include <vector> |
| |
| #include "base/callback.h" |
| #include "ui/gfx/overlay_transform.h" |
| |
| namespace gfx { |
| class Rect; |
| class RectF; |
| } |
| |
| namespace ui { |
| class LatencyInfo; |
| } |
| |
| namespace gpu { |
| |
| struct SyncToken; |
| |
| class ContextSupport { |
| public: |
| // Returns the stream id for this context. |
| virtual int32_t GetStreamId() const = 0; |
| |
| // Flush any outstanding ordering barriers on given stream. |
| virtual void FlushOrderingBarrierOnStream(int32_t stream_id) = 0; |
| |
| // Runs |callback| when the given sync token is signalled. The sync token may |
| // belong to any context. |
| virtual void SignalSyncToken(const SyncToken& sync_token, |
| const base::Closure& callback) = 0; |
| |
| // Returns true if the given sync token has been signaled. The sync token must |
| // belong to this context. This may be called from any thread. |
| virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0; |
| |
| // Runs |callback| when a query created via glCreateQueryEXT() has cleared |
| // passed the glEndQueryEXT() point. |
| virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; |
| |
| // Indicates whether the context should aggressively free allocated resources. |
| // If set to true, the context will purge all temporary resources when |
| // flushed. |
| virtual void SetAggressivelyFreeResources( |
| bool aggressively_free_resources) = 0; |
| |
| virtual void Swap() = 0; |
| virtual void SwapWithBounds(const std::vector<gfx::Rect>& rects) = 0; |
| virtual void PartialSwapBuffers(const gfx::Rect& sub_buffer) = 0; |
| virtual void CommitOverlayPlanes() = 0; |
| |
| // Schedule a texture to be presented as an overlay synchronously with the |
| // primary surface during the next buffer swap or CommitOverlayPlanes. |
| // This method is not stateful and needs to be re-scheduled every frame. |
| virtual void ScheduleOverlayPlane(int plane_z_order, |
| gfx::OverlayTransform plane_transform, |
| unsigned overlay_texture_id, |
| const gfx::Rect& display_bounds, |
| const gfx::RectF& uv_rect) = 0; |
| |
| // Returns an ID that can be used to globally identify the share group that |
| // this context's resources belong to. |
| virtual uint64_t ShareGroupTracingGUID() const = 0; |
| |
| // Sets a callback to be run when an error occurs. |
| virtual void SetErrorMessageCallback( |
| const base::Callback<void(const char*, int32_t)>& callback) = 0; |
| |
| // Add |latency_info| to be reported and augumented with GPU latency |
| // components next time there is a GPU buffer swap. |
| virtual void AddLatencyInfo( |
| const std::vector<ui::LatencyInfo>& latency_info) = 0; |
| |
| protected: |
| ContextSupport() {} |
| virtual ~ContextSupport() {} |
| }; |
| |
| } |
| |
| #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ |