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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_
#define NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_
#include <string>
#include <vector>
#include "net/base/ip_endpoint.h"
#include "net/tools/balsa/balsa_frame.h"
namespace net {
namespace tools {
namespace test {
class HTTPMessage;
class SimpleClient {
public:
virtual ~SimpleClient() {}
// Clears any outstanding state and sends 'size' bytes from 'buffer' to the
// server, possibly with multiple send operations. Returns 'size' on success
// and -1 on error. Callers should assume that any return value other than
// 'size' indicates failure.
virtual ssize_t Send(const void *buffer, size_t size) = 0;
// Serialize and send an HTTP request.
virtual ssize_t SendMessage(const HTTPMessage& message) = 0;
// Clears any outstanding state, sends 'size' bytes from 'buffer' and waits
// for a response or an error.
virtual ssize_t SendAndWaitForResponse(const void *buffer, size_t size) = 0;
// Clears any outstanding state and sends a simple GET of 'uri' to the
// server.
virtual ssize_t SendRequest(const std::string& uri) = 0;
// The response body is returned as a string.
virtual std::string SendCustomSynchronousRequest(
const HTTPMessage& message) = 0;
virtual std::string SendSynchronousRequest(const std::string& url) = 0;
// Returns once a complete response or a connection close has been received
// from the server.
virtual void WaitForResponse();
// Waits for some data or response from the server.
virtual void WaitForInitialResponse();
// Returns once a complete response or a connection close has been received
// from the server, or once the timeout expires. -1 for no timeout.
virtual void WaitForResponseForMs(int timeout_ms) = 0;
// Waits for some data or response from the server, or once the timeout
// expires. -1 for no timeout.
virtual void WaitForInitialResponseForMs(int timeout_ms) = 0;
// Clears any outstanding state from the last request.
virtual void ClearPerRequestState() = 0;
// Closes and reopens the connection to the server.
virtual void ResetConnection() = 0;
// Closes the connection to the server.
virtual void Disconnect() = 0;
// Both will return 0 on success, -1 otherwise.
// Sends out RST packet to peer.
// TODO(yongfa): Probably should be an interface too. LOG(FATAL) here
// to prevent accidental invocation.
virtual int ResetSocket();
virtual int HalfClose();
// Connects to the server. This should be done implicitly by Send*
// functions, but can be done explicitly as well.
virtual void Connect() = 0;
// Bind to the specified address. If set_bind_to_address() is called, this
// is called automatically on connect, but can be done explicitly to make
// LocalIPEndPoint() meaningful before actually connecting.
// Sets *local_address to the actual address bound to, which can be different
// if the given address has port 0.
virtual void Bind(IPEndPoint* local_address) = 0;
// Returns the local socket address of the client fd. Call only when
// connected.
// To get the local IPAdress, use LocalSocketAddress().host().
// To get the local port, use LocalSocketAddress.port().
virtual IPEndPoint LocalSocketAddress() const = 0;
// Returns the serialized message that would be sent by any of the HTTPMessage
// functions above.
virtual std::string SerializeMessage(const HTTPMessage& message) = 0;
// Sets the IP address to bind to on future Connect()s in case Bind() is not
// called in advance. If it's set to uninitialized IPAddress, default loopback
// address will be used.
virtual IPAddressNumber bind_to_address() const = 0;
virtual void set_bind_to_address(IPAddressNumber address) = 0;
// Returns true if the headers have been processed and are available.
virtual bool response_headers_complete() const = 0;
// Returns the response headers, if a response was completely framed.
// Undefined behavior otherwise.
virtual const BalsaHeaders* response_headers() const = 0;
// Returns true iff response has been fully received.
virtual bool response_complete() const = 0;
// Returns the number of bytes read from the server during this request.
virtual int64 response_size() const = 0;
// Returns the number of header bytes received during this request, if
// meaningful for the protocol.
virtual int response_header_size() const;
// Returns the number of body bytes received during this request, if
// meaningful for the protocol.
virtual int64 response_body_size() const;
// Returns the response body, if there was one. If there was no response, or
// if buffer_body() is false, returns an empty string.
virtual const std::string& response_body() = 0;
// The address the client is connected to.
virtual const IPEndPoint& address() const = 0;
// Returns true if the client is connected, false otherwise.
virtual bool connected() const = 0;
// Returns true if the server has informed the client that it is
// in "lame duck" mode, indicating intent to shut down and
// requesting that no further connections be established.
virtual bool ServerInLameDuckMode() const = 0;
// Return the number of bytes read off the wire by this client.
virtual size_t bytes_read() const = 0;
// Returns the number of bytes written to the wire by this client.
virtual size_t bytes_written() const = 0;
// Return the number of requests sent.
virtual size_t requests_sent() const = 0;
// Instructs the client to populate response_body().
virtual bool buffer_body() const = 0;
virtual void set_buffer_body(bool buffer_body) = 0;
};
} // namespace test
} // namespace tools
} // namespace net
#endif // NET_TOOLS_QUIC_TEST_TOOLS_SIMPLE_CLIENT_H_