| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef ASH_WM_IMMERSIVE_GESTURE_DRAG_HANDLER_H_ |
| #define ASH_WM_IMMERSIVE_GESTURE_DRAG_HANDLER_H_ |
| |
| #include <memory> |
| |
| #include "ash/ash_export.h" |
| #include "ui/events/event_handler.h" |
| |
| namespace aura { |
| class Window; |
| } |
| |
| namespace ash { |
| |
| class TabletModeAppWindowDragController; |
| |
| // ImmersiveGestureHandler is responsible for calling |
| // TabletAppModeWindowDragController::DragWindowFromTop() to drag the window |
| // from the top if CanDrag is true when a gesture is received. |
| class ASH_EXPORT ImmersiveGestureDragHandler : public ui::EventHandler { |
| public: |
| explicit ImmersiveGestureDragHandler(aura::Window* window); |
| ~ImmersiveGestureDragHandler() override; |
| |
| // ui::EventHandler: |
| void OnGestureEvent(ui::GestureEvent* event) override; |
| |
| private: |
| // Returns true if the target of |event| can be dragged. |
| bool CanDrag(ui::GestureEvent* event); |
| |
| std::unique_ptr<TabletModeAppWindowDragController> |
| tablet_mode_app_window_drag_controller_; |
| |
| aura::Window* window_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ImmersiveGestureDragHandler); |
| }; |
| |
| } // namespace ash |
| |
| #endif // ASH_WM_IMMERSIVE_GESTURE_DRAG_HANDLER_H_ |