blob: f0a195263a0ea6793f32927e2a9db62dd4c7e5ab [file] [log] [blame]
// Copyright 2013 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/workspace_controller.h"
#include <map>
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/shell_test_api.h"
#include "ash/system/status_area_widget.h"
#include "ash/test/ash_test_base.h"
#include "ash/window_factory.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/workspace/workspace_window_resizer.h"
#include "base/strings/string_number_conversions.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/test/test_windows.h"
#include "ui/aura/window.h"
#include "ui/base/hit_test.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/screen.h"
#include "ui/events/event_utils.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/widget/widget.h"
#include "ui/wm/core/window_util.h"
using aura::Window;
namespace ash {
// Returns a string containing the names of all the children of |window| (in
// order). Each entry is separated by a space.
std::string GetWindowNames(const aura::Window* window) {
std::string result;
for (size_t i = 0; i < window->children().size(); ++i) {
if (i != 0)
result += " ";
result += window->children()[i]->GetName();
}
return result;
}
// Returns a string containing the names of windows corresponding to each of the
// child layers of |window|'s layer. Any layers that don't correspond to a child
// Window of |window| are ignored. The result is ordered based on the layer
// ordering.
std::string GetLayerNames(const aura::Window* window) {
typedef std::map<const ui::Layer*, std::string> LayerToWindowNameMap;
LayerToWindowNameMap window_names;
for (size_t i = 0; i < window->children().size(); ++i) {
window_names[window->children()[i]->layer()] =
window->children()[i]->GetName();
}
std::string result;
const std::vector<ui::Layer*>& layers(window->layer()->children());
for (size_t i = 0; i < layers.size(); ++i) {
LayerToWindowNameMap::iterator layer_i = window_names.find(layers[i]);
if (layer_i != window_names.end()) {
if (!result.empty())
result += " ";
result += layer_i->second;
}
}
return result;
}
class WorkspaceControllerTest : public AshTestBase {
public:
WorkspaceControllerTest() = default;
~WorkspaceControllerTest() override = default;
aura::Window* CreateTestWindowUnparented() {
aura::Window* window = window_factory::NewWindow().release();
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
return window;
}
aura::Window* CreateTestWindow() {
aura::Window* window = window_factory::NewWindow().release();
window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
window->SetType(aura::client::WINDOW_TYPE_NORMAL);
window->Init(ui::LAYER_TEXTURED);
ParentWindowInPrimaryRootWindow(window);
return window;
}
aura::Window* CreateBrowserLikeWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateTestWindow();
window->SetBounds(bounds);
wm::WindowState* window_state = wm::GetWindowState(window);
window_state->SetWindowPositionManaged(true);
window->Show();
return window;
}
aura::Window* CreatePopupLikeWindow(const gfx::Rect& bounds) {
aura::Window* window = CreateTestWindowInShellWithBounds(bounds);
window->Show();
return window;
}
aura::Window* GetDesktop() {
return Shell::GetContainer(Shell::GetPrimaryRootWindow(),
kShellWindowId_DefaultContainer);
}
gfx::Rect GetFullscreenBounds(aura::Window* window) {
return display::Screen::GetScreen()
->GetDisplayNearestWindow(window)
.bounds();
}
ShelfWidget* shelf_widget() { return GetPrimaryShelf()->shelf_widget(); }
ShelfLayoutManager* shelf_layout_manager() {
return GetPrimaryShelf()->shelf_layout_manager();
}
bool GetWindowOverlapsShelf() {
return shelf_layout_manager()->window_overlaps_shelf();
}
private:
DISALLOW_COPY_AND_ASSIGN(WorkspaceControllerTest);
};
// Assertions around adding a normal window.
TEST_F(WorkspaceControllerTest, AddNormalWindowWhenEmpty) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->SetBounds(gfx::Rect(0, 0, 250, 251));
wm::WindowState* window_state = wm::GetWindowState(w1.get());
EXPECT_FALSE(window_state->HasRestoreBounds());
w1->Show();
EXPECT_FALSE(window_state->HasRestoreBounds());
ASSERT_TRUE(w1->layer() != NULL);
EXPECT_TRUE(w1->layer()->visible());
EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
}
// Assertions around maximizing/unmaximizing.
TEST_F(WorkspaceControllerTest, SingleMaximizeWindow) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->SetBounds(gfx::Rect(0, 0, 250, 251));
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
ASSERT_TRUE(w1->layer() != NULL);
EXPECT_TRUE(w1->layer()->visible());
EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
// Maximize the window.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_TRUE(wm::IsActiveWindow(w1.get()));
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ(screen_util::GetMaximizedWindowBoundsInParent(w1.get()).width(),
w1->bounds().width());
EXPECT_EQ(screen_util::GetMaximizedWindowBoundsInParent(w1.get()).height(),
w1->bounds().height());
// Restore the window.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
}
// Assertions around two windows and toggling one to be fullscreen.
TEST_F(WorkspaceControllerTest, FullscreenWithNormalWindow) {
std::unique_ptr<Window> w1(CreateTestWindow());
std::unique_ptr<Window> w2(CreateTestWindow());
w1->SetBounds(gfx::Rect(0, 0, 250, 251));
w1->Show();
ASSERT_TRUE(w1->layer() != NULL);
EXPECT_TRUE(w1->layer()->visible());
w2->SetBounds(gfx::Rect(0, 0, 50, 51));
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
w2->Show();
wm::ActivateWindow(w2.get());
// Both windows should be in the same workspace.
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ(w2.get(), GetDesktop()->children()[1]);
gfx::Rect work_area(screen_util::GetMaximizedWindowBoundsInParent(w1.get()));
EXPECT_EQ(work_area.width(), w2->bounds().width());
EXPECT_EQ(work_area.height(), w2->bounds().height());
// Restore w2, which should then go back to one workspace.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(50, w2->bounds().width());
EXPECT_EQ(51, w2->bounds().height());
EXPECT_TRUE(wm::IsActiveWindow(w2.get()));
}
// Makes sure requests to change the bounds of a normal window go through.
TEST_F(WorkspaceControllerTest, ChangeBoundsOfNormalWindow) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->Show();
// Setting the bounds should go through since the window is in the normal
// workspace.
w1->SetBounds(gfx::Rect(0, 0, 200, 500));
EXPECT_EQ(200, w1->bounds().width());
EXPECT_EQ(500, w1->bounds().height());
}
// Verifies the bounds is not altered when showing and grid is enabled.
TEST_F(WorkspaceControllerTest, SnapToGrid) {
std::unique_ptr<Window> w1(CreateTestWindowUnparented());
w1->SetBounds(gfx::Rect(1, 6, 25, 30));
ParentWindowInPrimaryRootWindow(w1.get());
// We are not aligning this anymore this way. When the window gets shown
// the window is expected to be handled differently, but this cannot be
// tested with this test. So the result of this test should be that the
// bounds are exactly as passed in.
EXPECT_EQ("1,6 25x30", w1->bounds().ToString());
}
// Assertions around a fullscreen window.
TEST_F(WorkspaceControllerTest, SingleFullscreenWindow) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->SetBounds(gfx::Rect(0, 0, 250, 251));
// Make the window fullscreen.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ(GetFullscreenBounds(w1.get()).width(), w1->bounds().width());
EXPECT_EQ(GetFullscreenBounds(w1.get()).height(), w1->bounds().height());
// Restore the window. Use SHOW_STATE_DEFAULT as that is what we'll end up
// with when using views::Widget.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_DEFAULT);
EXPECT_EQ("0,0 250x251", w1->bounds().ToString());
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ(250, w1->bounds().width());
EXPECT_EQ(251, w1->bounds().height());
// Back to fullscreen.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(w1.get(), GetDesktop()->children()[0]);
EXPECT_EQ(GetFullscreenBounds(w1.get()).width(), w1->bounds().width());
EXPECT_EQ(GetFullscreenBounds(w1.get()).height(), w1->bounds().height());
wm::WindowState* window_state = wm::GetWindowState(w1.get());
ASSERT_TRUE(window_state->HasRestoreBounds());
EXPECT_EQ("0,0 250x251", window_state->GetRestoreBoundsInScreen().ToString());
}
// Assertions around minimizing a single window.
TEST_F(WorkspaceControllerTest, MinimizeSingleWindow) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->Show();
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(w1->layer()->IsDrawn());
EXPECT_TRUE(w1->layer()->GetTargetTransform().IsIdentity());
// Show the window.
w1->Show();
EXPECT_TRUE(wm::GetWindowState(w1.get())->IsNormalStateType());
EXPECT_TRUE(w1->layer()->IsDrawn());
}
// Assertions around minimizing a fullscreen window.
TEST_F(WorkspaceControllerTest, MinimizeFullscreenWindow) {
// Two windows, w1 normal, w2 fullscreen.
std::unique_ptr<Window> w1(CreateTestWindow());
std::unique_ptr<Window> w2(CreateTestWindow());
w1->Show();
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
w2->Show();
wm::WindowState* w1_state = wm::GetWindowState(w1.get());
wm::WindowState* w2_state = wm::GetWindowState(w2.get());
w2_state->Activate();
// Minimize w2.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_TRUE(w1->layer()->IsDrawn());
EXPECT_FALSE(w2->layer()->IsDrawn());
// Show the window, which should trigger unminimizing.
w2->Show();
w2_state->Activate();
EXPECT_TRUE(w2_state->IsFullscreen());
EXPECT_TRUE(w1->layer()->IsDrawn());
EXPECT_TRUE(w2->layer()->IsDrawn());
// Minimize the window, which should hide the window.
EXPECT_TRUE(w2_state->IsActive());
w2_state->Minimize();
EXPECT_FALSE(w2_state->IsActive());
EXPECT_FALSE(w2->layer()->IsDrawn());
EXPECT_TRUE(w1_state->IsActive());
EXPECT_EQ(w2.get(), GetDesktop()->children()[0]);
EXPECT_EQ(w1.get(), GetDesktop()->children()[1]);
// Make the window normal.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
// Setting back to normal doesn't change the activation.
EXPECT_FALSE(w2_state->IsActive());
EXPECT_TRUE(w1_state->IsActive());
EXPECT_EQ(w2.get(), GetDesktop()->children()[0]);
EXPECT_EQ(w1.get(), GetDesktop()->children()[1]);
EXPECT_TRUE(w2->layer()->IsDrawn());
}
// Verifies ShelfLayoutManager's visibility/auto-hide state is correctly
// updated.
TEST_F(WorkspaceControllerTest, ShelfStateUpdated) {
// Since ShelfLayoutManager queries for mouse location, move the mouse so
// it isn't over the shelf.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
generator.MoveMouseTo(0, 0);
std::unique_ptr<Window> w1(CreateTestWindow());
const gfx::Rect w1_bounds(0, 1, 101, 102);
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(ash::SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
const gfx::Rect touches_shelf_bounds(
0, shelf_layout_manager()->GetIdealBounds().y() - 10, 101, 102);
// Move |w1| to overlap the shelf.
w1->SetBounds(touches_shelf_bounds);
EXPECT_FALSE(GetWindowOverlapsShelf());
// A visible ignored window should not trigger the overlap.
std::unique_ptr<Window> w_ignored(CreateTestWindow());
w_ignored->SetBounds(touches_shelf_bounds);
wm::GetWindowState(&(*w_ignored))->set_ignored_by_shelf(true);
w_ignored->Show();
EXPECT_FALSE(GetWindowOverlapsShelf());
// Make it visible, since visible shelf overlaps should be true.
w1->Show();
EXPECT_TRUE(GetWindowOverlapsShelf());
wm::ActivateWindow(w1.get());
w1->SetBounds(w1_bounds);
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
// Maximize the window.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Restore.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
// Fullscreen.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_EQ(SHELF_HIDDEN, shelf->GetVisibilityState());
// Normal.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_FALSE(GetWindowOverlapsShelf());
// Move window so it obscures shelf.
w1->SetBounds(touches_shelf_bounds);
EXPECT_TRUE(GetWindowOverlapsShelf());
// Move it back.
w1->SetBounds(w1_bounds);
EXPECT_FALSE(GetWindowOverlapsShelf());
// Maximize again.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Minimize.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
// Since the restore from minimize will restore to the pre-minimize
// state (tested elsewhere), we abandon the current size and restore
// rect and set them to the window.
wm::WindowState* window_state = wm::GetWindowState(w1.get());
gfx::Rect restore = window_state->GetRestoreBoundsInScreen();
EXPECT_EQ(gfx::Rect(0, 0, 800, 600).ToString(), w1->bounds().ToString());
EXPECT_EQ("0,1 101x102", restore.ToString());
window_state->ClearRestoreBounds();
w1->SetBounds(restore);
// Restore.
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
// Create another window, maximized.
std::unique_ptr<Window> w2(CreateTestWindow());
w2->SetBounds(gfx::Rect(10, 11, 250, 251));
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
w2->Show();
wm::ActivateWindow(w2.get());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(w2->parent()).ToString(),
w2->bounds().ToString());
// Switch to w1.
wm::ActivateWindow(w1.get());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_EQ(
screen_util::GetMaximizedWindowBoundsInParent(w2->parent()).ToString(),
w2->bounds().ToString());
// Switch to w2.
wm::ActivateWindow(w2.get());
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
EXPECT_EQ("0,1 101x102", w1->bounds().ToString());
EXPECT_EQ(screen_util::GetMaximizedWindowBoundsInParent(w2.get()).ToString(),
w2->bounds().ToString());
// Turn off auto-hide, switch back to w2 (maximized) and verify overlap.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
wm::ActivateWindow(w2.get());
EXPECT_FALSE(GetWindowOverlapsShelf());
// Move w1 to overlap shelf, it shouldn't change window overlaps shelf since
// the window isn't in the visible workspace.
w1->SetBounds(touches_shelf_bounds);
EXPECT_FALSE(GetWindowOverlapsShelf());
// Activate w1. Although w1 is visible, the overlap state is still false since
// w2 is maximized.
wm::ActivateWindow(w1.get());
EXPECT_FALSE(GetWindowOverlapsShelf());
// Restore w2.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_TRUE(GetWindowOverlapsShelf());
}
// Verifies going from maximized to minimized sets the right state for painting
// the background of the launcher.
TEST_F(WorkspaceControllerTest, MinimizeResetsVisibility) {
// TODO(bruthig|xiyuan): Move SessionState setup into AshTestBase or
// AshTestHelper.
mojom::SessionInfoPtr info = mojom::SessionInfo::New();
info->state = session_manager::SessionState::ACTIVE;
ash::Shell::Get()->session_controller()->SetSessionInfo(std::move(info));
std::unique_ptr<Window> w1(CreateTestWindow());
w1->Show();
wm::ActivateWindow(w1.get());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_EQ(SHELF_BACKGROUND_MAXIMIZED, shelf_widget()->GetBackgroundType());
w1->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_EQ(SHELF_VISIBLE, GetPrimaryShelf()->GetVisibilityState());
EXPECT_EQ(SHELF_BACKGROUND_DEFAULT, shelf_widget()->GetBackgroundType());
}
// Verifies window visibility during various workspace changes.
TEST_F(WorkspaceControllerTest, VisibilityTests) {
std::unique_ptr<Window> w1(CreateTestWindow());
w1->Show();
EXPECT_TRUE(w1->IsVisible());
EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
// Create another window, activate it and make it fullscreen.
std::unique_ptr<Window> w2(CreateTestWindow());
w2->Show();
wm::ActivateWindow(w2.get());
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
EXPECT_TRUE(w2->IsVisible());
EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
EXPECT_TRUE(w1->IsVisible());
// Switch to w1. |w1| should be visible on top of |w2|.
wm::ActivateWindow(w1.get());
EXPECT_TRUE(w1->IsVisible());
EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
EXPECT_TRUE(w2->IsVisible());
// Switch back to |w2|.
wm::ActivateWindow(w2.get());
EXPECT_TRUE(w2->IsVisible());
EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
EXPECT_TRUE(w1->IsVisible());
// Restore |w2|, both windows should be visible.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_TRUE(w1->IsVisible());
EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
EXPECT_TRUE(w2->IsVisible());
EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
// Make |w2| fullscreen again, then close it.
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN);
w2->Hide();
EXPECT_FALSE(w2->IsVisible());
EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
EXPECT_TRUE(w1->IsVisible());
// Create |w2| and maximize it.
w2.reset(CreateTestWindow());
w2->Show();
wm::ActivateWindow(w2.get());
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
EXPECT_TRUE(w2->IsVisible());
EXPECT_EQ(1.0f, w2->layer()->GetCombinedOpacity());
EXPECT_TRUE(w1->IsVisible());
// Close |w2|.
w2.reset();
EXPECT_EQ(1.0f, w1->layer()->GetCombinedOpacity());
EXPECT_TRUE(w1->IsVisible());
}
// Verifies windows that are offscreen don't move when switching workspaces.
TEST_F(WorkspaceControllerTest, DontMoveOnSwitch) {
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
generator.MoveMouseTo(0, 0);
std::unique_ptr<Window> w1(CreateTestWindow());
const gfx::Rect touches_shelf_bounds(
0, shelf_layout_manager()->GetIdealBounds().y() - 10, 101, 102);
// Move |w1| to overlap the shelf.
w1->SetBounds(touches_shelf_bounds);
w1->Show();
wm::ActivateWindow(w1.get());
// Create another window and maximize it.
std::unique_ptr<Window> w2(CreateTestWindow());
w2->SetBounds(gfx::Rect(10, 11, 250, 251));
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
w2->Show();
wm::ActivateWindow(w2.get());
// Switch to w1.
wm::ActivateWindow(w1.get());
EXPECT_EQ(touches_shelf_bounds.ToString(), w1->bounds().ToString());
}
// Verifies that windows that are completely offscreen move when switching
// workspaces.
TEST_F(WorkspaceControllerTest, MoveOnSwitch) {
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
generator.MoveMouseTo(0, 0);
std::unique_ptr<Window> w1(CreateTestWindow());
const gfx::Rect w1_bounds(0, shelf_layout_manager()->GetIdealBounds().y(),
100, 200);
// Move |w1| so that the top edge is the same as the top edge of the shelf.
w1->SetBounds(w1_bounds);
w1->Show();
wm::ActivateWindow(w1.get());
EXPECT_EQ(w1_bounds.ToString(), w1->bounds().ToString());
// Create another window and maximize it.
std::unique_ptr<Window> w2(CreateTestWindow());
w2->SetBounds(gfx::Rect(10, 11, 250, 251));
w2->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED);
w2->Show();
wm::ActivateWindow(w2.get());
// Increase the size of the WorkAreaInsets. This would make |w1| fall
// completely out of the display work area.
gfx::Insets insets =
display::Screen::GetScreen()->GetPrimaryDisplay().GetWorkAreaInsets();
insets.Set(0, 0, insets.bottom() + 30, 0);
Shell::Get()->SetDisplayWorkAreaInsets(w1.get(), insets);
// Switch to w1. The window should have moved.
wm::ActivateWindow(w1.get());
EXPECT_NE(w1_bounds.ToString(), w1->bounds().ToString());
}
namespace {
// WindowDelegate used by DontCrashOnChangeAndActivate.
class DontCrashOnChangeAndActivateDelegate
: public aura::test::TestWindowDelegate {
public:
DontCrashOnChangeAndActivateDelegate() : window_(NULL) {}
void set_window(aura::Window* window) { window_ = window; }
// WindowDelegate overrides:
void OnBoundsChanged(const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds) override {
if (window_) {
wm::ActivateWindow(window_);
window_ = NULL;
}
}
private:
aura::Window* window_;
DISALLOW_COPY_AND_ASSIGN(DontCrashOnChangeAndActivateDelegate);
};
} // namespace
// Exercises possible crash in W2. Here's the sequence:
// . minimize a maximized window.
// . remove the window (which happens when switching displays).
// . add the window back.
// . show the window and during the bounds change activate it.
TEST_F(WorkspaceControllerTest, DontCrashOnChangeAndActivate) {
// Force the shelf
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
DontCrashOnChangeAndActivateDelegate delegate;
std::unique_ptr<Window> w1(CreateTestWindowInShellWithDelegate(
&delegate, 1000, gfx::Rect(10, 11, 250, 251)));
w1->Show();
wm::WindowState* w1_state = wm::GetWindowState(w1.get());
w1_state->Activate();
w1_state->Maximize();
w1_state->Minimize();
w1->parent()->RemoveChild(w1.get());
// Do this so that when we Show() the window a resize occurs and we make the
// window active.
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
ParentWindowInPrimaryRootWindow(w1.get());
delegate.set_window(w1.get());
w1->Show();
}
// Verifies a window with a transient parent not managed by workspace works.
TEST_F(WorkspaceControllerTest, TransientParent) {
// Normal window with no transient parent.
std::unique_ptr<Window> w2(CreateTestWindow());
w2->SetBounds(gfx::Rect(10, 11, 250, 251));
w2->Show();
wm::ActivateWindow(w2.get());
// Window with a transient parent. We set the transient parent to the root,
// which would never happen but is enough to exercise the bug.
std::unique_ptr<Window> w1(CreateTestWindowUnparented());
::wm::AddTransientChild(Shell::Get()->GetPrimaryRootWindow(), w1.get());
w1->SetBounds(gfx::Rect(10, 11, 250, 251));
ParentWindowInPrimaryRootWindow(w1.get());
w1->Show();
wm::ActivateWindow(w1.get());
// The window with the transient parent should get added to the same parent as
// the normal window.
EXPECT_EQ(w2->parent(), w1->parent());
}
// Test the placement of newly created windows.
TEST_F(WorkspaceControllerTest, BasicAutoPlacingOnCreate) {
UpdateDisplay("1600x1200");
// Creating a popup handler here to make sure it does not interfere with the
// existing windows.
gfx::Rect source_browser_bounds(16, 32, 640, 320);
std::unique_ptr<aura::Window> browser_window(
CreateBrowserLikeWindow(source_browser_bounds));
// Creating a popup to make sure it does not interfere with the positioning.
std::unique_ptr<aura::Window> browser_popup(
CreatePopupLikeWindow(gfx::Rect(16, 32, 128, 256)));
browser_window->Show();
browser_popup->Show();
{ // With a shown window it's size should get returned.
std::unique_ptr<aura::Window> new_browser_window(
CreateBrowserLikeWindow(source_browser_bounds));
// The position should be right flush.
EXPECT_EQ("960,32 640x320", new_browser_window->bounds().ToString());
}
{ // With the window shown - but more on the right side then on the left
// side (and partially out of the screen), it should default to the other
// side and inside the screen.
gfx::Rect source_browser_bounds(gfx::Rect(1000, 600, 640, 320));
browser_window->SetBounds(source_browser_bounds);
std::unique_ptr<aura::Window> new_browser_window(
CreateBrowserLikeWindow(source_browser_bounds));
// The position should be left & bottom flush.
EXPECT_EQ("0,600 640x320", new_browser_window->bounds().ToString());
// If the other window was already beyond the point to get right flush
// it will remain where it is.
EXPECT_EQ("1000,600 640x320", browser_window->bounds().ToString());
}
{ // Make sure that popups do not get changed.
std::unique_ptr<aura::Window> new_popup_window(
CreatePopupLikeWindow(gfx::Rect(50, 100, 300, 150)));
EXPECT_EQ("50,100 300x150", new_popup_window->bounds().ToString());
}
browser_window->Hide();
{ // If a window is there but not shown the default should be centered.
std::unique_ptr<aura::Window> new_browser_window(
CreateBrowserLikeWindow(gfx::Rect(50, 100, 300, 150)));
EXPECT_EQ("650,100 300x150", new_browser_window->bounds().ToString());
}
}
// Test that adding a second window shifts both the first window and its
// transient child.
TEST_F(WorkspaceControllerTest, AutoPlacingMovesTransientChild) {
// Create an auto-positioned window.
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
gfx::Rect desktop_area = window1->parent()->bounds();
wm::GetWindowState(window1.get())->SetWindowPositionManaged(true);
// Hide and then show |window1| to trigger auto-positioning logic.
window1->Hide();
window1->SetBounds(gfx::Rect(16, 32, 300, 300));
window1->Show();
// |window1| should be horizontally centered.
int x_window1 = (desktop_area.width() - 300) / 2;
EXPECT_EQ(base::IntToString(x_window1) + ",32 300x300",
window1->bounds().ToString());
// Create a |child| window and make it a transient child of |window1|.
std::unique_ptr<Window> child(CreateTestWindowUnparented());
::wm::AddTransientChild(window1.get(), child.get());
const int x_child = x_window1 + 50;
child->SetBounds(gfx::Rect(x_child, 20, 200, 200));
ParentWindowInPrimaryRootWindow(child.get());
child->Show();
wm::ActivateWindow(child.get());
// The |child| should be where it was created.
EXPECT_EQ(base::IntToString(x_child) + ",20 200x200",
child->bounds().ToString());
// Create and show a second window forcing the first window and its child to
// move.
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
wm::GetWindowState(window2.get())->SetWindowPositionManaged(true);
// Hide and then show |window2| to trigger auto-positioning logic.
window2->Hide();
window2->SetBounds(gfx::Rect(32, 48, 250, 250));
window2->Show();
// Check that both |window1| and |child| have moved left.
EXPECT_EQ("0,32 300x300", window1->bounds().ToString());
int x = x_child - x_window1;
EXPECT_EQ(base::IntToString(x) + ",20 200x200", child->bounds().ToString());
// Check that |window2| has moved right.
x = desktop_area.width() - window2->bounds().width();
EXPECT_EQ(base::IntToString(x) + ",48 250x250", window2->bounds().ToString());
}
// Test the basic auto placement of one and or two windows in a "simulated
// session" of sequential window operations.
TEST_F(WorkspaceControllerTest, BasicAutoPlacingOnShowHide) {
// Test 1: In case there is no manageable window, no window should shift.
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
// Trigger the auto window placement function by making it visible.
// Note that the bounds are getting changed while it is invisible.
window2->Hide();
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
window2->Show();
// Check the initial position of the windows is unchanged.
EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
EXPECT_EQ("32,48 256x512", window2->bounds().ToString());
// Remove the second window and make sure that the first window
// does NOT get centered.
window2.reset();
EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
// Test 2: Set up two managed windows and check their auto positioning.
window1_state->SetWindowPositionManaged(true);
std::unique_ptr<aura::Window> window3(CreateTestWindowInShellWithId(2));
wm::GetWindowState(window3.get())->SetWindowPositionManaged(true);
// To avoid any auto window manager changes due to SetBounds, the window
// gets first hidden and then shown again.
window3->Hide();
window3->SetBounds(gfx::Rect(32, 48, 256, 512));
window3->Show();
// |window1| should be flush left and |window3| flush right.
EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
EXPECT_EQ(
base::IntToString(desktop_area.width() - window3->bounds().width()) +
",48 256x512",
window3->bounds().ToString());
// After removing |window3|, |window1| should be centered again.
window3.reset();
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window1->bounds().width()) / 2) +
",32 640x320",
window1->bounds().ToString());
// Test 3: Set up a manageable and a non manageable window and check
// positioning.
std::unique_ptr<aura::Window> window4(CreateTestWindowInShellWithId(3));
// To avoid any auto window manager changes due to SetBounds, the window
// gets first hidden and then shown again.
window1->Hide();
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
window4->SetBounds(gfx::Rect(32, 48, 256, 512));
window1->Show();
// |window1| should be centered and |window4| untouched.
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window1->bounds().width()) / 2) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("32,48 256x512", window4->bounds().ToString());
// Test4: A single manageable window should get centered.
window4.reset();
window1_state->set_bounds_changed_by_user(false);
// Trigger the auto window placement function by showing (and hiding) it.
window1->Hide();
window1->Show();
// |window1| should be centered.
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window1->bounds().width()) / 2) +
",32 640x320",
window1->bounds().ToString());
}
// Test the proper usage of user window movement interaction.
TEST_F(WorkspaceControllerTest, TestUserMovedWindowRepositioning) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
window1->Hide();
window2->Hide();
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
window1_state->SetWindowPositionManaged(true);
window2_state->SetWindowPositionManaged(true);
EXPECT_FALSE(window1_state->bounds_changed_by_user());
EXPECT_FALSE(window2_state->bounds_changed_by_user());
// Check that the current location gets preserved if the user has
// positioned it previously.
window1_state->set_bounds_changed_by_user(true);
window1->Show();
EXPECT_EQ("16,32 640x320", window1->bounds().ToString());
// Flag should be still set.
EXPECT_TRUE(window1_state->bounds_changed_by_user());
EXPECT_FALSE(window2_state->bounds_changed_by_user());
// Turn on the second window and make sure that both windows are now
// positionable again (user movement cleared).
window2->Show();
// |window1| should be flush left and |window2| flush right.
EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
EXPECT_EQ(
base::IntToString(desktop_area.width() - window2->bounds().width()) +
",48 256x512",
window2->bounds().ToString());
// FLag should now be reset.
EXPECT_FALSE(window1_state->bounds_changed_by_user());
EXPECT_FALSE(window2_state->bounds_changed_by_user());
// Going back to one shown window should keep the state.
window1_state->set_bounds_changed_by_user(true);
window2->Hide();
EXPECT_EQ("0,32 640x320", window1->bounds().ToString());
EXPECT_TRUE(window1_state->bounds_changed_by_user());
}
// Test if the single window will be restored at original position.
TEST_F(WorkspaceControllerTest, TestSingleWindowsRestoredBounds) {
std::unique_ptr<aura::Window> window1(
CreateTestWindowInShellWithBounds(gfx::Rect(100, 100, 100, 100)));
std::unique_ptr<aura::Window> window2(
CreateTestWindowInShellWithBounds(gfx::Rect(110, 110, 100, 100)));
std::unique_ptr<aura::Window> window3(
CreateTestWindowInShellWithBounds(gfx::Rect(120, 120, 100, 100)));
window1->Hide();
window2->Hide();
window3->Hide();
wm::GetWindowState(window1.get())->SetWindowPositionManaged(true);
wm::GetWindowState(window2.get())->SetWindowPositionManaged(true);
wm::GetWindowState(window3.get())->SetWindowPositionManaged(true);
window1->Show();
wm::ActivateWindow(window1.get());
window2->Show();
wm::ActivateWindow(window2.get());
window3->Show();
wm::ActivateWindow(window3.get());
EXPECT_EQ(0, window1->bounds().x());
EXPECT_EQ(window2->GetRootWindow()->bounds().right(),
window2->bounds().right());
EXPECT_EQ(0, window3->bounds().x());
window1->Hide();
EXPECT_EQ(window2->GetRootWindow()->bounds().right(),
window2->bounds().right());
EXPECT_EQ(0, window3->bounds().x());
// Being a single window will retore the original location.
window3->Hide();
wm::ActivateWindow(window2.get());
EXPECT_EQ("110,110 100x100", window2->bounds().ToString());
// Showing the 3rd will push the 2nd window left.
window3->Show();
wm::ActivateWindow(window3.get());
EXPECT_EQ(0, window2->bounds().x());
EXPECT_EQ(window3->GetRootWindow()->bounds().right(),
window3->bounds().right());
// Being a single window will retore the original location.
window2->Hide();
EXPECT_EQ("120,120 100x100", window3->bounds().ToString());
}
// Test that user placed windows go back to their user placement after the user
// closes all other windows.
TEST_F(WorkspaceControllerTest, TestUserHandledWindowRestore) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
gfx::Rect user_pos = gfx::Rect(16, 42, 640, 320);
window1->SetBounds(user_pos);
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->SetPreAutoManageWindowBounds(user_pos);
gfx::Rect desktop_area = window1->parent()->bounds();
// Create a second window to let the auto manager kick in.
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
window1->Hide();
window2->Hide();
wm::GetWindowState(window1.get())->SetWindowPositionManaged(true);
wm::GetWindowState(window2.get())->SetWindowPositionManaged(true);
window1->Show();
EXPECT_EQ(user_pos.ToString(), window1->bounds().ToString());
window2->Show();
// |window1| should be flush left and |window2| flush right.
EXPECT_EQ("0," + base::IntToString(user_pos.y()) + " 640x320",
window1->bounds().ToString());
EXPECT_EQ(
base::IntToString(desktop_area.width() - window2->bounds().width()) +
",48 256x512",
window2->bounds().ToString());
window2->Hide();
// After the other window get hidden the window has to move back to the
// previous position and the bounds should still be set and unchanged.
EXPECT_EQ(user_pos.ToString(), window1->bounds().ToString());
ASSERT_TRUE(window1_state->pre_auto_manage_window_bounds());
EXPECT_EQ(user_pos.ToString(),
window1_state->pre_auto_manage_window_bounds()->ToString());
}
// Solo window should be restored to the bounds where a user moved to.
TEST_F(WorkspaceControllerTest, TestRestoreToUserModifiedBounds) {
UpdateDisplay("400x300");
gfx::Rect default_bounds(10, 0, 100, 100);
std::unique_ptr<aura::Window> window1(
CreateTestWindowInShellWithBounds(default_bounds));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1->Hide();
window1_state->SetWindowPositionManaged(true);
window1->Show();
// First window is centered.
EXPECT_EQ("150,0 100x100", window1->bounds().ToString());
std::unique_ptr<aura::Window> window2(
CreateTestWindowInShellWithBounds(default_bounds));
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
window2->Hide();
window2_state->SetWindowPositionManaged(true);
window2->Show();
// Auto positioning pushes windows to each sides.
EXPECT_EQ("0,0 100x100", window1->bounds().ToString());
EXPECT_EQ("300,0 100x100", window2->bounds().ToString());
window2->Hide();
// Restores to the center.
EXPECT_EQ("150,0 100x100", window1->bounds().ToString());
// A user moved the window.
std::unique_ptr<WindowResizer> resizer(
CreateWindowResizer(window1.get(), gfx::Point(), HTCAPTION,
::wm::WINDOW_MOVE_SOURCE_MOUSE)
.release());
gfx::Point location = resizer->GetInitialLocation();
location.Offset(-50, 0);
resizer->Drag(location, 0);
resizer->CompleteDrag();
window1_state->set_bounds_changed_by_user(true);
window1->SetBounds(gfx::Rect(100, 0, 100, 100));
window2->Show();
EXPECT_EQ("0,0 100x100", window1->bounds().ToString());
EXPECT_EQ("300,0 100x100", window2->bounds().ToString());
// Window 1 should be restored to the user modified bounds.
window2->Hide();
EXPECT_EQ("100,0 100x100", window1->bounds().ToString());
}
// Test that a window from normal to minimize will repos the remaining.
TEST_F(WorkspaceControllerTest, ToMinimizeRepositionsRemaining) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->SetWindowPositionManaged(true);
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
window2_state->SetWindowPositionManaged(true);
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
window1_state->Minimize();
// |window2| should be centered now.
EXPECT_TRUE(window2->IsVisible());
EXPECT_TRUE(window2_state->IsNormalStateType());
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window2->bounds().width()) / 2) +
",48 256x512",
window2->bounds().ToString());
window1_state->Restore();
// |window1| should be flush right and |window3| flush left.
EXPECT_EQ(
base::IntToString(desktop_area.width() - window1->bounds().width()) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("0,48 256x512", window2->bounds().ToString());
}
// Test that minimizing an initially maximized window will repos the remaining.
TEST_F(WorkspaceControllerTest, MaxToMinRepositionsRemaining) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->SetWindowPositionManaged(true);
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
window2_state->SetWindowPositionManaged(true);
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
window1_state->Maximize();
window1_state->Minimize();
// |window2| should be centered now.
EXPECT_TRUE(window2->IsVisible());
EXPECT_TRUE(window2_state->IsNormalStateType());
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window2->bounds().width()) / 2) +
",48 256x512",
window2->bounds().ToString());
}
// Test that nomral, maximize, minimizing will repos the remaining.
TEST_F(WorkspaceControllerTest, NormToMaxToMinRepositionsRemaining) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->SetWindowPositionManaged(true);
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
wm::WindowState* window2_state = wm::GetWindowState(window2.get());
window2_state->SetWindowPositionManaged(true);
window2->SetBounds(gfx::Rect(32, 40, 256, 512));
// Trigger the auto window placement function by showing (and hiding) it.
window1->Hide();
window1->Show();
// |window1| should be flush right and |window3| flush left.
EXPECT_EQ(
base::IntToString(desktop_area.width() - window1->bounds().width()) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
window1_state->Maximize();
window1_state->Minimize();
// |window2| should be centered now.
EXPECT_TRUE(window2->IsVisible());
EXPECT_TRUE(window2_state->IsNormalStateType());
EXPECT_EQ(base::IntToString(
(desktop_area.width() - window2->bounds().width()) / 2) +
",40 256x512",
window2->bounds().ToString());
}
// Test that nomral, maximize, normal will repos the remaining.
TEST_F(WorkspaceControllerTest, NormToMaxToNormRepositionsRemaining) {
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
wm::WindowState* window1_state = wm::GetWindowState(window1.get());
window1_state->SetWindowPositionManaged(true);
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
wm::GetWindowState(window2.get())->SetWindowPositionManaged(true);
window2->SetBounds(gfx::Rect(32, 40, 256, 512));
// Trigger the auto window placement function by showing (and hiding) it.
window1->Hide();
window1->Show();
// |window1| should be flush right and |window3| flush left.
EXPECT_EQ(
base::IntToString(desktop_area.width() - window1->bounds().width()) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
window1_state->Maximize();
window1_state->Restore();
// |window1| should be flush right and |window2| flush left.
EXPECT_EQ(
base::IntToString(desktop_area.width() - window1->bounds().width()) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("0,40 256x512", window2->bounds().ToString());
}
// Test that animations are triggered.
TEST_F(WorkspaceControllerTest, AnimatedNormToMaxToNormRepositionsRemaining) {
ui::ScopedAnimationDurationScaleMode test_duration_mode(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
std::unique_ptr<aura::Window> window1(CreateTestWindowInShellWithId(0));
window1->Hide();
window1->SetBounds(gfx::Rect(16, 32, 640, 320));
gfx::Rect desktop_area = window1->parent()->bounds();
std::unique_ptr<aura::Window> window2(CreateTestWindowInShellWithId(1));
window2->Hide();
window2->SetBounds(gfx::Rect(32, 48, 256, 512));
wm::GetWindowState(window1.get())->SetWindowPositionManaged(true);
wm::GetWindowState(window2.get())->SetWindowPositionManaged(true);
// Make sure nothing is animating.
window1->layer()->GetAnimator()->StopAnimating();
window2->layer()->GetAnimator()->StopAnimating();
window2->Show();
// The second window should now animate.
EXPECT_FALSE(window1->layer()->GetAnimator()->is_animating());
EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating());
window2->layer()->GetAnimator()->StopAnimating();
window1->Show();
EXPECT_TRUE(window1->layer()->GetAnimator()->is_animating());
EXPECT_TRUE(window2->layer()->GetAnimator()->is_animating());
window1->layer()->GetAnimator()->StopAnimating();
window2->layer()->GetAnimator()->StopAnimating();
// |window1| should be flush right and |window2| flush left.
EXPECT_EQ(
base::IntToString(desktop_area.width() - window1->bounds().width()) +
",32 640x320",
window1->bounds().ToString());
EXPECT_EQ("0,48 256x512", window2->bounds().ToString());
}
// This tests simulates a browser and an app and verifies the ordering of the
// windows and layers doesn't get out of sync as various operations occur. Its
// really testing code in FocusController, but easier to simulate here. Just as
// with a real browser the browser here has a transient child window
// (corresponds to the status bubble).
TEST_F(WorkspaceControllerTest, VerifyLayerOrdering) {
std::unique_ptr<Window> browser(aura::test::CreateTestWindowWithDelegate(
NULL, aura::client::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL));
browser->SetName("browser");
ParentWindowInPrimaryRootWindow(browser.get());
browser->Show();
wm::ActivateWindow(browser.get());
// |status_bubble| is made a transient child of |browser| and as a result
// owned by |browser|.
aura::test::TestWindowDelegate* status_bubble_delegate =
aura::test::TestWindowDelegate::CreateSelfDestroyingDelegate();
status_bubble_delegate->set_can_focus(false);
Window* status_bubble = aura::test::CreateTestWindowWithDelegate(
status_bubble_delegate, aura::client::WINDOW_TYPE_POPUP,
gfx::Rect(5, 6, 7, 8), NULL);
::wm::AddTransientChild(browser.get(), status_bubble);
ParentWindowInPrimaryRootWindow(status_bubble);
status_bubble->SetName("status_bubble");
std::unique_ptr<Window> app(aura::test::CreateTestWindowWithDelegate(
NULL, aura::client::WINDOW_TYPE_NORMAL, gfx::Rect(5, 6, 7, 8), NULL));
app->SetName("app");
ParentWindowInPrimaryRootWindow(app.get());
aura::Window* parent = browser->parent();
app->Show();
wm::ActivateWindow(app.get());
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Minimize the app, focus should go the browser.
app->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_TRUE(wm::IsActiveWindow(browser.get()));
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Minimize the browser (neither windows are focused).
browser->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED);
EXPECT_FALSE(wm::IsActiveWindow(browser.get()));
EXPECT_FALSE(wm::IsActiveWindow(app.get()));
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Show the browser (which should restore it).
browser->Show();
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Activate the browser.
ash::wm::ActivateWindow(browser.get());
EXPECT_TRUE(wm::IsActiveWindow(browser.get()));
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Restore the app. This differs from above code for |browser| as internally
// the app code does this. Restoring this way or using Show() should not make
// a difference.
app->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL);
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
// Activate the app.
ash::wm::ActivateWindow(app.get());
EXPECT_TRUE(wm::IsActiveWindow(app.get()));
EXPECT_EQ(GetWindowNames(parent), GetLayerNames(parent));
}
// Test that minimizing and restoring a snapped window should restore to the
// snapped bounds. When a window is created and snapped, it must be a
// user-initiated operation, no need to do rearrangement for restoring this
// window (crbug.com/692175).
TEST_F(WorkspaceControllerTest, RestoreMinimizedSnappedWindow) {
// Create an auto-positioned window.
std::unique_ptr<aura::Window> window(CreateTestWindowInShellWithId(0));
wm::WindowState* window_state = wm::GetWindowState(window.get());
window_state->SetWindowPositionManaged(true);
window->SetBounds(gfx::Rect(10, 20, 100, 200));
window->Show();
// Left snap |window|.
EXPECT_FALSE(window_state->bounds_changed_by_user());
const wm::WMEvent snap_left(wm::WM_EVENT_SNAP_LEFT);
window_state->OnWMEvent(&snap_left);
const gfx::Rect work_area =
display::Screen::GetScreen()
->GetDisplayNearestPoint(window->bounds().origin())
.work_area();
gfx::Rect snapped_bounds(work_area.x(), work_area.y(), work_area.width() / 2,
work_area.height());
EXPECT_EQ(snapped_bounds, window->bounds());
EXPECT_TRUE(window_state->bounds_changed_by_user());
// Minimize and Restore |window|, the restored bounds should be equal to the
// bounds of left snapped state.
window_state->Minimize();
window_state->Restore();
EXPECT_EQ(snapped_bounds, window->bounds());
}
// Verifies that a new maximized window becomes visible after its activation
// is requested, even though it does not become activated because a system
// modal window is active.
TEST_F(WorkspaceControllerTest, SwitchFromModal) {
std::unique_ptr<Window> modal_window(CreateTestWindowUnparented());
modal_window->SetBounds(gfx::Rect(10, 11, 21, 22));
modal_window->SetProperty(aura::client::kModalKey, ui::MODAL_TYPE_SYSTEM);
ParentWindowInPrimaryRootWindow(modal_window.get());
modal_window->Show();
wm::ActivateWindow(modal_window.get());
std::unique_ptr<Window> maximized_window(CreateTestWindow());
maximized_window->SetProperty(aura::client::kShowStateKey,
ui::SHOW_STATE_MAXIMIZED);
maximized_window->Show();
wm::ActivateWindow(maximized_window.get());
EXPECT_TRUE(maximized_window->IsVisible());
}
// Verifies that when dragging a window over the shelf overlap is detected
// during and after the drag.
TEST_F(WorkspaceControllerTest, DragWindowOverlapShelf) {
aura::test::TestWindowDelegate delegate;
delegate.set_window_component(HTCAPTION);
std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
&delegate, aura::client::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50),
NULL));
ParentWindowInPrimaryRootWindow(w1.get());
GetPrimaryShelf()->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER);
// Drag near the shelf.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
generator.MoveMouseTo(10, 10);
generator.PressLeftButton();
generator.MoveMouseTo(100, shelf_layout_manager()->GetIdealBounds().y() - 70);
// Shelf should not be in overlapped state.
EXPECT_FALSE(GetWindowOverlapsShelf());
generator.MoveMouseTo(100, shelf_layout_manager()->GetIdealBounds().y() - 20);
// Shelf should detect overlap. Overlap state stays after mouse is released.
EXPECT_TRUE(GetWindowOverlapsShelf());
generator.ReleaseLeftButton();
EXPECT_TRUE(GetWindowOverlapsShelf());
}
// Verifies that when dragging a window autohidden shelf stays hidden during
// and after the drag.
TEST_F(WorkspaceControllerTest, DragWindowKeepsShelfAutohidden) {
aura::test::TestWindowDelegate delegate;
delegate.set_window_component(HTCAPTION);
std::unique_ptr<Window> w1(aura::test::CreateTestWindowWithDelegate(
&delegate, aura::client::WINDOW_TYPE_NORMAL, gfx::Rect(5, 5, 100, 50),
NULL));
ParentWindowInPrimaryRootWindow(w1.get());
Shelf* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS);
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
// Drag very little.
ui::test::EventGenerator generator(Shell::GetPrimaryRootWindow(),
gfx::Point());
generator.MoveMouseTo(10, 10);
generator.PressLeftButton();
generator.MoveMouseTo(12, 12);
// Shelf should be hidden during and after the drag.
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
generator.ReleaseLeftButton();
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
}
// Verifies that events are targeted properly just outside the window edges.
TEST_F(WorkspaceControllerTest, WindowEdgeHitTest) {
aura::test::TestWindowDelegate d_first, d_second;
std::unique_ptr<Window> first(aura::test::CreateTestWindowWithDelegate(
&d_first, 123, gfx::Rect(20, 10, 100, 50), NULL));
ParentWindowInPrimaryRootWindow(first.get());
first->Show();
std::unique_ptr<Window> second(aura::test::CreateTestWindowWithDelegate(
&d_second, 234, gfx::Rect(30, 40, 40, 10), NULL));
ParentWindowInPrimaryRootWindow(second.get());
second->Show();
aura::Window* root = first->GetRootWindow();
ui::EventTargeter* targeter =
root->GetHost()->dispatcher()->GetDefaultEventTargeter();
// The windows overlap, and |second| is on top of |first|. Events targeted
// slightly outside the edges of the |second| window should still be targeted
// to |second| to allow resizing the windows easily.
const int kNumPoints = 4;
struct {
const char* direction;
gfx::Point location;
} points[kNumPoints] = {
{"left", gfx::Point(28, 45)}, // outside the left edge.
{"top", gfx::Point(50, 38)}, // outside the top edge.
{"right", gfx::Point(72, 45)}, // outside the right edge.
{"bottom", gfx::Point(50, 52)}, // outside the bottom edge.
};
// Do two iterations, first without any transform on |second|, and the second
// time after applying some transform on |second| so that it doesn't get
// targeted.
for (int times = 0; times < 2; ++times) {
SCOPED_TRACE(times == 0 ? "Without transform" : "With transform");
aura::Window* expected_target = times == 0 ? second.get() : first.get();
for (int i = 0; i < kNumPoints; ++i) {
SCOPED_TRACE(points[i].direction);
const gfx::Point& location = points[i].location;
ui::MouseEvent mouse(ui::ET_MOUSE_MOVED, location, location,
ui::EventTimeForNow(), ui::EF_NONE, ui::EF_NONE);
ui::EventTarget* target = targeter->FindTargetForEvent(root, &mouse);
EXPECT_EQ(expected_target, target);
ui::TouchEvent touch(
ui::ET_TOUCH_PRESSED, location, ui::EventTimeForNow(),
ui::PointerDetails(ui::EventPointerType::POINTER_TYPE_TOUCH, 0));
target = targeter->FindTargetForEvent(root, &touch);
EXPECT_EQ(expected_target, target);
}
// Apply a transform on |second|. After the transform is applied, the window
// should no longer be targeted.
gfx::Transform transform;
transform.Translate(70, 40);
second->SetTransform(transform);
}
}
} // namespace ash