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// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// An implementation of Invalidator that wraps an invalidation
// client. Handles the details of connecting to XMPP and hooking it
// up to the invalidation client.
// You probably don't want to use this directly; use
// NonBlockingInvalidator.
#include <string>
#include "base/basictypes.h"
#include "base/compiler_specific.h"
#include "base/memory/scoped_ptr.h"
#include "base/threading/non_thread_safe.h"
#include "sync/base/sync_export.h"
#include "sync/internal_api/public/base/model_type.h"
#include "sync/internal_api/public/util/weak_handle.h"
#include "sync/notifier/invalidation_state_tracker.h"
#include "sync/notifier/invalidator.h"
#include "sync/notifier/invalidator_registrar.h"
#include "sync/notifier/sync_invalidation_listener.h"
namespace notifier {
class PushClient;
} // namespace notifier
namespace syncer {
// This class must live on the IO thread.
class SYNC_EXPORT_PRIVATE InvalidationNotifier
: public Invalidator,
public SyncInvalidationListener::Delegate,
public base::NonThreadSafe {
// |invalidation_state_tracker| must be initialized.
scoped_ptr<SyncNetworkChannel> network_channel,
const std::string& invalidator_client_id,
const UnackedInvalidationsMap& saved_invalidations,
const std::string& invalidation_bootstrap_data,
const WeakHandle<InvalidationStateTracker>&
const std::string& client_info);
virtual ~InvalidationNotifier();
// Invalidator implementation.
virtual void RegisterHandler(InvalidationHandler* handler) OVERRIDE;
virtual void UpdateRegisteredIds(InvalidationHandler* handler,
const ObjectIdSet& ids) OVERRIDE;
virtual void UnregisterHandler(InvalidationHandler* handler) OVERRIDE;
virtual InvalidatorState GetInvalidatorState() const OVERRIDE;
virtual void UpdateCredentials(
const std::string& email, const std::string& token) OVERRIDE;
virtual void RequestDetailedStatus(
base::Callback<void(const base::DictionaryValue&)> callback) const
// SyncInvalidationListener::Delegate implementation.
virtual void OnInvalidate(
const ObjectIdInvalidationMap& invalidation_map) OVERRIDE;
virtual void OnInvalidatorStateChange(InvalidatorState state) OVERRIDE;
// We start off in the STOPPED state. When we get our initial
// credentials, we connect and move to the CONNECTING state. When
// we're connected we start the invalidation client and move to the
// STARTED state. We never go back to a previous state.
enum State {
State state_;
InvalidatorRegistrar registrar_;
// Passed to |invalidation_listener_|.
const UnackedInvalidationsMap saved_invalidations_;
// Passed to |invalidation_listener_|.
const WeakHandle<InvalidationStateTracker>
// Passed to |invalidation_listener_|.
const std::string client_info_;
// The client ID to pass to |invalidation_listener_|.
const std::string invalidator_client_id_;
// The initial bootstrap data to pass to |invalidation_listener_|.
const std::string invalidation_bootstrap_data_;
// The invalidation listener.
SyncInvalidationListener invalidation_listener_;
} // namespace syncer