| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <stdint.h> |
| |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gpu { |
| |
| class GLChromiumFramebufferMultisampleTest : public testing::Test { |
| protected: |
| void SetUp() override { gl_.Initialize(GLManager::Options()); } |
| |
| void TearDown() override { gl_.Destroy(); } |
| |
| GLManager gl_; |
| }; |
| |
| // Test that GL is at least minimally working. |
| TEST_F(GLChromiumFramebufferMultisampleTest, CachedBindingsTest) { |
| if (!GLTestHelper::HasExtension("GL_CHROMIUM_framebuffer_multisample")) { |
| return; |
| } |
| |
| GLuint fbo = 0; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| // If the caching is bad the second call to glBindFramebuffer will do nothing. |
| // which means the draw buffer is bad and will not return |
| // GL_FRAMEBUFFER_COMPLETE and rendering will generate an error. |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| glClear(GL_COLOR_BUFFER_BIT); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| |
| TEST_F(GLChromiumFramebufferMultisampleTest, DrawAndResolve) { |
| if (!(GLTestHelper::HasExtension("GL_CHROMIUM_framebuffer_multisample") && |
| GLTestHelper::HasExtension("GL_OES_rgb8_rgba8"))) { |
| return; |
| } |
| |
| static const char* v_shader_str = |
| "attribute vec4 a_Position;\n" |
| "void main()\n" |
| "{\n" |
| " gl_Position = a_Position;\n" |
| "}\n"; |
| static const char* f_shader_str = |
| "precision mediump float;\n" |
| "void main()\n" |
| "{\n" |
| " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| "}\n"; |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| GLuint position_loc = glGetAttribLocation(program, "a_Position"); |
| |
| GLTestHelper::SetupUnitQuad(position_loc); |
| |
| const GLuint width = 100; |
| const GLuint height = 100; |
| |
| // Create a sample buffer. |
| GLsizei num_samples = 4, max_samples = 0; |
| glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
| num_samples = std::min(num_samples, max_samples); |
| |
| GLuint sample_fbo, sample_rb; |
| glGenRenderbuffers(1, &sample_rb); |
| glBindRenderbuffer(GL_RENDERBUFFER, sample_rb); |
| glRenderbufferStorageMultisampleCHROMIUM( |
| GL_RENDERBUFFER, num_samples, GL_RGBA8_OES, width, height); |
| GLint param = 0; |
| glGetRenderbufferParameteriv( |
| GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, ¶m); |
| EXPECT_GE(param, num_samples); |
| |
| glGenFramebuffers(1, &sample_fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0, |
| GL_RENDERBUFFER, |
| sample_rb); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Create another FBO to resolve the multisample buffer into. |
| GLuint resolve_fbo, resolve_tex; |
| glGenTextures(1, &resolve_tex); |
| glBindTexture(GL_TEXTURE_2D, resolve_tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glGenFramebuffers(1, &resolve_fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, |
| GL_COLOR_ATTACHMENT0, |
| GL_TEXTURE_2D, |
| resolve_tex, |
| 0); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| // Draw one triangle (bottom left half). |
| glViewport(0, 0, width, height); |
| glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| // Resolve. |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sample_fbo); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo); |
| glClearColor(1.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glBlitFramebufferCHROMIUM(0, |
| 0, |
| width, |
| height, |
| 0, |
| 0, |
| width, |
| height, |
| GL_COLOR_BUFFER_BIT, |
| GL_NEAREST); |
| |
| // Verify. |
| const uint8_t green[] = {0, 255, 0, 255}; |
| const uint8_t black[] = {0, 0, 0, 0}; |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(width / 4, (3 * height) / 4, 1, 1, 0, |
| green, nullptr)); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(width - 1, 0, 1, 1, 0, black, nullptr)); |
| } |
| |
| } // namespace gpu |
| |