| // Copyright 2016 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| namespace gpu { |
| |
| class GLDescheduleTest : public testing::Test { |
| protected: |
| void SetUp() override { |
| GLManager::Options options; |
| gl1_.Initialize(options); |
| } |
| |
| void TearDown() override { |
| gl1_.Destroy(); |
| } |
| |
| GLManager gl1_; |
| }; |
| |
| TEST_F(GLDescheduleTest, Deschedule) { |
| gl1_.MakeCurrent(); |
| |
| GLuint tex = 0; |
| glGenTextures(1, &tex); |
| glBindTexture(GL_TEXTURE_2D, tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| nullptr); |
| |
| GLuint fbo = 0; |
| glGenFramebuffers(1, &fbo); |
| glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| tex, 0); |
| |
| glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glDescheduleUntilFinishedCHROMIUM(); |
| glClearColor(0.0f, 0.0f, 1.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glFlush(); |
| glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glFlush(); |
| |
| uint32_t result; |
| glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| &result); |
| EXPECT_EQ(0xFF00FF00u, result); |
| } |
| |
| } // namespace gpu |