| // Copyright (c) 2015 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <stdint.h> |
| |
| #include <memory> |
| |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "gpu/config/gpu_test_config.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_context.h" |
| |
| #define SHADER0(Src) #Src |
| |
| namespace gpu { |
| |
| class EXTMultisampleCompatibilityTest : public testing::Test { |
| public: |
| protected: |
| static const GLuint kWidth = 100; |
| static const GLuint kHeight = 100; |
| |
| void SetUp() override { gl_.Initialize(GLManager::Options()); } |
| |
| void TearDown() override { gl_.Destroy(); } |
| |
| void PrepareForDraw() { |
| static const char* v_shader_str = SHADER0( |
| attribute vec4 a_Position; void main() { gl_Position = a_Position; }); |
| static const char* f_shader_str = |
| SHADER0(precision mediump float; uniform vec4 color; |
| void main() { gl_FragColor = color; }); |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| GLuint position_loc = glGetAttribLocation(program, "a_Position"); |
| color_loc_ = glGetUniformLocation(program, "color"); |
| |
| GLuint vbo = 0; |
| glGenBuffers(1, &vbo); |
| glBindBuffer(GL_ARRAY_BUFFER, vbo); |
| static float vertices[] = { |
| 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, |
| -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, |
| }; |
| glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); |
| glEnableVertexAttribArray(position_loc); |
| glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| |
| // Create a sample buffer. |
| GLsizei num_samples = 4, max_samples = 0; |
| glGetIntegerv(GL_MAX_SAMPLES, &max_samples); |
| num_samples = std::min(num_samples, max_samples); |
| GLuint sample_rb; |
| glGenRenderbuffers(1, &sample_rb); |
| glBindRenderbuffer(GL_RENDERBUFFER, sample_rb); |
| glRenderbufferStorageMultisampleCHROMIUM(GL_RENDERBUFFER, num_samples, |
| GL_RGBA8_OES, kWidth, kHeight); |
| GLint param = 0; |
| glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, |
| ¶m); |
| EXPECT_GE(param, num_samples); |
| |
| glGenFramebuffers(1, &sample_fbo_); |
| glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| GL_RENDERBUFFER, sample_rb); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| |
| // Create another FBO to resolve the multisample buffer into. |
| GLuint resolve_tex; |
| glGenTextures(1, &resolve_tex); |
| glBindTexture(GL_TEXTURE_2D, resolve_tex); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, |
| GL_UNSIGNED_BYTE, nullptr); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| glGenFramebuffers(1, &resolve_fbo_); |
| glBindFramebuffer(GL_FRAMEBUFFER, resolve_fbo_); |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| resolve_tex, 0); |
| EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE), |
| glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| |
| glViewport(0, 0, kWidth, kHeight); |
| glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
| glEnable(GL_BLEND); |
| glBindFramebuffer(GL_FRAMEBUFFER, sample_fbo_); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| } |
| |
| void PrepareForVerify() { |
| // Resolve. |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, sample_fbo_); |
| glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolve_fbo_); |
| glClearColor(1.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| glBlitFramebufferCHROMIUM(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, |
| GL_COLOR_BUFFER_BIT, GL_NEAREST); |
| glBindFramebuffer(GL_READ_FRAMEBUFFER, resolve_fbo_); |
| } |
| |
| bool IsApplicable() const { |
| return GLTestHelper::HasExtension("GL_EXT_multisample_compatibility") && |
| GLTestHelper::HasExtension("GL_CHROMIUM_framebuffer_multisample") && |
| GLTestHelper::HasExtension("GL_OES_rgb8_rgba8") && |
| !GPUTestBotConfig::CurrentConfigMatches("AMD"); |
| } |
| GLuint sample_fbo_; |
| GLuint resolve_fbo_; |
| GLuint color_loc_; |
| |
| GLManager gl_; |
| }; |
| |
| TEST_F(EXTMultisampleCompatibilityTest, TestSimple) { |
| if (!IsApplicable()) { |
| return; |
| } |
| |
| EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT)); |
| glDisable(GL_MULTISAMPLE_EXT); |
| EXPECT_FALSE(glIsEnabled(GL_MULTISAMPLE_EXT)); |
| glEnable(GL_MULTISAMPLE_EXT); |
| EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT)); |
| |
| EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); |
| glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| EXPECT_TRUE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); |
| glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT)); |
| |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| } |
| |
| TEST_F(EXTMultisampleCompatibilityTest, DrawAndResolve) { |
| // Test that disabling GL_MULTISAMPLE_EXT is handled correctly. |
| if (!IsApplicable()) { |
| return; |
| } |
| |
| static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f}; |
| static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f}; |
| static const float kRed[] = {1.0f, 0.0f, 0.0f, 1.0f}; |
| |
| // Different drivers seem to behave differently with respect to resulting |
| // values. These might be due to different MSAA sample counts causing |
| // different samples to hit. Other option is driver bugs. Just test that |
| // disabling multisample causes a difference. |
| std::unique_ptr<uint8_t[]> results[3]; |
| const GLint kResultSize = kWidth * kHeight * 4; |
| for (int pass = 0; pass < 3; pass++) { |
| PrepareForDraw(); |
| // Green: from top right to bottom left. |
| glUniform4fv(color_loc_, 1, kGreen); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| // Blue: from top left to bottom right. |
| glUniform4fv(color_loc_, 1, kBlue); |
| glDrawArrays(GL_TRIANGLES, 3, 3); |
| |
| // Red, with and without MSAA: from bottom left to top right. |
| if (pass == 1) { |
| glDisable(GL_MULTISAMPLE_EXT); |
| } |
| glUniform4fv(color_loc_, 1, kRed); |
| glDrawArrays(GL_TRIANGLES, 6, 3); |
| if (pass == 1) { |
| glEnable(GL_MULTISAMPLE_EXT); |
| } |
| PrepareForVerify(); |
| results[pass].reset(new uint8_t[kResultSize]); |
| memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize); |
| glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, |
| results[pass].get()); |
| } |
| EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize)); |
| // Verify that rendering is deterministic, so that the pass above does not |
| // come from non-deterministic rendering. |
| EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize)); |
| } |
| |
| TEST_F(EXTMultisampleCompatibilityTest, DrawAlphaOneAndResolve) { |
| // Test that enabling GL_SAMPLE_ALPHA_TO_ONE_EXT affects rendering. |
| if (!IsApplicable()) { |
| return; |
| } |
| |
| #if defined(OS_ANDROID) |
| // TODO: Figure out why this fails on NVIDIA Shield. crbug.com/700060. |
| std::string renderer(gl_.context()->GetGLRenderer()); |
| std::string version(gl_.context()->GetGLVersion()); |
| if (renderer.find("NVIDIA Tegra") != std::string::npos && |
| version.find("OpenGL ES 3.2 NVIDIA 361.00") != std::string::npos) |
| return; |
| #endif |
| |
| // SAMPLE_ALPHA_TO_ONE is specified to transform alpha values of |
| // covered samples to 1.0. In order to detect it, we use non-1.0 |
| // alpha. |
| static const float kBlue[] = {0.0f, 0.0f, 1.0f, 0.5f}; |
| static const float kGreen[] = {0.0f, 1.0f, 0.0f, 0.5f}; |
| static const float kRed[] = {1.0f, 0.0f, 0.0f, 0.5f}; |
| |
| // Different drivers seem to behave differently with respect to resulting |
| // alpha value. These might be due to different MSAA sample counts causing |
| // different samples to hit. Other option is driver bugs. Testing exact or |
| // even approximate sample values is not that easy. Thus, just test |
| // representative positions which have fractional pixels, inspecting that |
| // normal rendering is different to SAMPLE_ALPHA_TO_ONE rendering. |
| std::unique_ptr<uint8_t[]> results[3]; |
| const GLint kResultSize = kWidth * kHeight * 4; |
| |
| for (int pass = 0; pass < 3; ++pass) { |
| PrepareForDraw(); |
| if (pass == 1) { |
| glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| } |
| glEnable(GL_MULTISAMPLE_EXT); |
| glUniform4fv(color_loc_, 1, kGreen); |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| |
| glUniform4fv(color_loc_, 1, kBlue); |
| glDrawArrays(GL_TRIANGLES, 3, 3); |
| |
| glDisable(GL_MULTISAMPLE_EXT); |
| glUniform4fv(color_loc_, 1, kRed); |
| glDrawArrays(GL_TRIANGLES, 6, 3); |
| |
| PrepareForVerify(); |
| results[pass].reset(new uint8_t[kResultSize]); |
| memset(results[pass].get(), GLTestHelper::kCheckClearValue, kResultSize); |
| glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, |
| results[pass].get()); |
| if (pass == 1) { |
| glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT); |
| } |
| } |
| EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize)); |
| // Verify that rendering is deterministic, so that the pass above does not |
| // come from non-deterministic rendering. |
| EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize)); |
| } |
| |
| } // namespace gpu |