| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Helper functions for GL. |
| |
| #ifndef GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ |
| #define GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ |
| |
| #include <GLES2/gl2.h> |
| #include <stdint.h> |
| |
| #include <vector> |
| |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "ui/gl/gl_implementation.h" |
| |
| namespace gl { |
| class GLImageNativePixmap; |
| } |
| |
| namespace gpu { |
| |
| class GLTestHelper { |
| public: |
| static const uint8_t kCheckClearValue = 123u; |
| |
| static bool InitializeGL(gl::GLImplementation gl_impl); |
| static bool InitializeGLDefault(); |
| |
| static bool HasExtension(const char* extension); |
| static bool CheckGLError(const char* msg, int line); |
| |
| // Compiles a shader. |
| // Does not check for errors, always returns shader. |
| static GLuint CompileShader(GLenum type, const char* shaderSrc); |
| |
| // Compiles a shader and checks for compilation errors. |
| // Returns shader, 0 on failure. |
| static GLuint LoadShader(GLenum type, const char* shaderSrc); |
| |
| // Attaches 2 shaders and links them to a program. |
| // Does not check for errors, always returns program. |
| static GLuint LinkProgram(GLuint vertex_shader, GLuint fragment_shader); |
| |
| // Attaches 2 shaders, links them to a program, and checks for errors. |
| // Returns program, 0 on failure. |
| static GLuint SetupProgram(GLuint vertex_shader, GLuint fragment_shader); |
| |
| // Compiles 2 shaders, attaches and links them to a program |
| // Returns program, 0 on failure. |
| static GLuint LoadProgram( |
| const char* vertex_shader_source, |
| const char* fragment_shader_source); |
| |
| // Make a unit quad with position only. |
| // Returns the created buffer. |
| static GLuint SetupUnitQuad(GLint position_location); |
| |
| // Returns a vector of size 2. The first is the array buffer object, |
| // the second is the element array buffer object. |
| static std::vector<GLuint> SetupIndexedUnitQuad(GLint position_location); |
| |
| // Make a 6 vertex colors. |
| // Returns the created buffer. |
| static GLuint SetupColorsForUnitQuad( |
| GLint location, const GLfloat color[4], GLenum usage); |
| |
| // Checks an area of pixels for a color. |
| // If mask is nullptr, compare all color channels; otherwise, compare the |
| // channels whose corresponding mask bit is true. |
| static bool CheckPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint tolerance, |
| const uint8_t* color, |
| const uint8_t* mask); |
| |
| static bool CheckPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint tolerance, |
| const std::vector<uint8_t>& expected, |
| const uint8_t* mask); |
| |
| // Uses ReadPixels to save an area of the current FBO/Backbuffer. |
| static bool SaveBackbufferAsBMP(const char* filename, int width, int height); |
| |
| static void DrawTextureQuad(const GLenum texture_target, |
| const char* vertex_src, |
| const char* fragment_src, |
| const char* position_name, |
| const char* sampler_name, |
| const char* face_name); |
| }; |
| |
| class GpuCommandBufferTestEGL { |
| public: |
| GpuCommandBufferTestEGL(); |
| ~GpuCommandBufferTestEGL(); |
| |
| // Reinitialize GL to the EGLGLES2 implementation if it is available and not |
| // the current initialized GL implementation. Return true on sucess, false |
| // otherwise. |
| bool InitializeEGLGLES2(int width, int height); |
| |
| // Restore the default GL implementation. |
| void RestoreGLDefault(); |
| |
| // Returns whether the current context supports the named EGL extension. |
| bool HasEGLExtension(const base::StringPiece& extension) { |
| return gfx::HasExtension(egl_extensions_, extension); |
| } |
| |
| // Returns whether the current context supports the named GL extension. |
| bool HasGLExtension(const base::StringPiece& extension) { |
| return gfx::HasExtension(gl_extensions_, extension); |
| } |
| |
| #if defined(OS_LINUX) |
| // Create GLImageNativePixmap filled in with the given pixels. |
| scoped_refptr<gl::GLImageNativePixmap> CreateGLImageNativePixmap( |
| gfx::BufferFormat format, |
| gfx::Size size, |
| uint8_t* pixels) const; |
| |
| // Get some real dmabuf fds for testing by exporting an EGLImage created from |
| // a GL texture. |
| gfx::NativePixmapHandle CreateNativePixmapHandle(gfx::BufferFormat format, |
| gfx::Size size, |
| uint8_t* pixels); |
| #endif |
| |
| protected: |
| bool gl_reinitialized_; |
| GLManager gl_; |
| gl::GLWindowSystemBindingInfo window_system_binding_info_; |
| gfx::ExtensionSet egl_extensions_; |
| gfx::ExtensionSet gl_extensions_; |
| }; |
| |
| } // namespace gpu |
| |
| #endif // GPU_COMMAND_BUFFER_TESTS_GL_TEST_UTILS_H_ |