| // Copyright 2019 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <stddef.h> |
| #include <stdint.h> |
| |
| #include "gpu/GLES2/gl2extchromium.h" |
| #include "gpu/command_buffer/client/gles2_implementation.h" |
| #include "gpu/command_buffer/client/gles2_lib.h" |
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| #include "ui/gl/gl_share_group.h" |
| |
| namespace gpu { |
| |
| class GLUnallocatedTextureTest : public testing::Test { |
| protected: |
| void SetUp() override { gl_.Initialize(GLManager::Options()); } |
| |
| void TearDown() override { gl_.Destroy(); } |
| |
| GLuint MakeProgram(const char* fragment_shader) { |
| constexpr const char kVertexShader[] = |
| "void main() { gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }"; |
| GLuint program = GLTestHelper::LoadProgram(kVertexShader, fragment_shader); |
| if (!program) |
| return 0; |
| glUseProgram(program); |
| |
| GLint location_sampler = glGetUniformLocation(program, "sampler"); |
| glUniform1i(location_sampler, 0); |
| return program; |
| } |
| |
| // Creates a texture on target, setting up filters but without setting any |
| // level image. |
| GLuint MakeUninitializedTexture(GLenum target) { |
| GLuint texture = 0; |
| glGenTextures(1, &texture); |
| glBindTexture(target, texture); |
| glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| return texture; |
| } |
| |
| GLManager gl_; |
| }; |
| |
| // Test that we can render with GL_TEXTURE_2D textures that are unallocated. |
| // This should not generate errors or assert. |
| TEST_F(GLUnallocatedTextureTest, RenderUnallocatedTexture2D) { |
| constexpr const char kFragmentShader[] = |
| "uniform sampler2D sampler;\n" |
| "void main() { gl_FragColor = texture2D(sampler, vec2(0.0, 0.0)); }\n"; |
| GLuint program = MakeProgram(kFragmentShader); |
| ASSERT_TRUE(program); |
| GLuint texture = MakeUninitializedTexture(GL_TEXTURE_2D); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glDeleteTextures(1, &texture); |
| glDeleteProgram(program); |
| } |
| |
| // Test that we can render with GL_TEXTURE_EXTERNAL_OES textures that are |
| // unallocated. This should not generate errors or assert. |
| TEST_F(GLUnallocatedTextureTest, RenderUnallocatedTextureExternal) { |
| if (!gl_.GetCapabilities().egl_image_external) { |
| LOG(INFO) << "GL_OES_EGL_image_external not supported, skipping test"; |
| return; |
| } |
| constexpr const char kFragmentShader[] = |
| "#extension GL_OES_EGL_image_external : enable\n" |
| "uniform samplerExternalOES sampler;\n" |
| "void main() { gl_FragColor = texture2D(sampler, vec2(0.0, 0.0)); }\n"; |
| GLuint program = MakeProgram(kFragmentShader); |
| ASSERT_TRUE(program); |
| GLuint texture = MakeUninitializedTexture(GL_TEXTURE_EXTERNAL_OES); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glDeleteTextures(1, &texture); |
| glDeleteProgram(program); |
| } |
| |
| // Test that we can render with GL_TEXTURE_RECTANGLE_ARB textures that are |
| // unallocated. This should not generate errors or assert. |
| TEST_F(GLUnallocatedTextureTest, RenderUnallocatedTextureRectange) { |
| if (!gl_.GetCapabilities().texture_rectangle) { |
| LOG(INFO) << "GL_ARB_texture_rectangle not supported, skipping test"; |
| return; |
| } |
| constexpr const char kFragmentShader[] = |
| "#extension GL_ARB_texture_rectangle : enable\n" |
| "uniform sampler2DRect sampler;\n" |
| "void main() {\n" |
| " gl_FragColor = texture2DRect(sampler, vec2(0.0, 0.0));\n" |
| "}\n"; |
| GLuint program = MakeProgram(kFragmentShader); |
| ASSERT_TRUE(program); |
| GLuint texture = MakeUninitializedTexture(GL_TEXTURE_RECTANGLE_ARB); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| |
| glDeleteTextures(1, &texture); |
| glDeleteProgram(program); |
| } |
| |
| } // namespace gpu |