| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| #include <GLES2/gl2extchromium.h> |
| #include <stdint.h> |
| |
| #include "build/build_config.h" |
| #include "gpu/command_buffer/tests/gl_manager.h" |
| #include "gpu/command_buffer/tests/gl_test_utils.h" |
| #include "testing/gmock/include/gmock/gmock.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #define SHADER(Src) #Src |
| |
| namespace gpu { |
| |
| class GLVirtualContextsTest |
| : public testing::TestWithParam<GpuDriverBugWorkarounds> { |
| protected: |
| static const int kSize0 = 4; |
| static const int kSize1 = 8; |
| static const int kSize2 = 16; |
| |
| void SetUp() override { |
| GpuDriverBugWorkarounds workarounds = GetParam(); |
| GLManager::Options options; |
| options.context_type = CONTEXT_TYPE_OPENGLES3; |
| options.size = gfx::Size(kSize0, kSize0); |
| gl_real_.InitializeWithWorkarounds(options, workarounds); |
| // If the gl_real context is not initialised, switch to ES2 context type |
| // and re-initialise |
| if (!gl_real_.IsInitialized()) { |
| gl_real_.Reset(); // Must reset object before initializing again |
| options.context_type = CONTEXT_TYPE_OPENGLES2; |
| gl_real_.InitializeWithWorkarounds(options, workarounds); |
| } |
| gl_real_shared_.InitializeWithWorkarounds(options, workarounds); |
| options.virtual_manager = &gl_real_shared_; |
| options.size = gfx::Size(kSize1, kSize1); |
| gl1_.InitializeWithWorkarounds(options, workarounds); |
| options.size = gfx::Size(kSize2, kSize2); |
| gl2_.InitializeWithWorkarounds(options, workarounds); |
| } |
| |
| void TearDown() override { |
| gl1_.Destroy(); |
| gl2_.Destroy(); |
| gl_real_shared_.Destroy(); |
| gl_real_.Destroy(); |
| } |
| |
| GLuint SetupColoredVertexProgram() { |
| static const char* v_shader_str = SHADER( |
| attribute vec4 a_position; |
| attribute vec4 a_color; |
| varying vec4 v_color; |
| void main() |
| { |
| gl_Position = a_position; |
| v_color = a_color; |
| } |
| ); |
| |
| static const char* f_shader_str = SHADER( |
| precision mediump float; |
| varying vec4 v_color; |
| void main() |
| { |
| gl_FragColor = v_color; |
| } |
| ); |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| return program; |
| } |
| |
| void SetUpColoredUnitQuad(const GLfloat* color) { |
| GLuint program1 = SetupColoredVertexProgram(); |
| GLuint position_loc1 = glGetAttribLocation(program1, "a_position"); |
| GLuint color_loc1 = glGetAttribLocation(program1, "a_color"); |
| GLTestHelper::SetupUnitQuad(position_loc1); |
| GLTestHelper::SetupColorsForUnitQuad(color_loc1, color, GL_STATIC_DRAW); |
| } |
| |
| GLManager gl_real_; |
| GLManager gl_real_shared_; |
| GLManager gl1_; |
| GLManager gl2_; |
| }; |
| |
| constexpr GLfloat kFloatRed[4] = { |
| 1.0f, 0.0f, 0.0f, 1.0f, |
| }; |
| constexpr GLfloat kFloatGreen[4] = { |
| 0.0f, 1.0f, 0.0f, 1.0f, |
| }; |
| constexpr uint8_t kExpectedRed[4] = { |
| 255, 0, 0, 255, |
| }; |
| constexpr uint8_t kExpectedGreen[4] = { |
| 0, 255, 0, 255, |
| }; |
| |
| namespace { |
| |
| void SetupSimpleShader(const uint8_t* color) { |
| static const char* v_shader_str = SHADER( |
| attribute vec4 a_Position; |
| void main() |
| { |
| gl_Position = a_Position; |
| } |
| ); |
| |
| static const char* f_shader_str = SHADER( |
| precision mediump float; |
| uniform vec4 u_color; |
| void main() |
| { |
| gl_FragColor = u_color; |
| } |
| ); |
| |
| GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); |
| glUseProgram(program); |
| |
| GLuint position_loc = glGetAttribLocation(program, "a_Position"); |
| |
| GLTestHelper::SetupUnitQuad(position_loc); |
| |
| GLuint color_loc = glGetUniformLocation(program, "u_color"); |
| glUniform4f( |
| color_loc, |
| color[0] / 255.0f, |
| color[1] / 255.0f, |
| color[2] / 255.0f, |
| color[3] / 255.0f); |
| } |
| |
| void TestDraw(int size) { |
| uint8_t expected_clear[] = { |
| 127, 0, 255, 0, |
| }; |
| glClearColor(0.5f, 0.0f, 1.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT); |
| EXPECT_TRUE( |
| GLTestHelper::CheckPixels(0, 0, size, size, 1, expected_clear, nullptr)); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| } |
| |
| } // anonymous namespace |
| |
| // http://crbug.com/281565 |
| TEST_P(GLVirtualContextsTest, Basic) { |
| struct TestInfo { |
| int size; |
| uint8_t color[4]; |
| GLManager* manager; |
| }; |
| const int kNumTests = 3; |
| TestInfo tests[] = { |
| { kSize0, { 255, 0, 0, 0, }, &gl_real_, }, |
| { kSize1, { 0, 255, 0, 0, }, &gl1_, }, |
| { kSize2, { 0, 0, 255, 0, }, &gl2_, }, |
| }; |
| |
| for (int ii = 0; ii < kNumTests; ++ii) { |
| const TestInfo& test = tests[ii]; |
| GLManager* gl_manager = test.manager; |
| gl_manager->MakeCurrent(); |
| SetupSimpleShader(test.color); |
| } |
| |
| for (int ii = 0; ii < kNumTests; ++ii) { |
| const TestInfo& test = tests[ii]; |
| GLManager* gl_manager = test.manager; |
| gl_manager->MakeCurrent(); |
| TestDraw(test.size); |
| } |
| |
| for (int ii = 0; ii < kNumTests; ++ii) { |
| const TestInfo& test = tests[ii]; |
| GLManager* gl_manager = test.manager; |
| gl_manager->MakeCurrent(); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, test.size, test.size, 0, |
| test.color, nullptr)); |
| } |
| |
| for (int ii = 0; ii < kNumTests; ++ii) { |
| const TestInfo& test = tests[ii]; |
| GLManager* gl_manager = test.manager; |
| gl_manager->MakeCurrent(); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| } |
| |
| // http://crbug.com/363407 |
| TEST_P(GLVirtualContextsTest, VertexArrayObjectRestore) { |
| GLuint vao1 = 0, vao2 = 0; |
| |
| gl1_.MakeCurrent(); |
| // Set up red quad in vao1. |
| glGenVertexArraysOES(1, &vao1); |
| glBindVertexArrayOES(vao1); |
| SetUpColoredUnitQuad(kFloatRed); |
| glFinish(); |
| |
| gl2_.MakeCurrent(); |
| // Set up green quad in vao2. |
| glGenVertexArraysOES(1, &vao2); |
| glBindVertexArrayOES(vao2); |
| SetUpColoredUnitQuad(kFloatGreen); |
| glFinish(); |
| |
| gl1_.MakeCurrent(); |
| // Test to ensure that vao1 is still the active VAO for this context. |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize1, kSize1, 0, kExpectedRed, |
| nullptr)); |
| glFinish(); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| |
| gl2_.MakeCurrent(); |
| // Test to ensure that vao2 is still the active VAO for this context. |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize2, kSize2, 0, kExpectedGreen, |
| nullptr)); |
| glFinish(); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| |
| // http://crbug.com/363407 |
| TEST_P(GLVirtualContextsTest, VertexArrayObjectRestoreRebind) { |
| GLuint vao1 = 0, vao2 = 0; |
| |
| gl1_.MakeCurrent(); |
| // Set up red quad in vao1. |
| glGenVertexArraysOES(1, &vao1); |
| glBindVertexArrayOES(vao1); |
| SetUpColoredUnitQuad(kFloatRed); |
| glFinish(); |
| |
| gl2_.MakeCurrent(); |
| // Set up green quad in new vao2. |
| glGenVertexArraysOES(1, &vao2); |
| glBindVertexArrayOES(vao2); |
| SetUpColoredUnitQuad(kFloatGreen); |
| glFinish(); |
| |
| gl1_.MakeCurrent(); |
| // Test to ensure that vao1 hasn't been corrupted after rebinding. |
| // Bind 0 is required so that bind vao1 is not optimized away in the service. |
| glBindVertexArrayOES(0); |
| glBindVertexArrayOES(vao1); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize1, kSize1, 0, kExpectedRed, |
| nullptr)); |
| glFinish(); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| |
| gl2_.MakeCurrent(); |
| // Test to ensure that vao1 hasn't been corrupted after rebinding. |
| // Bind 0 is required so that bind vao2 is not optimized away in the service. |
| glBindVertexArrayOES(0); |
| glBindVertexArrayOES(vao2); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize2, kSize2, 0, kExpectedGreen, |
| nullptr)); |
| glFinish(); |
| |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| |
| // http://crbug.com/363407 |
| TEST_P(GLVirtualContextsTest, VertexArrayObjectRestoreDefault) { |
| gl1_.MakeCurrent(); |
| // Set up red quad in default VAO. |
| SetUpColoredUnitQuad(kFloatRed); |
| glFinish(); |
| |
| gl2_.MakeCurrent(); |
| // Set up green quad in default VAO. |
| SetUpColoredUnitQuad(kFloatGreen); |
| glFinish(); |
| |
| // Gen & bind a non-default VAO. |
| GLuint vao; |
| glGenVertexArraysOES(1, &vao); |
| glBindVertexArrayOES(vao); |
| glFinish(); |
| |
| gl1_.MakeCurrent(); |
| // Test to ensure that default VAO on gl1_ is still valid. |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize1, kSize1, 0, kExpectedRed, |
| nullptr)); |
| glFinish(); |
| |
| gl2_.MakeCurrent(); |
| // Test to ensure that default VAO on gl2_ is still valid. |
| // This tests that a default VAO is restored even when it's not currently |
| // bound during the context switch. |
| glBindVertexArrayOES(0); |
| glDrawArrays(GL_TRIANGLES, 0, 6); |
| EXPECT_TRUE(GLTestHelper::CheckPixels(0, 0, kSize2, kSize2, 0, kExpectedGreen, |
| nullptr)); |
| glFinish(); |
| |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| |
| TEST_P(GLVirtualContextsTest, VirtualQueries) { |
| const GLenum query_targets[] = { |
| GL_ANY_SAMPLES_PASSED_EXT, |
| GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, |
| GL_ASYNC_PIXEL_PACK_COMPLETED_CHROMIUM, |
| GL_COMMANDS_COMPLETED_CHROMIUM, |
| GL_COMMANDS_ISSUED_CHROMIUM, |
| GL_GET_ERROR_QUERY_CHROMIUM, |
| GL_LATENCY_QUERY_CHROMIUM, |
| GL_TIME_ELAPSED_EXT, |
| }; |
| |
| for (GLenum query_target : query_targets) { |
| GLuint query1 = 0; |
| gl1_.MakeCurrent(); |
| glGenQueriesEXT(1, &query1); |
| glBeginQueryEXT(query_target, query1); |
| const GLenum begin_error = glGetError(); |
| if (GL_INVALID_OPERATION == begin_error) { |
| // Not supported, simply skip. |
| glDeleteQueriesEXT(1, &query1); |
| continue; |
| } |
| ASSERT_TRUE(GL_NO_ERROR == begin_error); |
| |
| GLuint query2 = 0; |
| gl2_.MakeCurrent(); |
| glGenQueriesEXT(1, &query2); |
| glBeginQueryEXT(query_target, query2); |
| EXPECT_TRUE(GL_NO_ERROR == glGetError()) |
| << "Virtualized Query " << query_target << " failed."; |
| |
| gl1_.MakeCurrent(); |
| glEndQueryEXT(query_target); |
| glFinish(); |
| |
| GLuint query1_available = 0; |
| glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, |
| &query1_available); |
| EXPECT_TRUE(query1_available); |
| |
| glDeleteQueriesEXT(1, &query1); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| |
| gl2_.MakeCurrent(); |
| glEndQueryEXT(query_target); |
| glFinish(); |
| |
| GLuint query2_available = 0; |
| glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, |
| &query2_available); |
| EXPECT_TRUE(query2_available); |
| |
| glDeleteQueriesEXT(1, &query2); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| } |
| |
| // http://crbug.com/930327 |
| TEST_P(GLVirtualContextsTest, Texture2DArrayAnd3DRestore) { |
| // This test should only be run for ES3 or higher context |
| // So if the current version is ES2, do not run this test |
| if (gl1_.GetContextType() == CONTEXT_TYPE_OPENGLES2) |
| return; |
| |
| // Context 1 |
| gl1_.MakeCurrent(); |
| GLuint tex1_2d_array = 0, tex1_3d = 0; |
| glActiveTexture(GL_TEXTURE0); |
| // 2d array texture |
| glGenTextures(1, &tex1_2d_array); |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex1_2d_array); |
| glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| // 3d texture |
| glGenTextures(1, &tex1_3d); |
| glBindTexture(GL_TEXTURE_3D, tex1_3d); |
| glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, |
| GL_NEAREST_MIPMAP_NEAREST); |
| glFinish(); |
| |
| // switch to context 2 |
| gl2_.MakeCurrent(); |
| GLuint tex2_2d_array = 0, tex2_3d = 0; |
| glActiveTexture(GL_TEXTURE0); |
| // 2d array texture |
| glGenTextures(1, &tex2_2d_array); |
| glBindTexture(GL_TEXTURE_2D_ARRAY, tex2_2d_array); |
| glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| // 3d texture |
| glGenTextures(1, &tex2_3d); |
| glBindTexture(GL_TEXTURE_3D, tex2_3d); |
| glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, |
| GL_LINEAR_MIPMAP_LINEAR); |
| glFinish(); |
| |
| // switch back to context1 |
| gl1_.MakeCurrent(); |
| |
| // get the texture parameters which were programmed earlier for context1 |
| GLint tex_2d_array_params = 0, tex_3d_params = 0; |
| glGetTexParameteriv(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, |
| &tex_2d_array_params); |
| glGetTexParameteriv(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, &tex_3d_params); |
| // Do checks to make sure texture params are restored correctly after context |
| // switching |
| EXPECT_EQ(GL_NEAREST, tex_2d_array_params); |
| EXPECT_EQ(GL_NEAREST_MIPMAP_NEAREST, tex_3d_params); |
| GLTestHelper::CheckGLError("no errors", __LINE__); |
| } |
| static const GpuDriverBugWorkarounds workarounds_cases[] = { |
| // No extra workarounds. |
| GpuDriverBugWorkarounds(), |
| |
| #if defined(OS_ANDROID) |
| // Regression tests for https://crbug.com/768324 |
| // |
| // TODO(kainino): The #if is added because this case does not pass on Mac |
| // or Linux. My guess is that this workaround requires the backing context |
| // to be OpenGL ES (not OpenGL Core Profile). |
| GpuDriverBugWorkarounds({ |
| USE_CLIENT_SIDE_ARRAYS_FOR_STREAM_BUFFERS, |
| }), |
| #endif |
| |
| }; |
| |
| INSTANTIATE_TEST_SUITE_P(WithWorkarounds, |
| GLVirtualContextsTest, |
| ::testing::ValuesIn(workarounds_cases)); |
| |
| } // namespace gpu |
| |