| // Copyright 2014 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "media/blink/video_frame_compositor.h" |
| |
| #include "base/bind.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/time/default_tick_clock.h" |
| #include "base/trace_event/auto_open_close_event.h" |
| #include "base/trace_event/trace_event.h" |
| #include "media/base/video_frame.h" |
| |
| namespace media { |
| |
| // Amount of time to wait between UpdateCurrentFrame() callbacks before starting |
| // background rendering to keep the Render() callbacks moving. |
| const int kBackgroundRenderingTimeoutMs = 250; |
| |
| VideoFrameCompositor::VideoFrameCompositor( |
| const scoped_refptr<base::SingleThreadTaskRunner>& compositor_task_runner) |
| : compositor_task_runner_(compositor_task_runner), |
| tick_clock_(new base::DefaultTickClock()), |
| background_rendering_enabled_(true), |
| background_rendering_timer_( |
| FROM_HERE, |
| base::TimeDelta::FromMilliseconds(kBackgroundRenderingTimeoutMs), |
| base::Bind(&VideoFrameCompositor::BackgroundRender, |
| base::Unretained(this)), |
| // Task is not repeating, CallRender() will reset the task as needed. |
| false), |
| client_(nullptr), |
| rendering_(false), |
| rendered_last_frame_(false), |
| is_background_rendering_(false), |
| new_background_frame_(false), |
| // Assume 60Hz before the first UpdateCurrentFrame() call. |
| last_interval_(base::TimeDelta::FromSecondsD(1.0 / 60)), |
| callback_(nullptr) { |
| background_rendering_timer_.SetTaskRunner(compositor_task_runner_); |
| } |
| |
| VideoFrameCompositor::~VideoFrameCompositor() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| DCHECK(!callback_); |
| DCHECK(!rendering_); |
| if (client_) |
| client_->StopUsingProvider(); |
| } |
| |
| void VideoFrameCompositor::OnRendererStateUpdate(bool new_state) { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| DCHECK_NE(rendering_, new_state); |
| rendering_ = new_state; |
| |
| if (!auto_open_close_) { |
| auto_open_close_.reset(new base::trace_event::AutoOpenCloseEvent( |
| base::trace_event::AutoOpenCloseEvent::Type::ASYNC, "media,rail", |
| "VideoPlayback")); |
| } |
| |
| if (rendering_) { |
| auto_open_close_->Begin(); |
| } else { |
| auto_open_close_->End(); |
| } |
| |
| if (rendering_) { |
| // Always start playback in background rendering mode, if |client_| kicks |
| // in right away it's okay. |
| BackgroundRender(); |
| } else if (background_rendering_enabled_) { |
| background_rendering_timer_.Stop(); |
| } else { |
| DCHECK(!background_rendering_timer_.IsRunning()); |
| } |
| |
| if (!client_) |
| return; |
| |
| if (rendering_) |
| client_->StartRendering(); |
| else |
| client_->StopRendering(); |
| } |
| |
| void VideoFrameCompositor::SetVideoFrameProviderClient( |
| cc::VideoFrameProvider::Client* client) { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| if (client_) |
| client_->StopUsingProvider(); |
| client_ = client; |
| |
| // |client_| may now be null, so verify before calling it. |
| if (rendering_ && client_) |
| client_->StartRendering(); |
| } |
| |
| scoped_refptr<VideoFrame> VideoFrameCompositor::GetCurrentFrame() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| return current_frame_; |
| } |
| |
| void VideoFrameCompositor::PutCurrentFrame() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| rendered_last_frame_ = true; |
| } |
| |
| bool VideoFrameCompositor::UpdateCurrentFrame(base::TimeTicks deadline_min, |
| base::TimeTicks deadline_max) { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| return CallRender(deadline_min, deadline_max, false); |
| } |
| |
| bool VideoFrameCompositor::HasCurrentFrame() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| return static_cast<bool>(current_frame_); |
| } |
| |
| void VideoFrameCompositor::Start(RenderCallback* callback) { |
| // Called from the media thread, so acquire the callback under lock before |
| // returning in case a Stop() call comes in before the PostTask is processed. |
| base::AutoLock lock(callback_lock_); |
| DCHECK(!callback_); |
| callback_ = callback; |
| compositor_task_runner_->PostTask( |
| FROM_HERE, base::Bind(&VideoFrameCompositor::OnRendererStateUpdate, |
| base::Unretained(this), true)); |
| } |
| |
| void VideoFrameCompositor::Stop() { |
| // Called from the media thread, so release the callback under lock before |
| // returning to avoid a pending UpdateCurrentFrame() call occurring before |
| // the PostTask is processed. |
| base::AutoLock lock(callback_lock_); |
| DCHECK(callback_); |
| callback_ = nullptr; |
| compositor_task_runner_->PostTask( |
| FROM_HERE, base::Bind(&VideoFrameCompositor::OnRendererStateUpdate, |
| base::Unretained(this), false)); |
| } |
| |
| void VideoFrameCompositor::PaintSingleFrame( |
| const scoped_refptr<VideoFrame>& frame, |
| bool repaint_duplicate_frame) { |
| if (!compositor_task_runner_->BelongsToCurrentThread()) { |
| compositor_task_runner_->PostTask( |
| FROM_HERE, |
| base::Bind(&VideoFrameCompositor::PaintSingleFrame, |
| base::Unretained(this), frame, repaint_duplicate_frame)); |
| return; |
| } |
| |
| if (ProcessNewFrame(frame, repaint_duplicate_frame) && client_) |
| client_->DidReceiveFrame(); |
| } |
| |
| scoped_refptr<VideoFrame> |
| VideoFrameCompositor::GetCurrentFrameAndUpdateIfStale() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| if (client_ || !rendering_ || !is_background_rendering_) |
| return current_frame_; |
| |
| DCHECK(!last_background_render_.is_null()); |
| |
| const base::TimeTicks now = tick_clock_->NowTicks(); |
| const base::TimeDelta interval = now - last_background_render_; |
| |
| // Cap updates to 250Hz which should be more than enough for everyone. |
| if (interval < base::TimeDelta::FromMilliseconds(4)) |
| return current_frame_; |
| |
| // Update the interval based on the time between calls and call background |
| // render which will give this information to the client. |
| last_interval_ = interval; |
| BackgroundRender(); |
| |
| return current_frame_; |
| } |
| |
| base::TimeDelta VideoFrameCompositor::GetCurrentFrameTimestamp() const { |
| // When the VFC is stopped, |callback_| is cleared; this synchronously |
| // prevents CallRender() from invoking ProcessNewFrame(), and so |
| // |current_frame_| won't change again until after Start(). (Assuming that |
| // PaintSingleFrame() is not also called while stopped.) |
| if (!current_frame_) |
| return base::TimeDelta(); |
| return current_frame_->timestamp(); |
| } |
| |
| bool VideoFrameCompositor::ProcessNewFrame( |
| const scoped_refptr<VideoFrame>& frame, |
| bool repaint_duplicate_frame) { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| |
| if (frame && current_frame_ && !repaint_duplicate_frame && |
| frame->unique_id() == current_frame_->unique_id()) { |
| return false; |
| } |
| |
| // Set the flag indicating that the current frame is unrendered, if we get a |
| // subsequent PutCurrentFrame() call it will mark it as rendered. |
| rendered_last_frame_ = false; |
| |
| current_frame_ = frame; |
| return true; |
| } |
| |
| void VideoFrameCompositor::BackgroundRender() { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| const base::TimeTicks now = tick_clock_->NowTicks(); |
| last_background_render_ = now; |
| bool new_frame = CallRender(now, now + last_interval_, true); |
| if (new_frame && client_) |
| client_->DidReceiveFrame(); |
| } |
| |
| bool VideoFrameCompositor::CallRender(base::TimeTicks deadline_min, |
| base::TimeTicks deadline_max, |
| bool background_rendering) { |
| DCHECK(compositor_task_runner_->BelongsToCurrentThread()); |
| |
| base::AutoLock lock(callback_lock_); |
| if (!callback_) { |
| // Even if we no longer have a callback, return true if we have a frame |
| // which |client_| hasn't seen before. |
| return !rendered_last_frame_ && current_frame_; |
| } |
| |
| DCHECK(rendering_); |
| |
| // If the previous frame was never rendered and we're not in background |
| // rendering mode (nor have just exited it), let the client know. |
| if (!rendered_last_frame_ && current_frame_ && !background_rendering && |
| !is_background_rendering_) { |
| callback_->OnFrameDropped(); |
| } |
| |
| const bool new_frame = ProcessNewFrame( |
| callback_->Render(deadline_min, deadline_max, background_rendering), |
| false); |
| |
| // We may create a new frame here with background rendering, but the provider |
| // has no way of knowing that a new frame had been processed, so keep track of |
| // the new frame, and return true on the next call to |CallRender|. |
| const bool had_new_background_frame = new_background_frame_; |
| new_background_frame_ = background_rendering && new_frame; |
| |
| is_background_rendering_ = background_rendering; |
| last_interval_ = deadline_max - deadline_min; |
| |
| // Restart the background rendering timer whether we're background rendering |
| // or not; in either case we should wait for |kBackgroundRenderingTimeoutMs|. |
| if (background_rendering_enabled_) |
| background_rendering_timer_.Reset(); |
| return new_frame || had_new_background_frame; |
| } |
| |
| } // namespace media |