blob: b101561da105950d8592bf4a4a9edba1078d3bdd [file] [log] [blame]
// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/power/power_button_controller.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/accessibility/test_accessibility_controller_client.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/display/screen_orientation_controller_test_api.h"
#include "ash/media/media_controller.h"
#include "ash/public/cpp/ash_switches.h"
#include "ash/session/session_controller.h"
#include "ash/shell.h"
#include "ash/system/power/power_button_controller_test_api.h"
#include "ash/system/power/power_button_menu_item_view.h"
#include "ash/system/power/power_button_menu_view.h"
#include "ash/system/power/power_button_test_base.h"
#include "ash/test_media_client.h"
#include "ash/touch/touch_devices_controller.h"
#include "ash/wm/lock_state_controller_test_api.h"
#include "ash/wm/tablet_mode/tablet_mode_controller.h"
#include "ash/wm/test_session_state_animator.h"
#include "ash/wm/window_util.h"
#include "base/command_line.h"
#include "base/json/json_writer.h"
#include "base/run_loop.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/simple_test_tick_clock.h"
#include "chromeos/dbus/fake_power_manager_client.h"
#include "chromeos/dbus/fake_session_manager_client.h"
#include "chromeos/dbus/power_manager/suspend.pb.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/event.h"
#include "ui/events/test/event_generator.h"
#include "ui/views/widget/widget.h"
using PowerManagerClient = chromeos::PowerManagerClient;
namespace ash {
namespace {
// A non-zero brightness used for test.
constexpr double kNonZeroBrightness = 10.;
// Width of the display.
constexpr int kDisplayWidth = 2000;
// Height of the display.
constexpr int kDisplayHeight = 1200;
// Power button position offset percentage.
constexpr double kPowerButtonPercentage = 0.9f;
// Shorthand for some long constants.
constexpr power_manager::BacklightBrightnessChange_Cause kUserCause =
power_manager::BacklightBrightnessChange_Cause_USER_REQUEST;
constexpr power_manager::BacklightBrightnessChange_Cause kOtherCause =
power_manager::BacklightBrightnessChange_Cause_OTHER;
} // namespace
using PowerButtonPosition = PowerButtonController::PowerButtonPosition;
class PowerButtonControllerTest : public PowerButtonTestBase {
public:
PowerButtonControllerTest() = default;
~PowerButtonControllerTest() override = default;
void SetUp() override {
PowerButtonTestBase::SetUp();
InitPowerButtonControllerMembers(PowerManagerClient::TabletMode::ON);
SendBrightnessChange(kNonZeroBrightness, kUserCause);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Advance a duration longer than |kIgnorePowerButtonAfterResumeDelay| to
// avoid events being ignored.
tick_clock_.Advance(
PowerButtonController::kIgnorePowerButtonAfterResumeDelay +
base::TimeDelta::FromMilliseconds(2));
// Run the event loop so that PowerButtonDisplayController can receive the
// initial backlights-forced-off state.
base::RunLoop().RunUntilIdle();
}
protected:
void SendBrightnessChange(
double percent,
power_manager::BacklightBrightnessChange_Cause cause) {
power_manager::BacklightBrightnessChange change;
change.set_percent(percent);
change.set_cause(cause);
power_manager_client_->SendScreenBrightnessChanged(change);
}
bool GetLockedState() {
// LockScreen is an async mojo call.
SessionController* const session_controller =
Shell::Get()->session_controller();
session_controller->FlushMojoForTest();
return session_controller->IsScreenLocked();
}
bool GetGlobalTouchscreenEnabled() const {
return Shell::Get()->touch_devices_controller()->GetTouchscreenEnabled(
TouchDeviceEnabledSource::GLOBAL);
}
// Tapping power button when screen is off will turn the screen on but not
// showing the menu.
void TappingPowerButtonWhenScreenIsIdleOff() {
SendBrightnessChange(0, kUserCause);
PressPowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
SendBrightnessChange(kNonZeroBrightness, kUserCause);
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
}
// Press the power button to show the menu.
void OpenPowerButtonMenu() {
PressPowerButton();
if (Shell::Get()
->tablet_mode_controller()
->IsTabletModeWindowManagerEnabled()) {
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ASSERT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
}
ReleasePowerButton();
ASSERT_TRUE(power_button_test_api_->IsMenuOpened());
}
// Tap outside of the menu view to dismiss the menu.
void TapToDismissPowerButtonMenu() {
gfx::Rect menu_bounds = power_button_test_api_->GetMenuBoundsInScreen();
GetEventGenerator()->GestureTapAt(
gfx::Point(menu_bounds.x() - 5, menu_bounds.y() - 5));
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
void PressLockButton() {
power_button_controller_->OnLockButtonEvent(true, base::TimeTicks::Now());
}
void ReleaseLockButton() {
power_button_controller_->OnLockButtonEvent(false, base::TimeTicks::Now());
}
private:
DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerTest);
};
TEST_F(PowerButtonControllerTest, LockScreenIfRequired) {
Initialize(ButtonType::NORMAL, LoginStatus::USER);
EnableTabletMode(true);
SetShouldLockScreenAutomatically(true);
ASSERT_FALSE(GetLockedState());
// On User logged in status, power-button-press-release should lock screen if
// automatic screen-locking was requested.
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(GetLockedState());
// On locked state, power-button-press-release should do nothing.
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(GetLockedState());
// Unlock the sceen.
UnlockScreen();
ASSERT_FALSE(GetLockedState());
// power-button-press-release should not lock the screen if automatic
// screen-locking wasn't requested.
SetShouldLockScreenAutomatically(false);
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(GetLockedState());
}
// Tests tapping the power button of a clamshell device.
TEST_F(PowerButtonControllerTest, TappingPowerButtonOfClamshell) {
// Should not turn the screen off when screen is on.
InitPowerButtonControllerMembers(PowerManagerClient::TabletMode::UNSUPPORTED);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
PressPowerButton();
power_button_test_api_->SetShowMenuAnimationDone(false);
// Start the showing power menu animation immediately as pressing the
// clamshell power button.
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Start the dimissing power menu animation immediately as releasing the
// clamsehll power button if showing animation hasn't finished.
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
AdvanceClockToAvoidIgnoring();
// Should turn screen on if screen is off.
TappingPowerButtonWhenScreenIsIdleOff();
ASSERT_TRUE(power_button_test_api_->IsMenuOpened());
AdvanceClockToAvoidIgnoring();
// Should not start the dismissing menu animation if showing menu animation
// has finished.
PressPowerButton();
// Start the showing power menu animation immediately as pressing the
// clamshell power button.
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
power_button_test_api_->SetShowMenuAnimationDone(true);
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Power button menu should keep opened if showing animation has finished.
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// Tapping power button when menu is already shown should keep the screen on
// and dismiss the power menu.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests tapping the power button of a device that has a tablet mode switch.
TEST_F(PowerButtonControllerTest, TappingPowerButtonOfTablet) {
EnableTabletMode(true);
// Should turn screen off if screen is on and power button menu will not be
// shown.
PressPowerButton();
// Showing power menu animation hasn't started as power menu timer is running.
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
// Should turn screen on if screen is off.
AdvanceClockToAvoidIgnoring();
TappingPowerButtonWhenScreenIsIdleOff();
// Showing power menu animation should start until power menu timer is
// timeout.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
power_button_test_api_->SetShowMenuAnimationDone(false);
EXPECT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
ReleasePowerButton();
// Showing animation will continue until show the power button menu even
// release the power button.
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// Tapping power button when menu is already shown should still turn screen
// off and dismiss the menu.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PreShutdownTimerIsRunning());
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->PreShutdownTimerIsRunning());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
// Should turn screen on if screen is off.
AdvanceClockToAvoidIgnoring();
TappingPowerButtonWhenScreenIsIdleOff();
}
// Tests that power button taps turn the screen off while in tablet mode but not
// in laptop mode.
TEST_F(PowerButtonControllerTest, ModeSpecificPowerButton) {
// While the device is in tablet mode, tapping the power button should turn
// the display off (and then back on if pressed a second time).
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// In laptop mode, tapping the power button shouldn't turn the screen off.
// Instead, we should start showing the power menu animation.
EnableTabletMode(false);
AdvanceClockToAvoidIgnoring();
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Tapping power button again in laptop mode when menu is opened should
// dismiss the menu but keep the screen on.
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
AdvanceClockToAvoidIgnoring();
PressPowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->PreShutdownTimerIsRunning());
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests that when the kForceTabletPowerButton flag is passed (indicating that
// the device is tablet-like) tapping the power button turns the screen off
// regardless of what the tablet mode switch reports.
TEST_F(PowerButtonControllerTest, ForceTabletPowerButton) {
base::CommandLine::ForCurrentProcess()->AppendSwitch(
switches::kForceTabletPowerButton);
ResetPowerButtonController();
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EnableTabletMode(false);
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests that release power button after menu is opened but before trigger
// shutdown will not turn screen off.
TEST_F(PowerButtonControllerTest, ReleasePowerButtonBeforeTriggerShutdown) {
EnableTabletMode(true);
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
ASSERT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
EXPECT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
ReleasePowerButton();
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
EXPECT_FALSE(lock_state_test_api_->shutdown_timer_is_running());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests that tapping the power button dismisses the menu while in laptop mode.
TEST_F(PowerButtonControllerTest, HoldPowerButtonWhileMenuShownInLaptopMode) {
// Hold the power button long enough to show the menu and start the
// cancellable shutdown animation. The menu should remain open.
PressPowerButton();
ASSERT_TRUE(power_button_test_api_->IsMenuOpened());
power_button_test_api_->SetShowMenuAnimationDone(true);
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
ASSERT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
ReleasePowerButton();
EXPECT_FALSE(lock_state_test_api_->shutdown_timer_is_running());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// Hold the power button long enough to start the cancellable shutdown
// animation again. The menu should remain open.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
ASSERT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
ReleasePowerButton();
EXPECT_FALSE(lock_state_test_api_->shutdown_timer_is_running());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// This time, just tap the power button (i.e. release it before the
// cancellable shutdown animation starts). The menu should be dismissed.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests press lock button and power button in sequence.
TEST_F(PowerButtonControllerTest, PressAfterAnotherReleased) {
// Tap power button after press lock button should still turn screen off.
Initialize(ButtonType::NORMAL, LoginStatus::USER);
EnableTabletMode(true);
PressLockButton();
ReleaseLockButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
// Press lock button after tap power button should still lock screen.
PressPowerButton();
ReleasePowerButton();
PressLockButton();
ReleaseLockButton();
EXPECT_TRUE(lock_state_test_api_->is_animating_lock());
EXPECT_EQ(1, session_manager_client_->request_lock_screen_call_count());
}
// Tests press lock/power button before release power/lock button.
TEST_F(PowerButtonControllerTest, PressBeforeAnotherReleased) {
// Press lock button when power button is still being pressed will be ignored
// and continue to turn screen off.
Initialize(ButtonType::NORMAL, LoginStatus::USER);
EnableTabletMode(true);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
PressPowerButton();
PressLockButton();
ReleaseLockButton();
ReleasePowerButton();
EXPECT_FALSE(lock_state_test_api_->is_animating_lock());
EXPECT_EQ(0, session_manager_client_->request_lock_screen_call_count());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
// Turn the screen on.
PressPowerButton();
ReleasePowerButton();
// Press power button when lock button is still being pressed. The pressing of
// power button will be ignored and continue to lock screen.
PressLockButton();
PressPowerButton();
ReleasePowerButton();
ReleaseLockButton();
EXPECT_TRUE(lock_state_test_api_->is_animating_lock());
EXPECT_EQ(1, session_manager_client_->request_lock_screen_call_count());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests tapping power button when device is suspended without backlights forced
// off.
TEST_F(PowerButtonControllerTest,
TappingPowerButtonWhenSuspendedWithoutBacklightsForcedOff) {
EnableTabletMode(true);
power_manager_client_->SendSuspendImminent(
power_manager::SuspendImminent_Reason_OTHER);
SendBrightnessChange(0, kUserCause);
// There is a power button pressed here, but PowerButtonEvent is sent later.
power_manager_client_->SendSuspendDone();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
// Send the power button event after a short delay and check that backlights
// are not forced off.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(500));
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Send the power button event after a longer delay and check that backlights
// are forced off.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(1600));
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
// Tests tapping power button when device is suspended with backlights forced
// off.
TEST_F(PowerButtonControllerTest,
TappingPowerButtonWhenSuspendedWithBacklightsForcedOff) {
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
power_manager_client_->SendSuspendImminent(
power_manager::SuspendImminent_Reason_OTHER);
// There is a power button pressed here, but PowerButtonEvent is sent later.
// Because of backlights forced off, resuming system will not restore
// brightness.
power_manager_client_->SendSuspendDone();
// Send the power button event after a short delay and check that backlights
// are not forced off.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(500));
PressPowerButton();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Send the power button event after a longer delay and check that backlights
// are forced off.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(1600));
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
// For convertible device working on tablet mode, keyboard/mouse event should
// not SetBacklightsForcedOff(false) when screen is off.
TEST_F(PowerButtonControllerTest, ConvertibleOnTabletMode) {
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
PressKey(ui::VKEY_L);
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
GenerateMouseMoveEvent();
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
// Tests that a single set of power button pressed-and-released operation should
// cause only one SetBacklightsForcedOff call.
TEST_F(PowerButtonControllerTest, IgnorePowerOnKeyEvent) {
ui::KeyEvent power_key_pressed(ui::ET_KEY_PRESSED, ui::VKEY_POWER,
ui::EF_NONE);
ui::KeyEvent power_key_released(ui::ET_KEY_RELEASED, ui::VKEY_POWER,
ui::EF_NONE);
// There are two |power_key_pressed| events and |power_key_released| events
// generated for each pressing and releasing, and multiple repeating pressed
// events depending on holding.
ASSERT_EQ(0, power_manager_client_->num_set_backlights_forced_off_calls());
EnableTabletMode(true);
power_button_test_api_->SendKeyEvent(&power_key_pressed);
power_button_test_api_->SendKeyEvent(&power_key_pressed);
PressPowerButton();
power_button_test_api_->SendKeyEvent(&power_key_pressed);
power_button_test_api_->SendKeyEvent(&power_key_pressed);
power_button_test_api_->SendKeyEvent(&power_key_pressed);
ReleasePowerButton();
power_button_test_api_->SendKeyEvent(&power_key_released);
power_button_test_api_->SendKeyEvent(&power_key_released);
EXPECT_EQ(1, power_manager_client_->num_set_backlights_forced_off_calls());
}
// Tests that when the power button is pressed/released in tablet mode,
// requesting/stopping backlights forced off should update the global
// touchscreen enabled status.
TEST_F(PowerButtonControllerTest, DisableTouchscreenWhileForcedOff) {
// Tests tablet power button.
EnableTabletMode(true);
ASSERT_TRUE(GetGlobalTouchscreenEnabled());
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_FALSE(GetGlobalTouchscreenEnabled());
PressPowerButton();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
ReleasePowerButton();
EXPECT_TRUE(GetGlobalTouchscreenEnabled());
}
// When the screen is turned off automatically, the touchscreen should also be
// disabled.
TEST_F(PowerButtonControllerTest, DisableTouchscreenForInactivity) {
ASSERT_TRUE(GetGlobalTouchscreenEnabled());
// Turn screen off for automated change (e.g. user is inactive).
SendBrightnessChange(0, kOtherCause);
EXPECT_FALSE(GetGlobalTouchscreenEnabled());
SendBrightnessChange(kNonZeroBrightness, kUserCause);
EXPECT_TRUE(GetGlobalTouchscreenEnabled());
// After decreasing the brightness to zero for a user request, the touchscreen
// should remain enabled.
SendBrightnessChange(0, kUserCause);
EXPECT_TRUE(GetGlobalTouchscreenEnabled());
}
// When user switches convertible device between tablet mode and laptop mode,
// power button may be pressed and held, which may cause unwanted unclean
// shutdown.
TEST_F(PowerButtonControllerTest, LeaveTabletModeWhilePressingPowerButton) {
EnableTabletMode(true);
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EnableTabletMode(false);
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(1500));
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests that repeated power button releases are ignored (crbug.com/675291).
TEST_F(PowerButtonControllerTest, IgnoreRepeatedPowerButtonReleases) {
// Set backlights forced off for starting point.
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
// Test that a pressing-releasing operation after a short duration, backlights
// forced off is stopped since we don't drop request for power button pressed.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(200));
PressPowerButton();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Test that after another short duration, backlights will not be forced off
// since this immediately following forcing off request needs to be dropped.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(200));
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Test that after another long duration, backlights should be forced off.
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(800));
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
// Tests that repeated power button releases of clamshell should cancel the
// ongoing showing menu animation.
TEST_F(PowerButtonControllerTest,
ClamshellRepeatedPowerButtonReleasesCancelledAnimation) {
InitPowerButtonControllerMembers(PowerManagerClient::TabletMode::UNSUPPORTED);
EnableTabletMode(false);
// Enable animations so that we can make sure that they occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
tick_clock_.Advance(base::TimeDelta::FromMilliseconds(200));
PressPowerButton();
ReleasePowerButton();
// Showing menu animation should be cancelled and menu is not shown.
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
EXPECT_FALSE(power_button_test_api_->PreShutdownTimerIsRunning());
}
// Tests that lid closed events stop forcing off backlights.
TEST_F(PowerButtonControllerTest, LidEventsStopForcingOff) {
// Pressing/releasing power button to set backlights forced off.
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
// A lid closed event is received, we should stop forcing off backlights.
power_manager_client_->SetLidState(PowerManagerClient::LidState::CLOSED,
tick_clock_.NowTicks());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests that tablet mode events from powerd stop forcing off backlights.
TEST_F(PowerButtonControllerTest, TabletModeEventsStopForcingOff) {
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
power_manager_client_->SetTabletMode(PowerManagerClient::TabletMode::OFF,
tick_clock_.NowTicks());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
power_manager_client_->SetTabletMode(PowerManagerClient::TabletMode::ON,
tick_clock_.NowTicks());
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests that with system reboot, the global touchscreen enabled status should
// be synced with new backlights forced off state from powerd.
TEST_F(PowerButtonControllerTest, SyncTouchscreenEnabled) {
Shell::Get()->touch_devices_controller()->SetTouchscreenEnabled(
false, TouchDeviceEnabledSource::GLOBAL);
ASSERT_FALSE(GetGlobalTouchscreenEnabled());
// Simulate system reboot by resetting backlights forced off state in powerd
// and PowerButtonController.
power_manager_client_->SetBacklightsForcedOff(false);
ResetPowerButtonController();
SetTabletModeSwitchState(PowerManagerClient::TabletMode::ON);
// Run the event loop for PowerButtonDisplayController to get backlight state
// and check that the global touchscreen status is correct.
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
EXPECT_TRUE(GetGlobalTouchscreenEnabled());
}
// Tests that when backlights get forced off due to tablet power button, media
// sessions should be suspended.
TEST_F(PowerButtonControllerTest, SuspendMediaSessions) {
TestMediaClient client;
Shell::Get()->media_controller()->SetClient(client.CreateAssociatedPtrInfo());
ASSERT_FALSE(client.media_sessions_suspended());
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
// Run the event loop for PowerButtonDisplayController to get backlight state.
base::RunLoop().RunUntilIdle();
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
EXPECT_TRUE(client.media_sessions_suspended());
}
// Tests that when system is suspended with backlights forced off, and then
// system resumes due to power button pressed without power button event fired
// (crbug.com/735291), that we stop forcing off backlights.
TEST_F(PowerButtonControllerTest, SuspendDoneStopsForcingOff) {
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
// Simulate an edge case that system resumes because of tablet power button
// pressed, but power button event is not delivered.
power_manager_client_->SendSuspendDone();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
}
// Tests that during the interval that the display is turning on, tablet power
// button should not set display off (crbug.com/735225).
TEST_F(PowerButtonControllerTest, IgnoreForcingOffWhenDisplayIsTurningOn) {
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
ASSERT_TRUE(power_manager_client_->backlights_forced_off());
// Simiulate the backlight no longer being forced off due to a key event
// (which we need to briefly leave tablet mode to receive). Chrome will
// receive a brightness changed signal, but the display may still be off.
EnableTabletMode(false);
PressKey(ui::VKEY_L);
SendBrightnessChange(kNonZeroBrightness, kUserCause);
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// Since display could still be off, ignore additional button presses.
tick_clock_.Advance(PowerButtonController::kScreenStateChangeDelay -
base::TimeDelta::FromMilliseconds(1));
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
EXPECT_FALSE(power_manager_client_->backlights_forced_off());
// After waiting long enough, we should be able to force the display off.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
// Tests that a11y alert is sent on tablet power button induced screen state
// change.
TEST_F(PowerButtonControllerTest, A11yAlert) {
TestAccessibilityControllerClient client;
AccessibilityController* controller =
Shell::Get()->accessibility_controller();
controller->SetClient(client.CreateInterfacePtrAndBind());
EnableTabletMode(true);
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
controller->FlushMojoForTest();
EXPECT_EQ(mojom::AccessibilityAlert::SCREEN_OFF, client.last_a11y_alert());
PressPowerButton();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
controller->FlushMojoForTest();
EXPECT_EQ(mojom::AccessibilityAlert::SCREEN_ON, client.last_a11y_alert());
ReleasePowerButton();
}
// Tests that tap outside of the menu bounds should dismiss the menu.
TEST_F(PowerButtonControllerTest, TapToDismissMenu) {
OpenPowerButtonMenu();
TapToDismissPowerButtonMenu();
}
// Test that mouse click outside of the menu bounds should dismiss the menu.
TEST_F(PowerButtonControllerTest, MouseClickToDismissMenu) {
OpenPowerButtonMenu();
gfx::Rect menu_bounds = power_button_test_api_->GetMenuBoundsInScreen();
ui::test::EventGenerator* generator = GetEventGenerator();
generator->MoveMouseTo(gfx::Point(menu_bounds.x() - 5, menu_bounds.y() - 5));
generator->ClickLeftButton();
generator->ReleaseLeftButton();
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests the menu items according to the login and screen locked status.
TEST_F(PowerButtonControllerTest, MenuItemsToLoginAndLockedStatus) {
base::test::ScopedFeatureList features;
features.InitAndEnableFeature(PowerButtonMenuView::kEnableFeedbackItem);
// No sign out, lock screen and feedback items if user is not logged in.
ClearLogin();
Shell::Get()->UpdateAfterLoginStatusChange(LoginStatus::NOT_LOGGED_IN);
OpenPowerButtonMenu();
EXPECT_FALSE(power_button_test_api_->MenuHasSignOutItem());
EXPECT_FALSE(power_button_test_api_->MenuHasLockScreenItem());
EXPECT_FALSE(power_button_test_api_->MenuHasFeedbackItem());
TapToDismissPowerButtonMenu();
// Should have sign out, lock screen and feedback items if user is logged in
// and screen is unlocked.
CreateUserSessions(1);
Shell::Get()->UpdateAfterLoginStatusChange(LoginStatus::USER);
OpenPowerButtonMenu();
EXPECT_FALSE(GetLockedState());
EXPECT_TRUE(power_button_test_api_->MenuHasSignOutItem());
EXPECT_TRUE(power_button_test_api_->MenuHasLockScreenItem());
EXPECT_TRUE(power_button_test_api_->MenuHasFeedbackItem());
TapToDismissPowerButtonMenu();
// Should have sign out but not lock screen and feedback items if user is
// logged in but screen is locked.
LockScreen();
EXPECT_TRUE(GetLockedState());
OpenPowerButtonMenu();
EXPECT_TRUE(power_button_test_api_->MenuHasSignOutItem());
EXPECT_FALSE(power_button_test_api_->MenuHasLockScreenItem());
EXPECT_FALSE(power_button_test_api_->MenuHasFeedbackItem());
}
// Tests long-pressing the power button when the menu is open.
TEST_F(PowerButtonControllerTest, LongPressButtonWhenMenuIsOpened) {
OpenPowerButtonMenu();
AdvanceClockToAvoidIgnoring();
// Long pressing the power button when menu is opened should not dismiss the
// menu but trigger the pre-shutdown animation instead. Menu should stay
// opened if releasing the button can cancel the animation.
PressPowerButton();
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
EXPECT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
ReleasePowerButton();
EXPECT_FALSE(lock_state_test_api_->shutdown_timer_is_running());
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// Change focus to 'sign out'
PressKey(ui::VKEY_TAB);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->sign_out_item_for_test()
->HasFocus());
// Long press when menu is opened with focus on 'sign out' item will change
// the focus to 'power off' after starting the pre-shutdown animation.
PressPowerButton();
ASSERT_TRUE(power_button_test_api_->TriggerPreShutdownTimeout());
EXPECT_TRUE(lock_state_test_api_->shutdown_timer_is_running());
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->power_off_item_for_test()
->HasFocus());
ReleasePowerButton();
}
// Tests that switches between laptop mode and tablet mode should dismiss the
// opened menu.
TEST_F(PowerButtonControllerTest, EnterOrLeaveTabletModeDismissMenu) {
OpenPowerButtonMenu();
EnableTabletMode(true);
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
OpenPowerButtonMenu();
EnableTabletMode(false);
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests that screen changes to idle off will dismiss the opened menu.
TEST_F(PowerButtonControllerTest, DismissMenuWhenScreenIsIdleOff) {
OpenPowerButtonMenu();
// Mock screen idle off.
SendBrightnessChange(0, kUserCause);
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests that tapping the power button should dimiss the opened menu.
TEST_F(PowerButtonControllerTest, TappingPowerButtonWhenMenuIsOpened) {
EnableTabletMode(true);
OpenPowerButtonMenu();
// Tapping the power button when menu is opened will dismiss the menu.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
// Long press the power button when backlights are off will show the menu.
PressPowerButton();
SendBrightnessChange(kNonZeroBrightness, kUserCause);
EXPECT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
ReleasePowerButton();
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
// Tapping the power button will dismiss the menu.
AdvanceClockToAvoidIgnoring();
PressPowerButton();
ReleasePowerButton();
SendBrightnessChange(0, kUserCause);
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests that suspend will dismiss the opened menu.
TEST_F(PowerButtonControllerTest, SuspendWithMenuOn) {
OpenPowerButtonMenu();
power_manager_client_->SendSuspendImminent(
power_manager::SuspendImminent_Reason_OTHER);
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
power_manager_client_->SendSuspendDone();
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests the formerly-active window state in showing power menu.
TEST_F(PowerButtonControllerTest, FormerlyActiveWindowInShowingMenu) {
std::unique_ptr<views::Widget> widget = CreateTestWidget();
ASSERT_TRUE(widget->IsActive());
OpenPowerButtonMenu();
// The active window becomes inactive after menu is shown but it is still
// painted as active to avoid frame color change.
EXPECT_FALSE(widget->IsActive());
EXPECT_TRUE(widget->IsAlwaysRenderAsActive());
EXPECT_TRUE(widget->non_client_view()->frame_view()->ShouldPaintAsActive());
EXPECT_TRUE(
wm::IsActiveWindow(power_button_test_api_->GetPowerButtonMenuView()
->GetWidget()
->GetNativeWindow()));
// Should reset the previous painting as active setting of the active window
// if dismissing the menu.
TapToDismissPowerButtonMenu();
EXPECT_FALSE(widget->IsAlwaysRenderAsActive());
EXPECT_TRUE(widget->IsActive());
// Showing or dismissing menu should not change the original setting of the
// formerly-active window.
widget->SetAlwaysRenderAsActive(true);
OpenPowerButtonMenu();
TapToDismissPowerButtonMenu();
EXPECT_TRUE(widget->IsAlwaysRenderAsActive());
widget->SetAlwaysRenderAsActive(false);
// Dismiss menu should work well after the active window is closed between
// showing and dismissing menu.
EXPECT_TRUE(widget->IsActive());
EXPECT_FALSE(widget->IsAlwaysRenderAsActive());
OpenPowerButtonMenu();
EXPECT_TRUE(widget->IsAlwaysRenderAsActive());
widget->Close();
TapToDismissPowerButtonMenu();
}
// Tests that cursor is hidden after show the menu and should reappear if mouse
// moves.
TEST_F(PowerButtonControllerTest, HideCursorAfterShowMenu) {
// Cursor is hidden after show the menu.
::wm::CursorManager* cursor_manager = Shell::Get()->cursor_manager();
EXPECT_TRUE(cursor_manager->IsCursorVisible());
PressPowerButton();
ReleasePowerButton();
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
EXPECT_FALSE(cursor_manager->IsCursorVisible());
// Cursor reappears if mouse moves.
GenerateMouseMoveEvent();
EXPECT_TRUE(cursor_manager->IsCursorVisible());
}
// Tests that press VKEY_ESCAPE should dismiss the opened menu.
TEST_F(PowerButtonControllerTest, ESCDismissMenu) {
OpenPowerButtonMenu();
PressKey(ui::VKEY_VOLUME_DOWN);
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
PressKey(ui::VKEY_BRIGHTNESS_UP);
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
PressKey(ui::VKEY_BROWSER_SEARCH);
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
PressKey(ui::VKEY_ESCAPE);
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
}
// Tests the navigation of the menu.
TEST_F(PowerButtonControllerTest, MenuNavigation) {
base::test::ScopedFeatureList features;
features.InitAndEnableFeature(PowerButtonMenuView::kEnableFeedbackItem);
OpenPowerButtonMenu();
ASSERT_TRUE(power_button_test_api_->MenuHasSignOutItem());
ASSERT_TRUE(power_button_test_api_->MenuHasLockScreenItem());
ASSERT_TRUE(power_button_test_api_->MenuHasFeedbackItem());
PressKey(ui::VKEY_TAB);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->power_off_item_for_test()
->HasFocus());
PressKey(ui::VKEY_RIGHT);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->sign_out_item_for_test()
->HasFocus());
PressKey(ui::VKEY_DOWN);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->lock_screen_item_for_test()
->HasFocus());
PressKey(ui::VKEY_TAB);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->feedback_item_for_test()
->HasFocus());
PressKey(ui::VKEY_TAB);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->power_off_item_for_test()
->HasFocus());
PressKey(ui::VKEY_UP);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->feedback_item_for_test()
->HasFocus());
PressKey(ui::VKEY_UP);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->lock_screen_item_for_test()
->HasFocus());
PressKey(ui::VKEY_LEFT);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->sign_out_item_for_test()
->HasFocus());
PressKey(ui::VKEY_UP);
EXPECT_TRUE(power_button_test_api_->GetPowerButtonMenuView()
->power_off_item_for_test()
->HasFocus());
}
// Tests that the partially shown menu will be dismissed by power button up in
// tablet mode, and screen will be turned off at the same time.
TEST_F(PowerButtonControllerTest, PartiallyShownMenuInTabletMode) {
EnableTabletMode(true);
// Enable animations so that we can make sure that they occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
PressPowerButton();
EXPECT_TRUE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
EXPECT_TRUE(power_button_test_api_->TriggerPowerButtonMenuTimeout());
EXPECT_FALSE(power_button_test_api_->PowerButtonMenuTimerIsRunning());
// Power menu is in the partially shown state.
EXPECT_TRUE(power_button_test_api_->IsMenuOpened());
EXPECT_FALSE(power_button_test_api_->ShowMenuAnimationDone());
ReleasePowerButton();
EXPECT_FALSE(power_button_test_api_->ShowMenuAnimationDone());
// The partially shown menu should be dismissed by power button up.
EXPECT_FALSE(power_button_test_api_->IsMenuOpened());
EXPECT_TRUE(power_manager_client_->backlights_forced_off());
}
class PowerButtonControllerWithPositionTest
: public PowerButtonControllerTest,
public testing::WithParamInterface<PowerButtonPosition> {
public:
PowerButtonControllerWithPositionTest() : power_button_position_(GetParam()) {
base::DictionaryValue position_info;
switch (power_button_position_) {
case PowerButtonPosition::LEFT:
position_info.SetString(PowerButtonController::kEdgeField,
PowerButtonController::kLeftEdge);
break;
case PowerButtonPosition::RIGHT:
position_info.SetString(PowerButtonController::kEdgeField,
PowerButtonController::kRightEdge);
break;
case PowerButtonPosition::TOP:
position_info.SetString(PowerButtonController::kEdgeField,
PowerButtonController::kTopEdge);
break;
case PowerButtonPosition::BOTTOM:
position_info.SetString(PowerButtonController::kEdgeField,
PowerButtonController::kBottomEdge);
break;
default:
return;
}
position_info.SetDouble(PowerButtonController::kPositionField,
kPowerButtonPercentage);
std::string json_position_info;
base::JSONWriter::Write(position_info, &json_position_info);
base::CommandLine::ForCurrentProcess()->AppendSwitchASCII(
switches::kAshPowerButtonPosition, json_position_info);
}
bool IsLeftOrRightPosition() const {
return power_button_position_ == PowerButtonPosition::LEFT ||
power_button_position_ == PowerButtonPosition::RIGHT;
}
// Returns true if it is in tablet mode.
bool IsTabletMode() const {
return Shell::Get()
->tablet_mode_controller()
->IsTabletModeWindowManagerEnabled();
}
// Returns true if the menu is at the center of the display.
bool IsMenuCentered() const {
return power_button_test_api_->GetMenuBoundsInScreen().CenterPoint() ==
display::Screen::GetScreen()
->GetPrimaryDisplay()
.bounds()
.CenterPoint();
}
PowerButtonPosition power_button_position() const {
return power_button_position_;
}
private:
PowerButtonPosition power_button_position_;
DISALLOW_COPY_AND_ASSIGN(PowerButtonControllerWithPositionTest);
};
TEST_P(PowerButtonControllerWithPositionTest,
MenuNextToPowerButtonInTabletMode) {
std::string display =
std::to_string(kDisplayWidth) + "x" + std::to_string(kDisplayHeight);
UpdateDisplay(display);
display::test::ScopedSetInternalDisplayId set_internal(
display_manager(), GetPrimaryDisplay().id());
ScreenOrientationControllerTestApi test_api(
Shell::Get()->screen_orientation_controller());
// Set the screen orientation to LANDSCAPE_PRIMARY.
test_api.SetDisplayRotation(display::Display::ROTATE_0,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kLandscapePrimary);
// Menu is set at the center of the display if it is not in tablet mode.
OpenPowerButtonMenu();
ASSERT_FALSE(IsTabletMode());
EXPECT_TRUE(IsMenuCentered());
TapToDismissPowerButtonMenu();
int animation_transform = PowerButtonMenuView::kMenuViewTransformDistanceDp;
EnableTabletMode(true);
EXPECT_TRUE(IsTabletMode());
OpenPowerButtonMenu();
EXPECT_FALSE(IsMenuCentered());
if (power_button_position() == PowerButtonPosition::LEFT) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().x());
} else if (power_button_position() == PowerButtonPosition::RIGHT) {
EXPECT_EQ(animation_transform,
kDisplayWidth -
power_button_test_api_->GetMenuBoundsInScreen().right());
} else if (power_button_position() == PowerButtonPosition::TOP) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().y());
} else if (power_button_position() == PowerButtonPosition::BOTTOM) {
EXPECT_EQ(animation_transform,
kDisplayHeight -
power_button_test_api_->GetMenuBoundsInScreen().bottom());
}
// Rotate the screen by 270 degree.
test_api.SetDisplayRotation(display::Display::ROTATE_270,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kPortraitPrimary);
EXPECT_FALSE(IsMenuCentered());
if (power_button_position() == PowerButtonPosition::LEFT) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().y());
} else if (power_button_position() == PowerButtonPosition::RIGHT) {
EXPECT_EQ(animation_transform,
kDisplayWidth -
power_button_test_api_->GetMenuBoundsInScreen().bottom());
} else if (power_button_position() == PowerButtonPosition::TOP) {
EXPECT_EQ(animation_transform,
kDisplayHeight -
power_button_test_api_->GetMenuBoundsInScreen().right());
} else if (power_button_position() == PowerButtonPosition::BOTTOM) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().x());
}
// Rotate the screen by 180 degree.
test_api.SetDisplayRotation(display::Display::ROTATE_180,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kLandscapeSecondary);
EXPECT_FALSE(IsMenuCentered());
if (power_button_position() == PowerButtonPosition::LEFT) {
EXPECT_EQ(animation_transform,
kDisplayWidth -
power_button_test_api_->GetMenuBoundsInScreen().right());
} else if (power_button_position() == PowerButtonPosition::RIGHT) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().x());
} else if (power_button_position() == PowerButtonPosition::TOP) {
EXPECT_EQ(animation_transform,
kDisplayHeight -
power_button_test_api_->GetMenuBoundsInScreen().bottom());
} else if (power_button_position() == PowerButtonPosition::BOTTOM) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().y());
}
// Rotate the screen by 90 degree.
test_api.SetDisplayRotation(display::Display::ROTATE_90,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kPortraitSecondary);
EXPECT_FALSE(IsMenuCentered());
if (power_button_position() == PowerButtonPosition::LEFT) {
EXPECT_EQ(animation_transform,
kDisplayWidth -
power_button_test_api_->GetMenuBoundsInScreen().bottom());
} else if (power_button_position() == PowerButtonPosition::RIGHT) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().y());
} else if (power_button_position() == PowerButtonPosition::TOP) {
EXPECT_EQ(animation_transform,
power_button_test_api_->GetMenuBoundsInScreen().x());
} else if (power_button_position() == PowerButtonPosition::BOTTOM) {
EXPECT_EQ(animation_transform,
kDisplayHeight -
power_button_test_api_->GetMenuBoundsInScreen().right());
}
}
// Tests that the menu is always shown at the percentage of position when
// display has different scale factors.
TEST_P(PowerButtonControllerWithPositionTest, MenuShownAtPercentageOfPosition) {
const int scale_factor = 2;
std::string display = "8000x2400*" + std::to_string(scale_factor);
UpdateDisplay(display);
int64_t primary_id = GetPrimaryDisplay().id();
display::test::ScopedSetInternalDisplayId set_internal(display_manager(),
primary_id);
ASSERT_EQ(scale_factor, GetPrimaryDisplay().device_scale_factor());
EnableTabletMode(true);
OpenPowerButtonMenu();
EXPECT_FALSE(IsMenuCentered());
gfx::Point menu_center_point =
power_button_test_api_->GetMenuBoundsInScreen().CenterPoint();
gfx::Rect display_bounds = GetPrimaryDisplay().bounds();
int original_width = display_bounds.width();
int original_height = display_bounds.height();
if (IsLeftOrRightPosition()) {
EXPECT_EQ(menu_center_point.y(), static_cast<int>(display_bounds.height() *
kPowerButtonPercentage));
} else {
EXPECT_EQ(menu_center_point.x(), static_cast<int>(display_bounds.width() *
kPowerButtonPercentage));
}
TapToDismissPowerButtonMenu();
display_manager()->UpdateZoomFactor(primary_id, 1.f / scale_factor);
ASSERT_EQ(1.0f, GetPrimaryDisplay().device_scale_factor());
display_bounds = GetPrimaryDisplay().bounds();
int scale_up_width = display_bounds.width();
int scale_up_height = display_bounds.height();
EXPECT_EQ(scale_up_width, original_width * scale_factor);
EXPECT_EQ(scale_up_height, original_height * scale_factor);
OpenPowerButtonMenu();
menu_center_point =
power_button_test_api_->GetMenuBoundsInScreen().CenterPoint();
// Menu is still at the kPowerButtonPercentage position after scale up screen.
if (IsLeftOrRightPosition()) {
EXPECT_EQ(menu_center_point.y(), static_cast<int>(display_bounds.height() *
kPowerButtonPercentage));
} else {
EXPECT_EQ(menu_center_point.x(), static_cast<int>(display_bounds.width() *
kPowerButtonPercentage));
}
}
TEST_P(PowerButtonControllerWithPositionTest, AdjustMenuShownForDisplaySize) {
OpenPowerButtonMenu();
gfx::Rect menu_bounds = power_button_test_api_->GetMenuBoundsInScreen();
TapToDismissPowerButtonMenu();
// (1 - kPowerButtonPercentage) * display_height < 0.5 * menu_height makes
// sure menu will be cut off by display when button is on LEFT/RIGHT, and (1 -
// kPowerButtonPercentage) * display_width < 0.5 * menu_width makes sure menu
// will be cut off by display when button is on TOP/BOTTOM.
int display_width =
0.5 / (1.0f - kPowerButtonPercentage) * menu_bounds.width() - 5;
int display_height =
0.5 / (1.0f - kPowerButtonPercentage) * menu_bounds.height() - 5;
std::string display =
std::to_string(display_width) + "x" + std::to_string(display_height);
UpdateDisplay(display);
display::test::ScopedSetInternalDisplayId set_internal(
display_manager(), GetPrimaryDisplay().id());
ScreenOrientationControllerTestApi test_api(
Shell::Get()->screen_orientation_controller());
// Set the screen orientation to LANDSCAPE_PRIMARY.
test_api.SetDisplayRotation(display::Display::ROTATE_0,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kLandscapePrimary);
EnableTabletMode(true);
OpenPowerButtonMenu();
// Menu's bounds is always inside the display.
EXPECT_TRUE(GetPrimaryDisplay().bounds().Contains(
power_button_test_api_->GetMenuBoundsInScreen()));
// Rotate the screen by 270 degrees.
test_api.SetDisplayRotation(display::Display::ROTATE_270,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kPortraitPrimary);
EXPECT_TRUE(GetPrimaryDisplay().bounds().Contains(
power_button_test_api_->GetMenuBoundsInScreen()));
// Rotate the screen by 180 degrees.
test_api.SetDisplayRotation(display::Display::ROTATE_180,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kLandscapeSecondary);
EXPECT_TRUE(GetPrimaryDisplay().bounds().Contains(
power_button_test_api_->GetMenuBoundsInScreen()));
// Rotate the screen by 90 degrees.
test_api.SetDisplayRotation(display::Display::ROTATE_90,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
OrientationLockType::kPortraitSecondary);
EXPECT_TRUE(GetPrimaryDisplay().bounds().Contains(
power_button_test_api_->GetMenuBoundsInScreen()));
}
INSTANTIATE_TEST_SUITE_P(AshPowerButtonPosition,
PowerButtonControllerWithPositionTest,
testing::Values(PowerButtonPosition::LEFT,
PowerButtonPosition::RIGHT,
PowerButtonPosition::TOP,
PowerButtonPosition::BOTTOM));
} // namespace ash