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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_TILES_TILING_SET_RASTER_QUEUE_ALL_H_
#define CC_TILES_TILING_SET_RASTER_QUEUE_ALL_H_
#include <stddef.h>
#include "base/containers/stack_container.h"
#include "base/macros.h"
#include "cc/cc_export.h"
#include "cc/tiles/picture_layer_tiling_set.h"
#include "cc/tiles/prioritized_tile.h"
#include "cc/tiles/tile.h"
#include "cc/tiles/tile_priority.h"
namespace cc {
// This queue returns all tiles required to be rasterized from HIGH_RESOLUTION
// and LOW_RESOLUTION tilings.
class CC_EXPORT TilingSetRasterQueueAll {
public:
TilingSetRasterQueueAll(PictureLayerTilingSet* tiling_set,
bool prioritize_low_res,
bool is_drawing_layer);
~TilingSetRasterQueueAll();
const PrioritizedTile& Top() const;
void Pop();
bool IsEmpty() const;
bool is_drawing_layer() const { return is_drawing_layer_; }
private:
// Helper base class for individual region iterators.
class OnePriorityRectIterator {
public:
OnePriorityRectIterator();
OnePriorityRectIterator(
PictureLayerTiling* tiling,
TilingData* tiling_data,
PictureLayerTiling::PriorityRectType priority_rect_type);
bool done() const { return !current_tile_.tile(); }
const PrioritizedTile& operator*() const { return current_tile_; }
protected:
~OnePriorityRectIterator() = default;
template <typename TilingIteratorType>
void AdvanceToNextTile(TilingIteratorType* iterator);
template <typename TilingIteratorType>
bool GetFirstTileAndCheckIfValid(TilingIteratorType* iterator);
bool IsTileValid(const Tile* tile) const;
PrioritizedTile current_tile_;
PictureLayerTiling* tiling_;
TilingData* tiling_data_;
PictureLayerTiling::PriorityRectType priority_rect_type_;
gfx::Rect pending_visible_rect_;
};
// Iterates over visible rect only, left to right top to bottom order.
class VisibleTilingIterator : public OnePriorityRectIterator {
public:
VisibleTilingIterator() = default;
VisibleTilingIterator(PictureLayerTiling* tiling, TilingData* tiling_data);
VisibleTilingIterator& operator++();
private:
TilingData::Iterator iterator_;
};
class PendingVisibleTilingIterator : public OnePriorityRectIterator {
public:
PendingVisibleTilingIterator() = default;
PendingVisibleTilingIterator(PictureLayerTiling* tiling,
TilingData* tiling_data);
PendingVisibleTilingIterator& operator++();
private:
TilingData::DifferenceIterator iterator_;
};
// Iterates over skewport only, spiral around the visible rect.
class SkewportTilingIterator : public OnePriorityRectIterator {
public:
SkewportTilingIterator() = default;
SkewportTilingIterator(PictureLayerTiling* tiling, TilingData* tiling_data);
SkewportTilingIterator& operator++();
private:
TilingData::SpiralDifferenceIterator iterator_;
};
// Iterates over soon border only, spiral around the visible rect.
class SoonBorderTilingIterator : public OnePriorityRectIterator {
public:
SoonBorderTilingIterator() = default;
SoonBorderTilingIterator(PictureLayerTiling* tiling,
TilingData* tiling_data);
SoonBorderTilingIterator& operator++();
private:
TilingData::SpiralDifferenceIterator iterator_;
};
// Iterates over eventually rect only, spiral around the soon rect.
class EventuallyTilingIterator : public OnePriorityRectIterator {
public:
EventuallyTilingIterator() = default;
EventuallyTilingIterator(PictureLayerTiling* tiling,
TilingData* tiling_data);
EventuallyTilingIterator& operator++();
private:
TilingData::SpiralDifferenceIterator iterator_;
};
// Iterates over all of the above phases in the following order: visible,
// skewport, soon border, eventually.
class TilingIterator {
public:
TilingIterator();
explicit TilingIterator(PictureLayerTiling* tiling,
TilingData* tiling_data);
~TilingIterator();
bool done() const { return !current_tile_.tile(); }
const PrioritizedTile& operator*() const { return current_tile_; }
TilePriority::PriorityBin type() const {
switch (phase_) {
case Phase::VISIBLE_RECT:
return TilePriority::NOW;
case Phase::PENDING_VISIBLE_RECT:
case Phase::SKEWPORT_RECT:
case Phase::SOON_BORDER_RECT:
return TilePriority::SOON;
case Phase::EVENTUALLY_RECT:
return TilePriority::EVENTUALLY;
}
NOTREACHED();
return TilePriority::EVENTUALLY;
}
TilingIterator& operator++();
private:
using Phase = PictureLayerTiling::PriorityRectType;
void AdvancePhase();
PictureLayerTiling* tiling_;
TilingData* tiling_data_;
Phase phase_;
PrioritizedTile current_tile_;
VisibleTilingIterator visible_iterator_;
PendingVisibleTilingIterator pending_visible_iterator_;
SkewportTilingIterator skewport_iterator_;
SoonBorderTilingIterator soon_border_iterator_;
EventuallyTilingIterator eventually_iterator_;
};
enum IteratorType {
LOW_RES,
HIGH_RES,
ACTIVE_NON_IDEAL_PENDING_HIGH_RES,
NUM_ITERATORS
};
void MakeTilingIterator(IteratorType type, PictureLayerTiling* tiling);
void AdvanceToNextStage();
PictureLayerTilingSet* tiling_set_;
struct IterationStage {
IterationStage(IteratorType type, TilePriority::PriorityBin bin);
IteratorType iterator_type;
TilePriority::PriorityBin tile_type;
};
size_t current_stage_;
// The max number of stages is 6: 1 low res, 3 high res, and 2 active non
// ideal pending high res.
base::StackVector<IterationStage, 6> stages_;
TilingIterator iterators_[NUM_ITERATORS];
bool is_drawing_layer_ = false;
DISALLOW_COPY_AND_ASSIGN(TilingSetRasterQueueAll);
};
} // namespace cc
#endif // CC_TILES_TILING_SET_RASTER_QUEUE_ALL_H_