blob: 4d9074704423b24a4500fbc19f69de1217fba793 [file] [log] [blame]
// Copyright 2015 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "remoting/host/touch_injector_win.h"
#include <utility>
#include "base/files/file_path.h"
#include "base/logging.h"
#include "base/native_library.h"
#include "remoting/proto/event.pb.h"
namespace remoting {
using protocol::TouchEvent;
using protocol::TouchEventPoint;
namespace {
typedef BOOL(NTAPI* InitializeTouchInjectionFunction)(UINT32, DWORD);
typedef BOOL(NTAPI* InjectTouchInputFunction)(UINT32,
const POINTER_TOUCH_INFO*);
const uint32_t kMaxSimultaneousTouchCount = 10;
// This is used to reinject all points that have not changed as "move"ed points,
// even if they have not actually moved.
// This is required for multi-touch to work, e.g. pinching and zooming gestures
// (handled by apps) won't work without reinjecting the points, even though the
// user moved only one finger and held the other finger in place.
void AppendMapValuesToVector(
std::map<uint32_t, POINTER_TOUCH_INFO>* touches_in_contact,
std::vector<POINTER_TOUCH_INFO>* output_vector) {
for (auto& id_and_pointer_touch_info : *touches_in_contact) {
POINTER_TOUCH_INFO& pointer_touch_info = id_and_pointer_touch_info.second;
output_vector->push_back(pointer_touch_info);
}
}
// The caller should set memset(0) the struct and set
// pointer_touch_info->pointerInfo.pointerFlags.
void ConvertToPointerTouchInfo(
const TouchEventPoint& touch_point,
POINTER_TOUCH_INFO* pointer_touch_info) {
pointer_touch_info->touchMask =
TOUCH_MASK_CONTACTAREA | TOUCH_MASK_ORIENTATION;
pointer_touch_info->touchFlags = TOUCH_FLAG_NONE;
// Although radius_{x,y} can be undefined (i.e. has_radius_{x,y} == false),
// the default value (0.0) will set the area correctly.
// MSDN mentions that if the digitizer does not detect the size of the touch
// point, rcContact should be set to 0 by 0 rectangle centered at the
// coordinate.
pointer_touch_info->rcContact.left =
touch_point.x() - touch_point.radius_x();
pointer_touch_info->rcContact.top = touch_point.y() - touch_point.radius_y();
pointer_touch_info->rcContact.right =
touch_point.x() + touch_point.radius_x();
pointer_touch_info->rcContact.bottom =
touch_point.y() + touch_point.radius_y();
pointer_touch_info->orientation = touch_point.angle();
if (touch_point.has_pressure()) {
pointer_touch_info->touchMask |= TOUCH_MASK_PRESSURE;
const float kMinimumPressure = 0.0;
const float kMaximumPressure = 1.0;
const float clamped_touch_point_pressure =
std::max(kMinimumPressure,
std::min(kMaximumPressure, touch_point.pressure()));
const int kWindowsMaxTouchPressure = 1024; // Defined in MSDN.
const int pressure =
clamped_touch_point_pressure * kWindowsMaxTouchPressure;
pointer_touch_info->pressure = pressure;
}
pointer_touch_info->pointerInfo.pointerType = PT_TOUCH;
pointer_touch_info->pointerInfo.pointerId = touch_point.id();
pointer_touch_info->pointerInfo.ptPixelLocation.x = touch_point.x();
pointer_touch_info->pointerInfo.ptPixelLocation.y = touch_point.y();
}
} // namespace
TouchInjectorWinDelegate::~TouchInjectorWinDelegate() {}
// static.
std::unique_ptr<TouchInjectorWinDelegate> TouchInjectorWinDelegate::Create() {
base::ScopedNativeLibrary library(base::FilePath(L"User32.dll"));
if (!library.is_valid()) {
PLOG(INFO) << "Failed to get library module for touch injection functions.";
return std::unique_ptr<TouchInjectorWinDelegate>();
}
InitializeTouchInjectionFunction init_func =
reinterpret_cast<InitializeTouchInjectionFunction>(
library.GetFunctionPointer("InitializeTouchInjection"));
if (!init_func) {
PLOG(INFO) << "Failed to get InitializeTouchInjection function handle.";
return std::unique_ptr<TouchInjectorWinDelegate>();
}
InjectTouchInputFunction inject_touch_func =
reinterpret_cast<InjectTouchInputFunction>(
library.GetFunctionPointer("InjectTouchInput"));
if (!inject_touch_func) {
PLOG(INFO) << "Failed to get InjectTouchInput.";
return std::unique_ptr<TouchInjectorWinDelegate>();
}
return std::unique_ptr<TouchInjectorWinDelegate>(new TouchInjectorWinDelegate(
library.Release(), init_func, inject_touch_func));
}
TouchInjectorWinDelegate::TouchInjectorWinDelegate(
base::NativeLibrary library,
InitializeTouchInjectionFunction initialize_touch_injection_func,
InjectTouchInputFunction inject_touch_input_func)
: library_module_(library),
initialize_touch_injection_func_(initialize_touch_injection_func),
inject_touch_input_func_(inject_touch_input_func) {}
BOOL TouchInjectorWinDelegate::InitializeTouchInjection(UINT32 max_count,
DWORD dw_mode) {
return initialize_touch_injection_func_(max_count, dw_mode);
}
DWORD TouchInjectorWinDelegate::InjectTouchInput(
UINT32 count,
const POINTER_TOUCH_INFO* contacts) {
return inject_touch_input_func_(count, contacts);
}
TouchInjectorWin::TouchInjectorWin()
: delegate_(TouchInjectorWinDelegate::Create()) {}
TouchInjectorWin::~TouchInjectorWin() {}
// Note that TouchInjectorWinDelegate::Create() is not called in this method
// so that a mock delegate can be injected in tests and set expectations on the
// mock and return value of this method.
bool TouchInjectorWin::Init() {
if (!delegate_)
return false;
if (!delegate_->InitializeTouchInjection(
kMaxSimultaneousTouchCount, TOUCH_FEEDBACK_DEFAULT)) {
// delagate_ is reset here so that the function that need the delegate
// can check if it is null.
delegate_.reset();
PLOG(INFO) << "Failed to initialize touch injection.";
return false;
}
return true;
}
void TouchInjectorWin::Deinitialize() {
touches_in_contact_.clear();
// Same reason as TouchInjectorWin::Init(). For injecting mock delegates for
// tests, a new delegate is created here.
delegate_ = TouchInjectorWinDelegate::Create();
}
void TouchInjectorWin::InjectTouchEvent(const TouchEvent& event) {
if (!delegate_) {
VLOG(3) << "Touch injection functions are not initialized.";
return;
}
switch (event.event_type()) {
case TouchEvent::TOUCH_POINT_START:
AddNewTouchPoints(event);
break;
case TouchEvent::TOUCH_POINT_MOVE:
MoveTouchPoints(event);
break;
case TouchEvent::TOUCH_POINT_END:
EndTouchPoints(event);
break;
case TouchEvent::TOUCH_POINT_CANCEL:
CancelTouchPoints(event);
break;
default:
NOTREACHED();
return;
}
}
void TouchInjectorWin::SetInjectorDelegateForTest(
std::unique_ptr<TouchInjectorWinDelegate> functions) {
delegate_ = std::move(functions);
}
void TouchInjectorWin::AddNewTouchPoints(const TouchEvent& event) {
DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_START);
std::vector<POINTER_TOUCH_INFO> touches;
// Must inject already touching points as move events.
AppendMapValuesToVector(&touches_in_contact_, &touches);
for (const TouchEventPoint& touch_point : event.touch_points()) {
POINTER_TOUCH_INFO pointer_touch_info;
memset(&pointer_touch_info, 0, sizeof(pointer_touch_info));
pointer_touch_info.pointerInfo.pointerFlags =
POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_DOWN;
ConvertToPointerTouchInfo(touch_point, &pointer_touch_info);
touches.push_back(pointer_touch_info);
// All points in the map should be a move point.
pointer_touch_info.pointerInfo.pointerFlags =
POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE;
touches_in_contact_[touch_point.id()] = pointer_touch_info;
}
if (delegate_->InjectTouchInput(touches.size(), touches.data()) == 0) {
PLOG(ERROR) << "Failed to inject a touch start event.";
}
}
void TouchInjectorWin::MoveTouchPoints(const TouchEvent& event) {
DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_MOVE);
for (const TouchEventPoint& touch_point : event.touch_points()) {
POINTER_TOUCH_INFO* pointer_touch_info =
&touches_in_contact_[touch_point.id()];
memset(pointer_touch_info, 0, sizeof(*pointer_touch_info));
pointer_touch_info->pointerInfo.pointerFlags =
POINTER_FLAG_INRANGE | POINTER_FLAG_INCONTACT | POINTER_FLAG_UPDATE;
ConvertToPointerTouchInfo(touch_point, pointer_touch_info);
}
std::vector<POINTER_TOUCH_INFO> touches;
// Must inject already touching points as move events.
AppendMapValuesToVector(&touches_in_contact_, &touches);
if (delegate_->InjectTouchInput(touches.size(), touches.data()) == 0) {
PLOG(ERROR) << "Failed to inject a touch move event.";
}
}
void TouchInjectorWin::EndTouchPoints(const TouchEvent& event) {
DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_END);
std::vector<POINTER_TOUCH_INFO> touches;
for (const TouchEventPoint& touch_point : event.touch_points()) {
POINTER_TOUCH_INFO pointer_touch_info =
touches_in_contact_[touch_point.id()];
pointer_touch_info.pointerInfo.pointerFlags = POINTER_FLAG_UP;
touches_in_contact_.erase(touch_point.id());
touches.push_back(pointer_touch_info);
}
AppendMapValuesToVector(&touches_in_contact_, &touches);
if (delegate_->InjectTouchInput(touches.size(), touches.data()) == 0) {
PLOG(ERROR) << "Failed to inject a touch end event.";
}
}
void TouchInjectorWin::CancelTouchPoints(const TouchEvent& event) {
DCHECK_EQ(event.event_type(), TouchEvent::TOUCH_POINT_CANCEL);
std::vector<POINTER_TOUCH_INFO> touches;
for (const TouchEventPoint& touch_point : event.touch_points()) {
POINTER_TOUCH_INFO pointer_touch_info =
touches_in_contact_[touch_point.id()];
pointer_touch_info.pointerInfo.pointerFlags =
POINTER_FLAG_UP | POINTER_FLAG_CANCELED;
touches_in_contact_.erase(touch_point.id());
touches.push_back(pointer_touch_info);
}
AppendMapValuesToVector(&touches_in_contact_, &touches);
if (delegate_->InjectTouchInput(touches.size(), touches.data()) == 0) {
PLOG(ERROR) << "Failed to inject a touch cancel event.";
}
}
} // namespace remoting