blob: 6c5c5a6b3dcf81afb4992feccd1badd637d635e0 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <string>
#include <vector>
#include "base/memory/ref_counted.h"
#include "base/observer_list.h"
#include "base/single_thread_task_runner.h"
#include "base/threading/thread_checker.h"
#include "device/hid/hid_device_info.h"
namespace device {
class HidConnection;
// The HidService keeps track of human interface devices connected to the
// system. Call HidService::GetInstance to get the singleton instance.
class HidService {
class Observer {
virtual void OnDeviceAdded(const HidDeviceInfo& info) {}
virtual void OnDeviceRemoved(const HidDeviceInfo& info) {}
typedef base::Callback<void(const std::vector<HidDeviceInfo>&)>
typedef base::Callback<void(scoped_refptr<HidConnection> connection)>
// Gets a pointer to the HidService singleton. This function should be called
// on a thread with a MessageLoopForUI and be passed the task runner for a
// thread with a MessageLoopForIO.
static HidService* GetInstance(
scoped_refptr<base::SingleThreadTaskRunner> file_task_runner);
static void SetInstanceForTest(HidService* instance);
// Enumerates available devices. The provided callback will always be posted
// to the calling thread's task runner.
virtual void GetDevices(const GetDevicesCallback& callback);
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
// Fills in a DeviceInfo struct with info for the given device_id.
// Returns |true| if successful or |false| if |device_id| is invalid.
bool GetDeviceInfo(const HidDeviceId& device_id, HidDeviceInfo* info) const;
// Opens a connection to a device. The callback will be run with null on
// failure.
virtual void Connect(const HidDeviceId& device_id,
const ConnectCallback& callback) = 0;
friend class HidConnectionTest;
typedef std::map<HidDeviceId, HidDeviceInfo> DeviceMap;
virtual ~HidService();
void AddDevice(const HidDeviceInfo& info);
void RemoveDevice(const HidDeviceId& device_id);
void FirstEnumerationComplete();
const DeviceMap& devices() const { return devices_; }
base::ThreadChecker thread_checker_;
class Destroyer;
DeviceMap devices_;
bool enumeration_ready_;
std::vector<GetDevicesCallback> pending_enumerations_;
ObserverList<Observer> observer_list_;
} // namespace device